[DEV] try correct some bugs
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Subproject commit a17436adc6ffbf05cb9dcda1544f7c91a3357c18
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Subproject commit 3cfc489b02d62600898973b1a4a29543fc8a691a
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Subproject commit 4c40195075a535ebe38416099df83a7f39051083
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Subproject commit 48f276df25855e091535c14639eb45b22e15acdb
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external/etk
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Subproject commit 302f121b2d510199f8603bcd1e1dc87a6e5b947b
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Subproject commit c7ece69d4e1018107b4d6c0b5f99764e06df0827
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@ -125,7 +125,7 @@ public abstract class EwolActivity extends Activity implements EwolCallback, Ewo
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getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_ALWAYS_HIDDEN);
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// create bsurface system
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mGLView = new EwolSurfaceViewGL(this, __CONF_OGL_ES_V__);
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mGLView = new EwolSurfaceViewGL(this, 2);
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// create element audio ...
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mStreams = new EwolAudioTask();
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@ -2,6 +2,7 @@
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import lutinModule
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import lutinTools
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import os
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import lutinMultiprocess
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def Create(target):
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# set the ewol folder for Android basic sources ...
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@ -192,10 +193,10 @@ def Create(target):
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java_tmp_dir = lutinTools.GetCurrentPath(__file__) + "/../../ewol/sources/android/src/"
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cpp_tmp_dir = lutinTools.GetCurrentPath(__file__) + "/ewol/renderer/os/"
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java_tmp_src = java_tmp_dir + "org/ewol/EwolConstants"
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os.system("javac " + java_tmp_src + ".java")
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os.system("cd " + java_tmp_dir + " && javah org.ewol.EwolConstants")
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os.system("mv " + java_tmp_dir + "org_ewol_EwolConstants.h " + cpp_tmp_dir)
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os.system("rm " + java_tmp_src + ".class")
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lutinMultiprocess.RunCommand("javac " + java_tmp_src + ".java")
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lutinMultiprocess.RunCommand("cd " + java_tmp_dir + " && javah org.ewol.EwolConstants")
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lutinMultiprocess.RunCommand("mv " + java_tmp_dir + "org_ewol_EwolConstants.h " + cpp_tmp_dir)
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lutinMultiprocess.RunCommand("rm " + java_tmp_src + ".class")
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myModule.AddSrcFile("ewol/renderer/os/gui.Android.cpp")
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