[DEBUG] missing translation matrix

This commit is contained in:
Edouard DUPIN 2014-11-13 00:05:20 +01:00
parent e912cd44e3
commit 4e88d081d8
2 changed files with 3 additions and 2 deletions

View File

@ -7,12 +7,13 @@ precision mediump int;
attribute vec3 EW_coord3d;
attribute vec4 EW_color;
uniform mat4 EW_MatrixTransformation;
uniform mat4 EW_MatrixPosition;
// output :
varying vec4 f_color;
void main(void) {
gl_Position = EW_MatrixTransformation * vec4(EW_coord3d, 1.0);
gl_Position = EW_MatrixTransformation * EW_MatrixPosition * vec4(EW_coord3d, 1.0);
//gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * vec4(EW_coord2d, 0.0, 1.0);
f_color = EW_color;
}

2
external/ege vendored

@ -1 +1 @@
Subproject commit 13c661d29fc3b5cb08f1478046a150f556257b97
Subproject commit 59a2162deb1cf0e1cad78f11f2bc1ffe36619baf