[DEV] add mesh basic display
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@ -55,6 +55,7 @@ $(LOCAL_PATH)/$(FILE_ABSTRACTION_DEST): $(FILE_ABSTRACTION)
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$(Q)sed -i "s|__PROJECT_VENDOR__|$(PROJECT_COMPAGNY_NAME2)|" $@
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$(Q)sed -i "s|__PROJECT_NAME__|$(PROJECT_NAME2)|" $@
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$(Q)sed -i "s|__PROJECT_PACKAGE__|$(PROJECT_NAME2)|" $@
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$(FILE_ABSTRACTION_DEST): $(LOCAL_PATH)/$(FILE_ABSTRACTION_DEST)
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@ -163,6 +163,60 @@ void ewol::Mesh::Draw(mat4& positionMatrix)
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// TODO : UNDERSTAND why ... it is needed
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glBindBuffer(GL_ARRAY_BUFFER,0);
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}
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void ewol::Mesh::Draw2(mat4& positionMatrix)
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{
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#ifndef USE_INDEXED_MESH
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if (m_numberOfElments<=0) {
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return;
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}
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#else
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if (m_listIndexFaces.Size()<=0) {
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return;
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}
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#endif
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if (NULL == m_texture0) {
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EWOL_WARNING("Texture does not exist ...");
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return;
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}
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if (m_GLprogram==NULL) {
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EWOL_ERROR("No shader ...");
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return;
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}
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ewol::openGL::Enable(ewol::openGL::FLAG_DEPTH_TEST);
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//EWOL_DEBUG(" Display " << m_coord.Size() << " elements" );
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m_GLprogram->Use();
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// set Matrix : translation/positionMatrix
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mat4 projMatrix = ewol::openGL::GetMatrix();
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mat4 tmpMatrix = projMatrix;
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m_GLprogram->UniformMatrix4fv(m_GLMatrix, 1, tmpMatrix.m_mat);
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m_GLprogram->UniformMatrix4fv(m_GLMatrixPosition, 1, positionMatrix.m_mat);
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// TextureID
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m_GLprogram->SetTexture0(m_GLtexID0, m_texture0->GetId());
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// position :
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m_GLprogram->SendAttributePointer(m_GLPosition, 3/*x,y,z*/, m_verticesVBO, MESH_VBO_VERTICES);
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// Texture :
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m_GLprogram->SendAttributePointer(m_GLtexture, 2/*u,v*/, m_verticesVBO, MESH_VBO_TEXTURE);
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// position :
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m_GLprogram->SendAttributePointer(m_GLNormal, 3/*x,y,z*/, m_verticesVBO, MESH_VBO_VERTICES_NORMAL);
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// position :
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#ifndef USE_INDEXED_MESH
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m_GLprogram->SendAttributePointer(m_GLNormalFace, 3/*x,y,z*/, m_verticesVBO, MESH_VBO_FACE_NORMAL);
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#endif
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// draw materials :
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m_material.Draw(m_GLprogram);
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m_light.Draw(m_GLprogram);
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#ifndef USE_INDEXED_MESH
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// Request the draw od the elements :
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ewol::openGL::DrawArrays(GL_TRIANGLES, 0, m_numberOfElments);
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#else
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ewol::openGL::DrawElements(GL_TRIANGLES, m_listIndexFaces);
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#endif
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m_GLprogram->UnUse();
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ewol::openGL::Disable(ewol::openGL::FLAG_DEPTH_TEST);
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// TODO : UNDERSTAND why ... it is needed
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glBindBuffer(GL_ARRAY_BUFFER,0);
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}
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// normal calculation of the normal face is really easy :
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void ewol::Mesh::CalculateNormaleFace(void)
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@ -174,6 +174,7 @@ namespace ewol
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virtual ~Mesh(void);
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virtual const char* GetType(void) { return "ewol::Mesh"; };
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virtual void Draw(mat4& positionMatrix);
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virtual void Draw2(mat4& positionMatrix);
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void GenerateVBO(void);
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public:
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// some addition basic funtion that permit to create or overwrite some caracterstics :
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159
sources/ewol/widget/Mesh.cpp
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159
sources/ewol/widget/Mesh.cpp
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@ -0,0 +1,159 @@
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/**
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* @author Edouard DUPIN
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*
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* @copyright 2011, Edouard DUPIN, all right reserved
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*
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* @license BSD v3 (see license file)
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*/
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#include <ewol/widget/Mesh.h>
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#include <ewol/widget/WidgetManager.h>
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#include <ewol/renderer/ResourceManager.h>
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extern const char * const ewolEventMeshPressed = "ewol-mesh-Pressed";
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#undef __class__
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#define __class__ "Mesh"
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widget::Mesh::Mesh(const etk::UString& filename) :
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m_meshName(filename),
