texture error position ==> need horizontal miror
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@ -95,7 +95,7 @@ void ewol::OObject2DTextured::Rectangle(float x, float y, float w, float h, floa
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Vector2D<float> point;
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texCoord_ts tex;
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tex.u = texSX;
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tex.u = texX;
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tex.v = texSY;
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point.x = x;
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point.y = y;
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@ -104,7 +104,7 @@ void ewol::OObject2DTextured::Rectangle(float x, float y, float w, float h, floa
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m_coordColor.PushBack(tmpColor);
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tex.u = texX;
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tex.u = texSX;
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tex.v = texSY;
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point.x = x + w;
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point.y = y;
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@ -113,7 +113,7 @@ void ewol::OObject2DTextured::Rectangle(float x, float y, float w, float h, floa
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m_coordColor.PushBack(tmpColor);
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tex.u = texX;
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tex.u = texSX;
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tex.v = texY;
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point.x = x + w;
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point.y = y + h;
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@ -125,7 +125,7 @@ void ewol::OObject2DTextured::Rectangle(float x, float y, float w, float h, floa
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m_coordTex.PushBack(tex);
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m_coordColor.PushBack(tmpColor);
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tex.u = texSX;
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tex.u = texX;
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tex.v = texY;
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point.x = x;
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point.y = y + h;
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@ -133,7 +133,7 @@ void ewol::OObject2DTextured::Rectangle(float x, float y, float w, float h, floa
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m_coordTex.PushBack(tex);
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m_coordColor.PushBack(tmpColor);
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tex.u = texSX;
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tex.u = texX;
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tex.v = texSY;
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point.x = x;
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point.y = y;
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