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1285 Commits
0.0.0 ... main

Author SHA1 Message Date
30fb41bb62 [RELEASE] Release v1.0.0 2021-02-16 21:46:54 +01:00
f808211bd3 [DEBUG] update new API of lutin log 2019-05-03 10:18:22 +02:00
bfedb5336e [DEV] update label widget 2019-04-01 22:04:10 +02:00
1cfa68a23f [DEBUG] correct basic font folder 2019-04-01 22:03:49 +02:00
5c2ba27cc5 [DEV] reduce some log level 2018-10-30 22:05:39 +01:00
160a7dec30 [DEV] update of new etk Uri API 2018-10-23 22:17:53 +02:00
efd3b160ad [DEBUG] correct distance field 2018-10-23 22:17:20 +02:00
844aaa90dd [DEV] update new URI and treeview 2018-10-09 23:03:07 +02:00
dbe995abd8 [DEV] update for build URI 2018-09-29 21:58:25 +02:00
532b64a1f0 [DEV] integrate the new interface of URI and file 2018-09-24 23:26:07 +02:00
63ac2d7e07 [DEBUG] some big correction on the treeview... 2018-08-29 21:15:05 +02:00
6454bf59c4 [DEV] reduce size of display 2018-08-27 22:56:19 +02:00
f522c759d6 [DEV] remove log 2018-08-24 21:54:22 +02:00
6ea7014244 [DEV] tree view start to be funny ==> now I can thing to to a browser 2018-08-21 23:29:23 +02:00
0d0cb02b85 [DEV] add subElement 2018-08-20 22:25:50 +02:00
0b2e9d4129 [DEV] add treeView fist element Draw 2018-08-20 22:46:06 +02:00
ba31625447 [DEV] add sample treeview 2018-08-19 22:53:47 +02:00
84769bc26e [DEV] correct the scrolling and remove display of hiden element in the list 2018-08-18 08:49:29 +02:00
dd373e1d2d [DEV] check backgroud exist to apply an action of draw 2018-08-18 08:48:38 +02:00
4dee6004c3 [DEV] remove get title in the list ==> never used 2018-08-18 08:47:49 +02:00
3da1b84016 [DEV] remove deprecated function in list 2018-08-18 08:46:57 +02:00
44130c4cd7 [DEV] set fill in X and Y 2018-08-18 08:46:13 +02:00
e0bcf4f84c [DEV] force le X max scroll to 1 2018-08-18 08:44:02 +02:00
5d53bed86b [DEV] list start to be correct 2018-08-17 21:52:33 +02:00
7bab80da4f [DEV] start chage the API of the ListView to be ready to do a treeView 2018-08-16 22:08:49 +02:00
7e9d2e5f74 [DEV] update etk null 2018-06-19 22:13:48 +02:00
678fe13631 [DEV] update typo toUpper toLower 2018-04-05 21:34:07 +02:00
07e00cc906 [DEBUG] remove filter in the Entry due to the etk::regex capabilities (add regression in functionnality) 2017-11-23 23:23:12 +01:00
7eb68dfa72 [DEBUG] build back tools & sample 2017-11-07 10:19:06 +01:00
dd8daa7e3d [DEV] update to the new ETK allocator wrapper 2017-10-21 19:05:21 +02:00
b8a2210d0d [DEV] rename Image.cpp in TextureFile.cpp and better image widget 2017-10-09 23:49:32 +02:00
50f0f350ed [DEV] try correct image compositing 2017-10-09 10:11:39 +02:00
d2ce3d279c [DEBUG] correct image sizing 2017-10-03 10:24:00 +02:00
94e69dbdec [DEBUG] add missing stream header 2017-09-26 15:49:27 +02:00
7958673b8d [DEBUG] continue removing STL 2017-09-17 15:23:44 +02:00
4885d7c685 [DEV/DEBUG] No stl start to work (add manual type declaration (NO RTTI)) 2017-09-17 00:12:49 +02:00
b66827c6de [DEV] continue removing STL 2017-09-14 00:59:21 +02:00
4aada212ac [DEV] remove STL 2017-09-07 23:38:26 +02:00
5d31353f69 [DEBUG] correct build 2017-08-30 22:35:58 +02:00
6493e83dbe [DEV] continue removing stl 2017-08-28 00:05:43 +02:00
c76ce3b339 [DEBUG] update new API of Gale left-right shift ... 2017-08-10 21:02:25 +02:00
3ea06311df [DEBUG] correct run on MAcOs 2017-08-04 22:15:15 +02:00
faacdc3b0e [DEBUG] wrong #endif 2017-06-28 23:10:58 +02:00
e789c16872 [DEV] update triangle draw 2017-06-28 21:56:26 +02:00
9f4250cbdc [DEV] Add capability to use FBO (Frame Buffer Object) 2017-06-28 08:29:17 +02:00
bd0c899654 [DEV] add an api to set texture in compsiting::Image ==> need to rework this API 2017-06-25 15:01:32 +02:00
eac0a5828c [DEV] faster push of texture 2017-06-18 14:01:02 +02:00
d9c11ad667 [DEV] update basic form axis 2017-06-01 22:24:17 +02:00
48efe503a7 [DEV] AABB draw lines 2017-05-22 23:34:05 +00:00
1ac5daa456 [DEV] add some cone, sphere, capsule and cylinder at the 3d object element 2017-05-22 21:36:58 +02:00
dbe62ed3d5 [DEBUG] compile without linear lib 2017-05-17 23:11:13 +00:00
307d620d45 [DEV] update new API etk 2017-05-16 21:06:21 +02:00
9020e4c188 [DEV] add log info in release 2017-05-05 22:22:30 +02:00
0a12e94847 [DEV] add support of scolling selection on X and Y and not a single value 2017-04-28 21:33:51 +02:00
254f2d0137 [DEV] add suport oh hidding pasword in entry 2017-04-28 21:33:10 +02:00
225633ffeb [DEV] set ewol::Widget::markToRedraw() in public 2017-04-27 22:31:57 +02:00
0275a524b2 [DEBUG] try a better bug management of no font 2017-04-25 23:36:08 +02:00
0b0cbfc30d [DEV] Remove API of the the annimation (bad designed) 2017-04-18 22:35:46 +02:00
d552f2baa2 [DEV] add reset scroll origin 2017-04-17 22:23:17 +02:00
fea01d57c3 [DEV/DEBUG] move basic images & add ewol-data & update property menu & debug display error of images 2017-03-07 22:06:36 +01:00
f9de81b2fb [DEBUG] add init of etranslate to remove error 2017-03-06 22:43:08 +01:00
e61234d586 [DEBUG/DEV] correct the loading of the composer and add the spacer in menu 2017-02-21 23:41:52 +01:00
1a930f5886 [DEV] add menu loading with xml data 2017-02-07 21:28:54 +01:00
3acf0bd148 [DEV] better integration of the file chooser 2017-02-03 22:26:32 +01:00
9c8a3513a6 [DEBUG] opengl es 2 on PC not work identicaly as embended board 2017-01-30 23:32:10 +01:00
487d265b66 [DEBUG] remove openGL call not existing in openGL-ES2 2017-01-18 22:02:36 +01:00
111b3bf587 Change licence APACHE-2 to MPL-2 ==> force source redistribution and permit static link 2017-01-05 21:28:23 +01:00
6e7af3cbb4 [DEV] not set the image in compositing if it does not change 2017-01-03 21:06:50 +01:00
54f4040a8d [DEBUG] many correction on image display ==> need to work again on it 2016-12-20 21:45:47 +01:00
c3a5f9ae64 [DEV] better integration of shortcut 2016-11-10 21:04:26 +01:00
00a7134a89 [DEV] continue integration of Web interface 2016-11-09 21:48:06 +01:00
6b859a45a1 [DEBUG] correct the VBO FULL implement 2016-11-08 22:17:47 +01:00
95bff828d8 [DEBUG] correct seg fault 2016-11-06 21:19:08 +01:00
2ad64a73fb [DEV] update to Web build mode (not finish) 2016-11-04 22:54:25 +01:00
c7f95a96c7 [DOC] add a framework overview 2016-10-27 23:45:30 +02:00
fc5c63d53d [DEV] update dev tag version 2016-10-25 21:56:55 +02:00
cfc2428268 [RELEASE] new version 0.10.0 2016-10-25 21:56:55 +02:00
f6f440efc6 [DEBUG] correct ewol depreacation of periodicCall 2016-10-25 21:56:55 +02:00
a3bf31527e [DEBUG] correct ewol depreacation of ewol::getBoardType and ewol::getCompilationMode 2016-10-25 21:56:55 +02:00
94a1e77ee7 [CI] update CI 2016-10-24 22:57:45 +02:00
6778140a1d [DEV] remove periodic call 2016-10-22 23:07:52 +02:00
3cc6e1577e [DEV] update to echrono 2016-10-14 21:13:39 +02:00
b451e97293 [DEBUG] correct throw of the Windows port of get language 2016-10-13 22:04:31 +02:00
9e9b8e0e02 [DEV] remove dependency of unistd.h 2016-10-13 21:29:18 +02:00
adbc99df96 [DEBUG] correct the language translation error 2016-10-13 21:08:15 +02:00
ccaf9e4bba [DEV] update platform test 2016-10-12 21:53:48 +02:00
43db52473e [DEV] continue integration of gale test 2016-10-10 23:18:07 +02:00
f39f7b69a8 [DEV] start a dev tool toi tes gale platform API 2016-10-06 23:58:56 +02:00
4632a3b939 [DEV] downgrade some logs 2016-10-06 22:31:25 +02:00
0cf4e92bc9 [DEBUG] correct version number 2016-10-06 21:42:40 +02:00
b3cad882f8 [DEV] Update new lutin 2.2.0 (no legacy support) 2016-10-04 23:41:29 +02:00
891117fcfc [DEBUG] correct .hpp port + clean libC include 2016-10-02 23:49:03 +02:00
4064951d55 [DEV/API] change .h in .hpp 2016-10-02 22:25:42 +02:00
f91a2f6009 [DEV] set object manager thread safe, set MacOs texture correct size and remove store of all texture 2016-09-21 21:35:13 +02:00
e6cab1e0cb [DOC] update done for doxygen over doxy 2016-09-16 22:35:06 +02:00
980220eb8c [DOC] continue rework 2016-09-15 22:43:04 +02:00
3e89966314 [DEV] update dev tag version 2016-09-12 21:07:12 +02:00
f70ef06c34 [RELEASE] create release 0.9.9 2016-09-12 21:06:37 +02:00
1b6bff8f52 [DEV] update to future lutin 2.0 2016-09-08 21:35:02 +02:00
1317156b5d [DEV] update dev tag version 2016-08-30 22:54:57 +02:00
5e42876e0b [RELEASE] create release 0.9.8 2016-08-30 22:54:57 +02:00
ce98d39d34 [DEV/DEBUG] update esignal removing ISignal and correct pop-up auto exit and widget slider callback 2016-08-11 23:34:43 +02:00
ca1b8144b5 [DEV] remove unnedded log 2016-08-01 00:28:57 +02:00
bc36856032 [DEV] correct image init 2016-07-25 22:33:45 +02:00
3424a52ea0 [DEV] init at the god way by default 2016-07-25 21:42:00 +02:00
6e93c37f87 [DEBUG] update egami image loader 2016-07-24 14:23:00 +02:00
2b4a68652e [DEBUG] build back of visual test 2016-07-19 22:31:27 +02:00
ad554b54ed [DEV] update sharedPtr 2016-07-19 21:43:58 +02:00
0d94650b4b [DEV] update new ememory::SharedPtr 2016-07-15 21:22:11 +02:00
88382c2564 [DEV] Update change of egami new API 2016-07-13 22:27:54 +02:00
21581a6ce0 [DEV] update the change on 'enum' to 'enum class' 2016-04-29 23:16:07 +02:00
a9ca1f12f8 [DEV] remove interline in header 2016-04-29 22:33:47 +02:00
33992063e6 [DEV] update to ne new ejson API (remove helper) 2016-04-28 23:46:12 +02:00
be029b9103 [DEV] butter interface on the texture push 2016-04-24 16:26:40 +02:00
f471429ac3 [DEBUG] try to find the problem of opening png file 2016-04-22 23:46:19 +02:00
06842eeafb [DEV] update new ejson interface 2016-04-20 21:19:11 +02:00
f5a50d26a6 [DEV] some custum code fix (rm __class__ and add @file 2016-04-19 22:46:06 +02:00
43c46cddd5 [DEBUG] correct segfault after updating for exml 2016-04-19 21:46:51 +02:00
faad7fcd41 [DEV] Update with the new exml API 2016-04-18 21:01:17 +02:00
75e42b9bfe [DEV/DOC] update doxy and new eproperty and new etk::FSNode 2016-04-08 22:55:16 +02:00
bcbafc57d9 [DOC] @not-in-doc ==> @not_in_docand better display of documentation 2016-04-01 21:17:25 +02:00
a062b31ff7 [DEV] use doxygen documentation and update doc to markdown 2016-03-30 21:40:01 +02:00
a1e59a95e3 [DOC] better compleate doc 2016-03-24 21:54:13 +01:00
d82ea4335e [DOC] update documentation 2016-03-23 21:44:32 +01:00
2cc41d2152 [DEV] better interface of the properties tools 2016-03-22 22:18:16 +01:00
6c3a78560a [DEV] correct tool and add Scroll property 2016-03-20 22:46:10 +01:00
d01d270135 [DEV] some correction 2016-03-18 21:26:39 +01:00
fe3242a16f [DEV] update the test software 2016-03-17 23:41:10 +01:00
6f46902445 [DEV] add signal declaration 2016-03-17 21:18:57 +01:00
6f68563d50 [DEV] review interface (step 1) 2016-03-16 21:42:49 +01:00
2e4e1545ad [DEBUG] can not create a widget with name 2016-03-15 21:11:08 +01:00
34357ed6eb [DEV] add doc and better code 2016-03-15 22:01:19 +01:00
7bddada9b8 [DEBUG] when remove a pop up composer, the composer widget is not removed ... add property to do it 2016-03-15 21:38:55 +01:00
c2b77dea53 [DEV] Set label directly on the property 2016-03-15 21:35:12 +01:00
5ebfea1c27 [DEBUG] correct the set of a label in the create factory 2016-03-15 21:34:54 +01:00
229f45d158 [DEV] add override attribute 2016-03-10 23:48:55 +01:00
f1a0b784f6 [DEV] review translation methodologe and position 2016-03-10 22:15:55 +01:00
2abb546c5e [DEV] update of external of elog and ethread 2016-03-08 21:29:34 +01:00
9e7d41f266 [DEV] start abstraction of using shared_ptr and weak_ptr to bench some other implementation thread safe ... 2016-03-07 23:32:59 +01:00
9371f59962 [DEV] simplify factory 2016-03-07 21:50:25 +01:00
d1caa7cb3b [DEV] try variant implementation 2016-03-04 22:20:28 +01:00
c2bc4c553c [DEV] update new property interface 2016-03-02 21:51:44 +01:00
11577515ff [DEV] update new e-property 2016-02-24 22:29:01 +01:00
b6fa9c95e0 [DEV] update new interface of esignal 2016-02-22 22:33:51 +01:00
b22014b3f6 [DEV] update new esignal (not build) 2016-02-19 23:33:00 +01:00
1bbc8c08cc [DEBUG] add missing declaration and corect segfault 2016-02-15 22:10:33 +01:00
e6e817bfcd [DEV] continue integration of property (build but seg fault) 2016-02-14 15:04:44 +01:00
1a3bbc297c [DEV] start think of new simplest API for properties (not build and not work) 2016-02-12 23:48:35 +01:00
86f537913b [DEV] update travis.yml to checkout dev branch 2016-02-12 21:07:58 +01:00
5138c91756 [DEV] update to the specialisation of the signal hide implementation 2016-02-11 22:39:40 +01:00
ea4cc45ac5 [DEV] update externalisation of signal and property 2016-02-11 21:45:21 +01:00
287815eaa6 [DEV] add widget Spin (not finished) 2016-02-10 21:12:48 +01:00
7f3e0735f6 [DEV] A basic version of the Select widget (need to be finished)' 2016-02-09 22:47:30 +01:00
3aece8d7b8 [DEV] first idea of the select and spin element 2016-02-08 21:15:02 +01:00
0bbbb59a81 [DEV] more diplay in tools 2016-02-07 21:57:36 +01:00
298bd2d106 [DEBUG] correct gravity of the checkbox when not filling the area 2016-02-06 23:03:03 +01:00
1490c4324a [DEVÂ] add parameter at color test border 2016-02-06 22:39:38 +01:00
6e2fdccb98 [DEV] extract the coloring of the sizer widget 2016-02-06 00:45:09 +01:00
19989a475a [DEBUG] correct the horizontal widget gravity anagement 2016-02-06 00:17:13 +01:00
1d281a1db4 [DEV] Finish color display of the sizer ==> nned extract color syntax ... 2016-02-06 00:16:44 +01:00
f5dfead63c [DEV] better display of the sizer color ==> need to create sub widget for test 2016-02-05 21:09:25 +01:00
3c9851ecf5 [DEV] extract gravity from widget 2016-02-04 23:12:36 +01:00
2e1644be3e [DEV] API change: change gravity methodologie 2016-02-04 22:55:43 +01:00
77bc863ab9 [DEBUG] Correct sizer min size with border 2016-02-04 22:42:38 +01:00
42d9505335 [DEBUG] correct the sizer expand in X 2016-02-04 22:29:41 +01:00
77d3bb2b99 [DEV] reduce indentation 2016-02-04 22:27:13 +01:00
b45799c532 [DEV] update context menu 2016-02-04 22:25:26 +01:00
fa0ef8e26c [DEV] try to correct sizer error 2016-02-03 21:15:07 +01:00
75e120ceb3 [DEV] replace 'include guard' with 'pragma once' 2016-02-02 21:18:54 +01:00
5ee58f3540 [DEV] rework all the API of the sizing 2016-02-01 23:50:01 +01:00
5b93b312f3 [DEV] continue good integration of gravity in sizer ... 2016-02-01 21:26:21 +01:00
46699c20b6 [DEV] try to correct the expand error... (START) 2016-01-31 22:28:58 +01:00
44749e4a6f [DEV] add tool a better display of the widgets 2016-01-29 23:57:29 +01:00
8ccb93508d [DEBUG] correct the checkbox missing check (base) 2016-01-29 23:56:50 +01:00
e20efd56e2 [DEV] add the state in the shaper (need validate) 2016-01-29 23:55:36 +01:00
01a9d6b1c5 [DEV] better test tools for widget 2016-01-29 22:20:06 +01:00
990894af6f [DEV] add sizer color for border (for debugging it is cool) 2016-01-29 21:25:31 +01:00
b595794a0d [DEV] add an API to create widget with XML 2016-01-29 21:24:02 +01:00
7273b617ff [DEV] add an API to create widget with XML 2016-01-29 21:23:12 +01:00
632fafaa3d [DEV] continue integration af an introspection of the widget parameter 2016-01-28 22:47:03 +01:00
293cce1fd0 [DEBUG] correct checkbox size 2016-01-28 22:47:03 +01:00
03232752f1 [DEV] add debug in shaper 2016-01-28 22:47:03 +01:00
01ca0392fe [DEV] Add a function to specify the type of the parameter 2016-01-28 22:47:03 +01:00
e91da861a6 [DEV] add signal capability of direct function callback 2016-01-28 22:47:03 +01:00
ab22c78237 [DEV] add bach the simple valider of system (visual) 2016-01-22 22:24:38 +01:00
7be7a16357 [DEBUG] coorect the tag version 2015-12-03 21:47:54 +01:00
5f38706175 [DEV][CI] update to remove agg library and travis build env 2015-12-03 21:32:51 +01:00
94f6d4f48a [DEV] some typo correction 2015-11-20 22:26:40 +01:00
f33428c251 [DEV] change default opening of image 2015-11-06 22:31:08 +01:00
92eec7385d [DEV] add api to set size of sprite image file 2015-11-05 21:48:18 +01:00
d84f9f7df8 [CI] update config (build windows and android 2015-11-02 22:19:47 +01:00
04d60a7200 [CI] test Ios 2015-10-22 08:38:15 +02:00
cd2f2599b8 [CI] Continue build integratuion to work better 2015-10-19 21:33:12 +02:00
1ecaee5fd5 [DEV] Update tag 0.9.8-dev 2015-10-19 21:26:56 +02:00
7f6acfc024 Merge branch 'dev' 2015-10-19 21:21:39 +02:00
542c858831 [DEV] update granch without submodule 2015-10-19 21:21:39 +02:00
04756d72ea [DEV] add basis of test for ewol 2015-10-19 21:12:04 +02:00
000644204a [CI] Integrate new MacOs on Travis 2015-10-16 21:00:37 +02:00
82996f07b8 [DEV] update new lutin 0.8.0 2015-10-14 21:21:03 +02:00
6d8c375365 [DEV] update signal interface to remove periodic signal in debug log level 2015-09-29 21:12:20 +02:00
0abe3cfdfc [DOC] update readme 2015-09-28 21:51:37 +02:00
23350d196c [DEBUG] Correct the loading of the font 2015-09-25 21:12:02 +02:00
0e2fbeffce [DEV] update next lutin version 2015-09-24 21:44:04 +02:00
9bba7de644 [DEV] update new FN Node file interface 2015-09-18 22:00:53 +02:00
77dc891394 [DEV] update Build interface 2015-09-14 21:11:04 +02:00
40a671c077 [DEV] update new lutin 2015-09-10 21:32:50 +02:00
acba455634 [DEBUG] correct constness and add logs ... 2015-09-07 21:51:55 +02:00
bb92817774 [DEV] integrate corect image rendering with dynamic event 2015-09-02 22:55:42 +02:00
ea4515f63c [DEV] update some interface 2015-09-02 21:11:02 +02:00
ad0018be8d [DEV] add some mutex to protect multithread access 2015-09-01 23:50:34 +02:00
5789abf09b [DEV] change process on initialisation and application interface 2015-09-01 22:32:42 +02:00
fe8c7a712e [CI] update travis with new interface (no sudo) 2015-08-24 23:55:27 +02:00
552d6cb05f [DEV] update example 2015-08-24 22:50:24 +02:00
9a844b0315 [DEV] missing interface 2015-08-23 21:41:37 +02:00
0cab58d32f [DEV] correct shaper error in button and add checker of peridic call 2015-08-22 11:01:48 +02:00
3fc18f8e1d [DEV] some corretion with gale 2015-08-21 23:35:35 +02:00
6560b59eab [DEV] update ewol to gale (basic work step 2) 2015-08-11 22:38:34 +02:00
4325aaecf2 [DEV] UPDATE at gale architecture (BAD display) 2015-08-04 23:24:28 +02:00
b569e69297 [DEV] start gale integration 2015-07-21 21:00:40 +02:00
210d090e23 [DEV]@ update naming of android interface 2015-07-01 21:30:27 +02:00
471d51eddb [DEV] correct all android errors 2015-06-26 22:07:50 +02:00
c2733cadb6 [DEV] remove audio interface from java framework 2015-06-23 22:10:34 +02:00
da1d33b783 [DEV] some dev for audio 2015-06-22 21:03:57 +02:00
83746c58de [DEV] continue dev of audio correct wrapping 2015-06-21 21:56:07 +02:00
702bd32dc3 [DEV] correct android interface 2015-06-18 23:49:54 +02:00
1e46295288 [DEV] add genberator of dynamic android file 2015-06-19 23:32:46 +02:00
a7fcfccada [DEV] try add generator of the header from java class 2015-06-18 23:49:54 +02:00
1baca41edd [DEV] start to create a proper java compilation ... 2015-06-18 21:43:18 +02:00
80fbc8f639 [DEV] update travis file 2015-06-17 21:25:57 +02:00
f0a236997f Update README.md 2015-06-03 15:10:28 +02:00
1b72284d26 [DEBUG] correct the help tag in cmdline 2015-06-01 21:48:34 +02:00
049a853387 [DEV] poc perfo CPU MacOS 2015-05-22 22:05:05 +02:00
e83bae08cb [DEV] udpate for android build 2015-05-20 22:51:59 +02:00
8a073acf76 [DEV] Add copy and past interface 2015-05-19 22:19:28 +02:00
21ad90fd15 [DEV] correct the interface of the MacOs context 2015-05-18 21:15:50 +02:00
935d9cd4a6 Update travis lutin interface 2015-05-17 11:32:25 +02:00
6bcb491f0a [DEV] correct kaybord and mose input for MacOs ==> pb on close Windows 2015-05-15 23:43:33 +02:00
bec114d53d [DEV] better keyboard input 2015-05-12 21:12:22 +02:00
9d07ec9eb6 [BUILD] update new lutin 0.5.3 2015-05-08 22:40:53 +02:00
dc8e1741c7 [DEV] update travis build system 2015-05-07 23:40:38 +02:00
39c7d777ce Merge branch 'origin/dev' 2015-05-07 23:20:13 +02:00
1ee607d444 [DEV] Remove external libs 2015-05-07 23:02:33 +02:00
8a1bdcd6a1 [DOC] undate doc 2015-05-04 22:51:50 +02:00
a22695aa6a [DEV] add zlib wrapper 2015-05-04 22:38:01 +02:00
adf42abe46 [DEV] remove zlib 2015-05-04 22:28:52 +02:00
840bca43d6 [DEV] rename audio-algo-river 2015-04-23 22:06:47 +02:00
8b3556882a [DEV] correct submodule error 2015-04-23 21:44:22 +02:00
a5e7cd5209 [DEV] update zlib repo 2015-04-23 21:07:20 +02:00
be69fc5594 [DEV] add speex algo wrapper 2015-04-22 00:21:44 +02:00
832b8cde5e [TAG] update TAG (developement) 2015-04-21 23:44:21 +02:00
769127e9da [TAG] update TAG 2015-04-21 23:40:16 +02:00
db4fa5147e Merge remote-tracking branch 'origin/dev'
Conflicts:
	README.md
