[DEV] change mesh private in protected

This commit is contained in:
Edouard DUPIN 2013-09-15 22:47:49 +02:00
parent 4fc426c414
commit a5f08902cf
3 changed files with 3 additions and 3 deletions

2
external/ege vendored

@ -1 +1 @@
Subproject commit 912f4b83167007e6ca5bed76d899316a802f1590
Subproject commit 901747263964d1330756ddebfbb9b3a4069dee78

View File

@ -135,7 +135,7 @@ void ewol::Mesh::Draw(mat4& _positionMatrix, bool _enableDepthTest, bool _enable
cameraNormal.normalized();
// remove face that is notin the view ...
etk::Vector<uint32_t> tmpIndexResult;
etk::Vector<Face>& tmppFaces = m_listFaces.GetValue(kkk).m_faces;
etk::Vector<ewol::Face>& tmppFaces = m_listFaces.GetValue(kkk).m_faces;
etk::Vector<uint32_t>& tmppIndex = m_listFaces.GetValue(kkk).m_index;
if (normalModeFace == m_normalMode) {
for(int32_t iii=0; iii<tmppFaces.Size() ; ++iii) {

View File

@ -83,7 +83,7 @@ namespace ewol
normalModeFace,
normalModeVertex,
} normalMode_te;
private:
protected:
normalMode_te m_normalMode; // select the normal mode of display
bool m_checkNormal; //!< when enable, this check the normal of the mesh before sending it at the 3d card
protected: