build is now ok for android with openGL ES 2.0 ==> not work : use unimplement fuction???
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@ -26,6 +26,8 @@ package org.ewol;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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//import javax.microedition.khronos.opengl.GLES20;
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import android.opengl.GLES20;
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import android.opengl.GLSurfaceView;
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// inport the ewol package :
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@ -23,6 +23,10 @@ LOCAL_CFLAGS := -Wno-write-strings \
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-DEWOL_VERSION_TAG_NAME="\"$(LOCAL_VERSION_TAG_SHORT)-$(BUILD_DIRECTORY_MODE)\"" \
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-DDATA_IN_APK
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LOCAL_CFLAGS += -D__VIDEO__OPENGL_ES_2
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LOCAL_EXPORT_CFLAGS := -D__VIDEO__OPENGL_ES_2
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# load the common sources file of the platform
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include $(LOCAL_PATH)/file.mk
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@ -25,7 +25,6 @@ LOCAL_EXPORT_LDLIBS := -lGL -lX11
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LOCAL_CFLAGS := -Wno-write-strings \
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-DEWOL_VERSION_TAG_NAME="\"$(LOCAL_VERSION_TAG_SHORT)-$(BUILD_DIRECTORY_MODE)\"" \
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-DLUA_COMPAT_ALL \
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-Wall
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@ -20,9 +20,12 @@ LOCAL_EXPORT_LDLIBS := -lopengl32 -lgdi32
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LOCAL_CFLAGS := -Wno-write-strings \
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-DEWOL_VERSION_TAG_NAME="\"$(LOCAL_VERSION_TAG_SHORT)-$(BUILD_DIRECTORY_MODE)\"" \
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-DLUA_COMPAT_ALL \
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-Wall
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#LOCAL_CFLAGS += -D__VIDEO__OPENGL_ES_2
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#LOCAL_EXPORT_CFLAGS := -D__VIDEO__OPENGL_ES_2
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# load the common sources file of the platform
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include $(LOCAL_PATH)/file.mk
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@ -68,8 +68,7 @@ void ewol::OObject2DColored::Draw(void)
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EWOL_ERROR("No shader ...");
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return;
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}
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glPushMatrix();
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glScalef(m_scaling.x, m_scaling.y, 1.0);
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//glScalef(m_scaling.x, m_scaling.y, 1.0);
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m_GLprogram->Use();
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// set Matrix : translation/positionMatrix
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etk::Matrix tmpMatrix = ewol::openGL::GetMatrix();
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@ -81,7 +80,6 @@ void ewol::OObject2DColored::Draw(void)
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// Request the draw od the elements :
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glDrawArrays(GL_TRIANGLES, 0, m_coord.Size());
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m_GLprogram->UnUse();
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glPopMatrix();
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#else
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glPushMatrix();
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// Enable Pointers
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@ -135,7 +135,6 @@ void ewol::OObject2DTextColored::Draw(void)
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EWOL_ERROR("No shader ...");
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return;
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}
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glColor4f(1.0, 1.0, 1.0, 1.0);
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m_GLprogram->Use();
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// set Matrix : translation/positionMatrix
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etk::Matrix tmpMatrix = ewol::openGL::GetMatrix();
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@ -75,7 +75,6 @@ void ewol::OObject2DTextured::Draw(void)
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EWOL_ERROR("No shader ...");
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return;
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}
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glColor4f(1.0, 1.0, 1.0, 1.0);
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m_GLprogram->Use();
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// set Matrix : translation/positionMatrix
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etk::Matrix tmpMatrix = ewol::openGL::GetMatrix();
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@ -75,7 +75,6 @@ void ewol::OObject3DTextured::Draw(void)
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EWOL_ERROR("No shader ...");
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return;
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}
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glColor4f(1.0, 1.0, 1.0, 1.0);
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m_GLprogram->Use();
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// set Matrix : translation/positionMatrix
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etk::Matrix tmpMatrix = ewol::openGL::GetMatrix();
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@ -26,47 +26,47 @@
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#include <ewol/openGL/openGL.h>
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#include <etk/Vector.h>
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void glOrthoMatrix(GLfloat left,
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GLfloat right,
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GLfloat bottom,
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GLfloat top,
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GLfloat nearVal,
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GLfloat farVal,
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GLfloat* myMatrix)
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{
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int iii;
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for(iii=0; iii<4*4 ; iii++) {
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myMatrix[iii] = 0;
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#ifndef __VIDEO__OPENGL_ES_2
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void glOrthoMatrix(GLfloat left,
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GLfloat right,
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GLfloat bottom,
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GLfloat top,
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GLfloat nearVal,
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GLfloat farVal,
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GLfloat* myMatrix)
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{
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int iii;
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for(iii=0; iii<4*4 ; iii++) {
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myMatrix[iii] = 0;
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}
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myMatrix[0] = 2.0 / (right - left);
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myMatrix[5] = 2.0 / (top - bottom);
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myMatrix[10] = -2.0 / (farVal - nearVal);
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#if 1
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myMatrix[3] = -1*(right + left) / (right - left);
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myMatrix[7] = -1*(top + bottom) / (top - bottom);
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myMatrix[11] = -1*(farVal + nearVal) / (farVal - nearVal);
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#else
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// test if matrix is not corectly instanciate ...