	sources/tag
2015-04-21 23:38:08 +02:00
d00ec173af [DEV] update library dependency repository 2015-04-21 23:02:49 +02:00
af4410a16a [DEV] workspace is back correct 2015-04-11 13:22:12 +02:00
1b441ad65d [DEV] rework tree and submodules 2015-04-10 22:49:38 +02:00
915c4088e7 [DEV] remove build system and add audioAlgo 2015-04-02 22:00:29 +02:00
bf8a93d1ea [DEV] update init 2015-03-26 22:12:55 +01:00
ce00a23475 [DEV] update the etk init 2015-03-26 21:21:38 +01:00
9bd62966ca [DEV] update Log interafce 2015-03-25 21:14:12 +01:00
66364ff4ea [DOC] add worddown in the software list that use EWOL 2015-03-22 20:45:50 +01:00
551846181c [DEV] remove LUA and compilation update 2015-03-20 23:18:16 +01:00
cdcfc201d4 [DEV] update libs and tools for thread 2015-03-20 22:18:52 +01:00
b94e674a8f [DEBUG] edtaa3 build error 2015-03-11 21:26:07 +01:00
032c9a5e91 [DEV] add C compilation of the Z interface on C99 2015-02-26 21:44:16 +01:00
ef1eb80553 [TRAVIS] update g++ version 2015-02-17 22:04:40 +01:00
af24b335ac [DEBUG] correct android build 2015-02-16 21:40:51 +01:00
7e2cae472e [DEV] set it work on MacOs & IOs again 2015-02-15 21:52:20 +01:00
15c1764854 [DEV] change basic thread name 2015-02-13 22:25:55 +01:00
865851578d [DEV] update sub libs 2015-02-12 23:23:32 +01:00
8add5d9f1b [DEV] update new sub libs 2015-02-07 00:08:03 +01:00
8addc1a84e [DEV] update new LOW level audio config for andoid 2015-02-05 23:34:39 +01:00
8a2211e5f6 [DEV] add subLibrary and update others 2015-02-05 22:23:15 +01:00
6caf433936 [DEV] update new exml interface 2015-01-14 21:10:23 +01:00
832d73d4da [DEV] update the ejson interface 2015-01-12 22:14:36 +01:00
673ccb3726 [DEV] update context code style 2015-01-08 22:38:34 +01:00
df2fbc04b9 [DEV] add speex enc/dec and speex DSP and some change 2015-01-06 22:28:26 +01:00
5a98b86dea [DEV] add luaWrapper 2014-12-19 23:51:41 +01:00
03fb0c4f8c Merge branch 'dev' of https://github.com/HeeroYui/ewol into dev 2014-12-17 22:12:32 +01:00
db62bf6714 [DEV] add lua wrapper 2014-12-17 22:12:32 +01:00
429c0ae82f Update README.md 2014-12-13 19:00:36 +01:00
3332777cf9 Update README.md 2014-12-13 18:56:28 +01:00
c4379885b3 [REMOVE] blender export-import of emf file (move in ege) 2014-12-08 22:37:20 +01:00
c750b5fd53 [DEV] add some debug in program for openGL and add object parameter set 2014-12-05 22:02:05 +01:00
6e6a9575bf [SAMPLE] add basic sample in the repo 2014-12-04 23:30:36 +01:00
6e571ae742 [DEV] add tools function for resource colored 3d object 2014-12-01 22:03:39 +01:00
d0e8e519a8 [DEV] travis update 2014-11-28 21:04:16 +01:00
28b3d075f4 [EXTERNAL] add gtest 2014-11-25 22:07:48 +01:00
3d0e63f5a6 [DEV] remove some logs 2014-11-24 23:47:42 +01:00
b9433d2cb7 [DEBUG] correst VBO offset error 2014-11-24 22:30:12 +01:00
412cf41cef [DEV] start rework interface OpenGl ==> all must be called by ewol::openGL namespace 2014-11-24 22:09:20 +01:00
0d23654379 [DEBUG] add resource::Program id checker 2014-11-21 21:46:19 +01:00
865305ac0b Update codingStyle.txt 2014-11-20 17:01:47 +01:00
86fa583a55 [DEV] normalize openGL interface for matrix 2014-11-13 21:11:53 +01:00
4e88d081d8 [DEBUG] missing translation matrix 2014-11-13 00:05:20 +01:00
e912cd44e3 [DEV] remove an unneeded widget update 2014-11-11 23:12:08 +01:00
1713685108 [DEBUG] update area 2014-11-09 22:56:47 +01:00
627584f13d [DEV] update open GL interface 2014-11-07 23:35:16 +01:00
8ff2bfc20f [DEV] simplify VBO & program API 2014-11-06 21:54:27 +01:00
ec3c7b2902 [DEV] change ewol::signal::List in ewol::signal::Interface 2014-10-30 21:12:15 +01:00
61afe48646 [DEV] set Parameter agnostic from Object 2014-10-29 22:34:06 +01:00
656fe783d4 [DEV] set signal agnostic from other API just depend on shared_ptr<void> 2014-10-29 21:05:49 +01:00
00b385f433 [DEV] remove specificity of signal to Object to shared_ptr<void> 2014-10-28 23:13:38 +01:00
dbecf900be [DEBUG] gcc build error 2014-10-28 22:04:32 +01:00
9cc1b47a2a [DEV] change periodic call ==> remove from widget manager to Object manager and set signal instead of virtual function 2014-10-28 21:01:44 +01:00
5024c51379 [DEBUG] signal error when removing signal in signal calling 2014-10-23 22:17:39 +02:00
21435b9961 [DEV] add subElement bind with multiple argument (TODO: better with template) 2014-10-20 21:28:23 +02:00
499806edc5 [DEV] remove compilation warning 2014-10-19 23:05:24 +02:00
d8d02254ca [DEV] remove deprecated API 2014-10-19 23:04:54 +02:00
36495518ac [DEV] change slider signal value type int32_t ==> float 2014-10-19 23:04:27 +02:00
06521163f6 [STYLE] some style 2014-10-19 23:03:08 +02:00
4fde0a8462 [DEV] add bind1 (not work) 2014-10-19 23:02:44 +02:00
03213d9f04 [TAG] Update version tag : 0.9.4-dev 2014-10-18 08:30:32 +02:00
8bdb599f06 Update version tag : 0.9.4 2014-10-18 08:28:38 +02:00
3830ced287 [SUB] update submodule 2014-10-18 08:19:33 +02:00
e3a1b37130 [DEV] set ButtonColor support parameters instead of direct set & get 2014-10-18 08:18:13 +02:00
e858cf8a74 [DEV] set slider support parameters instead of direct set & get 2014-10-18 08:17:52 +02:00
a41605b9b3 [DEBUG] change visibility of the Context menu constructor 2014-10-18 08:17:11 +02:00
293a68a083 [DEBUG] Remove unneeded variable 2014-10-18 08:16:25 +02:00
4063a6178c [DEV] change application URL loader 2014-10-18 08:15:34 +02:00
2ff07a736e [DEV] add subWidget search with there name 2014-10-18 08:14:44 +02:00
5309ac7550 [INTEGRATION] update travis test path and remove clang update (might be unneeded 2014-10-17 22:09:59 +02:00
66e61d6d45 [INTEGRATION] update etk 2014-10-17 22:06:03 +02:00
3eb0e63a80 [INTEGRATION] update test 2014-10-17 22:02:12 +02:00
8ceaf407b3 [INTEGRATION] update travis.xml 2014-10-17 21:56:43 +02:00
c62c666fe1 [DEV] update exml 2014-10-17 21:52:23 +02:00
70ff8fa6f7 [DEV] update travis.yml 2014-10-17 21:18:43 +02:00
7645341f35 [DEV] remove etk::mutex and etk::semaphore for stl inmplementation 2014-10-08 22:30:30 +02:00
b5b460440b [DEV] Correction of Resource unamed creation 2014-10-01 23:33:07 +02:00
cb2e34cbb4 [DEV] change level of signel log 2014-09-22 22:16:11 +02:00
8b5f3e1eea [DEBUG] Update glew for windows 64 bits 2014-09-17 00:30:14 +02:00
eaa3e40ef0 [DEV] update submodule 2014-09-16 22:32:57 +02:00
bcd6b8230b [DEV] update Readme 2014-09-15 22:22:41 +02:00
4d54a562fc [DEBUG] windows compialtion is back (not tested) 2014-09-15 21:58:34 +02:00
942b3a155d [DEV] add a worker interface 2014-09-12 21:22:18 +02:00
7c4d4ff1dc [DEV] add test 2014-09-11 21:25:06 +02:00
e5cf76c49c [TAG] Update version tag : 0.9.3-dev 2014-09-11 07:14:25 +02:00
be0b31f905 Update version tag : 0.9.3 2014-09-11 07:08:30 +02:00
6c92b70642 [DEV] update doc 2014-09-09 21:15:50 +02:00
d3eae268d9 [DEBUG] link gcc to gcc-4.8 2014-09-09 20:48:19 +02:00
cc5e966ba4 [DEV] Update travis file 2014-09-09 20:48:19 +02:00
6249f2b59b [DEBUG] remove gcc-4.6 2014-09-09 20:43:16 +02:00
790f8528e4 [DEBUG] change gcc version in script 2014-09-09 08:23:37 +02:00
35aa535a6d [DEBUG] missing then in travis file 2014-09-09 08:16:34 +02:00
9e2099b870 [DEV] add travis upgratde for gcc 2014-09-09 07:40:12 +02:00
1616d833e8 [DEV] add dependency of CPPX11 2014-09-09 07:35:26 +02:00
9c5031a6ee [DEV] add trevis separate compilator 2014-09-09 07:28:21 +02:00
cce65ddccd [DEV] add travis emailing when finished 2014-09-09 07:23:31 +02:00
5109b7b1d9 [DEV] update travis file 2014-09-09 07:16:35 +02:00
30fe9db11e [DEV] update release version 2014-09-09 07:05:05 +02:00
d9c3ead221 Create .travis.yml 2014-09-09 06:10:01 +02:00
f49bc5f50c [DEV] add trvis base file 2014-09-08 23:09:34 +02:00
6ad49453ba [DOC] add documentations 2014-09-05 21:42:04 +02:00
886f4ddc76 [DOC] update doc titles system 2014-09-03 22:02:02 +02:00
d5bd35d0a4 [DOC] update documentation 2014-09-02 21:26:15 +02:00
87f4aedb95 [DEV] start updating documentation 2014-09-01 22:54:02 +02:00
331acf2303 [DEV] remove empty files 2014-08-30 09:15:26 +02:00
3f7cf66e99 [DEV] add remove link with a shortcut 2014-08-29 23:30:41 +02:00
d8ddb85a82 [DEV] update menu interface 2014-08-28 21:51:55 +02:00
6bf0c0f0cd [DEV] remove onReceiveMessage fucntion (deprecated) and set work again Entry, SelectColor, List ... 2014-08-27 22:56:57 +02:00
29910b5cef [DEV] Add log when macri binding not work 2014-08-27 06:04:31 +02:00
6e39002da5 [DEV] some rework on ewol... 2014-08-25 21:08:13 +02:00
367831116f [DEV] change some Object interface (try to simplify object interface 2014-08-25 05:56:03 +02:00
7edbc3a0cf [DEV] update new signal system 2014-08-22 22:21:23 +02:00
e3f71e5201 [DEV] remove caller in signal emit 2014-08-22 05:20:27 +02:00
12c4a88c88 [DEV] rework Signal implementation callback ==> must update all soft 2014-08-21 21:22:51 +02:00
153774177e [DEBUG] gcc compilation warning 2014-08-21 21:00:13 +02:00
3175657fed [DEV] rework signal interface (step 1 normalisation) 2014-08-20 22:34:31 +02:00
600d5b2ffe Update version tag : 0.9.2 2014-08-19 23:57:31 +02:00
006ed42f38 [DEV] signal is better 2014-08-19 22:57:39 +02:00
749b7a09c0 [DEV] Start dev of the signal system (nearly compatible with old system) 2014-08-19 23:26:51 +02:00
e1a0b972cd Update version tag : 0.9.2-dev 2014-08-19 23:57:31 +02:00
1a1dceb43a [DEV] merge dev 2014-08-19 21:47:33 +02:00
fe9649193b [CLEAN] remove unneeded code 2014-08-19 21:47:33 +02:00
baa00d0e71 [DEBUG] missing init in colored3DObject 2014-08-18 22:57:06 +02:00
132024a988 [DEV] remove unneeded files 2014-08-18 23:27:13 +02:00
b478b3e862 [DEV] remove onObjectRemove... 2014-08-17 23:36:53 +02:00
bee8936d54 [DEBUG] correct the menu not hide error 2014-08-15 22:49:34 +02:00
71f656fb41 [DEV] change the parameter Updating 2014-08-14 22:11:42 +02:00
43505fcc37 [DEV] WORK 2014-08-14 07:34:43 +02:00
9cb928b973 [DEV] change default Instance 2014-08-13 22:30:47 +02:00
5c7fe3bda5 [DEV] try to set work of the parameters 2014-08-13 07:50:00 +02:00
91091b7ccb [DEV] change the parameter object system (NOT work) 2014-08-12 22:08:24 +02:00
0eb9d5c322 [DEV] start rework for parameters 2014-08-11 22:43:05 +02:00
70487330ce [DEV] add basic parameter structure 2014-08-11 07:08:34 +02:00
eaefe65322 [DEBUG] correct samsung galaxie S3 shader error :
Error 0:4: P0007: Extension directive must occur before any non-preprocessor tokens
an error for android device that need to invert some preprocessor lines
2014-08-09 23:43:18 +02:00
babbf2bcd1 [LICENCE] change BSD v3 to APACHE v2.0
this is for prevent some patent errors
2014-08-08 23:19:08 +02:00
4b8c98c110 [DEV] run with no error ==> have many small error that thing not work compleately 2014-08-08 21:39:25 +02:00
e3305c3757 [DEV] start long rework to have a geneic std::shared_ptr instead of internal ewol::object::Shared ==> need to have only factory 2014-08-07 22:54:13 +02:00
de19f0de61 [DEV] color coorection new error 2014-07-10 22:33:49 +02:00
2196919531 [DEV] remove etk_min and etk_max & etk::Color<> interface 2014-07-03 21:03:26 +02:00
ed8626e6a7 [DEV] add composer in the xml widget list creatable 2014-06-22 19:07:07 +02:00
beaf2179c6 [DEBUG] add some object functionnality and remove some button error 2014-06-21 20:46:41 +02:00
0b9d3e38c4 Update version tag : 0.9.1 2014-06-18 13:03:19 +02:00
d51301924a [DEBUG] android set title error 2014-06-18 11:59:46 +02:00
8afd56e77e [DEV] update documentation 2014-06-16 22:34:44 +02:00
21c2bcfd39 [DEBUG] missing make shared of the std pop-up 2014-06-16 20:44:32 +02:00
fa6116fb7a [DEBUG] error build android 2014-06-16 07:51:24 +02:00
76e20869b5 [DEV] add main start for Other platform (not tested) 2014-06-05 22:05:32 +02:00
e7cc0e7100 [DEV] Change main application start (done only for X11) 2014-06-05 21:40:07 +02:00
46b5eca2cb change version 0.9.0 2014-06-03 21:42:17 +02:00
9ae39eda36 [DEBUG] pb on focus for the fileChooser pop-up 2014-06-03 21:24:32 +02:00
abdf5ca6f3 [TAG] Last version with no control of the pointer 2014-06-01 12:46:34 +02:00
7a1293c541 [DEV] android remove warning 2014-05-28 22:15:32 +02:00
8b4ea6f0cf [DEBUG] update program shared VBO and bullet new file 2014-05-30 23:22:17 +02:00
da12244f16 [DEBUG] Correct the resource update properties 2014-05-30 18:59:50 +02:00
a771457d89 [DEBUG] need to have a reverse drawing on layer 2014-05-28 22:15:32 +02:00
7ee8ff29bd [DEV] correct assert 2014-05-28 21:56:22 +02:00
d88028a7dc [DEBUG] remove memory leek 2014-05-27 21:35:34 +02:00
3237d26474 [DEV] correction of virtual and refcounter of objects 2014-05-27 21:26:40 +02:00
c2eb3c1467 [DEV] seem to work, but the result is really bad ... 2014-05-26 21:33:17 +02:00
3c52398511 [DEV] remove errors 2014-05-25 21:21:00 +02:00
a1d0185f19 [DEV] shared system work corectly with simple example 2014-05-25 16:15:26 +02:00
49c3036080 [DEV] WSlider list correction ==> might be rewrite with correct refs 2014-05-23 21:35:37 +02:00
e6a5c9c85f [DEV] add owner to auto remove an object 2014-05-23 12:33:49 +02:00
699935e482 [DEV] Better shared pointer management (nearly work) 2014-05-22 21:44:15 +02:00
5e861e002c [DEV] remove owner interface to simplify 2014-05-20 23:24:51 +02:00
87c622ddc0 [DEV] update windows shared pointer in context 2014-05-20 23:13:55 +02:00
f72b15664d [DEV] change resource in shgared pointer 2014-05-20 21:33:04 +02:00
63f50b54d4 [DEV] update some API 2014-05-19 21:25:07 +02:00
03336135d6 [DEV] start rework remove object 2014-05-19 07:41:52 +02:00
4c68791bdd [DEV] remove some unneded copy 2014-05-17 21:09:15 +02:00
357371847b [STYLE] change NULL in nullptr 2014-05-17 21:04:14 +02:00
b5b5785d04 [DEV] stabilize shared object interface 2014-05-17 21:01:06 +02:00
23eb78c7f9 [DEV] Better interface 2014-05-17 20:47:45 +02:00
7aa87e0fcc [DEV] it compile but it can not work now ... 2014-05-17 20:24:11 +02:00
227a08be18 [DEV] step one to build 2014-05-16 21:52:10 +02:00
8740595b17 [DEV] start big rework of the shared pointer on objects 2014-05-15 23:43:03 +02:00
cfbdc0e84e [DEV] start dev of smart pointer implementation 2014-05-15 22:25:06 +02:00
2e98c66894 [STYLE] remove (void) in () to be c++ coherent 2014-05-15 21:37:39 +02:00
7567856323 [DEBUG] correction diplay of entry first view 2014-05-14 21:47:26 +02:00
836172f749 [DEBUG] remove segfault when set /.. path 2014-05-14 21:14:36 +02:00
9682de59e2 [DEV] update file chooser with FSNode 2014-05-13 21:32:02 +02:00
96719f3dcc [DEV] add opening URL for Linux, IOs & MacOs 2014-05-11 13:09:36 +02:00
cb5582c54a [DEV] add translation module that work 2014-05-11 12:08:09 +02:00
54cd4828df [DEV] correct start and stop application for IOS 2014-05-10 19:08:39 +02:00
a0f6e268af [DEV] update display errors 2014-05-10 12:30:03 +02:00
bc29612e37 [DEV] Add basic translation interface 2014-05-07 23:30:15 +02:00
e3f6831dfa [DEV] add enet submodule 2014-05-02 21:29:44 +02:00
281f3dfc84 [DEV] change log system
Conflicts:
	external/ewolsa
2014-04-30 22:18:00 +02:00
b3602ceb14 [DEV] add jump url for Android (only)
Conflicts:
	external/ewolsa
2014-04-29 22:16:57 +02:00
78d729e033 [DEBUG] IOS/MacOs zlib compilation error 2014-04-22 23:49:45 +02:00
8f03df3af2 [DEV] Clean IOs wrapper 2014-04-22 23:41:10 +02:00
26b3f52d3f [DEV] First good version for IOs 2014-04-22 21:24:37 +02:00
66b53f30f4 [DEV] add touch event on the IOs port 2014-04-19 09:25:07 +02:00
bec800d4f9 [DEBUG] MacOs erorr compilation 2014-04-19 00:41:42 +02:00
3ab9b3e91e [DEV] IOs simulator first display with annimation
Conflicts:
	external/ewolsa
2014-04-19 00:31:36 +02:00
9dd0e26158 [DEV] add findger single touche move for scrooled widget 2014-04-18 23:30:45 +02:00
624d28af36 [DEBUG] correction of the scrool widget 2014-04-18 21:21:46 +02:00
ab770771cc [DEV] correction of the atom get property at null 2014-04-17 21:17:19 +02:00
852543d957 [DEV] Ios port 2014-04-17 01:25:28 +02:00
628d593326 [DEV] integration IOS first step 2014-04-13 13:47:50 +02:00
8589d9b747 Update version tag : 0.8.3 2014-04-06 18:51:52 +02:00
62fc7b9809 [DEV] add ewolSA, simple Audio interface for game 2014-04-06 18:48:31 +02:00
32d55bcdc6 [DEV] add correct version for Admods and back button and image part display 2014-04-06 18:45:45 +02:00
6a36013460 [DEBUG] correct scroll touch event 2014-04-01 12:44:29 +02:00
eff87a7f06 [DEV] update comment 2014-03-31 20:34:28 +02:00
189665162e [DEV] correction of the scroll widget and add distance field load precompiled basic file 2014-03-30 12:37:10 +02:00
6be6a33789 [DEBUG] correction of the shaper internal draw 2014-03-25 19:45:42 +01:00
e47d5a8f07 [DEV] modufiy shape system to be more flexible 2014-03-23 08:33:04 +01:00
4be5c84b9c [DEV] add basic AIRTAUDIO interface for android sound 2014-03-20 10:27:58 +01:00
9f4bd697e8 [DEV] add basic airtaudio 2014-03-13 22:31:30 +01:00
1b94a81174 [SUBMODULE] add airtaudio (fork of rtaudio) 2014-03-12 21:04:06 +01:00
592ed524f1 [SUBMODULE] remove RTAUDIO 2014-03-12 21:02:48 +01:00
f9e4250a09 [DEV] add rtAudio instead of portaudio 2014-03-05 21:43:00 +01:00
f79b8b5ffd [DEV] cmake file update and documentation update 2014-03-04 21:18:41 +01:00
a4e60d20c5 [DEV] add basic think of multi shaper type 2014-02-28 22:11:10 +01:00
cbbc3bea27 [DEV] add capacity of setting the force orientation (can greate exeption ==> seem to generate exeption 2014-02-26 21:00:06 +01:00
5644e5f987 [DEV] set dista,ce field at the 30 pixel size 2014-02-25 21:17:34 +01:00
69ef5682fe [DEV] add CMake instance 2014-02-24 21:50:50 +01:00
b055156aa6 [DEV] add basic cmake generator (not work) 2014-02-21 21:21:41 +01:00
0b3f7b2124 [DEBUG] comment and coding rules 2014-02-20 21:00:36 +01:00
b20f6db4ea [DEV] init random and set public the setter of text program on text 2014-02-19 21:10:53 +01:00
0cf3f29466 Update version tag : 0.8.2 2014-02-12 21:02:58 +01:00
973b6fdec7 [DEBUG edn#2] find focus error 2014-02-12 09:34:15 +01:00
4ec5216da1 [DEV] FOCUS error ==> might be ok 2014-02-11 09:48:48 +01:00
f9a5796a0a [DEV] correct checkbox, pop-up and fileChooser 2014-01-27 21:03:38 +01:00
5606728ae4 [DEV] update conf in json file 2014-01-24 21:44:38 +01:00
0a441228f1 [DEV] first step of the checkbox ==> TODO : use an herited button... 2014-01-24 20:10:02 +01:00
dbe7585f8b [DEBUG] correct label display bug and new Container2 widget 2014-01-24 00:55:12 +01:00
726135ff8c [DEV] try factorise Button code 2014-01-23 21:12:54 +01:00
dbd7e1a401 [DEV] fragment shader error 2014-01-22 23:15:10 +01:00
5e3974f59d [DEV] add reverse height to size for font height 2014-01-22 23:15:10 +01:00
a2a70607c3 [DEV] change scrool in scroll 2014-01-22 21:29:24 +01:00
c50abe2032 [DEV] correction of resource error when remove 2014-01-22 21:20:39 +01:00
8a48e529d4 [DEV] normalize scrolledWidget shaper 2014-01-20 21:26:00 +01:00
50c9be054d [DEV] add distance field for theme image just a big test 2014-01-19 19:16:51 +01:00
10f9e7c60f [DEV] end of first step of the color management 2014-01-18 14:33:36 +01:00
961415a05d [DEV] Review THEME management to support sepatrated color from shader 2014-01-17 22:49:11 +01:00
c2a6833037 [DEV] better distance-field and normal font display 2014-01-14 23:56:17 +01:00
6fcff69f11 [DEV] distance field developement 2014-01-14 21:50:21 +01:00
cdb945c2f1 [DEV] add ios board 2014-01-14 07:41:39 +01:00
c4479fa4cb [DEV] add distance field compisiting (not work) 2014-01-09 21:40:39 +01:00
fbca6c4491 [DEV] better distance field display 2014-01-08 22:15:01 +01:00
d144c0a65f [DEV] use normal distance field methode 2014-01-08 21:15:01 +01:00
9c6fe98018 [DEV] Test distance field developpement 2014-01-07 21:33:46 +01:00
3e617536af [DEV] better work on MacOS 2014-01-06 21:38:49 +01:00
546c90d972 [DEV] add log interface (step 1) 2014-01-05 23:04:43 +01:00
622ef88fea [DEV] update for Mac port
Conflicts:
	sources/lutin_ewol.py
2014-01-05 18:31:58 +01:00
80f623bb72 [DEV] try add android clipboard but break tabletgit status! can not test 2014-01-05 12:30:06 +01:00
ae53ab3d79 [DEV] add special char interface on android 2014-01-04 20:25:54 +01:00
8fc8738c0f [DEV] Change scrool interface of the finger interface (2 finger instead of 1) 2014-01-04 20:24:07 +01:00
b6feeb382f [DEV] add interface to update the special char with input chars 2014-01-04 20:23:22 +01:00
0f6ed06350 [DEV] rework ListFileSystem widget 2014-01-04 17:20:46 +01:00
ab979adf2a [DEV] add value set config in entry element 2014-01-04 17:20:01 +01:00
f3d7d3a6e6 [DEV] remove dead code 2014-01-03 22:07:05 +01:00
