[DEBUG] compilation is back for windows platform

This commit is contained in:
Edouard DUPIN 2012-12-28 10:02:08 +01:00
parent 37626d9350
commit dcdd44aa54
3 changed files with 8 additions and 12 deletions

View File

@ -50,4 +50,7 @@ etk::UString& ewol::config::FontGetDefaultName(void)
int32_t ewol::config::FontGetDefaultSize(void)
{
return l_fontConfigSize;
}
}

View File

@ -30,4 +30,6 @@ namespace game
};
#endif
#endif

View File

@ -177,15 +177,6 @@ int guiInterface::main(int argc, const char *argv[])
for (int32_t iii=0; iii<NB_MAX_INPUT; iii++) {
inputIsPressed[iii] = false;
}
guiKeyBoardMode.capLock = false;
guiKeyBoardMode.shift = false;
guiKeyBoardMode.ctrl = false;
guiKeyBoardMode.meta = false;
guiKeyBoardMode.alt = false;
guiKeyBoardMode.altGr = false;
guiKeyBoardMode.verNum = false;
guiKeyBoardMode.insert = false;
//start the basic thread :
eSystem::Init();
// get the icon file :
@ -400,7 +391,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
case VK_LMENU: keyInput = ewol::keyEvent::keyboardAlt; guiKeyBoardMode.alt = buttonIsDown; break;
case VK_RMENU: keyInput = ewol::keyEvent::keyboardAltGr; guiKeyBoardMode.altGr = buttonIsDown; break;
//case : keyInput = ewol::keyEvent::keyboardContextMenu; break;
case VK_NUMLOCK: keyInput = ewol::keyEvent::keyboardVerNum; guiKeyBoardMode.verNum = buttonIsDown; break;
case VK_NUMLOCK: keyInput = ewol::keyEvent::keyboardNumLock; guiKeyBoardMode.numLock = buttonIsDown; break;
case VK_BACK: // DEL
tmpChar = 0x00000008;
break;