[DEV] update display to the nec vector3D

This commit is contained in:
Edouard DUPIN 2013-01-28 22:17:43 +01:00
parent aa17623425
commit e7503c8824
3 changed files with 3 additions and 3 deletions

2
external/etk vendored

@ -1 +1 @@
Subproject commit 73efdadd164efce683c6672717d5d8d8d5959474
Subproject commit c79652bba2307b48bf2c73ed807e896d173c3225

View File

@ -324,7 +324,7 @@ void ewol::Drawing::Draw(void)
m_GLprogram->Use();
m_GLprogram->UniformMatrix4fv(m_GLMatrix, 1, tmpMatrix.m_mat);
// position :
m_GLprogram->SendAttribute(m_GLPosition, 3/*x,y,z,unused*/, &m_coord[0], 4);
m_GLprogram->SendAttribute(m_GLPosition, 3/*x,y,z,unused*/, &m_coord[0], 4*sizeof(btScalar));
// color :
m_GLprogram->SendAttribute(m_GLColor, 4/*r,g,b,a*/, &m_coordColor[0]);
// Request the draw od the elements :

View File

@ -79,7 +79,7 @@ void ewol::Image::Draw(void)
// TextureID
m_GLprogram->SetTexture0(m_GLtexID, m_resource->GetId());
// position :
m_GLprogram->SendAttribute(m_GLPosition, 3/*x,y,z,unused*/, &m_coord[0], 4);
m_GLprogram->SendAttribute(m_GLPosition, 3/*x,y,z,unused*/, &m_coord[0], 4*sizeof(btScalar));
// Texture :
m_GLprogram->SendAttribute(m_GLtexture, 2/*u,v*/, &m_coordTex[0]);
// color :