b8e3ffcf0b [DEBUG] JNI error corection of multiple threading interface 2014-01-03 22:04:37 +01:00
cb6d3f0cb9 [DEV] try to find keyboard error 2014-01-03 21:30:51 +01:00
bd184d4f8f [DEV] sizer parameter normalisation 2013-12-31 22:19:51 +01:00
428111b1d9 [DEV] Enable real utf-8 label display 2013-12-31 22:05:01 +01:00
7bf47a6c12 [DEBUG] remove some basic bug 2013-12-29 20:56:44 +01:00
f9ec8d0f12 [DOC] add monk website 2013-12-28 16:08:13 +01:00
278ecbd12d [DEV] normalize event in the access methosde 2013-12-28 15:14:36 +01:00
bcfd9a54c3 [DEV] update to the etk normalisation 2013-12-28 14:23:08 +01:00
f7f0c7e636 [DEV] add basic doc element unavaillabe 2013-12-27 21:55:28 +01:00
9cc41e0dad [DEV] update lutin naming 2013-12-23 22:38:46 +01:00
25b0914786 [DEV] add monk documentation 2013-12-22 19:05:43 +01:00
08e35f60d7 [DEV] change uneeded comments 2013-12-20 22:53:14 +01:00
a19458b26e [DEBUG] remove log 2013-12-20 00:37:05 +01:00
28bf683bbf [DEBUG] track an android access memory error 2013-12-20 00:34:00 +01:00
504dc26fa6 Update version tag : 0.8.1 2013-12-17 22:57:37 +01:00
e131fcaf09 [DEV] correction of event ID 2013-12-17 22:57:16 +01:00
6d0c5989cc [DEV] rework android 2013-12-16 18:49:42 +01:00
48e53b0bf2 [DEV] corection widget slider 2013-12-16 21:10:12 +01:00
5fae28a6ed [DEV] MacOs build 2013-12-15 14:09:30 +01:00
916c7f31a3 [DEV] new archi main part ended 2013-12-13 21:58:20 +01:00
01f409de3a [DEV] update new archi 2013-12-12 22:59:31 +01:00
3e8b6d8b91 [DEV] rework the internal arch eneded (not work) 2013-12-12 22:18:56 +01:00
dad1b90812 [DEV] change namespacing to clarify the API ==> (not work) 2013-12-11 01:19:33 +01:00
5c295fcca9 [DEV] update documantation 2013-12-10 21:40:43 +01:00
74554809c9 [DEV] add some tutorial 2013-12-09 21:39:29 +01:00
20b7e084da [DEV] remove doc/doc/ path 2013-12-08 23:18:01 +01:00
38f2087629 [DEV] add basic doc 2013-12-06 09:58:00 +01:00
2ab8690def [DEV] add documentation generation 2013-12-04 23:47:06 +01:00
b76e5b1d30 [DEV] remove unneeded mesh compositing 2013-12-04 21:21:25 +01:00
b7108874dd [DEV] Add some meta key event 2013-11-28 23:59:34 +01:00
b63f91d544 Update version tag : 0.8.0 2013-11-28 22:42:25 +01:00
c6215bf676 [DEBUG] update tag system 2013-11-28 22:26:11 +01:00
e24a3f0d8f [DEV] set a real Tag Version 2013-11-28 22:06:53 +01:00
42984619d7 [DEV] update cursor dusplay function 2013-11-28 21:24:20 +01:00
971acf0036 [DEV] update MacOs onput mouse to be compatible wit Linux 2013-11-28 21:13:40 +01:00
c6928fa591 [DEBUG] Remove some unused element of c++11 in MacOs and set it work again 2013-11-28 00:55:19 +01:00
c89f157d1a [DEV] add extra compilation flags & correct warning 2013-11-27 21:33:34 +01:00
e975c52b6e [DEV] basic think of annimation widget properties 2013-11-26 21:55:39 +01:00
d6a26db4a5 [DEBUG][X11] repeate key correction 2013-11-25 21:14:45 +01:00
073e03aa42 [DEV] change name of message on entry and button ==> TODO: Think of naming 2013-11-23 18:29:56 +01:00
f5650f16f6 [DEBUG] widget scrolling correction 2013-11-21 21:49:43 +01:00
03d797a133 [DEBUG] remove multiple request update of display 2013-11-20 21:17:06 +01:00
09b7f9a749 [DEV] update the main structure of the application 2013-11-19 22:21:42 +01:00
f3b3967b1e [DEV] android compilation correction 2013-11-17 20:35:46 +01:00
079a376acf [DEV] add basic windows message API 2013-11-14 23:43:55 +01:00
971905b0d5 [DEBUG work again 2013-11-14 21:40:30 +01:00
905091d3fd [DEBUG] correction of text size 2013-11-14 07:49:09 +01:00
9a9293a3fc [DEV] correction of stl-port 2013-11-13 21:52:12 +01:00
aff6c5fd38 [DEV] change idea std::u32string to std::string 2013-11-12 21:58:13 +01:00
410db2d5e0 [DEV] integarate std x11 2013-11-11 20:20:05 +01:00
ff1f2692de [DEV] change enum naming 2013-11-10 14:47:53 +01:00
fa21a34b0a [DEV] work on DOC and remove deprecated widget::Drawable 2013-11-09 10:14:07 +01:00
2235522951 [DEV] add correct stdPopUp and start integration of documantation 2013-11-08 22:31:45 +01:00
f73a5b80c4 [DEV] add capability of pop-up 2013-11-07 21:29:51 +01:00
149405880d [DEV] update progressBar 2013-11-06 21:26:37 +01:00
adc4ad0c45 [DEV] add property on progress bar 2013-11-05 21:01:02 +01:00
3af8ef44cc [DEV] small change 2013-11-04 22:34:40 +01:00
5f7e692fa4 [DEV] correction of the fond selection 2013-11-04 21:00:46 +01:00
1d58222faa [DEV] corection of multiple font loading and EObject remove events 2013-10-30 21:12:26 +01:00
0dcc4005a4 [DEV] herited resouce from EObject 2013-10-28 21:03:30 +01:00
1fdee93ba0 [DEV] resource return error 2013-10-27 22:15:06 +01:00
54c65f4b0c [DEV] update Debug in debug 2013-10-25 20:48:54 +02:00
96b0b68ac8 [DEV] some coding style update 2013-10-24 21:16:28 +02:00
1127ed0543 [DEV] UniChar ==> UChar & Hach ==> Hash 2013-10-18 21:15:02 +02:00
739082cf36 [DEV] text code style corection 2013-10-16 21:53:17 +02:00
a05707e55a [DEV] correction of andoid port and remove some log 2013-10-10 21:56:48 +02:00
aee421c216 [DEBUG] stop correction 2013-10-10 07:52:41 +02:00
90eb3d1ae3 [DEV] end coding style 2013-10-09 22:27:38 +02:00
b63e6d33b2 [DEV] code style '_' & '{' at end of line 2013-10-08 22:32:40 +02:00
7254b172e8 Merge branch 'master' of https://github.com/HeeroYui/ewol 2013-10-08 09:32:49 +02:00
9e540f286e [DEV] coding style step 1 2013-10-07 22:09:13 +02:00
21441ab5aa [DEV] coding style in progress 2013-10-03 23:56:01 +02:00
d9177e4565 [DEV] coding style add 2013-10-02 21:28:16 +02:00
6ca87b6a79 [DEV] sent the keyboard status with the event keyboard 2013-09-30 22:26:50 +02:00
fa2ecb4237 [DEV] Correction of compilation error on 32 bits 2013-09-30 21:55:07 +02:00
e434ab4f8a [DEV] add dynamic enable of the fps view 2013-09-30 21:26:58 +02:00
7a8cabb625 [DEV] dynamic font add elements and support multyple language 2013-09-30 00:06:39 +02:00
a1e89a83a1 [DEV] corect the intut of the keyboard in utf8 2013-09-29 13:55:46 +02:00
b7dc1089ee [DEV] some corection of the compilation 2013-09-26 22:49:37 +02:00
5ca92a90cb [DEV] mac work again but not ended anymore 2013-09-25 15:25:47 +02:00
21f0a6856a [DEBUG] retrive clipboard 2013-09-19 09:20:26 +02:00
a5f08902cf [DEV] change mesh private in protected 2013-09-15 22:47:49 +02:00
4fc426c414 [DEV] add some optionnel parameter to display 2013-09-13 21:52:18 +02:00
318e44f571 [DEV] corection of mesh contructor 2013-09-09 06:33:35 +02:00
a131e75b28 [DEV] change resource property 2013-09-06 21:51:24 +02:00
0d4cd4749b [DEV] add at the impage compositing the Z position 2013-09-05 21:21:17 +02:00
d010c5ec2d [DEV] enable suspend mode in periodic call 2013-09-04 22:04:31 +02:00
be8264edf9 [DEV] multiple instance work on android 2013-09-04 21:02:55 +02:00
547c9c4d65 [DEV] android multiple instance testing 2013-09-03 22:56:05 +02:00
8fd060fd03 [DEV] rework android Context 2013-09-03 21:46:15 +02:00
d5d2297e7f [DEBUG] set the system rework corectly (step 5) 2013-09-02 21:49:30 +02:00
f52a6919e3 [DEV] rework some global elements (step 5) 2013-09-02 06:46:49 +02:00
3b874d3786 [DEV] change all directory and rework some names (step 4) 2013-08-30 22:33:05 +02:00
f89d88e62a [DEV] rework (step 3) 2013-08-30 07:46:21 +02:00
4a8aa9f7b0 [DEV] Rework the library to support multiple instance (step 2) 2013-08-29 21:50:41 +02:00
1fd451961e [DEV] start a compleate rework of the lib to support the multiple instance in one binary ==> not win at all (BREAK) 2013-08-28 21:35:24 +02:00
8668ac9dd0 [DEV] correction of error of openGl error when lose context 2013-08-27 23:52:39 +02:00
371a3cb599 [DEV] add Windows background color and image rotation 2013-08-27 21:36:49 +02:00
7cb1648d6e [DEV] basic wallpaper will work 2013-08-26 22:07:12 +02:00
010586a0fa [DEV] first java files for android liveWallpapers 2013-08-26 21:28:04 +02:00
bffa93d136 [DEV] update submodule 2013-08-24 22:04:53 +02:00
0be9626063 [DEV] update mesh properties to had extern shape 2013-08-21 22:10:03 +02:00
2b946f19d0 [DEV] better mesh display and other 2013-08-20 22:33:30 +02:00
8aa072783d [DEV] displa only the face visible 2013-08-20 21:01:19 +02:00
9e908e992d [DEV] try to display only the triangle visible 2013-08-19 21:57:42 +02:00
d4dfe30d23 [DEV] add convex hull parsing 2013-08-18 20:51:17 +02:00
e95323e974 [DEV] corection of the Android compilation 2013-08-14 23:43:35 +02:00
eb5c43c836 [DEV] Add ege in submodules 2013-08-13 21:53:21 +02:00
088198ad5b [DEV] init the physcs shape 2013-08-12 22:51:24 +02:00
5279f00379 [DEV] better physic properties management 2013-08-12 21:55:05 +02:00
3f2ba7907f [DEV] add physics parsing 2013-08-11 22:32:33 +02:00
937a6e5e9d [DEV mesh parser OK 2013-08-09 21:00:35 +02:00
d1dbab0c94 [DEV] start new methode of parsing mesh file 2013-08-09 09:10:13 +02:00
9b5d1fa4f2 [DEV] change mesh exporter (add stupid collision model 2013-08-08 22:39:30 +02:00
6e718229b8 [DEV] work on the blender exporter 2013-08-07 23:52:07 +02:00
297d836d18 [DEV] start adding collision shape support 2013-08-07 21:22:13 +02:00
a58bd9f6c4 [DEV] Remove optimisation of VBO internal data 2013-08-06 21:20:35 +02:00
f2c08210a2 [DEV] add debug cycle count for mesh generation 2013-08-06 21:15:22 +02:00
aea2495886 [DEV] mesh can be redisplayed (for .emf) 2013-08-06 21:08:30 +02:00
a70ca277e0 [DEV] start integration of the emf file ==> has more capabilities than obj (emf is specific ewol mesh file) 2013-08-05 20:49:58 +02:00
7fecf6cd89 [DEV] add json dependency 2013-08-01 22:37:02 +02:00
70036262be [SUB] add ejson 2013-07-31 20:50:56 +02:00
6ea4035942 [DEV] shader loading corection and touch scrooling corection 2013-07-25 22:04:02 +02:00
d535450eb5 [DEV] correction of the multiple load of the images 2013-07-24 23:25:01 +02:00
1682a44288 [DEV] Remove dependency with external zip archive system 2013-07-24 22:30:18 +02:00
587aad91dc [DEV] remove support of the 64 bit zip file 2013-07-24 22:30:18 +02:00
Keidan (K. Billonneau)
82c876fa9c Merge branch 'master' of github.com:HeeroYui/ewol 2013-07-24 07:49:19 +02:00
Keidan (K. Billonneau)
d073a04e29 [DEV] Fix reference to java object + Fix memory leak in setTitle 2013-07-24 07:46:36 +02:00
f6fc204114 [DEV] add minizip at the zlib tools 2013-07-24 07:43:48 +02:00
Keidan (K. Billonneau)
ced259175f [DEV] oups... 2013-07-24 06:22:42 +02:00
Keidan (K. Billonneau)
3091c8d8d9 [DEV] fix log type 2013-07-24 06:19:32 +02:00
af9749013a [DEBUG] overwrite error corection for android java 2013-07-23 21:38:05 +02:00
3b23c15a91 [DEV] android is back
Update header licence of the java files
Update font search
Corection of the dimention system ==> might be tested again
2013-07-13 22:20:46 +02:00
Keidan (K. Billonneau)
d92b24b89d [DEV] remove useless file 2013-07-12 06:50:02 +02:00
Keidan (K. Billonneau)
40c95e1f92 [DEV] add abstraction file... 2013-07-12 06:49:21 +02:00
Keidan (K. Billonneau)
eb8660b8ea [DEV] limit visibility 2013-07-12 06:48:38 +02:00
8fdd1f0a45 [DEV] try correct some bugs 2013-07-11 15:06:29 +02:00
Keidan (K. Billonneau)
a47d58c35f [DEV] Fix static 2013-07-11 14:02:48 +02:00
Keidan (K. Billonneau)
fcde1ff26f [DEV] add setTitle from C to Android + some improvements 2013-07-11 07:01:49 +02:00
Keidan (K. Billonneau)
0df2c89ed0 [DEV] fixes the compatibility with the java code... not tested... 2013-07-10 19:07:03 +02:00
Keidan (K. Billonneau)
59483ab23b [DEV] remove... 2013-07-10 19:02:20 +02:00
Keidan (K. Billonneau)
c3027c2313 [DEV] do not commit the generated header file 2013-07-10 18:53:12 +02:00
Keidan (K. Billonneau)
315cc9faf9 [DEV] add generation of the EwolConstants header (org_ewol_EwolConstants.h) 2013-07-10 18:49:18 +02:00
Keidan (K. Billonneau)
0a0eae8262 [DEV] rename PROJECT_NAME.java to EwolActivity.java; add the method initApkPath; change the activity type to abstract 2013-07-10 18:47:43 +02:00
Keidan (K. Billonneau)
0c78b84728 [DEV] move SDK_VERSION from EwolConstants into EwolSurfaceViewGL 2013-07-10 18:43:33 +02:00
Keidan (K. Billonneau)
dcf8549f5e [DOC] update file description 2013-07-10 18:41:34 +02:00
c00e4d3e33 [DEV] correction for windows compilations 2013-07-10 16:56:38 +02:00
74c9974693 [DEV] remove deprecated files 2013-07-09 15:18:04 +02:00
595495b8bd [DEV] Update of the choice of standardize the Color class 2013-07-09 15:15:51 +02:00
d2a0e5005b [DEV] add ogre wrap file 2013-07-05 22:28:42 +02:00
efe8524fa0 [DEV] add ogre basic compiler 2013-07-04 21:50:52 +02:00
fa22a42572 [DEV] better pop-up 2013-07-03 22:25:54 +02:00
Kevin BILLONNEAU
532812d50c Force extends Activity and EwolCallback implementation
The JNI code, coming soon
2013-07-02 22:14:44 +02:00
dee4851a45 [DEV] update sub libs 2013-07-02 22:06:23 +02:00
efe7224f69 [DEV] update at the last exml 2013-06-30 17:05:01 +02:00
774e743271 [DEV] update to the nex exml API 2013-06-28 22:27:29 +02:00
cad47bd419 [DEV] add font multiple 2013-06-27 22:45:26 +02:00
b7196e577c [DEV] update the modules list 2013-06-27 07:40:07 +02:00
da97bea5df [DEV] exml update and tested 2013-06-26 23:20:24 +02:00
8a159b8ca3 [DEV] port for exml 2013-06-24 21:53:27 +02:00
12c2831a20 [DEV] popup add fill state 2013-06-18 21:33:28 +02:00
K. Billonneau
0397c2ec98 Fix class name 2013-06-14 22:22:06 +02:00
f6713ef18a [DEV] better pop-up shaper and list 2013-06-12 22:38:54 +02:00
c2cdab446f [DEV] add capabilities at the pop-up system 2013-06-11 21:47:23 +02:00
0b3fe6d74a [DEV] correct the id of the WSlider ==> unique even if whe change the order of the widget (remove... 2013-06-07 21:50:24 +02:00
d2d8b6fca1 [DEV] add sprite correct diaplsy and input maximum number segfault error 2013-06-03 22:35:05 +02:00
47ea209279 [DEV] add sprite properties 2013-06-03 08:03:42 +02:00
e12bea33e3 [DEV] change the periodic system (better model) 2013-06-01 21:43:20 +02:00
d3ee207699 [DEV] rewrite the _ at the compositing element 2013-05-31 23:19:03 +02:00
426403da3b [DEV] rework some _ at function parameter 2013-05-31 09:03:13 +02:00
6ff6693871 [DEV] MAC : mouse event availlable and periodic display (limited at 30 fps???) 2013-05-29 23:31:38 +02:00
b4940a4bc3 [DEV] update Android interface 2013-05-29 21:47:05 +02:00
d7ffe6af4d Merge remote-tracking branch 'origin/android-rework' 2013-05-29 21:06:38 +02:00
0bb1a97ff3 [DEV] add the linker on MACOS API event handler 2013-05-29 21:06:38 +02:00
2ac2b5057e [DEV] add mac basic event 2013-05-29 07:23:22 +02:00
c2b7cedb8c [DEV] add a system for stadard user global config saving 2013-05-28 21:18:45 +02:00
3f74842f8e [DEV] remove deprecated interface of C interface for mm files 2013-05-27 21:30:22 +02:00
0883358f83 [DEV] add capabilities at the WSlider widget' 2013-05-27 21:12:55 +02:00
f39ee975d6 [DEV] add api at WSlider 2013-05-26 21:58:15 +02:00
Keidan
faa2c07d07 Fix @file 2013-05-25 18:46:26 +02:00
Keidan
1022f2d86a Rework java structure 2013-05-25 18:42:36 +02:00
e2eef30159 [DEBUG] remove assertion when update context openGl ==> get wrong table 2013-05-25 11:43:08 +02:00
bcd42f4fc6 [DEV] add date library that will be the only one eleement to rebuild in case of date change (will be rebuild every second , like this we did not have to rebuild all the library that will have the build time 2013-05-25 10:58:47 +02:00
b35988ef89 [DEV] better display of the rounded theme 2013-05-25 10:56:57 +02:00
31b6134640 [DEV] add an api to add event of other widget than the composer itself 2013-05-25 10:56:21 +02:00
e0cd309140 [DEV] add shader display for the pop-up element and dynamic event on the button rounded 2013-05-23 21:50:52 +02:00
a6b7e7b132 [DEV] better context menu display and some small corection 2013-05-23 05:07:53 +02:00
485aca72bc [DEV] add capabilities at the context menu 2013-05-22 22:16:40 +02:00
a453644324 [DEV] remove unneded openGl mode 2013-05-22 22:13:46 +02:00
9b025cee66 [DEBUG correction of the half pixel display on the widget 2013-05-22 21:28:45 +02:00
81458d0523 [DEV] correct layer getWidgetAtPos and remove temporary debug to fing string error, and add functotion to remove sub element in delayed 2013-05-20 22:09:16 +02:00
0c36f880db [DEV] add the possibility to draw triangle with negative size 2013-05-20 22:07:20 +02:00
90ca5367e8 [DEV] remove unneded debug log 2013-05-17 21:00:37 +02:00
13802b799c [DEV] add debug 2013-05-17 07:40:20 +02:00
11515a82f5 [DEV] add debug on dimention 2013-05-16 22:03:45 +02:00
810abe02bc [DEV] try to find a display error due to a minimal size who is wrong 2013-05-16 21:58:02 +02:00
a8dae7592c [DEV] base update of the unichar rework 2013-05-15 21:11:16 +02:00
3b5943c1b2 [DEV] add button keep under element name, composer add register sub event with widget name, scroll add limit parameter 2013-05-15 00:05:58 +02:00
5c1fe0db5b [DEV] add a system of message configuration toolbox ==> permit to configure a EObject expecting his type without arbitrary castin widget 2013-05-14 22:35:33 +02:00
1fd5b53688 [DEV] corection of the Display widget clipping and add some capabilities 2013-05-12 21:02:30 +02:00
66924458eb [DEV] change the keyboard and mouse event function 2013-05-08 12:20:47 +02:00
5d7152f572 [DEV] compile on windows platform 2013-05-01 16:19:01 +02:00
637d972f7e [DEV] update sub module' 2013-04-26 23:48:51 +02:00
b2f2255532 [DEV] remove old build system (replace by lutin) 2013-04-25 22:53:51 +02:00
7afec192d1 [DEV] correct the pop-up error size and parameter tool exit button 2013-04-25 22:53:51 +02:00
a7d4bf13fa [DEV] correction of the clipboard copy and middle to export 2013-04-25 21:25:05 +02:00
f71053f2f6 [DEV] MacOS support work again 2013-04-25 00:57:47 +02:00
150df589e6 [DEV] segfault correction and dynamic management of the font position 2013-04-24 12:53:32 +02:00
6533b8af29 [DEV] add the windows correct compilation 2013-04-23 22:52:06 +02:00
2751698679 [DEV] corection of the lutin makefile for ewol 2013-04-22 21:21:36 +02:00
63d20a72e1 [DEV] update 'lutin' build system 2013-04-21 22:29:27 +02:00
3c84f23849 [DEV] update the maker 2013-04-19 22:31:55 +02:00
c288f87914 [DEV] correct build with new methode of the edn soft ==> no dependence and no clean 2013-04-18 22:51:51 +02:00
9e4b987ffa [BUILD] basic makefile for python maker 2013-04-18 01:55:05 +02:00
291e18e294 [DEV] start work pyton maker 2013-04-17 21:40:23 +02:00
a415669c60 [DEV] correct android set of the wondows size ratio 2013-04-17 21:19:46 +02:00
80dfa5fdbf [DEV] mac first openGL view of the exol real display 2013-04-16 22:44:36 +02:00
a5451a9f7f [DEBUG] correction of debug and expand of sizer 2013-04-16 21:12:20 +02:00
87676f657a [DEV] generate warning when delete in an error state and rework pop-up and contextmenu 2013-04-15 21:18:54 +02:00
3e29816651 [DEV] image rework base ok 2013-04-14 14:07:14 +02:00
b46542ca8d [DEV] rework of the ContainerN ended start rework of image widget 2013-04-12 22:24:04 +02:00
3ff3c38710 [DEV] end composer and add a container obstraction 2013-04-11 21:24:22 +02:00
3bb4c6a700 [DEV] end of rework the main widget class ** it will be finish now 2013-04-10 22:26:28 +02:00
2d209cd37e [DEV] widget back to work on test woft ==> not ended (some mistake to correct) 2013-04-10 21:05:45 +02:00
36dbd60e19 [DEV] new Dimension management 2013-04-09 23:30:14 +02:00
100fbd43e2 [DEV] start to reworks the widget class to simplify and normalize it (last rework) 2013-04-09 21:17:47 +02:00
56eafd762f [DEV] Start rework of the button 2013-04-08 21:30:25 +02:00
b3465bcf44 [DEV] first open GL display on MACOSX ==> simple triangle... 2013-04-07 23:42:23 +02:00
09ef9c8a19 [DEV] first windows display ==> nothing else pn MAC 2013-04-07 13:15:48 +02:00
7e48ed5172 [DEV] update SEEK in bmp images 2013-04-05 22:14:45 +02:00
ac36b0b6a5 [DEV] better maagement of the Program shader and add converter of the screen size 2013-04-04 21:27:23 +02:00
c4d156d462 [DEV] try a basic windows on cocoa 2013-04-04 01:54:38 +02:00
ca352c94d9 [DEV] start dev on MACOS interface 2013-04-04 00:47:42 +02:00
feb1ed56af [DEV] add a basic gird on the widget to display subWidget 2013-04-03 22:32:35 +02:00
27a6281357 [DEBUG] try to find remove error 2013-04-02 21:32:46 +02:00
f892d5981e [DEV] correction of the home folder of the Meta widget open 2013-04-02 21:00:40 +02:00
d5f406db8f [DEV] add mesh basic display 2013-03-28 21:46:48 +01:00
7df6071476 [DEV] add some capacity at the 3d direct draw 2013-03-27 21:21:24 +01:00
0de61c3dc1 [DEV] add the management of the screen display size 2013-03-26 22:26:44 +01:00
