[DEV] add mesh basic display

This commit is contained in:
Edouard DUPIN 2013-03-28 21:46:48 +01:00
parent 7df6071476
commit d5f406db8f
6 changed files with 288 additions and 0 deletions

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@ -55,6 +55,7 @@ $(LOCAL_PATH)/$(FILE_ABSTRACTION_DEST): $(FILE_ABSTRACTION)
$(Q)sed -i "s|__PROJECT_VENDOR__|$(PROJECT_COMPAGNY_NAME2)|" $@
$(Q)sed -i "s|__PROJECT_NAME__|$(PROJECT_NAME2)|" $@
$(Q)sed -i "s|__PROJECT_PACKAGE__|$(PROJECT_NAME2)|" $@
$(FILE_ABSTRACTION_DEST): $(LOCAL_PATH)/$(FILE_ABSTRACTION_DEST)

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@ -163,6 +163,60 @@ void ewol::Mesh::Draw(mat4& positionMatrix)
// TODO : UNDERSTAND why ... it is needed
glBindBuffer(GL_ARRAY_BUFFER,0);
}
void ewol::Mesh::Draw2(mat4& positionMatrix)
{
#ifndef USE_INDEXED_MESH
if (m_numberOfElments<=0) {
return;
}
#else
if (m_listIndexFaces.Size()<=0) {
return;
}
#endif
if (NULL == m_texture0) {
EWOL_WARNING("Texture does not exist ...");
return;
}
if (m_GLprogram==NULL) {
EWOL_ERROR("No shader ...");
return;
}
ewol::openGL::Enable(ewol::openGL::FLAG_DEPTH_TEST);
//EWOL_DEBUG(" Display " << m_coord.Size() << " elements" );
m_GLprogram->Use();
// set Matrix : translation/positionMatrix
mat4 projMatrix = ewol::openGL::GetMatrix();
mat4 tmpMatrix = projMatrix;
m_GLprogram->UniformMatrix4fv(m_GLMatrix, 1, tmpMatrix.m_mat);
m_GLprogram->UniformMatrix4fv(m_GLMatrixPosition, 1, positionMatrix.m_mat);
// TextureID
m_GLprogram->SetTexture0(m_GLtexID0, m_texture0->GetId());
// position :
m_GLprogram->SendAttributePointer(m_GLPosition, 3/*x,y,z*/, m_verticesVBO, MESH_VBO_VERTICES);
// Texture :
m_GLprogram->SendAttributePointer(m_GLtexture, 2/*u,v*/, m_verticesVBO, MESH_VBO_TEXTURE);
// position :
m_GLprogram->SendAttributePointer(m_GLNormal, 3/*x,y,z*/, m_verticesVBO, MESH_VBO_VERTICES_NORMAL);
// position :
#ifndef USE_INDEXED_MESH
m_GLprogram->SendAttributePointer(m_GLNormalFace, 3/*x,y,z*/, m_verticesVBO, MESH_VBO_FACE_NORMAL);
#endif
// draw materials :
m_material.Draw(m_GLprogram);
m_light.Draw(m_GLprogram);
#ifndef USE_INDEXED_MESH
// Request the draw od the elements :
ewol::openGL::DrawArrays(GL_TRIANGLES, 0, m_numberOfElments);
#else
ewol::openGL::DrawElements(GL_TRIANGLES, m_listIndexFaces);
#endif
m_GLprogram->UnUse();
ewol::openGL::Disable(ewol::openGL::FLAG_DEPTH_TEST);
// TODO : UNDERSTAND why ... it is needed
glBindBuffer(GL_ARRAY_BUFFER,0);
}
// normal calculation of the normal face is really easy :
void ewol::Mesh::CalculateNormaleFace(void)

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@ -174,6 +174,7 @@ namespace ewol
virtual ~Mesh(void);
virtual const char* GetType(void) { return "ewol::Mesh"; };
virtual void Draw(mat4& positionMatrix);
virtual void Draw2(mat4& positionMatrix);
void GenerateVBO(void);
public:
// some addition basic funtion that permit to create or overwrite some caracterstics :

