add somme controle for lua element

This commit is contained in:
Edouard Dupin 2012-06-01 00:46:04 +02:00
parent f434da041a
commit 37a562812f
5 changed files with 163 additions and 74 deletions

View File

@ -42,6 +42,7 @@ namespace ewol {
uint16_t m_uniqueId;
uint16_t m_group;
int32_t m_type;
int32_t m_power;
bool m_visible;
coord2D_ts m_position;
coord2D_ts m_speed;
@ -79,6 +80,8 @@ namespace ewol {
void AngleSet(etkFloat_t state) { m_angle = state; };
etkFloat_t GravityGet(void) { return m_gravity; };
void GravitySet(etkFloat_t state) { m_gravity = state; };
int32_t PowerGet(void) { return m_power; };
void PowerSet(int32_t state) { m_power = state; };
int32_t GetType(void) { return m_type; };
int32_t GroupGet(void) { return m_group; };

View File

@ -39,22 +39,6 @@ static etk::VectorType<ewol::Sprite*> * tmpEffects = NULL;
static ewol::SceneElement * tmpScene = NULL;
const char *metaname = "mine.type_t"; // associated with userdata of type type_t*
typedef struct {
int a ;
int b ;
}type_t;
int lib_a_f_4(type_t *t)
{
return t->a * t->b ;
}
LUAMOD_API int lua_GetPos(lua_State *L)
{
if (NULL==tmpObj) {
@ -76,8 +60,8 @@ LUAMOD_API int lua_SetPos(lua_State *L)
EWOL_ERROR("NULL obj...");
return 0;
}
float x = luaL_checkint(L, 1);
float y = luaL_checkint(L, 2);
float x = luaL_checknumber(L, 1);
float y = luaL_checknumber(L, 2);
coord2D_ts tmpPos;
tmpPos.x = x;
tmpPos.y = y;
@ -107,8 +91,8 @@ LUAMOD_API int lua_SetSpeed(lua_State *L)
EWOL_ERROR("NULL obj...");
return 0;
}
float x = luaL_checkint(L, 1);
float y = luaL_checkint(L, 2);
float x = luaL_checknumber(L, 1);
float y = luaL_checknumber(L, 2);
coord2D_ts tmpPos;
tmpPos.x = x;
tmpPos.y = y;
@ -117,6 +101,57 @@ LUAMOD_API int lua_SetSpeed(lua_State *L)
return 0;
}
LUAMOD_API int lua_GetPower(lua_State *L)
{
if (NULL==tmpObj) {
EWOL_ERROR("NULL obj...");
lua_pushnumber(L, 0 );
return 1;
}
int32_t value = tmpObj->PowerGet();
lua_pushinteger(L, value );
// return number of parameters
return 1;
}
LUAMOD_API int lua_SetPower(lua_State *L)
{
if (NULL==tmpObj) {
EWOL_ERROR("NULL obj...");
lua_pushnumber(L, 0 );
return 1;
}
int32_t value = luaL_checkint(L, 1);
tmpObj->PowerSet(value);
// return number of parameters
return 1;
}
LUAMOD_API int lua_GetAngle(lua_State *L)
{
if (NULL==tmpObj) {
EWOL_ERROR("NULL obj...");
lua_pushnumber(L, 0 );
return 1;
}
etkFloat_t value = tmpObj->AngleGet();
lua_pushnumber(L, value );
// return number of parameters
return 1;
}
LUAMOD_API int lua_SetAngle(lua_State *L)
{
if (NULL==tmpObj) {
EWOL_ERROR("NULL obj...");
lua_pushnumber(L, 0 );
return 1;
}
etkFloat_t value = luaL_checknumber(L, 1);
tmpObj->AngleSet(value);
// return number of parameters
return 1;
}
LUAMOD_API int lua_SpriteLoad(lua_State *L)
{
@ -134,8 +169,6 @@ LUAMOD_API int lua_SpriteLoad(lua_State *L)
int32_t spriteID = tmpObj->LoadSprite( tmpScene->animated, filename, size);
if (spriteID < 0) {
EWOL_ERROR("Error to load the sprite : " << filename);
} else {
EWOL_INFO("Load the sprite : " << filename << " ==> " << spriteID);
}
lua_pushnumber(L, (lua_Number)spriteID );
// return number of parameters
@ -144,6 +177,7 @@ LUAMOD_API int lua_SpriteLoad(lua_State *L)
LUAMOD_API int lua_SpriteUnLoad(lua_State *L)
{
// TODO : when supported ...
/*
//LUA : SpriteUnLoad(int);
if (NULL==tmpScene) {
@ -182,36 +216,110 @@ LUAMOD_API int lua_SpriteDraw(lua_State *L)
}
LUAMOD_API int lua_lib_a_f_4(lua_State *L) {
type_t *t = (type_t *)luaL_checkudata(L, 1, metaname); // check argument type
lua_pushnumber(L, (lua_Number)lib_a_f_4(t));
LUAMOD_API int lua_ElementAdd(lua_State *L)
{
//LUA : int ElementAdd("Bullet", group)
if (NULL==tmpScene) {
EWOL_ERROR("NULL obj...");
lua_pushinteger(L, 0 );
return 1;
}
etk::UString elementName = luaL_checkstring(L, 1);
int32_t group = luaL_checkint(L, 2);
// TODO : Remove this when find an other way do do it ...