b83589e174 [DEV] create a unique sizer for vert and hori ==> this is simple to manage 2013-03-22 20:57:42 +01:00
9a18f605d9 [DEV] change the message data between widget to the const data 2013-03-22 23:06:41 +01:00
1c5b6159cc [DEV] add update on agg lib 2013-03-21 00:07:57 +01:00
9dccd96fde [DEV] something has been done 2013-03-15 23:26:16 +01:00
9a84c63701 [DEV] set text testing depth 2013-03-15 07:35:05 +01:00
90bb349138 [DEV] better mesh display using indec istead of direct drawing all point 2013-03-14 21:50:17 +01:00
c870d2471e [DEV] display optimesation next step done 2013-03-13 21:29:51 +01:00
75df3e4b8b [DEV] start OpenGl abstraction ==> for faster display 2013-03-12 21:51:02 +01:00
09103e3073 [DEV] correct some error in the display of the Button Image 2013-03-11 23:29:40 +01:00
d84e4b8d53 [DEV] Remove some dependency of the sub library 2013-03-11 22:55:34 +01:00
228999d144 (DEV) first compilation on MacOsX ==> not work due to the X11 interoperability error 2013-03-09 17:45:51 +01:00
19c162eff2 [DEV] better management of light and material for 3D mesh 2013-03-07 21:37:14 +01:00
1c8ce9488c [DEV] add light management with simple add of Material and Light classes==> can be better, but a good start 2013-03-06 21:53:47 +01:00
a602665e10 [DEV] multiple texture availlable and better mesh 2013-03-05 21:11:33 +01:00
c56289dbfd [DEV] Add calculation of the normal and the vertex normal for mesh 2013-03-04 21:53:43 +01:00
71af7fe7d2 [DEBUG] corect windws compilation and missed init in the shaper tool 2013-03-03 20:59:47 +01:00
2794b6e18f [DEV] implement catmul-clak algorithm 2013-03-03 16:00:59 +01:00
71aefe981c [DEV] change the mesh properties and add a basic subdivider 2013-03-02 12:02:15 +01:00
c53664d973 [DEV] try to have better mesh management and subdivision try 2013-03-01 22:28:14 +01:00
4872bfcbf9 [DEV] better init in some widget 2013-03-01 09:14:12 +01:00
8b8f48b654 [DEV] add the basic compositing on image 2013-02-28 21:21:17 +01:00
b9bedb8b36 [DEV] set the correct sens of the texture (reverted) 2013-02-20 21:01:04 +01:00
01e5b2dc2a [DEV] missing somme element 2013-02-18 17:25:45 +01:00
1598324f57 [DEV] add etk properties 2013-02-16 15:52:59 +01:00
872d353e3b [DEV] have a correct display xith forcing X11 interface 2013-02-08 21:20:03 +01:00
da0642e4cb [DEV] direct FB basic implementation (does not work on PC) 2013-02-07 23:23:47 +01:00
4127dfbfdf [DEV] Android update the vec3 new access 2013-02-05 23:05:07 +01:00
f4e056348a [DEBUG] log wrong extention error print 2013-01-30 22:31:31 +01:00
a05a5adccb [DEV] change the multiple event on keyboard 2013-01-29 22:20:32 +01:00
e7503c8824 [DEV] update display to the nec vector3D 2013-01-28 22:17:43 +01:00
aa17623425 [DEV] try to set the system back to work 2013-01-28 08:10:10 +01:00
73a42f4e17 [DEV] update all the element at the new etk vectir nomage (like bullet) 2013-01-25 23:53:27 +01:00
bb3307f736 [DEV] set bulit linearMath in a sub librairy 2013-01-23 22:01:41 +01:00
0004c7710f [DEV] remove call of java when system is not autorised of turn screen 2013-01-18 22:14:04 +01:00
53a678cdd1 [DEV] VBO work correctly on computer 2013-01-16 23:42:34 +01:00
857d475d23 [DEV] first display with VBO ... just vertex... 2013-01-16 23:12:07 +01:00
ba5bbea967 [DEV] start to work on VBO integration 2013-01-15 22:35:52 +01:00
5592c02b28 [DEV] remove multiple acess load of mesh object element 2013-01-14 21:59:56 +01:00
24e562454c [TEST] basic real display 2013-01-14 23:27:10 +01:00
38932b616b [DEV] remove old game engine ==> deprecated ... 2013-01-11 23:18:05 +01:00
d021b82631 [BUILD] Windows compile correctly 2013-01-11 07:30:30 +01:00
0dffbae44d [DEV] Better shader debugLog, and bullet compatibility with Android 2013-01-10 22:02:13 +01:00
e79a88c7f1 [DEV] better display on the Shapes 2013-01-10 07:29:32 +01:00
47e254d812 [DEV] display corectly the world with internal openGLES2 2013-01-09 22:35:16 +01:00
db90b5a629 [DEV] try to display the basic exemple with ewol generic display 2013-01-08 22:39:27 +01:00
c4548c5241 [DEV] base of the scene working with bullet 2013-01-08 07:13:41 +01:00
a781cf4c26 [DEV] Basic integration of the bullet librairy 2013-01-07 22:36:22 +01:00
896cdf4891 [DEV] force respond on collision detection (error) 2013-01-07 07:04:14 +01:00
a8b350ea5a [DEV] tunel detection correct, slow, but correct ... 2013-01-06 15:13:15 +01:00
a468a3424a [DEV] Change the bounding to the old AABB methode and start the catching of the tunel effects 2013-01-04 22:52:56 +01:00
93d3e62b8e [DEV] Simplify the Game engine 2013-01-03 21:03:23 +01:00
549ac760d7 [DEV] detect bounding and display bounding simplify 2013-01-01 21:56:39 +01:00
d1e48b5d0d [DEV] add AABB bounding alculation and display of it 2012-12-30 21:11:38 +01:00
d9317dc227 [DEV] change the fragment shader to be compatible with openGL ES2 and some other corrections 2012-12-28 23:17:50 +01:00
dcdd44aa54 [DEBUG] compilation is back for windows platform 2012-12-27 22:29:28 +01:00
37626d9350 [DEV] compilation is back on android ==> system not work 2012-12-27 22:29:28 +01:00
59aeef49a0 [DEV] Icon correct creation 2012-12-27 21:57:47 +01:00
e3c04a3345 [TAG] new tag 2012-12-26 22:12:50 +01:00
3d576e3a1d [DEV] Add Cursor types and display on x11 and capacity to force the cursor in ofset mode for games 2012-12-26 21:16:26 +01:00
a35c4def77 [TREE] remove the test software 2012-12-23 19:51:06 +01:00
426faa2012 [DEV] grep the mouse events 2012-12-20 22:09:45 +01:00
95c94a9c9e [DEV] Remove automatic key respown on X11 2012-12-19 23:28:27 +01:00
57c22f93ef [DEV] basic FPS view with so beautifull grass 2012-12-19 21:57:40 +01:00
cc07a77377 [DEV] real display of a scene with real perspective 2012-12-19 00:47:02 +01:00
10f7131b62 [DEV] add camera system on the game engine 2012-12-18 23:16:40 +01:00
326dccb94d [DEV] create the basic gravity equations 2012-12-18 22:09:27 +01:00
4b4758bc7f [DEV] import engine instead of creating an extern 2012-12-17 22:21:54 +01:00
03876b5a71 [DEV] display scene is back 2012-12-17 07:56:33 +01:00
c84caed8ba [DEV] start basic test of the scene 2012-12-14 22:30:27 +01:00
b6d11d78e2 [DEV] Start dev of the physic engine 2012-12-13 22:50:30 +01:00
28a044fb00 [DEV] compilation error 2012-12-13 22:30:57 +01:00
d56017aacf [DEV] First rework of the scene system 2012-12-11 22:08:53 +01:00
160fd67d03 [DEV] better dynamic position of widget::Label 2012-12-06 21:46:18 +01:00
9b9b2b9956 [DEV] Add basic test of label 2012-12-05 22:58:21 +01:00
3629dd679d [DOC] change the dependency package to compile 2012-12-05 20:11:25 +01:00
6de53cf3f2 [DEBUG] corection of some error in the X11 abstraction and key event french name 2012-12-04 23:27:08 +01:00
ae29b34eab [DEV] adapt vector 2D, 3D and 4D wrapper with statdard glsl vec[2-4] ivec[2-4] and std mat4 2012-11-30 22:45:55 +01:00
d61e67773c [DEV] color button and corection of the unsupressed widgets 2012-12-02 20:34:44 +01:00
426cbbfa78 [DEV] back working of ButtonColor and colorBar 2012-12-01 21:33:05 +01:00
dc6e4eeb49 [DEV] End of simple button developement start of buttonColor rework 2012-11-30 22:45:55 +01:00
22e5c62c42 [DEV] Better button event 2012-11-30 08:56:46 +01:00
fbcb6148ad [DEV] Multiline button is OK ==> gui display is not compleately ended 2012-11-29 22:13:54 +01:00
d69a964459 [DEV] create a better button with test application for it 2012-11-28 22:51:29 +01:00
67e4d5363c [DEV] add test software to show wat is possible and test every mode of the widget system 2012-11-28 22:39:43 +01:00
acd70a322c [DEBUG] corection of the broadcast message of shortcut 2012-11-27 23:02:48 +01:00
e0bdd48984 [DEV] corection of the scrollbar 2012-11-27 23:02:01 +01:00
6727919ee9 [DEV] set the entry box working with the shaper system 2012-11-27 22:08:25 +01:00
fb3973915f [DEV] create shaper to simplify widget theme creation 2012-11-27 21:27:47 +01:00
4f296ba2b9 [DEV] start clean eSystem 2012-11-26 21:53:04 +01:00
50db842954 [DEV] working not so bag, but rework not ended 2012-11-25 11:54:17 +01:00
d045b4bd14 [DEV] Compilation of ewol is back ==> not working 2012-11-23 23:55:21 +01:00
7cb9eb91d6 [DEV] compile the first widget 2012-11-23 07:46:20 +01:00
f45c7a6743 [DEV] Rework of the internal tree and system 2012-11-22 22:28:05 +01:00
6921fd4467 [DEV] a little step 2012-11-21 22:48:50 +01:00
15c71ebe1a [DEV] Rework compleately EWOL to simplify and set it more user-frendly NO-MORE-COMPILE 2012-11-21 21:56:37 +01:00
c3dde8d2ac [DEV] Parse decorated text like a html page 2012-11-20 21:56:12 +01:00
f848ee4ce0 [DEV] change etk version 2012-11-20 07:33:17 +01:00
6356d8b1d5 [DEV] Text compisiting element is now OK 2012-11-19 21:16:14 +01:00
3a41e938a6 [DEV] Text compositing is now able to display background color 2012-11-19 10:02:00 +01:00
cfa965269d [DEV] compositing in progress : starting Draw and Text (nearly ended) component 2012-11-19 07:58:25 +01:00
640810ee8d [DEV] Basic display of the compositing font (justify availlable) 2012-11-16 23:37:21 +01:00
303b08da9d [DEV] Start the writing of the Text compositing 2012-11-16 09:29:14 +01:00
a04e79f0c7 [DEV] Search of the new user API for creating Widget and other things as simply as possible 2012-11-15 21:11:38 +01:00
1a4e18c7c5 [DOC] add the comment on the OpenGL access 2012-11-15 10:02:55 +01:00
d1615e3a77 [DEV] compilation selection of the embended fonts 2012-11-15 07:42:16 +01:00
de752fb642 [DEV] Rework Font : Add the kerning on the No-Monospace font ==> pretty good 2012-11-14 21:19:57 +01:00
7aeb65a0aa [DEV] Load the font with bold italic mode and load it in the basic folder of the file system 2012-11-13 22:55:02 +01:00
08e97b1fba [DEV] open the good file for 3d textured 2012-11-12 17:15:35 +01:00
17dfbc7cb1 [DEV] add the zlib submodule in the correct position 2012-11-12 09:24:09 +01:00
141e3b98b0 [DEV] change the android directory 2012-11-12 01:40:30 +01:00
63b742b737 [DEV] first read of the png file ==> ok / no write function 2012-11-11 20:38:20 +01:00
59e59142ed [DEV] rework of the external lib tree ended 2012-11-10 16:23:44 +01:00
e81fa93885 [TREE] this might be correct for all the sub lib 2012-11-10 15:19:37 +01:00
fa25024b32 [TREE] try to rework the tree of the librairie 2012-11-10 14:43:01 +01:00
2dcce5ea5a [TREE] remove deprecated file 2012-11-09 21:47:54 +01:00
d290405cfa [DEV] change all the header file and remove comment in the cpp file when comment is in the .h file 2012-11-09 21:38:58 +01:00
094ea2de4e [DEV] set icon in the Automatic Theme folder 2012-11-09 10:00:23 +01:00
9cf545c434 [DEV] change getting tag policy and remove choice of openGL-ES1 2012-11-09 01:47:10 +01:00
14f878bdd2 [DEV] reorder the list of files 2012-11-08 22:40:17 +01:00
f2b754ddb7 [DEV] Basic dynamic widget (button) 2012-11-07 22:42:53 +01:00
efe4386c3a [DEV] add a basic theme changer and the config file for the button parameter ==> must work on it 2012-11-06 22:35:00 +01:00
1b7163e79c [DEV] new button shader system ==> must be reworked 2012-11-04 19:04:59 +01:00
b0b619da82 [DEV] new button shader system ==> must be reworked 2012-11-04 19:04:12 +01:00
d3eed67f00 [DEV] compilation back on Android/windows 2012-11-04 15:44:26 +01:00
508162dfc8 [DEBUG] scrolling bar display again ==> bad color definition 2012-11-03 17:06:36 +01:00
e6e6b4c89f [DEV] set the file access back with the new file system mode 2012-11-03 17:05:51 +01:00
575ef0de03 [DEV] Add capacity to the etk::FSNode ==> all is not good, but it is a good start 2012-11-02 18:11:38 +01:00
40dc60eb8a [DEV] update etk::FSNode for Android ==> not tested 2012-11-02 07:40:12 +01:00
b03d4c0047 [DEV] Change the etk::File in etk::FSNode to have a compleate abstraction of the file system 2012-11-01 10:48:01 +01:00
b039a0fb29 [DEV] change the idea of file obstraction now it is folder/file/link see has FSNode 2012-10-31 22:18:45 +01:00
431e5e8886 [DEV] Rounded corner and add theme folder ant rework File/Folder IO access... 2012-10-31 18:05:54 +01:00
e1d99c0646 [DEV] Add resource loading .obj files 2012-10-30 18:20:47 +01:00
ad78c67548 [DEV] Add capability of the mathematic element of etk system 2012-10-29 18:06:40 +01:00
98f1efe59f [DEV] Update build lib 2012-10-28 20:32:37 +01:00
eb2a46e0c1 [DEV] add files in the copy system 2012-10-27 17:46:34 +02:00
cb854ca972 [DEV] copy files in the staging directly 2012-10-27 01:30:59 +02:00
89fee7fab5 [DEV] copy file directly in the staging directory 2012-10-26 17:46:25 +02:00
37bd7b152a [DEV] set etk::Vector2D and new Matrix(n,m) 2012-10-26 17:00:22 +02:00
d57ac3b94f [DEBUG] correction of the none display of the cursor 2012-10-25 18:11:21 +02:00
215ee55c77 [DEV] Entry: First test of the Entry box directly generate with shader 2012-10-25 17:53:29 +02:00
6bfcd0513a [DEV] Entry: Set the text moving left to right 2012-10-25 10:32:49 +02:00
5b0807d3dd [DEV] change color of the selection of the Entry widget 2012-10-24 17:08:06 +02:00
eccc2d69d7 [DEV] adding capacity of copy/paste/selection at the entry widget 2012-10-24 14:23:24 +02:00
d71bbfea08 [DEBUG] correction of the vector displying error 2012-10-24 14:22:19 +02:00
e795911933 [DOC] add dependence of the packages 2012-10-24 14:21:48 +02:00
95a7ecb29f [DEV] Better Entry widget & change the short-cut system to permit to have multiple shortcut depending of the widget 2012-10-23 17:48:59 +02:00
809c8a3d5c [DEBUG] pb in the font display condition 2012-10-23 10:14:51 +02:00
ba0b1256d6 [DEV] display font with clipping availlable 2012-10-19 15:20:10 +02:00
ace466b7bd [DEV] support multiple android version 2012-10-18 18:17:14 +02:00
f9f619b90d [DEBUG] correct the get of resource size in power of 2 2012-10-18 18:16:43 +02:00
2730fd9bb6 [DEBUG] remove the grepping of hardware button of android 2012-10-17 17:30:23 +02:00
18087d132a [DEBUG] reset zoom in scrolled windows when ctrl+middle button 2012-10-17 17:29:39 +02:00
ff84a9ea20 [DEV] a little better list display ==> multiple colomn 2012-10-17 13:30:15 +02:00
051624b12e [DEBUG] missing virtual in the destructor 2012-10-16 18:33:10 +02:00
cd39ae1512 [DEV] display an image background on the scene 2012-10-12 18:14:50 +02:00
f5c65e0fb6 [DEV] change the policy of the background of the scene and set the shortcut on Fxx key 2012-10-11 18:08:30 +02:00
a70c2055b9 [DEV] add VBO for openGL (not tested) and set code to reload shaders 2012-10-10 18:09:54 +02:00
e3a379dd62 [BUGFIX] update the selection of a new file in the file selection 2012-10-09 13:56:19 +02:00
db7b31dc61 Upgrade display distance fiead 2012-09-14 17:22:39 +02:00
236784a6d3 new compilation mode for android system 2012-09-12 18:18:38 +02:00
1b51dc051e Generation of the Manifest and better configuration file 2012-09-11 18:21:00 +02:00
ce198cd01d build for android in stand-alone 2012-09-10 16:46:59 +02:00
cdfe6ef57b change some configuratuion 2012-09-09 23:41:36 +02:00
e610df1f12 new distance fieald display work corectly, need to work on the values 2012-09-07 16:32:54 +02:00
0a8b887984 Distance field display work corectly (generation is slow but it work) 2012-09-06 18:42:06 +02:00
022055b86e add a distance field display for the fonts ==> needed openGL ES 2 2012-09-06 02:54:32 +02:00
6b98ad543c decide to add a return at message system, and corection of the position event for the scean 2012-09-05 17:59:38 +02:00
527ff05b2c change the scene management system 2012-09-04 18:23:40 +02:00
5ea6564840 change android specific file methode 2012-09-04 10:15:45 +02:00
42e822a241 add configuration file for generating the project 2012-08-31 16:50:36 +02:00
d0c95c91ed rework the list event to be supported directly on the openGL system 2012-08-31 16:49:55 +02:00
4f598b362d corection of the list raw element error with the size text parsing 2012-08-31 09:35:22 +02:00
c44642ba10 work on the Windows fileSystem abstraction, file shoser corection of init and Windows gui is cut corectly 2012-08-31 01:29:30 +02:00
6c15f2b86c error in glew inclusion when normal openGL mode 2012-08-30 22:18:52 +02:00
936e10adac compilation for windows done corectly with glew ==> need to be tested on a real windows to test it 2012-08-30 18:32:31 +02:00
6d488cb802 Corection of the texture 3D and update windows makefile who does not support shader directly 2012-08-30 16:58:54 +02:00
cc6d40f9d6 Android OpenGl-ES2 work corectly ==> many check is done ==> we can do it only one time by cycle 2012-08-30 13:38:39 +02:00
085b7cb9cd build is now ok for android with openGL ES 2.0 ==> not work : use unimplement fuction??? 2012-08-30 01:29:28 +02:00
2eaed4f16e Compleate abstraction of the standard openGl system to to compatible with openGL-ES-2 ==> must be tested 2012-08-29 18:25:24 +02:00
ed0b62b13f Set double compilation mode 2012-08-29 10:15:03 +02:00
68a53a7068 shader work on PC for OObject textured and colored 2012-08-28 18:16:09 +02:00
fd86f42454 correction of the segFault bug with Resources 2012-08-28 10:31:19 +02:00
5d2000e952 try to find the manager error 2012-08-27 23:26:59 +02:00
e9a3efba18 change the position of the shader : now in file, and create she shader and program loader 2012-08-27 12:25:30 +02:00
1d5be4e953 compilation back but the system does not work at all 2012-08-26 22:45:24 +02:00
6ac6bc50d0 first new api of openGl working and create a resourceManager => this one will be used 2012-08-24 18:05:11 +02:00
fc30b0bb21 test openGL with shader 2012-08-23 18:00:35 +02:00
d14e684954 compilation for windows is back and remove some unusefull warning 2012-08-23 14:21:38 +02:00
a6b807d75e andoid comilation in error 2012-08-23 14:11:30 +02:00
ff8f70d181 the freType texture generation is obstract in the textured text (maybe need to create the imageFont) 2012-08-23 13:54:31 +02:00
3608a8f4df system start to work 2012-08-22 21:40:51 +02:00
229b1de48d management of the font is now better, but it did not work corectly for now ... 2012-08-22 18:22:29 +02:00
b780f22d2c add basic think of resources 2012-08-21 23:27:17 +02:00
a89f8c09f5 Remove color management and start rework of texture system management ==> not tested 2012-08-21 18:14:58 +02:00
99b30494dd BUGFIX : error when opening a file, sometime we have a segFault 2012-08-21 12:40:10 +02:00
b4c0735990 Add a fifo messaging template and simplify the main event system 2012-08-20 18:10:52 +02:00
536c62c0fc Re-ordonate the internal ewol arbo to increase lisibility 2012-08-20 16:50:29 +02:00
58295c552b end of the simplification of the Gui abstraction interface 2012-08-19 18:04:05 +02:00
e177dd4db3 change the interface of OS abstractions 2012-08-19 16:56:31 +02:00
3b645645cb change the clipboard system (normalisation and standardisation 2012-08-18 21:06:42 +02:00
236d450bd5 a real simple vector system 2012-08-18 18:22:26 +02:00
b59ce366e7 try a new generic vector principe 2012-08-18 17:37:36 +02:00
ea7846f4ff change the basic makefile 2012-08-17 18:34:37 +02:00
af8c2a8313 Windows abstarction run now nearly corectly 2012-08-16 18:21:04 +02:00
69993f8c59 grep mouse event in the Windows platform 2012-08-15 23:51:08 +02:00
d75f9e97a1 Build for windows ==> work with wine
Add mutex and semaphore abstraction
Add basic windows gui starting ==> no input ... as bad as a first think
use generic makefile
add a basic entry point for the zlib
2012-08-15 20:56:16 +02:00
14e7b44650 think at a new interface 2012-08-15 09:54:48 +02:00
596ace81fb Add color capacity 2012-08-14 17:33:17 +02:00
dadd22bfe1 change the color_ts in a better class anc rename VectorType in Vector 2012-08-14 16:12:03 +02:00
ea19353387 orthograph correction of redraw 2012-08-14 08:58:43 +02:00
c91eb1bece draw on PC only when needed 2012-08-14 08:56:17 +02:00
24cb070116 Remove compleately the multiple thread and some amelioration of the deletion on the widget 2012-08-13 18:02:46 +02:00
57480937b7 Andoid might work corectly 2012-08-10 17:26:46 +02:00
665a350fa1 Remove the double buffering system ... 2012-08-10 16:26:48 +02:00
de3cff6ad5 begin of the remove of the multiple thread in the openGl display system 2012-08-10 14:11:00 +02:00
74a4ca9e84 simplify makefiles 2012-08-10 12:18:24 +02:00
e121fcc096 compilation back to the std etk Vector Type && android compilation inside the makefile 2012-08-09 18:39:40 +02:00
d2701548d5 Revert "STANDARD ==> remove vector type and replace with std::vector (done but sone assertion)" ==> this was a really bad Idea
This reverts commit 274e9d7ef7fd032b091403b4647ed9031ccb02ea.