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m_object(NULL),
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m_position(0,0,0),
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m_angle(0,0,0),
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m_angleSpeed(0,0,0),
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m_cameraDistance(10.0),
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m_lastTime(-1)
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{
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AddEventId(ewolEventMeshPressed);
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m_meshName = filename;
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// Limit event at 1:
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SetMouseLimit(1);
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if (filename!="") {
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if (false==ewol::resource::Keep(m_meshName, m_object)) {
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EWOL_ERROR("Can not load the resource : \"" << m_meshName << "\"");
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}
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}
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}
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widget::Mesh::~Mesh(void)
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{
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if (NULL != m_object) {
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ewol::resource::Release(m_object);
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m_object = NULL;
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}
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}
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void widget::Mesh::OnDraw(ewol::DrawProperty& displayProp)
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{
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mat4 transformationMatrix = etk::matTranslate(vec3(0,0,-m_cameraDistance))
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* etk::matTranslate(m_position)
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* etk::matRotate(vec3(1,0,0),m_angle.x())
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* etk::matRotate(vec3(0,1,0),m_angle.y())
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* etk::matRotate(vec3(0,0,1),m_angle.z());
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if (NULL != m_object) {
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m_object->Draw2(transformationMatrix);
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}
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}
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void widget::Mesh::GenDraw(ewol::DrawProperty displayProp)
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{
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ewol::openGL::Push();
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// here we invert the reference of the standard OpenGl view because the reference in the common display is Top left and not buttom left
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glViewport( m_origin.x(),
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m_origin.y(),
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m_size.x(),
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m_size.y());
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float ratio = m_size.x() / m_size.y();
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//EWOL_INFO("ratio : " << ratio);
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mat4 tmpProjection = etk::matPerspective(M_PI/3.0, ratio, 0.5, 100);
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//mat4 tmpMat = tmpProjection * m_camera.GetMatrix();
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// set internal matrix system :
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//ewol::openGL::SetMatrix(tmpMat);
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ewol::openGL::SetMatrix(tmpProjection);
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// Call the widget drawing methode
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displayProp.m_origin = m_origin;
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displayProp.m_size = m_size;
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// Call the widget drawing methode
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OnDraw(displayProp);
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ewol::openGL::Pop();
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}
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void widget::Mesh::OnRegenerateDisplay(void)
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{
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if (true == NeedRedraw()) {
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}
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}
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void widget::Mesh::PeriodicCall(int64_t localTime)
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{
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if (m_lastTime==-1) {
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m_lastTime = localTime;
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return;
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}
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float deltaTime = (float)(localTime - m_lastTime)/1000000.0f;;
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m_angle += m_angleSpeed*deltaTime;
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MarkToRedraw();
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m_lastTime = localTime;
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}
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bool widget::Mesh::OnEventInput(ewol::keyEvent::type_te type, int32_t IdInput, ewol::keyEvent::status_te typeEvent, vec2 pos)
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{
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//EWOL_DEBUG("Event on BT ...");
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if (1 == IdInput) {
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if( ewol::keyEvent::statusSingle == typeEvent) {
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GenerateEventId(ewolEventMeshPressed);
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return true;
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}
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}
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return false;
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}
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void widget::Mesh::SetFile(const etk::UString& filename)
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{
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if (filename!="") {
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if (NULL != m_object) {
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ewol::resource::Release(m_object);
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m_object = NULL;
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}
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if (false==ewol::resource::Keep(m_meshName, m_object)) {
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EWOL_ERROR("Can not load the resource : \"" << m_meshName << "\"");
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}
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}
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MarkToRedraw();
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}
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void widget::Mesh::SetPosition(const vec3& pos)
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{
