Remove log of the anomynous send event

This commit is contained in:
Edouard Dupin 2012-06-22 17:09:26 +02:00
parent 969c36f27a
commit 7ed04e5ec6
3 changed files with 6 additions and 2 deletions

View File

@ -92,7 +92,7 @@ static void MultiCastRm(ewol::EObject* object)
static void MultiCastSend(ewol::EObject* object, const char* const message, etk::UString& data)
{
EWOL_DEBUG("SendMulticast message \"" << message << "\" data=\"" << data << "\" to :");
EWOL_VERBOSE("SendMulticast message \"" << message << "\" data=\"" << data << "\" to :");
// send the message at all registered widget ...
for (int32_t iii=0; iii<m_messageList.Size(); iii++) {
@ -100,7 +100,7 @@ static void MultiCastSend(ewol::EObject* object, const char* const message, etk:
&& m_messageList[iii].object != object)
{
if (NULL != m_messageList[iii].object) {
EWOL_DEBUG(" id = " << m_messageList[iii].object->GetId() << " type=" << m_messageList[iii].object->GetObjectType());
EWOL_VERBOSE(" id = " << m_messageList[iii].object->GetId() << " type=" << m_messageList[iii].object->GetObjectType());
// generate event ...
m_messageList[iii].object->OnReceiveMessage(object, m_messageList[iii].message, data);
}

View File

@ -44,6 +44,7 @@ ewol::GameElement::GameElement(SceneElement & sceneElement, etk::UString& tmpNam
m_position.y = 0.0;
m_speed = 0.0;
m_size = 64.0;
m_sizeDisplay = 64.0;
m_angle = 0.0;
m_mass = 0.0;
m_fileNameConfig = tmpName;

View File

@ -54,6 +54,7 @@ namespace ewol {
float m_angle; //!< Angle of the speed
float m_mass; //!< Current element Mass ==> for the physical calculation
float m_size; //!< Current size of the element more specific size can be done in the under class => this is for simplify calculation ==> all is consider like sphere...
float m_sizeDisplay; //!< Current diplay size of the element
bool m_canBeCibled; //!< This is for automatic finding on an ennemy
bool m_canHaveImpact; //!< detection of impact is done with this ...
float m_specialParam[NB_SPECIAL_PARAM]; //!< specific game user parameter
@ -88,6 +89,8 @@ namespace ewol {
void MassSet(float state) { m_mass = state; };
float SizeGet(void) { return m_size; };
void SizeSet(float state) { m_size = state; };
float DisplaySizeGet(void) { return m_sizeDisplay; };
void DisplaySizeSet(float state) { m_sizeDisplay = state; };
float AngleGet(void) { return m_angle; };
void AngleSet(float state)
{