Conflicts:

	Sources/libetk/etk/RegExp.h
	Sources/libparsersvg
2012-08-09 14:32:13 +02:00
3842609b16 DEV : try to compile Android directly 2012-08-08 18:19:31 +02:00
274e9d7ef7 STANDARD ==> remove vector type and replace with std::vector (done but sone assertion) 2012-08-07 18:04:34 +02:00
3b60ac1214 Correction of the fileChooser 2012-08-06 15:17:33 +02:00
3d849ed96f some scene change 2012-07-26 18:11:12 +02:00
7e0a2c9fc3 Change the scene display methode 2012-07-25 18:03:30 +02:00
c824f361c2 simplify the EObject class 2012-07-24 17:51:25 +02:00
5677af8e69 add version number 2012-07-24 13:02:19 +02:00
f088c1667a Update the read-me file 2012-07-23 14:44:31 +02:00
63ce214094 update build system 2012-07-23 14:39:43 +02:00
eb5ed16eb4 texture error position ==> need horizontal miror 2012-07-21 09:41:11 +02:00
771ab20f62 Corection of some bug due to the inversion ==> just patch, some code might be rewrited 2012-07-20 14:38:31 +02:00
a97df32a66 image back in the corect sens and context menu in the good orientation 2012-07-19 22:32:21 +02:00
b8dcbd57a7 migration to the open-GL orientation for the display ==> this force to thing from the bottum (step 1) 2012-07-19 18:14:26 +02:00
8305cde419 change the methode to display elements and some corection for the WSlider 2012-07-19 16:56:19 +02:00
8ef890bfae first interface availlable for the parameter widget system 2012-07-18 18:22:28 +02:00
9cad5a5a9b basic parameters API 2012-07-17 22:21:40 +02:00
a1e7193af1 update subLibrairies 2012-07-17 17:59:15 +02:00
4224c8699a change the keep focus position 2012-07-17 13:29:39 +02:00
4991925e8d missing sub module freetype 2012-07-17 12:17:11 +02:00
4900ae89ec Set librairy to the external element subModule for git 2012-07-17 12:10:33 +02:00
8c9455a2a5 Externalise build system 2012-07-17 10:08:01 +02:00
e0bed8b1c9 New compilation suite for automatic makefile 2012-07-16 18:01:14 +02:00
7bce71d2db Change the open file system with a simplest system 2012-07-13 18:12:59 +02:00
03972e6d7a Select file upgraded and entry upgraded 2012-07-10 12:27:57 +02:00
ed50654058 Change the management of the enter and leave element for the mouce event 0 2012-07-10 10:17:40 +02:00
2c8cc56816 add texture color and set widget hideable 2012-07-03 17:00:12 +02:00
67c039f8d6 change capacities of the button image && simplify java 2012-07-02 17:41:51 +02:00
8fcd8369cd change properties of the sending message between objects 2012-07-01 17:55:46 +02:00
efc628af0f compilationerror 2012-06-29 18:12:07 +02:00
99d026f367 Add audio on android platform ==> first release, can only open one channel 2012-06-29 17:56:15 +02:00
c6610b12af bugfix wav & one instance of audio element 2012-06-28 22:02:59 +02:00
f17a2bb6dc Add wav decoder file (simple and not compleate)==> but it work for basic test 2012-06-28 18:28:53 +02:00
ed5c0cb5c5 Implementation of the portaudio playback for Linux 2012-06-28 10:08:07 +02:00
e188f085f6 add portAudio missing legal files 2012-06-27 21:04:24 +02:00
a503fa8098 add portaudio librairie 2012-06-27 21:00:09 +02:00
3290652dcd audio configuration of alsa to slow to play audio elements 2012-06-27 18:18:24 +02:00
d41a83a7c6 add basic audio playing on linux 2012-06-26 18:59:29 +02:00
569b191389 simplify the sprite loading 2012-06-26 10:16:11 +02:00
7ed04e5ec6 Remove log of the anomynous send event 2012-06-22 17:09:26 +02:00
969c36f27a add color at the sprite 2012-06-21 18:31:39 +02:00
4e271d2dcb remove log of parser SVG and change comportment of image button 2012-06-20 18:17:01 +02:00
e9165ce89a Change color_ts structure un a class vertion of it 2012-06-19 16:55:09 +02:00
99caa2a353 Compilation android jave software abstraction is back 2012-06-19 16:54:26 +02:00
1d84f2ae0c Remove warning with CLANG 2012-06-19 16:53:52 +02:00
4cc605a701 Correction of the compilation inside android 2012-06-19 16:53:17 +02:00
e97e33890b Manage scene background inside derived class ==> no need in the basic scene ... 2012-06-18 22:26:03 +02:00
8f8aaef01e clang compilation and test bg 2012-06-18 18:02:16 +02:00
4f62af618d CLANG test 1 ==> compilation error 2012-06-18 07:50:54 +02:00
681f5a529d normalize 2012-06-14 18:33:51 +02:00
b499575b61 GAME : Add having impact 2012-06-12 18:27:31 +02:00
343c92c115 Remove dependency with wxWidget in the compilation tool 2012-06-12 09:36:45 +02:00
1c583aafdd simplify scene sprite management 2012-06-11 16:47:02 +02:00
d797d61c10 Bug-fix : display of the string correction ==> remove overlap between glyph 2012-06-11 11:12:00 +02:00
261d88ff37 Move to standard type :float, Vector2D<float> ... 2012-06-11 10:53:39 +02:00
ba09b090a9 vendredi soir 2012-06-08 18:24:11 +02:00
914df932d9 Basic working for the ogl fixpoint abstraction 2012-06-07 18:24:40 +02:00
da291e0f22 add imaged button not manage with Drawer widget 2012-06-06 18:20:37 +02:00
ccc443c4cf Add a widget slider.
Have some problem like : change the destination when processing generate errors in the diplay, and the element is not clipped in the upper widget ==> think about it
2012-06-05 18:09:23 +02:00
117ec06757 better scene management 2012-06-03 17:28:34 +02:00
62a8fddb53 remove scene in the process call 2012-06-03 10:31:14 +02:00
0c1b391b19 Better management of the lua element and other ==> garbage collector to down the number of malloc and free 2012-06-03 10:28:49 +02:00
43ce5cf436 Android file access error 2012-06-01 17:54:34 +02:00
b6e02cc049 lua:Change the print destination. game: all basics access between elements 2012-06-01 17:47:43 +02:00
37a562812f add somme controle for lua element 2012-06-01 00:46:04 +02:00
f434da041a Lua script working correctly ==> might test efficiency 2012-05-31 18:28:32 +02:00
196cfef334 basic nearly working lua game element 2012-05-30 22:57:49 +02:00
81ad7792e0 First step for an element lua exemple 2012-05-30 18:16:46 +02:00
49e62a10d1 First functionnal lua test with internal lib 2012-05-30 10:23:14 +02:00
038be3ef3e start integration of the module ewolGameElement 2012-05-29 22:54:55 +02:00
8a6f8b3877 Add Lua sub librairy 2012-05-29 15:24:34 +02:00
f11fa06e7f add the link for explanation of the path elliptical 2012-05-29 13:00:26 +02:00
f3db4e949e Abstraction of the set Title in the main X11 thread 2012-05-28 08:45:03 +02:00
2ee4d9f071 set back a safe copy/past and middle button 2012-05-27 10:59:08 +02:00
be4a593346 set internal mutex for the display 2012-05-27 10:50:17 +02:00
18099cf376 Find the error of the X11 stop ==> basic corection but it is now more longer than predicted 2012-05-23 10:58:30 +02:00
7afeb4aa80 Debug state of the X11 tread problem 2012-05-22 18:10:02 +02:00
bf41251241 Correction of the middle button grepping data in the scrolled windows 2012-05-22 10:09:53 +02:00
12584daa63 Remove internal keyboard and e2d 2012-05-22 10:04:37 +02:00
0f56843aa6 remove last touch specific code ==> compile on PC too 2012-05-22 09:54:01 +02:00
2f34ae3f87 [BREAK compatibility] Change the input event call function and manage touch without flag 2012-05-22 09:49:55 +02:00
a89e656309 Management of the Multiple type of event (mouse & finger) to manage better in Android 2012-05-21 18:10:00 +02:00
4383fab72d Modification of the Java abstraction to manage the difference between Mouse and touch event ==> Not compiled and tested... 2012-05-21 13:53:33 +02:00
0ce79b8b15 Better scrolling bar management 2012-05-21 13:27:42 +02:00
4311fe4e9e scrolled bar step 1 2012-05-15 13:02:43 +02:00
dca276e2d5 Tabulation correction input 2012-05-13 21:31:08 +02:00
43793efc7c Dynamic debug step 1 2012-05-13 19:04:57 +02:00
4cba690678 Add image widget and better system o the basic folder mecanism 2012-05-13 09:45:58 +02:00
d9e6126ff6 Add OGG and TREMOR libs for audio system 2012-05-11 17:46:00 +02:00
975591c6a4 correction of the bug in the display when setting the data the first time, and move in the entry 2012-05-11 17:46:00 +02:00
d529f48e1c File chooser: back to the start of the list when having a new folder 2012-05-11 17:46:00 +02:00
a5893dae56 remove the warning when parsing meta-data 2012-05-11 17:46:00 +02:00
16136c4b30 add a insertor of Unicode single element 2012-05-11 17:46:00 +02:00
ee8530decd basic namespace audio writing ... 2012-05-02 21:54:06 +02:00
ff3d6eb741 Add Audio architecture for next version 2012-05-02 18:20:50 +02:00
0b7d2d0c1f Remove log and update todo 2012-05-01 19:27:14 +02:00
f1a10c62c1 bugfix: correction of the upper folder in the selection of files 2012-04-29 15:32:52 +02:00
bf681fece3 set internal clipboard availlable 2012-04-29 15:21:51 +02:00
7b02875a83 Remove X11 clipbord ==> error while using it (X11 like assert) 2012-04-28 10:21:01 +02:00
bf10f40b3e correction of the compilation error 2012-04-28 10:20:13 +02:00
9f258dcf7e change philosiphy of the scene manager 2012-04-27 18:22:20 +02:00
d489e1df83 Maybe a not good modif ... 2012-04-26 18:18:06 +02:00
7b94a21fca corection of the filling and stroking at none error 2012-04-25 21:57:55 +02:00
423fa82e2f Remove some error in the svg parser 2012-04-25 18:48:04 +02:00
ded1d04f55 Set the setter of the maxSize for the scolling widget 2012-04-24 13:35:55 +02:00
affff567bf Request the moving element in the scrolling windows 2012-04-24 13:17:30 +02:00
9d60aa1a55 Remove old theme manager and change the color system (add basic abstraction and default color definition) 2012-04-23 17:07:49 +02:00
e0416fc774 basic error return for etk 2012-04-23 10:37:41 +02:00
7cc9076ab8 Add Soft keyboard and wrapper of the key event (first step ==> can really be better) 2012-04-20 17:56:23 +02:00
751a0712d8 better calling of the JAVA (step 2) 2012-04-19 18:11:19 +02:00
cda5d8cd40 Start of calling the jvm from the C code 2012-04-18 18:14:13 +02:00
7ad9bce29c change the scene mmechanism and corection of a bug in the VectorType template 2012-04-18 00:34:02 +02:00
02c92b3e2e Update scene element class 2012-04-17 18:25:37 +02:00
56b749b3ed minor change 2012-04-17 11:01:47 +02:00
09f8b5edd2 correction of the high-speed scrolling up and down limit 2012-04-16 09:15:56 +02:00
f445dbd524 add progress bar, and change scene 2012-04-15 21:36:07 +02:00
185e85293d Change the policy to get widget at position and add stop/resume in the scene 2012-04-13 18:45:18 +02:00
afae43697d add layer widget 2012-04-11 22:11:25 +02:00
17974d4c98 Force power 2 texture, and update the scene system 2012-04-11 18:51:46 +02:00
59b78d1c00 Basic dynaic game is OK 2012-04-11 01:33:24 +02:00
b7362f524a Basic scene, correct sprite display, basic game element, some SVG parser error correction 2012-04-10 18:37:03 +02:00
f2b777f3c0 Some widget corection and correct the multiple event when a new layer arrive in a pop-up apear 2012-04-05 18:31:16 +02:00
af4d77e5bb Implementation of the copy/Paste on X11 2012-04-05 18:31:16 +02:00
7642565b03 basic scene and sprite element 2012-04-04 23:29:05 +02:00
ee1e9a5834 Set the basics of the copy/cut/paste on X11 ==> not ended 2012-04-04 18:17:18 +02:00
ce89a71068 work on creating a scene ... not good now... 2012-04-01 16:08:23 +02:00
0a5ee4e3f1 Display the specified backgreound end foreground for the joystick 2012-04-01 15:15:59 +02:00
2315b6f11f basic property of the joystick 2012-04-01 13:39:07 +02:00
6cd8f3fa2a Add joystick and remove e2d element (deprecated since SVG coded) 2012-03-30 18:11:39 +02:00
979c103743 Update the basic Makefile 2012-03-29 17:48:59 +02:00
011dd96f77 work fine is back on android 2012-03-29 10:01:50 +02:00
9282ee6915 Add texture loader of the SVG files 2012-03-28 18:13:49 +02:00
dcd2bdb833 Basic SVG parser missing some element like eliptical arc, gradient, effect and defs 2012-03-27 18:32:44 +02:00
1fd0741c21 Parse and renderer better SVG images 2012-03-26 18:18:52 +02:00
062b67e1b7 start abstraction of the AGG lib 2012-03-23 17:57:27 +01:00
7e984ca41f Start think at a AGG renderer abstraction 2012-03-22 18:10:44 +01:00
7598763314 Parsig of a basic svg is nowOK ==> many function is not OK ... 2012-03-22 17:45:05 +01:00
08289ff4fd Parsing basic SVG, and try to generate PPM file to test result with the librairy agg 2012-03-21 18:01:50 +01:00
4446e2f750 Add AGG librairy v2.4 in BSD like license, add start a svg parser 2012-03-20 22:41:35 +01:00
89d1cf95ff Set the scaling in the OObject 2012-03-14 23:29:44 +01:00
9d793d6d29 Remove and add log messages 2012-03-14 18:31:26 +01:00
b67efa06c6 add reader of e2d files and associated widget 2012-03-13 18:21:21 +01:00
3e8b03ebf9 Add the type of the EObject to permit the debug of the static cast of the classe 2012-03-13 14:36:28 +01:00
0ff213243f Correction of filename when abstraction used 2012-03-12 17:59:13 +01:00
f0ac6bb64c event of button color 2012-03-11 20:48:06 +01:00
f1cdfdc811 better shift and special keybord management 2012-03-11 13:53:11 +01:00
64a079f615 amelioration of the color system 2012-03-10 21:46:43 +01:00
1dfac7819a ewol normalisation and comment. ==> try to have a stable version 2012-03-09 18:12:42 +01:00
c4b70a4bdc Some clean and normalisation 2012-03-08 18:08:25 +01:00
6d221b4de1 Remove deprecated code 2012-03-07 18:06:15 +01:00
0296151234 Change the management of the event 2012-03-07 17:59:33 +01:00
500e0d929a Add really basic sliders 2012-03-06 18:33:42 +01:00
19ead2de2c Start coding of the color selector 2012-03-05 18:02:34 +01:00
81075dff9c add button color (not ended) 2012-03-05 00:07:43 +01:00
8326ac2dfc Rework of EWOL (Step 3) 2012-02-29 18:06:22 +01:00
187aaa2101 Rework of EWOL (Step 2) 2012-02-28 18:23:11 +01:00
87f4cb08e6 Rework of EWOL (Step 1) 2012-02-27 18:17:05 +01:00
a35b65f4c1 First step for the EObject 2012-02-24 17:26:15 +01:00
3bb73288c6 Manage shortcut is correct and the keyboard all time generate the good key event... 2012-02-24 12:58:02 +01:00
6cbe46a105 change oobject properties 2012-02-23 22:29:51 +01:00
514f666a15 keyboard correction, change clipping methode of the oobject 2012-02-23 18:07:01 +01:00
551684fe8e change the clipping with the viewport of openGL 2012-02-23 13:44:22 +01:00
11d9925409 start of the shortcut coding 2012-02-22 18:18:29 +01:00
8989a3dea0 Add the double-buffering in all needed classes that is already missing 2012-02-22 13:40:21 +01:00
0e651c71ae Remove old coord type 2012-02-21 13:54:55 +01:00
8e85f28fc8 remove deprecated classes : singleton 2012-02-20 20:32:06 +01:00
1c0c59b0ca missing shortCut 2012-02-20 10:19:17 +01:00
36534c0882 set the OpenGl clipping instead of using internal clipping 2012-02-19 18:52:56 +01:00
ac952176f2 change open Gl working 2012-02-19 15:48:33 +01:00
227c141993 Remove all the capabilities at the Widget main classes 2012-02-18 22:21:29 +01:00
bd8b05eaf2 display optimisation 2012-02-18 15:56:41 +01:00
62852ff7c9 correction of the scrooling problems==> message to the thread is bad 2012-02-18 11:51:18 +01:00
f5147fa4a5 Better close 2012-02-18 00:35:50 +01:00
645c3b6855 display the rectangle with clipping error corrected 2012-02-17 23:43:01 +01:00
74a1a39d8c Menu dev OK and change the thread system. add the safe remove of the widgets 2012-02-17 18:26:47 +01:00
3ad5f9ff83 Menu midget generation 2012-02-16 23:30:37 +01:00
b4dba28f15 Rewark button, add context menu management 2012-02-16 18:19:24 +01:00
199d24a3a4 Correction of the Unicode transcription and simplify the UString class 2012-02-16 14:02:36 +01:00
23ca4b1821 Remove xf86vmode dependency 2012-02-16 12:22:05 +01:00
ed7eff92f8 Correction of the sorting list in the file Chooser and compare unicode String with no A < a < B < b ... 2012-02-16 10:07:47 +01:00
be4970ecc6 add comparing on the UString 2012-02-15 23:08:34 +01:00
ce3c976f02 Change all in Unicode string for system normalisation 2012-02-15 16:24:06 +01:00
ef639438cb Change the FileChooser comportement, and Create the Unicode string ==> etk::UString (must be used in all the Gui application) 2012-02-14 19:31:25 +01:00
b3bff900d7 compilation error in 64 bit... 2012-02-13 21:06:06 +01:00
61f296a246 Uniformisation of the UNICODE in the soft 2012-02-13 18:03:28 +01:00
d1677a10ba bug correction 2012-02-12 22:38:07 +01:00
c15c4fa9d2 correction of the scrooling on touch system 2012-02-12 12:08:11 +01:00
df8c5b3f34 manage the tablette scrolling 2012-02-11 11:18:53 +01:00
64a5571451 add scrolling on the list 2012-02-10 18:23:34 +01:00
6446535f31 upgrade the windows display and the file chooser system 2012-02-09 17:22:52 +01:00
1ba8901f74 Correction of the windows resize 2012-02-08 18:06:28 +01:00
3c468e612c change the event management 2012-02-07 23:03:51 +01:00
165b3da4d3 Better font stop, jet texture internal Id and not OpenGl ID, Correction of multiCast RM, wcrolling widget is good 2012-02-07 18:07:06 +01:00
5447f326c6 Create the scolled widget abstraction 2012-02-06 18:00:45 +01:00
78bada11a7 list size on android 2012-02-05 22:04:54 +01:00
182879be3e add a specific font color managed for the font display 2012-02-03 18:15:43 +01:00
5968cad883 Correction of the event on android 2012-02-02 23:33:27 +01:00
67ebc4b017 Android texture reloading after suspending 2012-02-02 23:22:41 +01:00
a4c8558ab7 correction of the singleton system 2012-02-02 18:20:40 +01:00
ff3e92fd01 Optimize the X11 display to only generate the display when something change, optimise x11 main thread 2012-02-02 14:04:42 +01:00
87380eff95 Add double buffering acces to the display system of all the widgets 2012-02-01 18:25:48 +01:00
7704b49594 Work on android 2012-01-31 22:35:40 +01:00
a3b404ec4d Add message broadcast system and test the thread system of display 2012-01-31 18:27:35 +01:00
d5e64688c7 Start of merging the display system between Android and X11 2012-01-27 12:43:36 +01:00
ebac712147 Abstraction thread nearly ended ==> work on android, but texture are not correct 2012-01-27 02:05:26 +01:00
37098ebad7 Start to add the thread between the interface and the system 2012-01-26 18:13:15 +01:00
4b3456b28c new event and try to find the tablette error 2012-01-25 23:30:59 +01:00
d0f57d33a7 Add freetype librairy on the project ...
Remove internal data in memory ==> deprecated with assets
Set an abstraction of the loading of the freetype texture ==> must be done to be supported in Android
Correction of the stream error that generate a segmentaion fault in the Android system
2012-01-25 18:36:51 +01:00
d8b9535016 Add clipping methode for the Rectangle diaplay 2012-01-24 23:51:21 +01:00
2650ff1e5a manage better display of unicode ==> need to menage multiple type of charset 2012-01-24 17:55:17 +01:00
f8ebfb3622 Bad Day 2012-01-23 12:42:04 +01:00
fed2eda030 Add special key remembering in the ewol external access 2012-01-19 18:15:57 +01:00
8fdb228ce9 correction of the X11 CR error 2012-01-18 22:57:13 +01:00
780fe1bcf6 Change Unicode convertion and change keypad error 2012-01-18 18:52:48 +01:00
6ab23a4982 Better true-type display of the none-mono-space font 2012-01-18 14:34:57 +01:00
b21e1a74f8 Better true-type display of the none-mono-space font 2012-01-18 14:32:08 +01:00
83c7165c53 Optimise true type texture size and temporary memory management 2012-01-18 09:38:35 +01:00
5c68e20a7e Change the input event to support special key of the keyboard, and add shortcut on the widget 2012-01-17 17:13:46 +01:00
3204e48c80 Add colored Text for every character 2012-01-16 14:38:07 +01:00
50ebb501c8 File direction error 2012-01-15 14:15:57 +01:00
5f63c38eb8 Add text in a specific text system 2012-01-13 13:07:15 +01:00
bc0afc31f8 Remove windows internal decoration ==> think at it later ... and first compilation of edn with it 2012-01-11 15:30:34 +01:00
fcefec4958 missing files 2012-01-09 20:53:59 +01:00
c55dd4b4d9 keyboard 2012-01-08 22:07:39 +01:00
ac54987af9 Update the File chooser widget 2012-01-05 18:36:01 +01:00
56926c5f96 Double click error on android and get a better files chooser 2011-12-30 17:59:52 +01:00
5b0170582c Spacer: add config size; Sizer: add contamination expend restriction(vert); debug:add the time; Pop-up:add the %of use 2011-12-30 14:16:57 +01:00
4d06072529 Update Makefile suite AND add text clipping in X at end (first step) 2011-12-30 10:44:44 +01:00
61932a171f pop-up/Spacer/ FileChooser
Add the pop-up entity to the windows system
Add the spacer widget
Permit Sizer to not herited of expend
Add the widget ID more efficient
Add the call of output event in all the widget
Add the Meta-Widget of file chooser ==> not ready at all
2011-12-29 18:37:28 +01:00
9bfc6c4e50 First display of a simple list and generation of the event needed at this one 2011-12-28 11:32:21 +01:00
1daa4b8ee0 First step to the List Display 2011-12-27 18:04:38 +01:00
abec5813db Change the Folder of the vompilation of Linux platform 2011-12-27 09:23:04 +01:00
583688c3b7 End of the first dev of the Entry 2011-12-23 18:02:33 +01:00
663a6dfe46 Add the Entry widget ==> first step ... 2011-12-22 18:25:07 +01:00
9e5e81f690 Add the Label widget 2011-12-22 10:38:02 +01:00
2e50ce7690 Rework the button system to work with the fill system in X and Y 2011-12-21 18:04:07 +01:00
7150727dd5 add the todoList file 2011-12-21 11:43:03 +01:00
b180bd648f Order the Code 2011-12-21 11:35:21 +01:00
c49ee5e819 Remove unneeded files 2011-12-21 09:13:47 +01:00
5c27afd74e Linux comilation is OK with the YM makefile system 2011-12-20 23:42:19 +01:00
0296014be1 Add the YM makefile base on Android makefile 2011-12-20 18:29:52 +01:00
8d2df70cfe plop 2011-12-19 16:47:57 +01:00
ff5c5a2bc5 Rework the ewol architecture for common building tool 2011-12-17 08:30:52 +01:00
e9c47ba8a7 Comipation work on Linux and Android 2011-12-16 17:29:24 +01:00
9c939d2d0a Test non probant... 2011-12-15 21:56:49 +01:00
5d6f5cfb29 add platform specific makefile 2011-12-15 18:17:18 +01:00
bd5d268630 Update the checkbox size when changing the size of the font 2011-12-14 15:35:49 +01:00
3c7b70f901 abstraction step 4 2011-12-14 14:17:31 +01:00
591f26cb90 abstraction step 3 2011-12-14 14:10:02 +01:00
62a4079957 abstraction step 2 2011-12-14 13:57:46 +01:00
87759817ab abstraction step 1 2011-12-14 10:19:40 +01:00
4b380780e7 externalisation of build 2011-12-13 14:35:00 +01:00
4b38c0f201 Load file in the assets directory 2011-12-11 16:10:25 +01:00
dc102185db Correction of the input event coming fro android ==> event generation work coreectly ... 2011-12-10 11:02:00 +01:00
fb6f1e0703 rework x11 envent when move : generate event with the ID of input .... 2011-12-09 14:59:22 +01:00
0dc3241a72 Android first application working... 2011-12-09 13:14:30 +01:00
8d7a9bedfa access to the file is OK in the memory 2011-12-08 22:44:18 +01:00
ac984dac7a Internal data Fist step : Generate an arbo inside the binary and get data with abstraction of the arboressance od the software 2011-12-08 18:23:30 +01:00
fbb244b398 Je ne sais pas trop... 2011-12-07 09:41:36 +01:00
0879f1db9c Try android assets and diplay font in bmp 2011-12-05 18:14:43 +01:00
eb20828922 regenerate the bitmap Font 2011-12-05 10:12:08 +01:00
7595fbf424 Android: init work corectly but not really well written 2011-12-04 22:34:44 +01:00
278fc2712f Android first version is now ok ==> must review event and insit uninit system for android 2011-12-04 13:34:24 +01:00
aa3e79f8d1 android: link with the jni is now ok 2011-12-04 10:36:37 +01:00
0a479ca7ff Android: add making system
Etk : remove the dependency with std::ostream and std::cout that are not present on Android OS
2011-12-02 17:23:45 +01:00
2ea7bc27d2 Correction of the trueType FONT display and add circle display of EOL files 2011-11-29 14:27:17 +01:00
eddb65de56 First dusplay EOL element with basic form ... 2011-11-29 10:12:14 +01:00
9458f41709 basic drawing not compleate ... 2011-11-28 18:12:04 +01:00
763ad9654f Add tinyXML and start parsing file of object ==> faster than previous version 2011-11-25 17:46:14 +01:00
bbef8c86d5 Change optic ... uns XML files ==> more portable 2011-11-25 14:47:09 +01:00
6137705009 First parsing of the theme File 2011-11-23 18:26:25 +01:00
5308da4fc2 Basic theme adding ==> did not work at all 2011-11-23 14:12:02 +01:00
55c7b47553 compilation Ok with moving the files 2011-11-23 11:37:38 +01:00
4fed0912ac Change All file structure 2011-11-23 10:34:27 +01:00
430e6a90d3 Remove Warning 2011-11-22 21:17:38 +01:00
6e92491a9f First step to generate the keyboard event directly on the correct widget 2011-11-22 17:56:04 +01:00
e438b70f0e Some recommandation of namespacing change 2011-11-22 14:07:50 +01:00
80f4796eec Focus: added it at the widget manager, but no change ewpected with the windows for now 2011-11-22 14:02:58 +01:00
5a5b358a46 Widget manager added, and rework .eol file to simplify it 2011-11-22 10:42:43 +01:00
f0ce27e8d7 Update display console 2011-11-21 18:20:30 +01:00
14f3adcadd oublie de fichier 2011-11-21 07:34:05 +01:00
202fa2ed5e commit du lundi matin ... 2011-11-21 07:33:30 +01:00
4a4c8fcbac Add drawing part of circle and change button display 2011-11-13 14:36:26 +01:00
1aa8310c45 Change double and float in etkFloat_t to abstarct the precision of the display 2011-11-10 18:23:19 +01:00
1cabc7310b Clipping algo is now OK ==> I will create a generic code and optimise it... 2011-11-10 17:54:28 +01:00
40f82d2f77 First step for the algorithm of clipping... 2011-11-10 15:51:20 +01:00
ffcaa34037 Create a better inteface for gnenerating triangle in the colored OObject system 2011-11-09 22:17:02 +01:00
38ef1f5d9f Think at new drawing API 2011-11-09 18:14:43 +01:00
061037ab67 Draw now a simple circle 2011-11-09 18:06:40 +01:00
76ceb4a67d Draw : draw simple element: line and disc 2011-11-09 17:48:07 +01:00
172c5d31ec A little clean in font system 2011-11-09 10:02:00 +01:00
06f6cf283e Update basic object file 2011-11-09 09:50:05 +01:00
e8bd90cb48 Button event is OK ... so good 2011-11-08 18:20:04 +01:00
e3668827e6 basic widget button and sizer 2011-11-08 15:59:25 +01:00
6d28038192 Add new basic file widget ==> need to write it now... 2011-11-07 17:10:00 +01:00
7f64c17034 Freetype test is now OK
Must update the old bitmap text that does not work anymore
Display is generate with bitmap temporary font
TODO : Regenerate the font Bitmap when new char apare...
2011-11-06 20:24:44 +01:00
ebd9868153 Freetype: change size with dificulty 2011-11-04 18:20:49 +01:00
b1b8cae9cf Fist display of a true-type char with the freeType lib 2011-11-04 17:43:24 +01:00
406b6afdf3 Correction of Int32_t 64 bit mode error and resize < 50 2011-11-02 17:10:11 +01:00
922e9cf485 X11: change position and resize OK... 2011-11-01 15:47:17 +01:00
0265f54413 Wondows : start the moving of the windows ith X11 system ==> not really obvious 2011-10-31 13:49:31 +01:00
109c363c84 windows: normalise display methode 2011-10-31 13:01:33 +01:00
8bf5263e22 OObject: add simple text object 2011-10-31 11:01:47 +01:00
c2615456a0 Add textured object at the OObject system 2011-10-30 18:29:09 +01:00
fcaf61d537 FONT: enable multiple size of font, todo use vector instead of direct draw 2011-10-30 15:09:44 +01:00
5b22516856 FONT: Update the system of the management (same for the texture) 2011-10-30 14:52:55 +01:00
6548898cf1 correction of the waving of the text writing in monospace 2011-10-30 09:50:03 +01:00
5e03ebf95b First string display with bitmap 2011-10-29 17:32:11 +02:00
e6848d2d39 Add texture bitmap loading dans simple exemple display on open gl 2011-10-28 18:19:04 +02:00
bcfffb599f X11: manage more than 3 mouse boutton. Widget: Manage the event on multiple buttons... 2011-10-27 13:58:45 +02:00
9b5d0d336c X11: Generate simple, double and triple ckick event on a specific button 2011-10-27 13:38:55 +02:00
ad8d730a28 Start drawing the main windows 2011-10-27 08:56:23 +02:00
2042faeedb X11 correct separated mode between X86Video and XRender 2011-10-27 08:53:47 +02:00
991985635d Widget: generate a basic interpretation of event inside an area ==> flags must be interpreted 2011-10-26 23:28:38 +02:00
723f1a3c3c Select a new mode for X11 Video mode ==> transparency not availlable TODO 2011-10-25 13:42:51 +02:00
0986efcea3 system : Set the origin at the top left 2011-10-24 17:40:09 +02:00
d045cf8259 GL: transparency ok in all layer of OpenGL 2011-10-24 17:30:13 +02:00
b4bae1a447 GL : Display a pool of vertex 2011-10-24 14:52:11 +02:00
da1c15efe9 first windows seams work, but in the main principe, I need to remove decoration... 2011-10-21 16:57:14 +02:00
733c5a5483 First think of the interface ==> bad... 2011-10-20 18:24:43 +02:00
57d1d2ec74 first step for abstraction of the hardware 2011-10-20 10:17:00 +02:00
257c7354d6 inport tool kit from edn project and compile the widget first implementation 2011-10-19 14:16:31 +02:00
538ecc1e3c WIDGET: first think of widget inplementation 2011-10-18 16:50:33 +02:00
d02bd1915e Second step 2011-10-17 18:05:15 +02:00
405 changed files with 36846 additions and 588 deletions

