[DEBUG] correct image sizing
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@ -180,6 +180,7 @@ void ewol::compositing::Image::printPart(const vec2& _size,
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vec2 ratio = usefullSize/openGLSize;
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_sourcePosStart *= ratio;
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_sourcePosStop *= ratio;
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EWOL_VERBOSE(" openGLSize=" << openGLSize << " usableSize=" << usefullSize << " start=" << _sourcePosStart << " stop=" << _sourcePosStop);
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//EWOL_ERROR("Debug image " << m_filename << " ==> " << m_position << " " << _size << " " << _sourcePosStart << " " << _sourcePosStop);
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if (m_angle == 0.0f) {
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@ -58,10 +58,10 @@ void ewol::resource::TextureFile::init(etk::String _genName, const etk::String&
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m_realImageSize = vec2(tmp.x(), tmp.y());
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vec2 compatibilityHWSize = vec2(nextP2(tmp.x()), nextP2(tmp.y()));
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if (m_realImageSize != compatibilityHWSize) {
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EWOL_ERROR("RESIZE Image for HArwareCompatibility:" << m_realImageSize << " => " << compatibilityHWSize);
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EWOL_DEBUG("RESIZE Image for HArwareCompatibility:" << m_realImageSize << " => " << compatibilityHWSize);
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m_data.resize(ivec2(compatibilityHWSize.x(),compatibilityHWSize.y()));
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}
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m_lastSize = m_realImageSize;
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//m_lastSize = m_realImageSize;
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#ifdef GENERATE_DISTANCE_FIELD_MODE
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//egami::generateDistanceFieldFile(_tmpFilename, etk::String(_tmpFilename, 0, _tmpFilename.size()-4) + ".bmp");
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egami::generateDistanceFieldFile(_tmpFilename, etk::String(_tmpFilename, 0, _tmpFilename.size()-4) + ".edf");
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@ -19,8 +19,6 @@ namespace ewol {
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public:
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static const ivec2 sizeAuto;
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static const ivec2 sizeDefault;
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private:
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vec2 m_realImageSize;
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protected:
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TextureFile();
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void init();
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@ -45,6 +45,7 @@ ewol::resource::Texture::Texture() :
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m_texPboId(0),
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#endif
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m_data(ivec2(32,32),egami::colorType::RGBA8),
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m_realImageSize(1,1),
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m_lastSize(1,1),
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m_loaded(false),
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m_lastTypeObject(0),
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@ -26,8 +26,10 @@ namespace ewol {
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#endif
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// openGl Context propoerties :
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egami::Image m_data;
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// some image are not square == > we need to sqared it to prevent some openGl api error the the displayable size is not all the time 0.0 -> 1.0
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//! Last loaded size in the system openGL
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vec2 m_lastSize;
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//! some image are not square == > we need to sqared it to prevent some openGl api error the the displayable size is not all the time 0.0 -> 1.0
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vec2 m_realImageSize;
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// internal state of the openGl system :
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bool m_loaded;
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int32_t m_lastTypeObject;
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@ -72,7 +74,7 @@ namespace ewol {
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return m_data.getSize();
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};
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const vec2& getUsableSize() const {
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return m_lastSize;
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return m_realImageSize;
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};
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uint32_t getRendererId() const {
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return m_texId;
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@ -113,7 +113,8 @@ void ewol::widget::Image::onRegenerateDisplay() {
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}
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m_compositing.printPart(imageRealSize, *propertyPosStart, *propertyPosStop);
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//EWOL_DEBUG("Paint Image at : " << origin << " size=" << imageRealSize << " origin=" << origin);
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EWOL_VERBOSE("Paint Image :" << *propertySource << " realsize=" << *m_compositing.getRealSize() << " size=" << imageRealSize);
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EWOL_WARNING("Paint Image :" << *propertySource << " realsize=" << m_compositing.getRealSize() << " size=" << imageRealSize);
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EWOL_WARNING(" start=" << *propertyPosStart << " stop=" << *propertyPosStop);
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}
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void ewol::widget::Image::calculateMinMaxSize() {
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@ -12,7 +12,7 @@
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#include <gale/renderer/openGL/openGL-include.hpp>
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#include <ewol/context/Context.hpp>
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#include <etk/typeInfo.hpp>
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ETK_DECLARE_TYPE(ewol::Widget::Widget);
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ETK_DECLARE_TYPE(ewol::Widget);
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ewol::Widget::Widget() :
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propertyMinSize(this, "min-size",
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