[DEV] update doc
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=== Objectif ===
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:** Understand ewol::Object configuration parameter
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:** Create an configurable object
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@ -110,4 +110,5 @@ When loose hardware (juste update internal state):
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When user request to reload all resources (can be usefull when using file type : THEME:GUI:xxx)
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[code style=c++]
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void reload();
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[/code]
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[/code]
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=== Objectif ===
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:** What is a Widget
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:** Simply create a complex Gui
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=== What is a Widget ===
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A widget is a simple entity of a graphical Object. It herited of every [class[ewol::Object]] class with many graphical interface to draw a complex gui.
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We can consider some widget:
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:** Windows: Main gui interface to display the unique "windows".
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:** Simple widget: all widget that display somthing.
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:** Meta widget: Widget composed with some wodget.
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=== Simple load of a widget: ===
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see the basic tuttorial: [tutorial[001_Hello_Word | Hello world]]
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=== Create an interface with a XML form: ===
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=== Create in C++ the interface: ===
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