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@ -0,0 +1,159 @@
/**
* @author Edouard DUPIN
*
* @copyright 2011, Edouard DUPIN, all right reserved
*
* @license BSD v3 (see license file)
*/
#include <ewol/widget/Mesh.h>
#include <ewol/widget/WidgetManager.h>
#include <ewol/renderer/ResourceManager.h>
extern const char * const ewolEventMeshPressed = "ewol-mesh-Pressed";
#undef __class__
#define __class__ "Mesh"
widget::Mesh::Mesh(const etk::UString& filename) :
m_meshName(filename),
m_object(NULL),
m_position(0,0,0),
m_angle(0,0,0),
m_angleSpeed(0,0,0),
m_cameraDistance(10.0),
m_lastTime(-1)
{
AddEventId(ewolEventMeshPressed);
m_meshName = filename;
// Limit event at 1:
SetMouseLimit(1);
if (filename!="") {
if (false==ewol::resource::Keep(m_meshName, m_object)) {
EWOL_ERROR("Can not load the resource : \"" << m_meshName << "\"");
}
}
}
widget::Mesh::~Mesh(void)
{
if (NULL != m_object) {
ewol::resource::Release(m_object);
m_object = NULL;
}
}
void widget::Mesh::OnDraw(ewol::DrawProperty& displayProp)
{
mat4 transformationMatrix = etk::matTranslate(vec3(0,0,-m_cameraDistance))
* etk::matTranslate(m_position)
* etk::matRotate(vec3(1,0,0),m_angle.x())
* etk::matRotate(vec3(0,1,0),m_angle.y())
* etk::matRotate(vec3(0,0,1),m_angle.z());
if (NULL != m_object) {
m_object->Draw2(transformationMatrix);
}
}
void widget::Mesh::GenDraw(ewol::DrawProperty displayProp)
{
ewol::openGL::Push();
// here we invert the reference of the standard OpenGl view because the reference in the common display is Top left and not buttom left
glViewport( m_origin.x(),
m_origin.y(),
m_size.x(),
m_size.y());
float ratio = m_size.x() / m_size.y();
//EWOL_INFO("ratio : " << ratio);
mat4 tmpProjection = etk::matPerspective(M_PI/3.0, ratio, 0.5, 100);
//mat4 tmpMat = tmpProjection * m_camera.GetMatrix();
// set internal matrix system :
//ewol::openGL::SetMatrix(tmpMat);
ewol::openGL::SetMatrix(tmpProjection);
// Call the widget drawing methode
displayProp.m_origin = m_origin;
displayProp.m_size = m_size;
// Call the widget drawing methode
OnDraw(displayProp);
ewol::openGL::Pop();
}
void widget::Mesh::OnRegenerateDisplay(void)
{
if (true == NeedRedraw()) {
}
}
void widget::Mesh::PeriodicCall(int64_t localTime)
{
if (m_lastTime==-1) {
m_lastTime = localTime;
return;
}
float deltaTime = (float)(localTime - m_lastTime)/1000000.0f;;
m_angle += m_angleSpeed*deltaTime;
MarkToRedraw();
m_lastTime = localTime;
}
bool widget::Mesh::OnEventInput(ewol::keyEvent::type_te type, int32_t IdInput, ewol::keyEvent::status_te typeEvent, vec2 pos)
{
//EWOL_DEBUG("Event on BT ...");
if (1 == IdInput) {
if( ewol::keyEvent::statusSingle == typeEvent) {
GenerateEventId(ewolEventMeshPressed);
return true;
}
}
return false;
}
void widget::Mesh::SetFile(const etk::UString& filename)
{
if (filename!="") {
if (NULL != m_object) {
ewol::resource::Release(m_object);
m_object = NULL;
}
if (false==ewol::resource::Keep(m_meshName, m_object)) {
EWOL_ERROR("Can not load the resource : \"" << m_meshName << "\"");
}
}
MarkToRedraw();
}
void widget::Mesh::SetPosition(const vec3& pos)
{
m_position = pos;
MarkToRedraw();
}
void widget::Mesh::SetAngle(const vec3& angle)
{
m_angle = angle;
MarkToRedraw();
}
void widget::Mesh::SetAngleSpeed(const vec3& speed)
{
if (speed!=vec3(0,0,0)) {
PeriodicCallSet(true);
} else {
PeriodicCallSet(false);
}
m_lastTime = -1;
m_angleSpeed = speed;
MarkToRedraw();
}
void widget::Mesh::SetDistance(float distance)
{
m_cameraDistance = distance;
MarkToRedraw();
}

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@ -0,0 +1,72 @@
/**
* @author Edouard DUPIN
*
* @copyright 2011, Edouard DUPIN, all right reserved
*
* @license BSD v3 (see license file)
*/
#ifndef __EWOL_WIDGET_MESH_H__
#define __EWOL_WIDGET_MESH_H__
#include <etk/types.h>
#include <ewol/widget/Widget.h>
#include <ewol/renderer/resources/MeshObj.h>
extern const char * const ewolEventMeshPressed;
namespace widget {
class Mesh :public ewol::Widget
{
private:
// mesh name :
etk::UString m_meshName;
ewol::MeshObj* m_object;
// mesh display properties:
vec3 m_position;
vec3 m_angle;
vec3 m_angleSpeed;
float m_cameraDistance;
int64_t m_lastTime;
public:
Mesh(const etk::UString& filename); // automatic considering in the appl Data older
virtual ~Mesh(void);
public: // Derived function
virtual const char * const GetObjectType(void) { return "widget::Mesh"; };
virtual void OnRegenerateDisplay(void);
virtual void GenDraw(ewol::DrawProperty displayProp);
virtual void OnDraw(ewol::DrawProperty& displayProp);
virtual bool OnEventInput(ewol::keyEvent::type_te type, int32_t IdInput, ewol::keyEvent::status_te typeEvent, vec2 pos);
virtual void PeriodicCall(int64_t localTime);
public:
/**
* @brief Set a mesh name file
* @param[in] filename Name of the new mesh
*/
void SetFile(const etk::UString& filename);
/**
* @brief Set the mesh position
* @param[in] pos The new position of the mesh
*/
void SetPosition(const vec3& pos);
/**
* @brief Set the mesh angle of view
* @param[in] angle view angle of the mesh
*/
void SetAngle(const vec3& angle);
/**
* @brief Set the mesh angle speed
* @param[in] spped radian speed of the mesh
*/
void SetAngleSpeed(const vec3& speed);
/**
* @brief Set the camera distance of the mesh
* @param[in] dist Diatance of the mesh
*/
void SetDistance(float distance);
};
};
#endif

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@ -71,6 +71,7 @@ FILE_LIST+= ewol/widget/Widget.cpp \
ewol/widget/ListFileSystem.cpp \
ewol/widget/Layer.cpp \
ewol/widget/Menu.cpp \
ewol/widget/Mesh.cpp \
ewol/widget/PopUp.cpp \
ewol/widget/ProgressBar.cpp \
ewol/widget/Sizer.cpp \