6
.gitignore vendored
View File

@ -4,7 +4,7 @@
###################################
CVS
.svn
Object/
Object_*
doxygen/API/
doxygen/ALL/
@ -27,7 +27,7 @@ doxygen/ALL/
*.so
*.pyc
tags
ewol
#ewol
out
ewol_debug
ewol_release
@ -60,3 +60,5 @@ ewol_release
ehthumbs.db
Icon?
Thumbs.db
Sources/libewol/ewol/os/AndroidAbstraction.cpp
org_ewol_EwolConstants.h

95
.travis.yml Normal file
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@ -0,0 +1,95 @@
language: cpp
sudo: required
dist: trusty
branches:
only:
- master
- dev
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-4.9
- expect
- binutils-mingw-w64-x86-64 # 64bit MinGW
- gcc-mingw-w64-x86-64
- g++-mingw-w64-x86-64
matrix:
include:
- os: linux
env: CONF=release BUILDER=gcc TARGET=Linux TAG=Linux COMPILATOR_OPTION="--compilator-version=4.9"
compiler: gcc
- os: linux
env: CONF=debug BUILDER=clang TARGET=Linux
compiler: clang
- os: linux
env: CONF=release BUILDER=gcc TARGET=Windows TAG=Mingw
compiler: x86_64-w64-mingw32-gcc
- os: linux
env: CONF=release BUILDER=gcc TARGET=Android TAG=Android DISABLE_PACKAGE=-p
compiler: gcc
- os: osx
env: CONF=release BUILDER=clang TARGET=MacOs TAG=MacOs
compiler: clang
- os: osx
env: CONF=release BUILDER=clang TARGET=IOs TAG=IOs
compiler: clang
install:
- cd ..
- pip install --user lutin
- if [ "$TAG" == "Android" ]; then
git clone --depth 1 --branch master https://github.com/HeeroYui/android-download-tool;
./android-download-tool/dl-android.sh;
fi
- git clone --depth 1 --branch master https://github.com/atria-soft/ci.git
- cd -
before_script:
- cd ..
- mkdir bin
- curl https://storage.googleapis.com/git-repo-downloads/repo > bin/repo
- chmod a+x bin/repo
- git config --global user.email "travis@travis.com"
- git config --global user.name "Travis"
- git config --global color.ui "auto"
- git config --global core.editor "vi"
- mkdir WORKING_DIRECTORY
- cd WORKING_DIRECTORY
- ../bin/repo init -u https://github.com/atria-soft/manifest.git
- ../bin/repo sync -j4
- ../bin/repo forall -c git checkout master
- ../bin/repo forall -c git checkout $TRAVIS_BRANCH; STATUS=$?
- rm -rf atria-soft/ewol
- cd ..
- pwd
- ls -l
- if [ "$TRAVIS_OS_NAME" == "osx" ]; then
export PATH=$PATH:/Users/travis/Library/Python/2.7/bin/;
fi
- ./ci/build_send.py --tag=$TAG --status=START;
script:
- lutin -w -j4 -C -P -t$TARGET -c $BUILDER $COMPILATOR_OPTION $BUS -m $CONF $GCOV $DISABLE_PACKAGE ewol-test ewol-sample-*; STATUS=$?
- ./ci/build_send.py --tag=$TAG --status="$STATUS";
after_script:
- if [ "$GCOV" != "" ]; then
./ci/warning_send.py --find-path ./out/Linux_x86_64/$CONF/build/$BUILDER/ewol/;
fi
- ./out/Linux_x86_64/$CONF/staging/$BUILDER/ewol-test/ewol-test.app/bin/ewol-test --elog-level=6 | tee out_test.txt
- if [ "$GCOV" != "" ]; then
./ci/test_send.py --file=out_test.txt;
lutin -C -P -t $TARGET -c $BUILDER $COMPILATOR_OPTION $BUS -m $CONF -p ewol?gcov;
./ci/coverage_send.py --json=out/Linux_x86_64/$CONF/build/$BUILDER/ewol/ewol_coverage.json;
fi
notifications:
email:
- yui.heero@gmail.com

373
LICENSE Normal file
View File

@ -0,0 +1,373 @@
Mozilla Public License Version 2.0
==================================
1. Definitions
--------------
1.1. "Contributor"
means each individual or legal entity that creates, contributes to
the creation of, or owns Covered Software.
1.2. "Contributor Version"
means the combination of the Contributions of others (if any) used
by a Contributor and that particular Contributor's Contribution.
1.3. "Contribution"
means Covered Software of a particular Contributor.
1.4. "Covered Software"
means Source Code Form to which the initial Contributor has attached
the notice in Exhibit A, the Executable Form of such Source Code
Form, and Modifications of such Source Code Form, in each case
including portions thereof.
1.5. "Incompatible With Secondary Licenses"
means
(a) that the initial Contributor has attached the notice described
in Exhibit B to the Covered Software; or
(b) that the Covered Software was made available under the terms of
version 1.1 or earlier of the License, but not also under the
terms of a Secondary License.
1.6. "Executable Form"
means any form of the work other than Source Code Form.
1.7. "Larger Work"
means a work that combines Covered Software with other material, in
a separate file or files, that is not Covered Software.
1.8. "License"
means this document.
1.9. "Licensable"
means having the right to grant, to the maximum extent possible,
whether at the time of the initial grant or subsequently, any and
all of the rights conveyed by this License.
1.10. "Modifications"
means any of the following:
(a) any file in Source Code Form that results from an addition to,
deletion from, or modification of the contents of Covered
Software; or
(b) any new file in Source Code Form that contains any Covered
Software.
1.11. "Patent Claims" of a Contributor
means any patent claim(s), including without limitation, method,
process, and apparatus claims, in any patent Licensable by such
Contributor that would be infringed, but for the grant of the
License, by the making, using, selling, offering for sale, having
made, import, or transfer of either its Contributions or its
Contributor Version.
1.12. "Secondary License"
means either the GNU General Public License, Version 2.0, the GNU
Lesser General Public License, Version 2.1, the GNU Affero General
Public License, Version 3.0, or any later versions of those
licenses.
1.13. "Source Code Form"
means the form of the work preferred for making modifications.
1.14. "You" (or "Your")
means an individual or a legal entity exercising rights under this
License. For legal entities, "You" includes any entity that
controls, is controlled by, or is under common control with You. For
purposes of this definition, "control" means (a) the power, direct
or indirect, to cause the direction or management of such entity,
whether by contract or otherwise, or (b) ownership of more than
fifty percent (50%) of the outstanding shares or beneficial
ownership of such entity.
2. License Grants and Conditions
--------------------------------
2.1. Grants
Each Contributor hereby grants You a world-wide, royalty-free,
non-exclusive license:
(a) under intellectual property rights (other than patent or trademark)
Licensable by such Contributor to use, reproduce, make available,
modify, display, perform, distribute, and otherwise exploit its
Contributions, either on an unmodified basis, with Modifications, or
as part of a Larger Work; and
(b) under Patent Claims of such Contributor to make, use, sell, offer
for sale, have made, import, and otherwise transfer either its
Contributions or its Contributor Version.
2.2. Effective Date
The licenses granted in Section 2.1 with respect to any Contribution
become effective for each Contribution on the date the Contributor first
distributes such Contribution.
2.3. Limitations on Grant Scope
The licenses granted in this Section 2 are the only rights granted under
this License. No additional rights or licenses will be implied from the
distribution or licensing of Covered Software under this License.
Notwithstanding Section 2.1(b) above, no patent license is granted by a
Contributor:
(a) for any code that a Contributor has removed from Covered Software;
or
(b) for infringements caused by: (i) Your and any other third party's
modifications of Covered Software, or (ii) the combination of its
Contributions with other software (except as part of its Contributor
Version); or
(c) under Patent Claims infringed by Covered Software in the absence of
its Contributions.
This License does not grant any rights in the trademarks, service marks,
or logos of any Contributor (except as may be necessary to comply with
the notice requirements in Section 3.4).
2.4. Subsequent Licenses
No Contributor makes additional grants as a result of Your choice to
distribute the Covered Software under a subsequent version of this
License (see Section 10.2) or under the terms of a Secondary License (if
permitted under the terms of Section 3.3).
2.5. Representation
Each Contributor represents that the Contributor believes its
Contributions are its original creation(s) or it has sufficient rights
to grant the rights to its Contributions conveyed by this License.
2.6. Fair Use
This License is not intended to limit any rights You have under
applicable copyright doctrines of fair use, fair dealing, or other
equivalents.
2.7. Conditions
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
in Section 2.1.
3. Responsibilities
-------------------
3.1. Distribution of Source Form
All distribution of Covered Software in Source Code Form, including any
Modifications that You create or to which You contribute, must be under
the terms of this License. You must inform recipients that the Source
Code Form of the Covered Software is governed by the terms of this
License, and how they can obtain a copy of this License. You may not
attempt to alter or restrict the recipients' rights in the Source Code
Form.
3.2. Distribution of Executable Form
If You distribute Covered Software in Executable Form then:
(a) such Covered Software must also be made available in Source Code
Form, as described in Section 3.1, and You must inform recipients of
the Executable Form how they can obtain a copy of such Source Code
Form by reasonable means in a timely manner, at a charge no more
than the cost of distribution to the recipient; and
(b) You may distribute such Executable Form under the terms of this
License, or sublicense it under different terms, provided that the
license for the Executable Form does not attempt to limit or alter
the recipients' rights in the Source Code Form under this License.
3.3. Distribution of a Larger Work
You may create and distribute a Larger Work under terms of Your choice,
provided that You also comply with the requirements of this License for
the Covered Software. If the Larger Work is a combination of Covered
Software with a work governed by one or more Secondary Licenses, and the
Covered Software is not Incompatible With Secondary Licenses, this
License permits You to additionally distribute such Covered Software
under the terms of such Secondary License(s), so that the recipient of
the Larger Work may, at their option, further distribute the Covered
Software under the terms of either this License or such Secondary
License(s).
3.4. Notices
You may not remove or alter the substance of any license notices
(including copyright notices, patent notices, disclaimers of warranty,
or limitations of liability) contained within the Source Code Form of
the Covered Software, except that You may alter any license notices to
the extent required to remedy known factual inaccuracies.
3.5. Application of Additional Terms
You may choose to offer, and to charge a fee for, warranty, support,
indemnity or liability obligations to one or more recipients of Covered
Software. However, You may do so only on Your own behalf, and not on
behalf of any Contributor. You must make it absolutely clear that any
such warranty, support, indemnity, or liability obligation is offered by
You alone, and You hereby agree to indemnify every Contributor for any
liability incurred by such Contributor as a result of warranty, support,
indemnity or liability terms You offer. You may include additional
disclaimers of warranty and limitations of liability specific to any
jurisdiction.
4. Inability to Comply Due to Statute or Regulation
---------------------------------------------------
If it is impossible for You to comply with any of the terms of this
License with respect to some or all of the Covered Software due to
statute, judicial order, or regulation then You must: (a) comply with
the terms of this License to the maximum extent possible; and (b)
describe the limitations and the code they affect. Such description must
be placed in a text file included with all distributions of the Covered
Software under this License. Except to the extent prohibited by statute
or regulation, such description must be sufficiently detailed for a
recipient of ordinary skill to be able to understand it.
5. Termination
--------------
5.1. The rights granted under this License will terminate automatically
if You fail to comply with any of its terms. However, if You become
compliant, then the rights granted under this License from a particular
Contributor are reinstated (a) provisionally, unless and until such
Contributor explicitly and finally terminates Your grants, and (b) on an
ongoing basis, if such Contributor fails to notify You of the
non-compliance by some reasonable means prior to 60 days after You have
come back into compliance. Moreover, Your grants from a particular
Contributor are reinstated on an ongoing basis if such Contributor
notifies You of the non-compliance by some reasonable means, this is the
first time You have received notice of non-compliance with this License
from such Contributor, and You become compliant prior to 30 days after
Your receipt of the notice.
5.2. If You initiate litigation against any entity by asserting a patent
infringement claim (excluding declaratory judgment actions,
counter-claims, and cross-claims) alleging that a Contributor Version
directly or indirectly infringes any patent, then the rights granted to
You by any and all Contributors for the Covered Software under Section
2.1 of this License shall terminate.
5.3. In the event of termination under Sections 5.1 or 5.2 above, all
end user license agreements (excluding distributors and resellers) which
have been validly granted by You or Your distributors under this License
prior to termination shall survive termination.
************************************************************************
* *
* 6. Disclaimer of Warranty *
* ------------------------- *
* *
* Covered Software is provided under this License on an "as is" *
* basis, without warranty of any kind, either expressed, implied, or *
* statutory, including, without limitation, warranties that the *
* Covered Software is free of defects, merchantable, fit for a *
* particular purpose or non-infringing. The entire risk as to the *
* quality and performance of the Covered Software is with You. *
* Should any Covered Software prove defective in any respect, You *
* (not any Contributor) assume the cost of any necessary servicing, *
* repair, or correction. This disclaimer of warranty constitutes an *
* essential part of this License. No use of any Covered Software is *
* authorized under this License except under this disclaimer. *
* *
************************************************************************
************************************************************************
* *
* 7. Limitation of Liability *
* -------------------------- *
* *
* Under no circumstances and under no legal theory, whether tort *
* (including negligence), contract, or otherwise, shall any *
* Contributor, or anyone who distributes Covered Software as *
* permitted above, be liable to You for any direct, indirect, *
* special, incidental, or consequential damages of any character *
* including, without limitation, damages for lost profits, loss of *
* goodwill, work stoppage, computer failure or malfunction, or any *
* and all other commercial damages or losses, even if such party *
* shall have been informed of the possibility of such damages. This *
* limitation of liability shall not apply to liability for death or *
* personal injury resulting from such party's negligence to the *
* extent applicable law prohibits such limitation. Some *
* jurisdictions do not allow the exclusion or limitation of *
* incidental or consequential damages, so this exclusion and *
* limitation may not apply to You. *
* *
************************************************************************
8. Litigation
-------------
Any litigation relating to this License may be brought only in the
courts of a jurisdiction where the defendant maintains its principal
place of business and such litigation shall be governed by laws of that
jurisdiction, without reference to its conflict-of-law provisions.
Nothing in this Section shall prevent a party's ability to bring
cross-claims or counter-claims.
9. Miscellaneous
----------------
This License represents the complete agreement concerning the subject
matter hereof. If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the extent
necessary to make it enforceable. Any law or regulation which provides
that the language of a contract shall be construed against the drafter
shall not be used to construe this License against a Contributor.
10. Versions of the License
---------------------------
10.1. New Versions
Mozilla Foundation is the license steward. Except as provided in Section
10.3, no one other than the license steward has the right to modify or
publish new versions of this License. Each version will be given a
distinguishing version number.
10.2. Effect of New Versions
You may distribute the Covered Software under the terms of the version
of the License under which You originally received the Covered Software,
or under the terms of any subsequent version published by the license
steward.
10.3. Modified Versions
If you create software not governed by this License, and you want to
create a new license for such software, you may create and use a
modified version of this License if you rename the license and remove
any references to the name of the license steward (except to note that
such modified license differs from this License).
10.4. Distributing Source Code Form that is Incompatible With Secondary
Licenses
If You choose to distribute Source Code Form that is Incompatible With
Secondary Licenses under the terms of this version of the License, the
notice described in Exhibit B of this License must be attached.
Exhibit A - Source Code Form License Notice
-------------------------------------------
This Source Code Form is subject to the terms of the Mozilla Public
License, v. 2.0. If a copy of the MPL was not distributed with this
file, You can obtain one at http://mozilla.org/MPL/2.0/.
If it is not possible or desirable to put the notice in a particular
file, then You may include the notice in a location (such as a LICENSE
file in a relevant directory) where a recipient would be likely to look
for such a notice.
You may add additional accurate notices of copyright ownership.
Exhibit B - "Incompatible With Secondary Licenses" Notice
---------------------------------------------------------
This Source Code Form is "Incompatible With Secondary Licenses", as
defined by the Mozilla Public License, v. 2.0.