ewol::GameElementLua * ttmpObj = tmpObj;
etk::VectorType<ewol::Sprite*> * ttmpSprite = tmpSprite;
etk::VectorType<ewol::Sprite*> * ttmpEffects = tmpEffects;
ewol::SceneElement * ttmpScene = tmpScene;
uint32_t elementId = tmpScene->AddElementNamed(group, elementName);
tmpObj = ttmpObj;
tmpSprite = ttmpSprite;
tmpEffects = ttmpEffects;
tmpScene = ttmpScene;
if (0==elementId) {
EWOL_ERROR("Error creating element : " << elementName);
}
lua_pushinteger(L, elementId );
// return number of parameters
return 1;
}
LUAMOD_API int lua_new_t(lua_State *L) { // get Lua to allocate an initialize a type_t*
int a = luaL_checkint(L, 1);
int b = luaL_checkint(L, 2);
type_t *t = (type_t *)lua_newuserdata(L, sizeof(*t));
luaL_getmetatable(L, metaname);
lua_setmetatable(L, -2);
t->a = a;
t->b = b;
LUAMOD_API int lua_ElementSetPos(lua_State *L)
{
//LUA : ElementSetPos(newElementId, posX, posY);
if (NULL==tmpScene) {
EWOL_ERROR("ploppp ");
return 0;
}
int32_t idElement = luaL_checkint(L, 1);
ewol::GameElement* tmpElem = tmpScene->GetElement(idElement);
if (NULL != tmpElem) {
coord2D_ts tmpPos;
tmpPos.x = luaL_checknumber(L, 2);
tmpPos.y = luaL_checknumber(L, 3);
tmpElem->PositionSet(tmpPos);
} else {
EWOL_ERROR("Get element unique ID : " << idElement);
}
// return number of parameters
return 0;
}
LUAMOD_API int lua_ElementSetPower(lua_State *L)
{
//LUA : ElementSetPower(newElementId, 1);
if (NULL==tmpScene) {
return 0;
}
int32_t idElement = luaL_checkint(L, 1);
ewol::GameElement* tmpElem = tmpScene->GetElement(idElement);
if (NULL != tmpElem) {
int32_t power = luaL_checkint(L, 2);
tmpElem->PowerSet(power);
}
// return number of parameters
return 0;
}
LUAMOD_API int lua_ElementSetAngle(lua_State *L)
{
//LUA : ElementSetAngle(newElementId, m_angle);
if (NULL==tmpScene) {
return 0;
}
int32_t idElement = luaL_checkint(L, 1);
ewol::GameElement* tmpElem = tmpScene->GetElement(idElement);
if (NULL != tmpElem) {
float angle = luaL_checknumber(L, 2);
tmpElem->AngleSet(angle);
}
// return number of parameters
return 1;
}
static const luaL_Reg functionsTable[] = {
{ "lib_a_f_4", lua_lib_a_f_4 },
{ "new_t", lua_new_t },
{ "GetPos", lua_GetPos },
{ "SetPos", lua_SetPos },
{ "GetSpeed", lua_GetSpeed },
{ "SetSpeed", lua_SetSpeed },
{ "SpriteLoad", lua_SpriteLoad },
{ "SpriteUnLoad", lua_SpriteUnLoad },
{ "SpriteDraw", lua_SpriteDraw },
// local element section
{ "GetPos", lua_GetPos },
{ "SetPos", lua_SetPos },
{ "GetSpeed", lua_GetSpeed },
{ "SetSpeed", lua_SetSpeed },
{ "GetAngle", lua_GetAngle },
{ "SetAngle", lua_GetAngle },
{ "GetPower", lua_GetPower },
{ "SetPower", lua_GetPower },
// other element section
{ "ElementAdd", lua_ElementAdd },
{ "ElementSetPos", lua_ElementSetPos },
{ "ElementSetPower", lua_ElementSetPower },
{ "ElementSetAngle", lua_ElementSetAngle },
// Sprite section
{ "SpriteLoad", lua_SpriteLoad },
{ "SpriteUnLoad", lua_SpriteUnLoad },
{ "SpriteDraw", lua_SpriteDraw },
{ NULL, NULL }
};
@ -220,10 +328,7 @@ static const luaL_Reg functionsTable[] = {
//http://stackoverflow.com/questions/2521244/how-to-wrap-a-c-function-whose-parameters-are-pointer-to-structs-so-that-it-can
LUAMOD_API int luaopen_myLib(lua_State *L) {
luaL_register(L, "GameElement", functionsTable);
luaL_newmetatable(L, metaname);
lua_pop(L, 1);
//luaL_newlib(L, functionsTable);
//lua_pop(L, 1);
return 1;
}
@ -307,6 +412,7 @@ ewol::GameElementLua::GameElementLua(ewol::SceneElement & sceneElement, etk::USt
ewol::GameElementLua::~GameElementLua(void)
{
tmpObj = this;
tmpScene = &m_sceneElement;
if (NULL != m_luaState) {
// call the init function
lua_getglobal(m_luaState, "UnInit");
@ -319,11 +425,11 @@ ewol::GameElementLua::~GameElementLua(void)
EWOL_ERROR("LUA: error running function 'UnInit':" << lua_tostring(m_luaState, -1));
}
}
EWOL_DEBUG("RemoveLua Element");
lua_close(m_luaState);
m_luaState = NULL;
}
tmpObj = NULL;
tmpScene = NULL;
}