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m_position = pos;
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MarkToRedraw();
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}
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void widget::Mesh::SetAngle(const vec3& angle)
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{
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m_angle = angle;
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MarkToRedraw();
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}
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void widget::Mesh::SetAngleSpeed(const vec3& speed)
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{
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if (speed!=vec3(0,0,0)) {
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PeriodicCallSet(true);
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} else {
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PeriodicCallSet(false);
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}
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m_lastTime = -1;
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m_angleSpeed = speed;
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MarkToRedraw();
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}
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void widget::Mesh::SetDistance(float distance)
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{
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m_cameraDistance = distance;
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MarkToRedraw();
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}
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72
sources/ewol/widget/Mesh.h
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72
sources/ewol/widget/Mesh.h
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@ -0,0 +1,72 @@
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/**
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* @author Edouard DUPIN
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*
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* @copyright 2011, Edouard DUPIN, all right reserved
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*
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* @license BSD v3 (see license file)
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*/
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#ifndef __EWOL_WIDGET_MESH_H__
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#define __EWOL_WIDGET_MESH_H__
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#include <etk/types.h>
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#include <ewol/widget/Widget.h>
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#include <ewol/renderer/resources/MeshObj.h>
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extern const char * const ewolEventMeshPressed;
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namespace widget {
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class Mesh :public ewol::Widget
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{
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private:
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// mesh name :
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etk::UString m_meshName;
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ewol::MeshObj* m_object;
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// mesh display properties:
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vec3 m_position;
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vec3 m_angle;
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vec3 m_angleSpeed;
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float m_cameraDistance;
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int64_t m_lastTime;
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public:
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Mesh(const etk::UString& filename); // automatic considering in the appl Data older
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virtual ~Mesh(void);
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public: // Derived function
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virtual const char * const GetObjectType(void) { return "widget::Mesh"; };
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virtual void OnRegenerateDisplay(void);
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virtual void GenDraw(ewol::DrawProperty displayProp);
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virtual void OnDraw(ewol::DrawProperty& displayProp);
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virtual bool OnEventInput(ewol::keyEvent::type_te type, int32_t IdInput, ewol::keyEvent::status_te typeEvent, vec2 pos);
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virtual void PeriodicCall(int64_t localTime);
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public:
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/**
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* @brief Set a mesh name file
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* @param[in] filename Name of the new mesh
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*/
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void SetFile(const etk::UString& filename);
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/**
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* @brief Set the mesh position
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* @param[in] pos The new position of the mesh
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*/
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void SetPosition(const vec3& pos);
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/**
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* @brief Set the mesh angle of view
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* @param[in] angle view angle of the mesh
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*/
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void SetAngle(const vec3& angle);
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/**
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* @brief Set the mesh angle speed
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* @param[in] spped radian speed of the mesh
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*/
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void SetAngleSpeed(const vec3& speed);
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/**
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* @brief Set the camera distance of the mesh
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* @param[in] dist Diatance of the mesh
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*/
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void SetDistance(float distance);
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};
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};
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#endif
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@ -71,6 +71,7 @@ FILE_LIST+= ewol/widget/Widget.cpp \
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ewol/widget/ListFileSystem.cpp \
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ewol/widget/Layer.cpp \
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ewol/widget/Menu.cpp \
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ewol/widget/Mesh.cpp \
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ewol/widget/PopUp.cpp \
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ewol/widget/ProgressBar.cpp \
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ewol/widget/Sizer.cpp \
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