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myMatrix[12] = -1*(right + left) / (right - left);
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myMatrix[13] = -1*(top + bottom) / (top - bottom);
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myMatrix[14] = -1*(farVal + nearVal) / (farVal - nearVal);
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#endif
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myMatrix[15] = 1;
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}
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void glOrthoEwol(GLfloat left,
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GLfloat right,
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GLfloat bottom,
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GLfloat top,
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GLfloat nearVal,
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GLfloat farVal)
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{
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GLfloat myMatrix[4*4];
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glOrthoMatrix(left, right, bottom, top, nearVal, farVal, myMatrix);
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glLoadMatrixf(myMatrix);
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}
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myMatrix[0] = 2.0 / (right - left);
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myMatrix[5] = 2.0 / (top - bottom);
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myMatrix[10] = -2.0 / (farVal - nearVal);
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#if 1
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myMatrix[3] = -1*(right + left) / (right - left);
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myMatrix[7] = -1*(top + bottom) / (top - bottom);
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myMatrix[11] = -1*(farVal + nearVal) / (farVal - nearVal);
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#else
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// test if matrix is not corectly instanciate ...
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myMatrix[12] = -1*(right + left) / (right - left);
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myMatrix[13] = -1*(top + bottom) / (top - bottom);
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myMatrix[14] = -1*(farVal + nearVal) / (farVal - nearVal);
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#endif
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myMatrix[15] = 1;
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}
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void glOrthoEwol(GLfloat left,
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GLfloat right,
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GLfloat bottom,
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GLfloat top,
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GLfloat nearVal,
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GLfloat farVal)
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{
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GLfloat myMatrix[4*4];
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glOrthoMatrix(left, right, bottom, top, nearVal, farVal, myMatrix);
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glLoadMatrixf(myMatrix);
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}
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etk::Vector<etk::Matrix> l_matrixList;
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@ -31,7 +31,7 @@
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extern "C" {
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#endif
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#if defined(__TARGET_OS__Linux) || defined(__TARGET_OS__Windows)
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#if defined(__TARGET_OS__Linux)
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#ifdef __VIDEO__OPENGL_ES_2
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// TO ENABLE THE SHADER api ...
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#define GL_GLEXT_PROTOTYPES
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@ -57,6 +57,14 @@ extern "C" {
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// Include openGL ES 1
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#include <GLES/gl.h>
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#endif
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#elif defined(__TARGET_OS__Windows)
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#ifdef __VIDEO__OPENGL_ES_2
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// TO ENABLE THE SHADER api ...
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#define GL_GLEXT_PROTOTYPES
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#endif
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <GL/glext.h>
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#elif defined(__TARGET_OS__MacOs)
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#elif defined(__TARGET_OS__IOs)
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@ -65,9 +73,10 @@ extern "C" {
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#error you need to specify a __TAGET_OS__ ...
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#endif
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// TODO : Remove : deprecated ....
