[DEV] corection of mesh contructor
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external/ege
vendored
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external/ege
vendored
@ -1 +1 @@
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Subproject commit 48099a92bb36496f1b2399bc8793b08fd7438748
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Subproject commit d68acc190307c9be0232f3b17cfe0c8cbb3ea683
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@ -107,7 +107,7 @@ namespace ewol
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etk::Vector<ewol::PhysicsShape*> m_physics; //!< collision shape module ... (independent of bullet lib)
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protected:
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ewol::VirtualBufferObject* m_verticesVBO;
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private:
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protected:
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Mesh(const etk::UString& _fileName, const etk::UString& _shaderName="DATA:textured3D2.prog");
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virtual ~Mesh(void);
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public:
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@ -39,7 +39,7 @@ void ewol::Resource::Reload(void)
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EWOL_DEBUG("Not Set for : [" << m_uniqueId << "]" << m_name << " loaded " << m_counter << " time(s)");
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}
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ewol::ResourceManager ewol::Resource::GetManager(void)
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ewol::ResourceManager& ewol::Resource::GetManager(void)
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{
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return ewol::GetContext().GetResourcesManager();
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}
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@ -49,6 +49,7 @@ def Create(target):
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'ewol/resources/Texture.cpp',
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'ewol/resources/Colored3DObject.cpp',
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'ewol/resources/Image.cpp',
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'ewol/resources/Resource.cpp',
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'ewol/resources/ResourceManager.cpp'])
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# physical shape parser
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