269
Makefile
View File

@ -1,269 +0,0 @@
##################################################################################################################
# #
# Fichier : Makefile #
# #
# Type : Makefile d'un programme complet #
# #
# Auteur : Heero Yui #
# #
# Evolutions : Date Auteur Raison #
# 2010-01-29 Heero Yui Mise en place d'un makefile ultra simple #
# 2011-07-14 Heero Yui Rework the current dorder includion (simplification) #
# #
# Notes : This makefile might be edited with an editor compatible with escape char and carrer return #
# char #
# #
# Concu Pour le projet ewol #
# #
##################################################################################################################
export F_GRAS=
export F_INVERSER=
export F_SOUSLIGNER=
export F_NORMALE=
export F_NOIR=
export F_ROUGE=
export F_VERT=
export F_MARRON=
export F_BLUE=
export F_VIOLET=
export F_CYAN=
export F_GRIS=
export CADRE_HAUT_BAS=' $(F_INVERSER) $(F_NORMALE)'
export CADRE_COTERS=' $(F_INVERSER) $(F_NORMALE) $(F_INVERSER) $(F_NORMALE)'
VERSION_TAG=$(shell git describe --tags)
#$(info $(VERSION_TAG))
VERSION_TAG_SHORT=$(shell git describe --tags --abbrev=0)
#$(info $(VERSION_TAG_SHORT))
VERSION_BUILD_TIME=$(shell date)
#$(info $(VERSION_BUILD_TIME))
###############################################################################
### Compilateur base system ###
###############################################################################
CXX=g++
CC=gcc
AR=ar
DEBUG:=1
###############################################################################
### Compilation Define ###
###############################################################################
ifeq ("$(DEBUG)", "0")
DEFINE= -DEDN_DEBUG_LEVEL=1 -DNDEBUG -DVERSION_TAG_NAME="\"$(VERSION_TAG)-release\""
else
DEFINE= -DEDN_DEBUG_LEVEL=3 -DVERSION_TAG_NAME="\"$(VERSION_TAG)-debug\""
endif
DEFINE+= -DVERSION_BUILD_TIME="\"$(VERSION_BUILD_TIME)\""
X11FLAGS= -lX11 -lGL -lGLU -lXrandr
###############################################################################
### Basic Cfags ###
###############################################################################
# basic GTK librairy
CXXFLAGS= $(X11FLAGS)
# Linux thread system
#CXXFLAGS+= -lpthread
# Enable debug (cgdb edn)
CXXFLAGS+= -g -O0
#CXXFLAGS+= -O2
# display all flags
CXXFLAGS+= -Wall
# ...
CXXFLAGS+= -D_REENTRANT
# internal defines
CXXFLAGS+= $(DEFINE)
CFLAGS= $(CXXFLAGS) -std=c99
# basic GTK librairy
LDFLAGS= $(X11FLAGS)
# Linux thread system
#LDFLAGS+= -lpthread
# Dynamic connection of the CALLBACK of the GUI
LDFLAGS+= -Wl,--export-dynamic
###############################################################################
### Project Name ###
###############################################################################
PROG_NAME=ewol
###############################################################################
### Basic Project description Files ###
###############################################################################
FILE_DIRECTORY=Sources
OUTPUT_NAME_RELEASE=$(PROG_NAME)_release
OUTPUT_NAME_DEBUG=$(PROG_NAME)_debug
OBJECT_DIR=Object
ifeq ("$(DEBUG)", "0")
OBJECT_DIRECTORY=$(OBJECT_DIR)/release
OUTPUT_NAME = $(OUTPUT_NAME_RELEASE)
else
OBJECT_DIRECTORY=$(OBJECT_DIR)/debug
OUTPUT_NAME = $(OUTPUT_NAME_DEBUG)
endif
###############################################################################
### Generique dependency ###
###############################################################################
MAKE_DEPENDENCE=Makefile
###############################################################################
### Files Listes ###
###############################################################################
# tiny XML (extern OPEN Sources) :
CXXFILES = Main.cpp
###############################################################################
### Liste of folder where .h can be ###
###############################################################################
LISTE_MODULES = $(dir $(CXXFILES))
INCLUDE_DIRECTORY = $(addprefix -I$(FILE_DIRECTORY)/, $(LISTE_MODULES))
###############################################################################
### Build Object Files List ###
###############################################################################
OBJ = $(addprefix $(OBJECT_DIRECTORY)/, $(CXXFILES:.cpp=.o))
###############################################################################
### Main Part of Makefile ###
###############################################################################
all: build
-include $(OBJ:.o=.d)
build: .encadrer .versionFile $(OUTPUT_NAME)
.encadrer:
@echo $(CADRE_HAUT_BAS)
@echo $(CADRE_COTERS)
@echo ' DEBUT DE COMPILATION DU PROGRAMME :'$(CADRE_COTERS)
@echo ' Repertoire Sources : $(FILE_DIRECTORY)/'$(CADRE_COTERS)
@echo ' Repertoire object : $(OBJECT_DIRECTORY)/'$(CADRE_COTERS)
@echo ' Binaire de sortie : $(F_VIOLET)$(OUTPUT_NAME) $(F_NORMALE)'$(CADRE_COTERS)
@echo $(CADRE_COTERS)
@echo $(CADRE_HAUT_BAS)
@mkdir -p $(addprefix $(OBJECT_DIRECTORY)/, $(LISTE_MODULES))
FILE_IMAGES= data/imagesSources/*.png
.versionFile :
@rm -f $(OBJECT_DIRECTORY)/GuiTools/WindowsManager/WindowsManager.o
# Tool used to create a binary version of every element png or other needed by the application
pngToCpp: tools/pngToCpp/pngToCpp.c
@echo $(F_ROUGE)" (bin) $@"$(F_NORMALE)
@$(CXX) $< -o $@
@strip -s $@
# Generate basic
$(FILE_DIRECTORY)/GuiTools/myImage.cpp: $(FILE_IMAGES) $(MAKE_DEPENDENCE) pngToCpp
@echo $(F_BLUE)" (.cpp) *.png ==> $@"$(F_NORMALE)
@./pngToCpp $@ $(FILE_IMAGES)
# build C++
$(OBJECT_DIRECTORY)/%.o: $(FILE_DIRECTORY)/%.cpp $(MAKE_DEPENDENCE)
@echo $(F_VERT)" (.o) $<"$(F_NORMALE)
@$(CXX) $< -c -o $@ $(INCLUDE_DIRECTORY) $(CXXFLAGS) -MMD
# build binary Release Mode
$(OUTPUT_NAME_RELEASE): $(OBJ) $(MAKE_DEPENDENCE)
@echo $(F_ROUGE)" (bin) $@ "$(F_NORMALE)
@$(CXX) $(OBJ) $(LDFLAGS) -o $@
@cp $@ $(PROG_NAME)
# build binary Debug Mode
$(OUTPUT_NAME_DEBUG): $(OBJ) $(MAKE_DEPENDENCE)
@echo $(F_ROUGE)" (bin) $@ "$(F_NORMALE)
@$(CXX) $(OBJ) $(LDFLAGS) -o $@
@cp $@ $(PROG_NAME)
clean:
@echo $(CADRE_HAUT_BAS)
@echo ' CLEANING : $(F_VIOLET)$(OUTPUT_NAME)$(F_NORMALE)'$(CADRE_COTERS)
@echo $(CADRE_HAUT_BAS)
@echo Remove Folder : $(OBJECT_DIR)
@rm -rf $(OBJECT_DIR)
@echo Remove File : $(PROG_NAME) $(OUTPUT_NAME_DEBUG) $(OUTPUT_NAME_RELEASE)
@rm -f $(PROG_NAME) $(OUTPUT_NAME_DEBUG) $(OUTPUT_NAME_RELEASE)
@echo Remove File : pngToCpp
@rm -f pngToCpp
@echo Remove File : $(FILE_DIRECTORY)/GuiTools/myImage.*
@rm -f $(FILE_DIRECTORY)/GuiTools/myImage.*
@echo Remove doxygen files : doxygen/*
@rm -rf doxygen
@rm -f doxygen.log
@echo Remove temporary files *.bck
@rm -f `find . -name "*.bck"`
count:
wc -l Makefile `find $(FILE_DIRECTORY)/ -name "*.cpp"` `find $(FILE_DIRECTORY)/ -name "*.h"`
install: .encadrer .versionFile $(OUTPUT_NAME_RELEASE)
@echo $(CADRE_HAUT_BAS)
@echo ' INSTALL : $(F_VIOLET)$(OUTPUT_NAME_RELEASE)=>$(PROG_NAME)$(F_NORMALE)'$(CADRE_COTERS)
@echo $(CADRE_HAUT_BAS)
@echo $(F_ROUGE)" (stripped) $(OUTPUT_NAME_RELEASE) => $(PROG_NAME) "$(F_NORMALE)
@cp $(OUTPUT_NAME_RELEASE) $(PROG_NAME)
@strip -s $(PROG_NAME)
@echo $(F_VERT)" (copy) $(PROG_NAME) /usr/bin/ "$(F_NORMALE)
@cp -vf $(PROG_NAME) /usr/bin/
@echo $(F_VERT)" (data) data/* ==> /usr/share/edn/ "$(F_NORMALE)
@mkdir -p /usr/share/edn/
@rm -rf /usr/share/edn/*
@cp -vf data/*.xml /usr/share/edn/
@mkdir -p /usr/share/edn/images/
@cp -vf data/imagesSources/icone.png /usr/share/edn/images/
@cp -vf data/imagesSources/delete-24px.png /usr/share/edn/images/
# http://alp.developpez.com/tutoriels/debian/creer-paquet/
package: .encadrer
@echo 'Create Folders ...'
@mkdir -p package/$(PROG_NAME)/DEBIAN/
@mkdir -p package/$(PROG_NAME)/usr/bin/
@mkdir -p package/$(PROG_NAME)/usr/share/doc/
@mkdir -p package/$(PROG_NAME)/usr/share/edn/
# Create the control file
@echo "Package: "$(PROG_NAME) > package/$(PROG_NAME)/DEBIAN/control
@echo "Version: "$(VERSION_TAG_SHORT) >> package/$(PROG_NAME)/DEBIAN/control
@echo "Section: Development,Editors" >> package/$(PROG_NAME)/DEBIAN/control
@echo "Priority: optional" >>package/$(PROG_NAME)/DEBIAN/control
@echo "Architecture: all" >> package/$(PROG_NAME)/DEBIAN/control
@echo "Depends: bash" >> package/$(PROG_NAME)/DEBIAN/control
@echo "Maintainer: Mr DUPIN Edouard <yui.heero@gmail.com>" >> package/$(PROG_NAME)/DEBIAN/control
@echo "Description: Text editor for sources code with ctags management" >> package/$(PROG_NAME)/DEBIAN/control
@echo "" >> package/$(PROG_NAME)/DEBIAN/control
# Create the PostRm
@echo "#!/bin/bash" > package/$(PROG_NAME)/DEBIAN/postrm
@echo "rm ~/."$(PROG_NAME) >> package/$(PROG_NAME)/DEBIAN/postrm
@echo "" >> package/$(PROG_NAME)/DEBIAN/postrm
# Enable Execution in script
@chmod 755 package/$(PROG_NAME)/DEBIAN/post*
@#chmod 755 package/$(PROG_NAME)/DEBIAN/pre*
# copy licence and information :
@cp README package/$(PROG_NAME)/usr/share/doc/README
@cp licence.txt package/$(PROG_NAME)/usr/share/doc/copyright
@echo "First generation in progress" >> package/$(PROG_NAME)/usr/share/doc/changelog
@cp -vf $(PROG_NAME) package/$(PROG_NAME)/usr/bin/
@cp -vf data/*.xml package/$(PROG_NAME)/usr/share/edn/
@cd package; dpkg-deb --build $(PROG_NAME)

137
README.md
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@ -1,41 +1,128 @@
Edn
Ewol
====
`Ewol` (Edn Widget OpenGl Layer) is a FREE software.
This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY.
Release (master)
----------------
[![Build Status](https://travis-ci.org/atria-soft/ewol.svg?branch=master)](https://travis-ci.org/atria-soft/ewol)
[![Coverage Status](http://atria-soft.com/ci/coverage/atria-soft/ewol.svg?branch=master)](http://atria-soft.com/ci/atria-soft/ewol)
[![Test Status](http://atria-soft.com/ci/test/atria-soft/ewol.svg?branch=master)](http://atria-soft.com/ci/atria-soft/ewol)
[![Warning Status](http://atria-soft.com/ci/warning/atria-soft/ewol.svg?branch=master)](http://atria-soft.com/ci/atria-soft/ewol)
[![Build Status](http://atria-soft.com/ci/build/atria-soft/ewol.svg?branch=master&tag=Linux)](http://atria-soft.com/ci/atria-soft/ewol)
[![Build Status](http://atria-soft.com/ci/build/atria-soft/ewol.svg?branch=master&tag=MacOs)](http://atria-soft.com/ci/atria-soft/ewol)
[![Build Status](http://atria-soft.com/ci/build/atria-soft/ewol.svg?branch=master&tag=Mingw)](http://atria-soft.com/ci/atria-soft/ewol)
[![Build Status](http://atria-soft.com/ci/build/atria-soft/ewol.svg?branch=master&tag=Android)](http://atria-soft.com/ci/atria-soft/ewol)
[![Build Status](http://atria-soft.com/ci/build/atria-soft/ewol.svg?branch=master&tag=IOs)](http://atria-soft.com/ci/atria-soft/ewol)
Developement (dev)
------------------
[![Build Status](https://travis-ci.org/atria-soft/ewol.svg?branch=dev)](https://travis-ci.org/atria-soft/ewol)
[![Coverage Status](http://atria-soft.com/ci/coverage/atria-soft/ewol.svg?branch=dev)](http://atria-soft.com/ci/atria-soft/ewol)
[![Test Status](http://atria-soft.com/ci/test/atria-soft/ewol.svg?branch=dev)](http://atria-soft.com/ci/atria-soft/ewol)
[![Warning Status](http://atria-soft.com/ci/warning/atria-soft/ewol.svg?branch=dev)](http://atria-soft.com/ci/atria-soft/ewol)
[![Build Status](http://atria-soft.com/ci/build/atria-soft/ewol.svg?branch=dev&tag=Linux)](http://atria-soft.com/ci/atria-soft/ewol)
[![Build Status](http://atria-soft.com/ci/build/atria-soft/ewol.svg?branch=dev&tag=MacOs)](http://atria-soft.com/ci/atria-soft/ewol)
[![Build Status](http://atria-soft.com/ci/build/atria-soft/ewol.svg?branch=dev&tag=Mingw)](http://atria-soft.com/ci/atria-soft/ewol)
[![Build Status](http://atria-soft.com/ci/build/atria-soft/ewol.svg?branch=dev&tag=Android)](http://atria-soft.com/ci/atria-soft/ewol)
[![Build Status](http://atria-soft.com/ci/build/atria-soft/ewol.svg?branch=dev&tag=IOs)](http://atria-soft.com/ci/atria-soft/ewol)
Instructions
============
download the software :
download Build system:
----------------------
git clone git://github.com/HeeroYui/ewol.git
cd edn
sudo pip install lutin
sudo pip install pillow
Compile software and install :
need google repo:
-----------------
sudo make DEBUG=0 install
see: http://source.android.com/source/downloading.html#installing-repo
Run Software :
mkdir ~/.bin
PATH=~/.bin:$PATH
curl https://storage.googleapis.com/git-repo-downloads/repo > ~/.bin/repo
chmod a+x ~/.bin/repo
???
License
=======
download the software:
----------------------
You can:
- Redistribute the sources code and binaries.
- Modify the Sources code.
- Use a part of the sources (less than 50%) in an other software, just write somewhere "Edn is great" visible by the user (on your product or on your website with a link to my page).
- Redistribute the modification only if you want.
- Send me the bug-fix (it could be great).
- Pay me a beer or some other things.
- Print the source code on WC paper ...
You can NOT:
- Earn money with this Software (But I can).
- Add malware in the Sources.
- Do something bad with the sources.
- Use it to travel in the space with a toaster.
mkdir WORKING_DIRECTORY
cd WORKING_DIRECTORY
repo init -u git://github.com/atria-soft/manifest.git
repo sync -j8
Compile software and test:
--------------------------
lutin ewol-*
Dependency packages
===================
Ubuntu Or Debian:
sudo apt-get install g++ libgl1-mesa-dev zlib1g-dev libasound2-dev
# Compile with Clang:
sudo apt-get install clang
# For andoid compilation (jdk 7 does not work...):
sudo apt-get install javacc openjdk-6-jdk
# Cross compile for windows:
sudo add-apt-repository ppa:ubuntu-toolchain-r/test
sudo apt-get update
sudo apt-get install gcc-mingw-w64
# On 64 bits processor for compatibility:
sudo apt-get install ia32-libs
sudo apt-get install g++-multilib libc6-dev-i386
Arch-linux:
# Cross compile for windows:
pacman -S mingw-w64-gcc
I reserve the right to change this licence. If it change the version of the copy you have keep its own license
# Cross compile for Android:
in /etc/pacman.conf file uncomment:
[multilib]
Include = /etc/pacman.d/mirrorlist
# update the system:
Pacman -Syu
# install lib C:
pacman -S lib32-glibc lib32-zlib lib32-gcc-libs
# install open-jdk 7.0
pacman -S jdk7-openjdk
# connect adb: (and you can do a "android/sdk/platform-tools/adb shell" to enable computer key on device)
pacman -S android-udev
Simple framework overview
=========================
![overview](overview.svg)
License (MPL v2.0)
==================
Copyright ewol Edouard DUPIN
Licensed under the Mozilla Public License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
https://www.mozilla.org/MPL/2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

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@ -1,292 +0,0 @@
/**
*******************************************************************************
* @file Main.cpp
* @brief main fonction
* @author Edouard DUPIN
* @date 13/10/2011
* @par Project
* Edn
*
* @par Copyright
* Copyright 2011 Edouard DUPIN, all right reserved
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY.
*
* Licence summary :
* You can modify and redistribute the sources code and binaries.
* You can send me the bug-fix
*
* Term of the licence in in the file licence.txt.
*
*******************************************************************************
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <math.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#include <GL/glx.h>
#include <X11/Xatom.h>
#include <X11/extensions/Xrender.h>
// need to run xcompmgr to have transparency
static Atom del_atom;
static Display *Xdisplay;
static GLXFBConfig fbconfig;
static Window WindowHandle, GLXWindowHandle;
static int width, height;
/**
* @brief
*/
static Bool WaitForMapNotify(Display *d, XEvent *e, char *arg)
{
return (e->type == MapNotify) && (e->xmap.window == *(Window*)arg);
}
/**
* @brief Create the X11 windows
*/
static void createX11Window()
{
XEvent event;
int x,y, attr_mask;
XSizeHints hints;
XWMHints *StartupState;
XTextProperty textprop;
XSetWindowAttributes attr;
static char *title = (char*)"FTB's little OpenGL example";
// Connect to the X server
Xdisplay = XOpenDisplay(NULL);
if (NULL == Xdisplay) {
fprintf(stderr, "Couldn't connect to X server\n");
exit(-1);
}
int Xscreen = DefaultScreen(Xdisplay);
Window Xroot = RootWindow(Xdisplay, Xscreen);
int numfbconfigs;
int VisualData[] = {
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_DOUBLEBUFFER, True,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_ALPHA_SIZE, 1,
GLX_DEPTH_SIZE, 1,
None
};
XVisualInfo *visual;
GLXFBConfig *fbconfigs = glXChooseFBConfig(Xdisplay, Xscreen, VisualData, &numfbconfigs);
for(int i = 0; i<numfbconfigs; i++) {
visual = glXGetVisualFromFBConfig(Xdisplay, fbconfigs[i]);
if(!visual) {
continue;
}
XRenderPictFormat * pictFormat = XRenderFindVisualFormat(Xdisplay, visual->visual);
if(!pictFormat) {
continue;
}
if(pictFormat->direct.alphaMask > 0) {
fbconfig = fbconfigs[i];
break;
}
}
// Create a colormap - only needed on some X clients, eg. IRIX
attr.colormap = XCreateColormap(Xdisplay, Xroot, visual->visual, AllocNone);;
attr.border_pixel = 0;
attr.event_mask = StructureNotifyMask
| EnterWindowMask
| LeaveWindowMask
| ExposureMask
| ButtonPressMask
| ButtonReleaseMask
| OwnerGrabButtonMask
| KeyPressMask
| KeyReleaseMask;
// set no background at the gui
attr.background_pixmap = None;
// select internal attribute
attr_mask = CWBackPixmap | CWColormap | CWBorderPixel | CWEventMask;
// Create the window
width = DisplayWidth(Xdisplay, DefaultScreen(Xdisplay))/2;
height = DisplayHeight(Xdisplay, DefaultScreen(Xdisplay))/2;
x=width/2;
y=height/4;
// Real create of the window
WindowHandle = XCreateWindow(Xdisplay,
Xroot,
x, y, width, height,
1,
visual->depth,
InputOutput,
visual->visual,
attr_mask, &attr);
if( !WindowHandle ) {
fprintf(stderr, "Couldn't create the window\n");
exit(-1);
}
/* Configure it... (ok, ok, this next bit isn't "minimal") */
textprop.value = (unsigned char*)title;
textprop.encoding = XA_STRING;
textprop.format = 8;
textprop.nitems = strlen(title);
hints.x = x;
hints.y = y;
hints.width = width;
hints.height = height;
hints.flags = USPosition|USSize;
StartupState = XAllocWMHints();
StartupState->initial_state = NormalState;
StartupState->flags = StateHint;
XSetWMProperties(Xdisplay, WindowHandle,&textprop, &textprop,/* Window title/icon title*/
NULL, 0,/* Argv[], argc for program*/
&hints, /* Start position/size*/
StartupState,/* Iconised/not flag */
NULL);
XFree(StartupState);
/* Open it, wait for it to appear */
XMapWindow(Xdisplay, WindowHandle);
XIfEvent(Xdisplay, &event, WaitForMapNotify, (char*)&WindowHandle);
// Set the kill atom so we get a message when the user tries to close the window
if ((del_atom = XInternAtom(Xdisplay, "WM_DELETE_WINDOW", 0)) != None) {
XSetWMProtocols(Xdisplay, WindowHandle, &del_atom, 1);
}
}
/**
* @brief Create a special context to manage transparency of the windows inside X11 system :
*/
static void createTheRenderContext()
{
/* See if we can do OpenGL on this visual */
int dummy;
if (!glXQueryExtension(Xdisplay, &dummy, &dummy)) {
fprintf(stderr, "OpenGL not supported by X server\n");
exit(-1);
}
/* Create the OpenGL rendering context */
GLXContext RenderContext = glXCreateNewContext(Xdisplay, fbconfig, GLX_RGBA_TYPE, 0, True);
if (!RenderContext) {
fprintf(stderr, "Failed to create a GL context\n");
exit(-1);
}
GLXWindowHandle = glXCreateWindow(Xdisplay, fbconfig, WindowHandle, NULL);
/* Make it current */
if (!glXMakeContextCurrent(Xdisplay, GLXWindowHandle, GLXWindowHandle, RenderContext)) {
fprintf(stderr, "glXMakeCurrent failed for window\n");
exit(-1);
}
}
/**
* @brief draw the current diplay of the screen
*/
static void Draw(void)
{
// set the size of the open GL system
glViewport(0,0,width,height);
// Clear the screen with transparency ...
glClearColor(0.750, 0.750, 0.750, 0.5);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0., (float)width, 0., (float)height, 1., 20.);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -5);
glBegin(GL_QUADS);
glColor3f(1., 0., 0.); glVertex3f( .25*(float)width, .25*(float)height, 0.);
glColor3f(0., 1., 0.); glVertex3f( .75*(float)width, .25*(float)height, 0.);
glColor3f(0., 0., 1.); glVertex3f( .75*(float)width, .75*(float)height, 0.);
glColor3f(1., 1., 0.); glVertex3f( .25*(float)width, .75*(float)height, 0.);
glEnd();
printf("redraw (%d,%d)\n", width, height);
/* Swapbuffers */
glXSwapBuffers(Xdisplay, GLXWindowHandle);
}
/**
* @brief main input fonction
*/
int main(int argc, char *argv[])
{
printf("==================================================\n");
printf("== Configuration (Start)\n");
printf("==================================================\n");
createX11Window();
createTheRenderContext();
printf("==================================================\n");
printf("== Configuration (End)\n");
printf("==================================================\n");
printf("==================================================\n");
printf("== Main Process (Start)\n");
printf("==================================================\n");
// main cycle
while(1) {
XEvent event;
XConfigureEvent *xc;
// main X boucle :
while (XPending(Xdisplay)) {
XNextEvent(Xdisplay, &event);
switch (event.type)
{
case ClientMessage:
// Request close of the current client :
if (event.xclient.data.l[0] == del_atom) {
// TODO : Clear all internal elements ...
exit(0);
}
break;
case ConfigureNotify:
xc = &(event.xconfigure);
width = xc->width;
height = xc->height;
break;
}
}
Draw();
usleep( 100000 );
}
return 0;
}

1
authors.txt Normal file
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MR Edouard DUPIN <yui.heero@gmail.com>

10
data/color.frag Normal file
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#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
varying vec4 f_color;
void main(void) {
gl_FragColor = f_color;
}

2
data/color.prog Normal file
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@ -0,0 +1,2 @@
color.vert
color.frag