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void glOrthoEwol(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat nearVal, GLfloat farVal);
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#ifndef __VIDEO__OPENGL_ES_2
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// TODO : Remove : deprecated ....
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void glOrthoEwol(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat nearVal, GLfloat farVal);
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#endif
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namespace ewol {
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namespace openGL {
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void Init(void);
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@ -419,107 +419,6 @@ void eSystem::ClipBoardArrive(ewol::clipBoard::clipboardListe_te clipboardID)
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}
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static float gTriangleVertices[] = { 0.0f, 0.0f, 200.0f, 0.0f, 0.0f, 200.0f };
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static float gTriangleVertices5[] = { 200.0f, 200.0f, 100.0f, 200.0f, 200.0f, 100.0f,
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200.0f, 200.0f, 300.0f, 200.0f, 200.0f, 300.0f };
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static void BasicOpenGlDraw(void)
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{
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Vector2D<int32_t> tmpSize = eSystem::GetSize();
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// set the size of the open GL system
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glViewport(0, 0, tmpSize.x, tmpSize.y);
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// Clear the screen with transparency ...
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glClearColor(0.0,0.0,0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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//glOrtho(0., width, 0., -height, 1., 20.);
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glOrthoEwol(-tmpSize.x/2, tmpSize.x/2, tmpSize.y/2, -tmpSize.y/2, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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//glTranslatef(0, -height/2, -5);
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glTranslatef(-tmpSize.x/2, -tmpSize.y/2, -1.0);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnableClientState( GL_VERTEX_ARRAY );
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//LOGI("engine_draw_frame (%d,%d)",width,height);
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glColor4f(0.0, 1.0, 1.0, 1.0);
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glVertexPointer(2, GL_FLOAT, 0, gTriangleVertices5 );
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glDrawArrays( GL_TRIANGLES, 0, 6);
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static int vallllll = 0;
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static float transparency = 0.0;
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if (vallllll <= 1) {
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transparency +=0.025;
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if (transparency >= 1.0) {
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vallllll++;
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transparency = 0.0;
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glColor4f(1.0, 0.0, 0.0, 1.0);
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} else {
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glColor4f(1.0, 0.0, 0.0, transparency);
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}
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} else if (vallllll <= 2) {
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transparency +=0.025;
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if (transparency >= 1.0) {
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vallllll++;
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transparency = 0.0;
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glColor4f(1.0, 1.0, 0.0, 1.0);
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} else {
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glColor4f(1.0, 1.0, 0.0, transparency);
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}
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} else if (vallllll <= 3) {
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transparency +=0.025;
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if (transparency >= 1.0) {
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vallllll++;
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transparency = 0.0;
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glColor4f(0.0, 1.0, 0.0, 1.0);
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} else {
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glColor4f(0.0, 1.0, 0.0, transparency);
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}
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} else if (vallllll <= 4) {
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transparency +=0.025;
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if (transparency >= 1.0) {
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vallllll++;
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transparency = 0.0;
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glColor4f(0.0, 1.0, 1.0, 1.0);
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} else {
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glColor4f(0.0, 1.0, 1.0, transparency);
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}
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} else if (vallllll <= 5) {
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transparency +=0.025;
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if (transparency >= 1.0) {
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vallllll++;
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transparency = 0.0;
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glColor4f(0.0, 0.0, 1.0, 1.0);
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} else {
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glColor4f(0.0, 0.0, 1.0, transparency);