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@ -81,7 +81,7 @@ uint32_t ewol::SceneElement::AddElementNamed(int32_t group, etk::UString &elemen
EWOL_ERROR("Can not find Game element : " << elementName << " ==> " << tmpName);
return 0;
}
EWOL_INFO("We find Game element : " << elementName << " ==> " << tmpName);
EWOL_VERBOSE("We find Game element : " << elementName << " ==> " << tmpName);
ewol::GameElementLua * tmpElement = new ewol::GameElementLua(*this, tmpName, group);
if (NULL == tmpElement) {
EWOL_ERROR("Can not Allocat : " << elementName);
@ -108,27 +108,6 @@ ewol::GameElement* ewol::SceneElement::GetElement(uint32_t idElement)
return NULL;
}
bool ewol::SceneElement::GetElementProperty(gameElementGenericProperty_ts &element, uint32_t idElement)
{
if (0 == idElement) {
return false;
}
uint16_t realUniqueId = (uint16_t)((idElement >> 16 ) & 0x0000FFFF);
uint16_t posInList = (uint16_t)(idElement & 0x0000FFFF);
for (int32_t iii=0; iii<numberOfGroup; iii++) {
if( posInList < listAnimatedElements[iii].Size()
&& NULL != listAnimatedElements[iii][posInList]
&& realUniqueId == listAnimatedElements[iii][posInList]->GetUniqueId()) {
element.id = idElement;
element.group = iii;
listAnimatedElements[iii][posInList]->GetElementProperty(element);
return true;
}
}
return false;
}
uint32_t ewol::SceneElement::GetNearestEnemy(coord2D_ts position, int32_t groupId)
{

View File

@ -61,7 +61,6 @@ namespace ewol {
uint32_t AddElement(int32_t group, ewol::GameElement* newElement);
uint32_t AddElementNamed(int32_t group, etk::UString &elementName);
ewol::GameElement* GetElement(uint32_t idElement);
bool GetElementProperty(gameElementGenericProperty_ts& element, uint32_t idElement);
uint32_t GetNearestEnemy(coord2D_ts position, int32_t groupId);
bool HaveImpact(int32_t group, int32_t type, coord2D_ts position, etkFloat_t size);
void Explosion(int32_t group, int32_t type, coord2D_ts position, etkFloat_t pxAtenuation, etkFloat_t power);

View File

@ -34,13 +34,15 @@
ewol::Sprite::Sprite(etk::UString spriteName)
{
EWOL_VERBOSE("Create Sprite : \"" << spriteName << "\"");
m_textureId = ewol::texture::Load(spriteName);
m_name = spriteName;
EWOL_VERBOSE("Create Sprite : \"" << m_name << "\"");
m_textureId = ewol::texture::Load(m_name);
}
ewol::Sprite::Sprite(etk::UString spriteName, etkFloat_t sizeX, etkFloat_t sizeY)
{
EWOL_VERBOSE("Create Sprite : \"" << spriteName << "\"");
m_textureId = ewol::texture::Load(spriteName, sizeX);
m_name = spriteName;
EWOL_VERBOSE("Create Sprite : \"" << m_name << "\"");
m_textureId = ewol::texture::Load(m_name, sizeX);
}