18
data/color.vert Normal file
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@ -0,0 +1,18 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
// Input :
attribute vec2 EW_coord2d;
attribute vec4 EW_color;
uniform mat4 EW_MatrixTransformation;
// output :
varying vec4 f_color;
void main(void) {
gl_Position = EW_MatrixTransformation * vec4(EW_coord2d, 0.0, 1.0);
//gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * vec4(EW_coord2d, 0.0, 1.0);
f_color = EW_color;
}

10
data/color3.frag Normal file
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@ -0,0 +1,10 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
varying vec4 f_color;
void main(void) {
gl_FragColor = f_color;
}

2
data/color3.prog Normal file
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@ -0,0 +1,2 @@
color3.vert
color3.frag

18
data/color3.vert Normal file
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@ -0,0 +1,18 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
// Input :
attribute vec3 EW_coord3d;
attribute vec4 EW_color;
uniform mat4 EW_MatrixTransformation;
uniform mat4 EW_MatrixPosition;
// output :
varying vec4 f_color;
void main(void) {
gl_Position = EW_MatrixTransformation * EW_MatrixPosition * vec4(EW_coord3d, 1.0);
f_color = EW_color;
}

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@ -0,0 +1,50 @@
<popup>
<sizer mode="vert" lock="true" fill="true" expand="true">
<sizer mode="hori">
<checkbox name="[{ID}]file-shooser:show-hiden-file">
<label>_T{ShowHiddenFiles}</label>
</checkbox>
<spacer expand="true,false"/>
<button name="[{ID}]file-shooser:button-validate">
<sizer mode="hori">
<image src="THEME_GUI:///Load.svg?lib=ewol" fill="true" size="7,7mm"/>
<label name="[{ID}]file-shooser:validate-label">_T{Validate}</label>
</sizer>
</button>
<button name="[{ID}]file-shooser:button-cancel">
<sizer mode="hori">
<image src="THEME_GUI:///Remove.svg?lib=ewol" fill="true" size="7,7mm"/>
<label name="[{ID}]file-shooser:cancel-label">_T{Cancel}</label>
</sizer>
</button>
</sizer>
<sizer mode="hori">
<spacer min-size="2,2mm"/>
<ListFileSystem name="[{ID}]file-shooser:list-folder"
min-size="20,0%"
expand="false,true"
show-hidden="false"
show-file="false"
show-folder="true"
show-temporary="false"/>
<spacer min-size="2,2mm"/>
<ListFileSystem name="[{ID}]file-shooser:list-files"
expand="true,true"
show-hidden="false"
show-file="true"
show-folder="false"
show-temporary="false"/>
<spacer min-size="2,2mm"/>
</sizer>
<sizer mode="hori">
<image name="[{ID}]file-shooser:img-file" src="THEME_GUI:///File.svg?lib=ewol" expand="false" size="8,8mm"/>
<entry name="[{ID}]file-shooser:entry-file" expand="true,false" fill="true,false"/>
</sizer>
<sizer mode="hori">
<image name="[{ID}]file-shooser:img-folder" src="THEME_GUI:///Folder.svg?lib=ewol" expand="false" size="8,8mm"/>
<entry name="[{ID}]file-shooser:entry-folder" expand="true,false" fill="true,false"/>
<image name="[{ID}]file-shooser:img-home" src="THEME_GUI:///Home.svg?lib=ewol" expand="false" size="8,8mm"/>
</sizer>
<label name="[{ID}]file-shooser:title-label">_T{Title}</label>
</sizer>
</popup>

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@ -0,0 +1,56 @@
#ifdef GL_ES
#extension GL_OES_standard_derivatives : enable
precision mediump float;
precision mediump int;
#endif
// Input :
uniform sampler2D EW_texID;
uniform float EW_SoftEdgeMin;
uniform float EW_SoftEdgeMax;
uniform int EW_SoftEdge;
varying vec2 f_texcoord;
varying vec4 f_color;
varying float f_glyphLevel;
const float glyph_center = 0.50;
const float outline_center = 0.55;
const float glow_center = 1.55;
vec3 glyph_color = vec3(0.0,0.0,0.0);
vec3 outline_color = vec3(0.0,0.0,0.0);
vec3 glow_color = vec3(0.0,0.0,0.0);
void main(void) {
vec4 color = texture2D(EW_texID, f_texcoord );
float dist = color.r;
float width = fwidth(dist);
float alpha = smoothstep(f_glyphLevel-width, f_glyphLevel+width, dist);
// Smooth
gl_FragColor = vec4(f_color[0], f_color[1], f_color[2], f_color[3]*alpha);
//gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
// Outline
/*
float mu = smoothstep(outline_center-width, outline_center+width, dist);
vec3 rgb = mix(outline_color, glyph_color, mu);
gl_FragColor = vec4(rgb, max(alpha,mu));
*/
// Glow
/*
vec3 rgb = mix(glow_color, glyph_color, alpha);
float mu = smoothstep(glyph_center, glow_center, sqrt(dist));
gl_FragColor = vec4(rgb, max(alpha,mu));
*/
// Glow + outline
/*
vec3 rgb = mix(glow_color, glyph_color, alpha);
float mu = smoothstep(glyph_center, glow_center, sqrt(dist));
color = vec4(rgb, max(alpha,mu));
float beta = smoothstep(outline_center-width, outline_center+width, dist);
rgb = mix(outline_color, color.rgb, beta);
gl_FragColor = vec4(rgb, max(color.a,beta));
*/
}

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font1.vert
font1.frag

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#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
// Input :
attribute vec3 EW_coord3d;
attribute vec2 EW_texture2d;
attribute vec4 EW_color;
attribute float EW_glyphLevel;
uniform mat4 EW_MatrixTransformation;
// output :
varying vec4 f_color;
varying vec2 f_texcoord;
varying float f_glyphLevel;
void main(void) {
gl_Position = EW_MatrixTransformation * vec4(EW_coord3d, 1.0);
// set texture output coord
f_texcoord = EW_texture2d;
// set output color :
f_color = EW_color;
f_glyphLevel = EW_glyphLevel;
}
/*
// Input :
attribute vec3 EW_coord3d;
attribute vec2 EW_texture2d;
attribute vec4 EW_color;
uniform mat4 EW_MatrixTransformation;
uniform int EW_texHeight;
uniform int EW_texWidth;
// output :
varying vec4 f_color;
varying vec2 f_texcoord;
varying float f_onestepu;
varying float f_onestepv;
void main(void) {
gl_Position = EW_MatrixTransformation * vec4(EW_coord3d, 1.0);
// set texture output coord
f_texcoord = EW_texture2d;
f_onestepu = 1.0 / float(EW_texWidth);
f_onestepv = 1.0 / float(EW_texHeight);
// set output color :
f_color = EW_color;
}
*/

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#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
// Input :
uniform sampler2D EW_texID;
uniform float EW_SoftEdgeMin;
uniform float EW_SoftEdgeMax;
uniform int EW_SoftEdge;
uniform int EW_texHeight;
uniform int EW_texWidth;
varying vec2 f_texcoord;
varying vec4 f_color;
varying float f_onestepu;
varying float f_onestepv;
const float glyph_center = 0.50;
const float outline_center = 0.55;
const float glow_center = 1.25;
vec3 glyph_color = vec3(1.0,1.0,1.0);
vec3 outline_color = vec3(0.0,0.0,0.0);
vec3 glow_color = vec3(0.0,1.0,0.0);
void main(void) {
// Scale texcoords to range ([0,texw], [0,texh])
vec2 uv = f_texcoord * vec2(EW_texWidth, EW_texHeight);
// Compute texel-local (u,v) coordinates for the four closest texels
vec2 uv00 = floor(uv - vec2(0.5)); // Lower left corner of lower left texel
vec2 uvthis = floor(uv); // Lower left corner of texel containing (u,v)
vec2 uvlerp = uv - uv00 - vec2(0.5); // Texel-local lerp blends [0,1]
// Perform explicit texture interpolation of D coefficient.
// This works around the currently very bad texture interpolation
// precision in ATI hardware.
// Center st00 on lower left texel and rescale to [0,1] for texture lookup
vec2 st00 = (uv00 + vec2(0.5)) * vec2(f_onestepu, f_onestepv);
// Compute g_u, g_v, D coefficients from four closest 8-bit RGBA texels
vec4 rawtex00 = texture2D(EW_texID, st00);
vec4 rawtex10 = texture2D(EW_texID, st00 + vec2(0.5*f_onestepu, 0.0));
vec4 rawtex01 = texture2D(EW_texID, st00 + vec2(0.0, 0.5*f_onestepv));
vec4 rawtex11 = texture2D(EW_texID, st00 + vec2(0.5*f_onestepu, 0.5*f_onestepv));
// Restore the value for D from its 8-bit encoding
vec2 D00_10 = 16.0*(vec2(rawtex00.r, rawtex10.r)-0.50196);
vec2 D01_11 = 16.0*(vec2(rawtex01.r, rawtex11.r)-0.50196);
// Interpolate D between four closest texels
vec2 uvlocal = fract(uv)-0.5; // Texel-local uv coordinates [-0.5,0.5]
// Interpolate along v
vec2 D0_1 = mix(D00_10, D01_11, uvlerp.y);
// Interpolate along u
float D = mix(D0_1.x, D0_1.y, uvlerp.x);
// Perform anisotropic analytic antialiasing (fwidth() is slightly wrong)
float aastep = length(vec2(dFdx(D), dFdy(D)));
// 'pattern' is 1 where D>0, 0 where D<0, with proper AA around D=0.
float pattern = smoothstep(-aastep, aastep, D);
// Final fragment color
gl_FragColor = vec4(f_color[0], f_color[1], f_color[2], f_color[3]*pattern);
}
#if 0
// Distance map contour texturing, Stefan Gustavson 2009
// A re-implementation of Green's method, with an
// 8-bit distance map but explicit texel interpolation.
// This code is in the public domain.
uniform sampler2D disttexture, reftexture;
uniform float texw, texh;
varying float onestepu, onestepv;
varying vec2 st;
void main( void )
{
// Scale texcoords to range ([0,texw], [0,texh])
vec2 uv = st * vec2(texw, texh);
// Compute texel-local (u,v) coordinates for the four closest texels
vec2 uv00 = floor(uv - vec2(0.5)); // Lower left corner of lower left texel
vec2 uvthis = floor(uv); // Lower left corner of texel containing (u,v)
vec2 uvlerp = uv - uv00 - vec2(0.5); // Texel-local lerp blends [0,1]
// Perform explicit texture interpolation of D coefficient.
// This works around the currently very bad texture interpolation
// precision in ATI hardware.
// Center st00 on lower left texel and rescale to [0,1] for texture lookup
vec2 st00 = (uv00 + vec2(0.5)) * vec2(onestepu, onestepv);
// Compute g_u, g_v, D coefficients from four closest 8-bit RGBA texels
vec4 rawtex00 = texture2D(disttexture, st00);
vec4 rawtex10 = texture2D(disttexture, st00 + vec2(0.5*onestepu, 0.0));
vec4 rawtex01 = texture2D(disttexture, st00 + vec2(0.0, 0.5*onestepv));
vec4 rawtex11 = texture2D(disttexture, st00 + vec2(0.5*onestepu, 0.5*onestepv));
// Restore the value for D from its 8-bit encoding
vec2 D00_10 = 16.0*(vec2(rawtex00.r, rawtex10.r)-0.50196);
vec2 D01_11 = 16.0*(vec2(rawtex01.r, rawtex11.r)-0.50196);
// Interpolate D between four closest texels
vec2 uvlocal = fract(uv)-0.5; // Texel-local uv coordinates [-0.5,0.5]
// Interpolate along v
vec2 D0_1 = mix(D00_10, D01_11, uvlerp.y);
// Interpolate along u
float D = mix(D0_1.x, D0_1.y, uvlerp.x);
// Perform anisotropic analytic antialiasing (fwidth() is slightly wrong)
float aastep = length(vec2(dFdx(D), dFdy(D)));
// 'pattern' is 1 where D>0, 0 where D<0, with proper AA around D=0.
float pattern = smoothstep(-aastep, aastep, D);
// 'bitmap' is a regular grayscale texture with AA for comparison.
vec2 uvoffset = uvthis - uv00; // 0 or 1 depending on (u,v) quadrant
float bitmap = texture2D(reftexture, st00+uvoffset*vec2(onestepu, onestepv)).r;
// Final fragment color
gl_FragColor = vec4(bitmap, pattern, bitmap, 1.0);
}
#endif

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data/icon.svg Normal file
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Created with Inkscape (http://www.inkscape.org/) -->
<svg
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
width="64px"
height="64px"
id="svg2985"
version="1.1"
inkscape:version="0.48.4 r9939"
sodipodi:docname="icon.png">
<defs
id="defs2987" />
<sodipodi:namedview
id="base"
pagecolor="#ffffff"
bordercolor="#666666"
borderopacity="1.0"
inkscape:pageopacity="0.0"
inkscape:pageshadow="2"
inkscape:zoom="11"
inkscape:cx="30.005485"
inkscape:cy="29.382025"
inkscape:current-layer="layer1"
showgrid="true"
inkscape:document-units="px"
inkscape:grid-bbox="true"
inkscape:snap-global="true"
inkscape:window-width="1680"
inkscape:window-height="997"
inkscape:window-x="1280"
inkscape:window-y="-1"
inkscape:window-maximized="1">
<inkscape:grid
type="xygrid"
id="grid3017" />
</sodipodi:namedview>
<metadata
id="metadata2990">
<rdf:RDF>
<cc:Work
rdf:about="">
<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
<dc:title></dc:title>
</cc:Work>
</rdf:RDF>
</metadata>
<g
id="layer1"
inkscape:label="Layer 1"
inkscape:groupmode="layer">
<path
style="fill:none;stroke:#000000;stroke-width:1px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1"
d="M 5,34 C 3.6124106,13.444964 16.586789,5.3866714 30,4 44.970045,3.7783363 60,15 60,29 58,27 59,28 55,24 53.738505,16.334157 40.286532,8.5752748 30,9 19.754382,8.6725099 9.5334403,18.37792 10,29 c 5,0 15,0 20,0 0,5 0,10 0,15 -5,0 -15,0 -20,0 0,10 11.666667,15 20,15 8.333333,0 24,-6 25,-15 3,-3 1,-1 5,-5 C 60,57 49,63 30,64 18.156114,62.827224 5,59 5,39 c 5,0 15,0 20,0 0,-3 0,-2 0,-5 -5,0 -15,0 -20,0 z"
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After

Width:  |  Height:  |  Size: 2.3 KiB

10
data/simple3D.frag Normal file
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#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
varying vec4 f_color;
void main(void) {
gl_FragColor = f_color;
}

2
data/simple3D.prog Normal file
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simple3D.vert
simple3D.frag

18
data/simple3D.vert Normal file
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#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
// Input :
attribute vec3 EW_coord3d;
uniform vec4 EW_color;
uniform mat4 EW_MatrixTransformation;
// output :
varying vec4 f_color;
void main(void) {
gl_Position = EW_MatrixTransformation * vec4(EW_coord3d, 1.0);
//gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * vec4(EW_coord2d, 0.0, 1.0);
f_color = EW_color;
}

41
data/text.frag Normal file
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#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
// Input :
uniform sampler2D EW_texID;
varying vec2 f_texcoord;
varying vec4 f_color;
/*
void main(void) {
gl_FragColor = f_color;
vec2 tmpCoord = f_texcoord;
tmpCoord = mod(tmpCoord, 1.0);
vec4 map = texture2D(EW_texID, tmpCoord);
if (f_texcoord.x<1.0) {
// normal font :
gl_FragColor.a = gl_FragColor.a*map.a;
} else if (f_texcoord.x<2.0) {
// Italic font :
gl_FragColor.a = gl_FragColor.a*map.r;
} else if (f_texcoord.x<3.0) {
// Bold font :
gl_FragColor.a = gl_FragColor.a*map.g;
} else {
// bold italic font :
gl_FragColor.a = gl_FragColor.a*map.b;
}
}
*/
varying vec4 f_patern;
void main(void) {
gl_FragColor = f_color;
vec4 map = texture2D(EW_texID, f_texcoord);
float alphaCoef = dot(map, f_patern);
gl_FragColor.a = gl_FragColor.a*alphaCoef;
}

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data/text.prog Normal file
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text.vert
text.frag

47
data/text.vert Normal file
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#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
// Input :
attribute vec3 EW_coord3d;
attribute vec2 EW_texture2d;
attribute vec4 EW_color;
uniform mat4 EW_MatrixTransformation;
// output :
varying vec4 f_color;
varying vec2 f_texcoord;
/*
void main(void) {
gl_Position = EW_MatrixTransformation * vec4(EW_coord2d, 0.0, 1.0);
//gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * vec4(EW_coord2d, 0.0, 1.0);
// set texture output coord
f_texcoord = EW_texture2d;
// set output color :
f_color = EW_color;
}
*/
varying vec4 f_patern;
void main(void) {
gl_Position = EW_MatrixTransformation * vec4(EW_coord3d, 1.0);
//gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * vec4(EW_coord2d, 0.0, 1.0);
// set output color :
f_color = EW_color;
if (EW_texture2d.x<1.0) {
// normal font :
f_patern = vec4 (0.0, 0.0, 0.0, 1.0);
} else if (EW_texture2d.x<2.0) {
// Italic font :
f_patern = vec4 (1.0, 0.0, 0.0, 0.0);
} else if (EW_texture2d.x<3.0) {
// Bold font :
f_patern = vec4 (0.0, 1.0, 0.0, 0.0);
} else {
// bold italic font :
f_patern = vec4 (0.0, 0.0, 1.0, 0.0);
}
// set texture output coord
f_texcoord = mod(EW_texture2d, 1.0);
}

14
data/textured.frag Normal file
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#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
// Input :
uniform sampler2D EW_texID;
varying vec2 f_texcoord;
varying vec4 f_color;
void main(void) {
gl_FragColor = texture2D(EW_texID, f_texcoord) * f_color;
}

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data/textured.prog Normal file
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textured.vert
textured.frag

22
data/textured.vert Normal file
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#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
// Input :
attribute vec2 EW_coord2d;
attribute vec2 EW_texture2d;
attribute vec4 EW_color;
uniform mat4 EW_MatrixTransformation;
// output :
varying vec4 f_color;
varying vec2 f_texcoord;
void main(void) {
gl_Position = EW_MatrixTransformation * vec4(EW_coord2d, 0.0, 1.0);
// set texture output coord
f_texcoord = EW_texture2d;
// set output color :
f_color = EW_color;
}

15
data/textured3D.frag Normal file
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#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
// Input :
uniform sampler2D EW_texID;
varying vec2 f_texcoord;
varying vec4 f_color;
void main(void) {
gl_FragColor = texture2D(EW_texID, f_texcoord) * f_color;
//gl_FragColor = vec4(1.0,1.0,0.2,0.6);
}

2
data/textured3D.prog Normal file
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textured3D.vert
textured3D.frag

21
data/textured3D.vert Normal file
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#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
// Input :
attribute vec3 EW_coord3d;
attribute vec2 EW_texture2d;
attribute vec4 EW_color;
uniform mat4 EW_MatrixTransformation;
// output :
varying vec4 f_color;
varying vec2 f_texcoord;
void main(void) {
gl_Position = EW_MatrixTransformation * vec4(EW_coord3d, 1.0);
// set texture output coord
f_texcoord = EW_texture2d;
// set output color :
f_color = EW_color;
}

55
data/textured3D2.frag Normal file
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#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
struct DirectionalLight {
vec3 direction;
vec3 halfplane;
vec4 ambientColor;
vec4 diffuseColor;
vec4 specularColor;
};
struct Material {
vec4 ambientFactor;
vec4 diffuseFactor;
vec4 specularFactor;
float shininess;
};
// Light
uniform DirectionalLight EW_directionalLight;
// Material
uniform Material EW_material;
// Input :
uniform sampler2D EW_texID;
varying vec2 f_texcoord;
varying vec3 v_ecNormal;
void main(void) {
vec4 tmpElementColor = texture2D(EW_texID, f_texcoord);
// Normalize v_ecNormal
vec3 ecNormal = v_ecNormal / length(v_ecNormal);
float ecNormalDotLightDirection = max(0.0, dot(ecNormal, EW_directionalLight.direction));
float ecNormalDotLightHalfplane = max(0.0, dot(ecNormal, EW_directionalLight.halfplane));
// Calculate ambient light
vec4 ambientLight = EW_directionalLight.ambientColor * EW_material.ambientFactor;
// Calculate diffuse light
vec4 diffuseLight = ecNormalDotLightDirection * EW_directionalLight.diffuseColor * EW_material.diffuseFactor;
// Calculate specular light
vec4 specularLight = vec4(0.0);
if (ecNormalDotLightHalfplane > 0.0) {
specularLight = pow(ecNormalDotLightHalfplane, EW_material.shininess) * EW_directionalLight.specularColor * EW_material.specularFactor;
specularLight = EW_directionalLight.specularColor * EW_material.specularFactor;
}
vec4 light = ambientLight + diffuseLight + specularLight;
gl_FragColor = tmpElementColor;// * light;
}

2
data/textured3D2.prog Normal file
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textured3D2.vert
textured3D2.frag

25
data/textured3D2.vert Normal file
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#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
// Input :
attribute vec3 EW_coord3d;
attribute vec2 EW_texture2d;
attribute vec3 EW_normal;
uniform mat4 EW_MatrixTransformation;
uniform mat4 EW_MatrixPosition;
// output :
varying vec2 f_texcoord;
varying vec3 v_ecNormal;
void main(void) {
gl_Position = EW_MatrixTransformation * EW_MatrixPosition * vec4(EW_coord3d, 1.0);
// set texture output coord
f_texcoord = EW_texture2d;
mat4 MatrixPosition = EW_MatrixPosition;
MatrixPosition[3][0] = 0.0;
MatrixPosition[3][1] = 0.0;
MatrixPosition[3][2] = 0.0;
v_ecNormal = vec3(MatrixPosition * vec4(EW_normal, 1.0) );
}

25
data/texturedDF.frag Normal file
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#ifdef GL_ES
#extension GL_OES_standard_derivatives : enable
precision mediump float;
precision mediump int;
#endif
// Input :
uniform sampler2D EW_texID;
uniform float EW_SoftEdgeMin;
uniform float EW_SoftEdgeMax;
uniform int EW_SoftEdge;
varying vec2 f_texcoord;
varying vec4 f_color;
void main(void) {
vec4 color = texture2D(EW_texID, f_texcoord );
float dist = color.r;
float width = fwidth(dist);
float alpha = smoothstep(0.5-width, 0.5+width, dist);
// Smooth
gl_FragColor = vec4(f_color[0], f_color[1], f_color[2], f_color[3]*alpha);
}

22
data/texturedDF.vert Normal file
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#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
// Input :
attribute vec3 EW_coord3d;
attribute vec2 EW_texture2d;
attribute vec4 EW_color;
uniform mat4 EW_MatrixTransformation;
// output :
varying vec4 f_color;
varying vec2 f_texcoord;
void main(void) {
gl_Position = EW_MatrixTransformation * vec4(EW_coord3d, 1.0);
// set texture output coord
f_texcoord = EW_texture2d;
// set output color :
f_color = EW_color;
}

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#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
// Input:
uniform sampler2D EW_texID;
varying vec2 f_texcoord;
void main(void) {
gl_FragColor = texture2D(EW_texID, f_texcoord);
}

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texturedNoMaterial.vert
texturedNoMaterial.frag

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#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
// Input:
attribute vec3 EW_coord3d;
attribute vec2 EW_texture2d;
uniform mat4 EW_MatrixTransformation;
uniform mat4 EW_MatrixPosition;
// output:
varying vec2 f_texcoord;
void main(void) {
// set texture output coord
f_texcoord = EW_texture2d;
gl_Position = EW_MatrixTransformation * EW_MatrixPosition * vec4(EW_coord3d, 1.0);
}

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"color": [
{ name:"EW_background", color:"#0000" },
{ name:"EW_border", color:"#FFF" },
{ name:"EW_foreground", color:"#000A" },
{ name:"EW_foregroundHover", color:"#0066" },
{ name:"EW_foregroundSelected", color:"#060A" },
{ name:"EW_foregroundPressed", color:"#6006" },
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{ name:"EW_background", color:"#0000" },
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{ name:"EW_foregroundHover", color:"#0066" },
{ name:"EW_foregroundSelected", color:"#FFFA" },
{ name:"EW_foregroundPressed", color:"#6006" },
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{ name:"EW_background", color:"#0000" },
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{ name:"EW_background", color:"#0000" },
{ name:"EW_foreground", color:"#000A" },
{ name:"EW_foregroundSelected", color:"#FFF3" },
{ name:"EW_foregroundHover", color:"#0082" },
{ name:"EW_border", color:"#FFFF" },
{ name:"text-foreground", color:"#CCCF" },
{ name:"text-background", color:"#0000" },
{ name:"text-cursor", color:"#00AF" },
{ name:"text-selection", color:"#0A0F" },
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"color": [
{ name:"text", color:"#EEEF" },
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{ name:"selected", color:"#338F" },
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