[DEBUG] compilation is back for windows platform
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@ -50,4 +50,7 @@ etk::UString& ewol::config::FontGetDefaultName(void)
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int32_t ewol::config::FontGetDefaultSize(void)
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{
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return l_fontConfigSize;
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}
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}
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@ -30,4 +30,6 @@ namespace game
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};
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#endif
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#endif
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@ -177,15 +177,6 @@ int guiInterface::main(int argc, const char *argv[])
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for (int32_t iii=0; iii<NB_MAX_INPUT; iii++) {
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inputIsPressed[iii] = false;
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}
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guiKeyBoardMode.capLock = false;
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guiKeyBoardMode.shift = false;
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guiKeyBoardMode.ctrl = false;
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guiKeyBoardMode.meta = false;
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guiKeyBoardMode.alt = false;
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guiKeyBoardMode.altGr = false;
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guiKeyBoardMode.verNum = false;
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guiKeyBoardMode.insert = false;
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//start the basic thread :
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eSystem::Init();
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// get the icon file :
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@ -400,7 +391,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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case VK_LMENU: keyInput = ewol::keyEvent::keyboardAlt; guiKeyBoardMode.alt = buttonIsDown; break;
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case VK_RMENU: keyInput = ewol::keyEvent::keyboardAltGr; guiKeyBoardMode.altGr = buttonIsDown; break;
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//case : keyInput = ewol::keyEvent::keyboardContextMenu; break;
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case VK_NUMLOCK: keyInput = ewol::keyEvent::keyboardVerNum; guiKeyBoardMode.verNum = buttonIsDown; break;
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case VK_NUMLOCK: keyInput = ewol::keyEvent::keyboardNumLock; guiKeyBoardMode.numLock = buttonIsDown; break;
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case VK_BACK: // DEL
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tmpChar = 0x00000008;
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break;
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