[DEV] remove unneded openGl mode

This commit is contained in:
Edouard DUPIN 2013-05-22 22:13:46 +02:00
parent 9b025cee66
commit a453644324

View File

@ -129,25 +129,29 @@ typedef struct {
static correspondenceTable_ts basicFlag[] = {
{(uint32_t)ewol::openGL::FLAG_BLEND, GL_BLEND},
#if !(defined(__TARGET_OS__Android) || defined(__TARGET_OS__MacOs))
#if 0
!(defined(__TARGET_OS__Android) || defined(__TARGET_OS__MacOs))
{(uint32_t)ewol::openGL::FLAG_CLIP_DISTANCE_I, GL_CLIP_DISTANCE0},
{(uint32_t)ewol::openGL::FLAG_COLOR_LOGIC_OP, GL_COLOR_LOGIC_OP},
#endif
{(uint32_t)ewol::openGL::FLAG_CULL_FACE, GL_CULL_FACE},
#if !(defined(__TARGET_OS__Android) || defined(__TARGET_OS__MacOs))
#if 0
!(defined(__TARGET_OS__Android) || defined(__TARGET_OS__MacOs))
{(uint32_t)ewol::openGL::FLAG_DEBUG_OUTPUT, GL_DEBUG_OUTPUT},
{(uint32_t)ewol::openGL::FLAG_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_OUTPUT_SYNCHRONOUS},
{(uint32_t)ewol::openGL::FLAG_DEPTH_CLAMP, GL_DEPTH_CLAMP},
#endif
{(uint32_t)ewol::openGL::FLAG_DEPTH_TEST, GL_DEPTH_TEST},
{(uint32_t)ewol::openGL::FLAG_DITHER, GL_DITHER},
#if !(defined(__TARGET_OS__Android) || defined(__TARGET_OS__MacOs))
#if 0
!(defined(__TARGET_OS__Android) || defined(__TARGET_OS__MacOs))
{(uint32_t)ewol::openGL::FLAG_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_SRGB},
{(uint32_t)ewol::openGL::FLAG_LINE_SMOOTH, GL_LINE_SMOOTH},
{(uint32_t)ewol::openGL::FLAG_MULTISAMPLE, GL_MULTISAMPLE},
#endif
{(uint32_t)ewol::openGL::FLAG_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_FILL},
#if !(defined(__TARGET_OS__Android) || defined(__TARGET_OS__MacOs))
#if 0
!(defined(__TARGET_OS__Android) || defined(__TARGET_OS__MacOs))
{(uint32_t)ewol::openGL::FLAG_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_LINE},
{(uint32_t)ewol::openGL::FLAG_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_POINT},
{(uint32_t)ewol::openGL::FLAG_POLYGON_SMOOTH, GL_POLYGON_SMOOTH},
@ -155,21 +159,25 @@ static correspondenceTable_ts basicFlag[] = {
{(uint32_t)ewol::openGL::FLAG_PRIMITIVE_RESTART_FIXED_INDEX, GL_PRIMITIVE_RESTART_FIXED_INDEX},
#endif
{(uint32_t)ewol::openGL::FLAG_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_COVERAGE},
#if !(defined(__TARGET_OS__Android) || defined(__TARGET_OS__MacOs))
#if 0
!(defined(__TARGET_OS__Android) || defined(__TARGET_OS__MacOs))
{(uint32_t)ewol::openGL::FLAG_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_ALPHA_TO_ONE},
#endif
{(uint32_t)ewol::openGL::FLAG_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE},
#if !(defined(__TARGET_OS__Android) || defined(__TARGET_OS__MacOs))
#if 0
!(defined(__TARGET_OS__Android) || defined(__TARGET_OS__MacOs))
{(uint32_t)ewol::openGL::FLAG_SAMPLE_SHADING, GL_SAMPLE_SHADING},
{(uint32_t)ewol::openGL::FLAG_SAMPLE_MASK, GL_SAMPLE_MASK},
#endif
{(uint32_t)ewol::openGL::FLAG_SCISSOR_TEST, GL_SCISSOR_TEST},
{(uint32_t)ewol::openGL::FLAG_STENCIL_TEST, GL_STENCIL_TEST},
#if !(defined(__TARGET_OS__Android) || defined(__TARGET_OS__MacOs))
#if 0
!(defined(__TARGET_OS__Android) || defined(__TARGET_OS__MacOs))
{(uint32_t)ewol::openGL::FLAG_PROGRAM_POINT_SIZE, GL_PROGRAM_POINT_SIZE},
#endif
{(uint32_t)ewol::openGL::FLAG_TEXTURE_2D, GL_TEXTURE_2D},
#if !(defined(__TARGET_OS__Android) || defined(__TARGET_OS__MacOs))
#if 0
!(defined(__TARGET_OS__Android) || defined(__TARGET_OS__MacOs))
{(uint32_t)ewol::openGL::FLAG_ALPHA_TEST, GL_ALPHA_TEST},
{(uint32_t)ewol::openGL::FLAG_FOG, GL_FOG}
#endif