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}
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} else {
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transparency +=0.025;
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if (transparency >= 1.0) {
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vallllll = 0;
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transparency = 0.0;
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glColor4f(1.0, 0.0, 1.0, 1.0);
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} else {
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glColor4f(1.0, 0.0, 1.0, transparency);
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}
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}
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glVertexPointer(2, GL_FLOAT, 0, gTriangleVertices );
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glDrawArrays( GL_TRIANGLES, 0, 3);
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glDisableClientState( GL_VERTEX_ARRAY );
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glDisable(GL_BLEND);
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}
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static ewol::Fps l_FpsSystem;
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bool eSystem::Draw(bool displayEveryTime)
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@ -538,7 +437,7 @@ bool eSystem::Draw(bool displayEveryTime)
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ewol::Windows* tmpWindows = eSystem::GetCurrentWindows();
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// check if the user selected a windows
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if (NULL == tmpWindows) {
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BasicOpenGlDraw();
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// TODO : Display a stipid texture
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} else {
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// Redraw all needed elements
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tmpWindows->OnRegenerateDisplay();
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@ -147,42 +147,58 @@ void ewol::Scene::PeriodicCall(int64_t localTime)
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*/
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void ewol::Scene::GenDraw(DrawProperty displayProp)
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{
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glPushMatrix();
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#ifdef __VIDEO__OPENGL_ES_2
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ewol::openGL::Push();
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#else
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glPushMatrix();
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#endif
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// here we invert the reference of the standard OpenGl view because the reference in the common display is Top left and not buttom left
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glViewport( m_origin.x,
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m_origin.y,
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m_size.x,
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m_size.y);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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//glOrthoEwol(-m_size.x/2, m_size.x/2, -m_size.y/2, m_size.y/2, -100, 100);
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float ratio = m_size.x / m_size.y;
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m_zoom = 1.0/1000.0;
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//EWOL_INFO("ratio : " << ratio);
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if (ratio >= 0.0) {
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glOrthoEwol(-ratio, ratio, -1, 1, -1, 1);
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} else {
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ratio = 1.0/ratio;
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glOrthoEwol(-1, 1, -ratio, ratio, -1, 1);
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}
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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m_zoom = 1.0/1000.0;
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#ifdef __VIDEO__OPENGL_ES_2
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etk::Matrix tmpProjection;
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if (ratio >= 0.0) {
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tmpProjection = etk::matrix::Perspective(-ratio, ratio, -1, 1, -1, 1);
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} else {
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ratio = 1.0/ratio;
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tmpProjection = etk::matrix::Perspective(-1, 1, -ratio, ratio, -1, 1);
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}
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etk::Matrix tmpScale = etk::matrix::Scale(m_zoom, m_zoom, m_zoom);
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etk::Matrix tmpMat = tmpProjection * tmpScale;
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// set internal matrix system :
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ewol::openGL::SetMatrix(tmpMat);
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#else
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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if (ratio >= 0.0) {
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glOrthoEwol(-ratio, ratio, -1, 1, -1, 1);
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} else {
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ratio = 1.0/ratio;
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glOrthoEwol(-1, 1, -ratio, ratio, -1, 1);
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}
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glScalef(m_zoom, m_zoom, m_zoom);
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#endif
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// Clear the screen with transparency ...
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glClearColor(0.0, 0.0, 0.0, 1.0);
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//glEnable(GL_DEPTH_TEST);
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//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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//glEnable(GL_BLEND);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glScalef(m_zoom, m_zoom, m_zoom);
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//glTranslatef(-m_maxSize.x/2, -m_maxSize.y/2, -1.0);
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// Call the widget drawing methode
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OnDraw(displayProp);
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//glDisable(GL_BLEND);
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//glDisable(GL_DEPTH_TEST);
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glPopMatrix();
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#ifdef __VIDEO__OPENGL_ES_2
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ewol::openGL::Pop();
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#else
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glPopMatrix();
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#endif
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}
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/**
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@ -263,7 +263,6 @@ void ewol::Widget::GenDraw(DrawProperty displayProp)
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glLoadIdentity();
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glTranslatef(-tmpclipX/2 - (tmpOriginX-m_origin.x), -m_size.y/2, -1.0);
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#endif
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glLoadIdentity();
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// Call the widget drawing methode
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displayProp.m_origin.x = tmpOriginX;
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displayProp.m_origin.y = tmpOriginY;
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@ -346,46 +346,67 @@ void ewol::WidgetScrooled::OnDraw(DrawProperty& displayProp)
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*/
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void ewol::WidgetScrooled::GenDraw(DrawProperty displayProp)
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{
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#ifdef __VIDEO__OPENGL_ES_2
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ewol::openGL::Push();
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#else
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glPushMatrix();
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#endif
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if (SCROLL_MODE_CENTER == m_scroollingMode) {
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glPushMatrix();
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// here we invert the reference of the standard OpenGl view because the reference in the common display is Top left and not buttom left
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glViewport( m_origin.x,
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m_origin.y,
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m_size.x,
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m_size.y);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrthoEwol(-m_size.x/2, m_size.x/2, -m_size.y/2, m_size.y/2, -1, 1);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glScalef(m_zoom, m_zoom, 1.0);
|
||||
glTranslatef(-m_maxSize.x/2, -m_maxSize.y/2, -1.0);
|
||||
|
||||
#ifdef __VIDEO__OPENGL_ES_2
|
||||
etk::Matrix tmpProjection = etk::matrix::Perspective(-m_size.x/2, m_size.x/2, -m_size.y/2, m_size.y/2, -1, 1);
|
||||
etk::Matrix tmpScale = etk::matrix::Scale(m_zoom, m_zoom, 1.0);
|
||||
etk::Matrix tmpTranslate = etk::matrix::Translate(-m_maxSize.x/2, -m_maxSize.y/2, -1.0);
|
||||
etk::Matrix tmpMat = tmpProjection * tmpScale * tmpTranslate;
|
||||
// set internal matrix system :
|
||||
ewol::openGL::SetMatrix(tmpMat);
|
||||
#else
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrthoEwol(-m_size.x/2, m_size.x/2, -m_size.y/2, m_size.y/2, -1, 1);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glScalef(m_zoom, m_zoom, 1.0);
|
||||
glTranslatef(-m_maxSize.x/2, -m_maxSize.y/2, -1.0);
|
||||
#endif
|
||||
// Call the widget drawing methode
|
||||
OnDraw(displayProp);
|
||||
glPopMatrix();
|
||||
} if (SCROLL_MODE_GAME == m_scroollingMode) {
|
||||
glPushMatrix();
|
||||
// here we invert the reference of the standard OpenGl view because the reference in the common display is Top left and not buttom left
|
||||
glViewport( m_origin.x,
|
||||
m_origin.y,
|
||||
m_size.x,
|
||||
m_size.y);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrthoEwol(-m_size.x/2, m_size.x/2, -m_size.y/2, m_size.y/2, -1, 1);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
//glScalef(m_zoom, m_zoom, 1.0);
|
||||
glTranslatef(-m_maxSize.x/2, -m_maxSize.y/2, -1.0);
|
||||
|
||||
#ifdef __VIDEO__OPENGL_ES_2
|
||||
etk::Matrix tmpProjection = etk::matrix::Perspective(-m_size.x/2, m_size.x/2, -m_size.y/2, m_size.y/2, -1, 1);
|
||||
etk::Matrix tmpTranslate = etk::matrix::Translate(-m_maxSize.x/2, -m_maxSize.y/2, -1.0);
|
||||
etk::Matrix tmpMat = tmpProjection * tmpTranslate;
|
||||
// set internal matrix system :
|
||||
ewol::openGL::SetMatrix(tmpMat);
|
||||
#else
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrthoEwol(-m_size.x/2, m_size.x/2, -m_size.y/2, m_size.y/2, -1, 1);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
//glScalef(m_zoom, m_zoom, 1.0);
|
||||
glTranslatef(-m_maxSize.x/2, -m_maxSize.y/2, -1.0);
|
||||
#endif
|
||||
// Call the widget drawing methode
|
||||
OnDraw(displayProp);
|
||||
glPopMatrix();
|
||||
} else {
|
||||
ewol::Widget::GenDraw(displayProp);
|
||||
}
|
||||
|
||||
#ifdef __VIDEO__OPENGL_ES_2
|
||||
ewol::openGL::Pop();
|
||||
#else
|
||||
glPopMatrix();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
@ -1 +1 @@
|
||||
Subproject commit ff5881a51a76141535a0e2e45c5d47bc1730b1df
|
||||
Subproject commit 871233acc6e0d578b5aaedca8f5dc82c7d2132e2
|
Loading…
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Reference in New Issue
Block a user