basic nearly working lua game element
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81ad7792e0
commit
196cfef334
@ -31,6 +31,10 @@
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#include <lua/lua.hpp>
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//For every acces :
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static ewol::GameElementLua * tmpObj = NULL;
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const char *metaname = "mine.type_t"; // associated with userdata of type type_t*
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typedef struct {
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@ -44,6 +48,22 @@ int lib_a_f_4(type_t *t)
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return t->a * t->b ;
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}
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LUAMOD_API int GetPosX(lua_State *L)
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{
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if (NULL==tmpObj) {
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lua_pushnumber(L, (lua_Number)0 );
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return 1;
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}
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coord2D_ts tmpPos = tmpObj->PositionGet();
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lua_pushnumber(L, (lua_Number)((int32_t)tmpPos.x) );
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return 1;
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}
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LUAMOD_API int lua_lib_a_f_4(lua_State *L) {
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type_t *t = (type_t *)luaL_checkudata(L, 1, metaname); // check argument type
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lua_pushnumber(L, (lua_Number)lib_a_f_4(t));
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@ -64,6 +84,7 @@ LUAMOD_API int lua_new_t(lua_State *L) { // get Lua to allocate an initialize a
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static const luaL_Reg functionsTable[] = {
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{ "lib_a_f_4", lua_lib_a_f_4 },
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{ "new_t", lua_new_t },
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{ "GetPosX", GetPosX },
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{ NULL, NULL }
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};
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@ -71,7 +92,7 @@ static const luaL_Reg functionsTable[] = {
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//http://www.swig.org/Doc1.3/Lua.html#Lua_nn13
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//http://stackoverflow.com/questions/2521244/how-to-wrap-a-c-function-whose-parameters-are-pointer-to-structs-so-that-it-can
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LUAMOD_API int luaopen_myLib(lua_State *L) {
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luaL_register(L, "mylib", functionsTable);
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luaL_register(L, "GameElement", functionsTable);
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luaL_newmetatable(L, metaname);
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lua_pop(L, 1);
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//luaL_newlib(L, functionsTable);
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@ -88,6 +109,10 @@ ewol::GameElementLua::GameElementLua(ewol::SceneElement & sceneElement, etk::USt
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ewol::GameElement(sceneElement, tmpName),
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m_luaState(NULL)
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{
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tmpObj = this;
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etk::File fileElement(tmpName, etk::FILE_TYPE_DATA);
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etk::UString tmpCompleatName = fileElement.GetCompleateName();
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// create state
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m_luaState = luaL_newstate();
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if (m_luaState == NULL) {
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@ -98,15 +123,59 @@ ewol::GameElementLua::GameElementLua(ewol::SceneElement & sceneElement, etk::USt
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// open internal specific elements ...
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luaopen_myLib(m_luaState);
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if (luaL_loadfile(m_luaState, "/home/edupin/dev/perso/TethysDefender/last.lua") || lua_pcall(m_luaState, 0, 0, 0)) {
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int32_t fileSize = fileElement.Size();
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if (0==fileSize) {
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EWOL_ERROR("This file is empty : " << fileElement);
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return;
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}
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if (false == fileElement.fOpenRead()) {
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EWOL_ERROR("Can not open the file : " << fileElement);
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return;
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}
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// allocate data
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char * fileBuffer = new char[fileSize+5];
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if (NULL == fileBuffer) {
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EWOL_ERROR("Error Memory allocation size=" << fileSize);
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return;
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}
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memset(fileBuffer, 0, (fileSize+5)*sizeof(char));
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// load data from the file :
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fileElement.fRead(fileBuffer, 1, fileSize);
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// close the file:
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fileElement.fClose();
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if (luaL_loadbuffer(m_luaState, fileBuffer, fileSize, tmpName.Utf8Data())) {
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//if (luaL_loadfile(m_luaState, "/home/heero/dev/perso/TethysDefender/assets/elementGame/Cube.lua" ) ) {
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EWOL_ERROR("LUA: " << lua_tostring(m_luaState, -1));
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return;
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}
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if (NULL != fileBuffer) {
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delete[] fileBuffer;
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}
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// Call the basic for initialise all the element defined by the user...
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if (lua_pcall(m_luaState, 0, 0, 0)) {
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EWOL_ERROR("LUA: " << lua_tostring(m_luaState, -1));
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return;
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}
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// call the init function
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lua_getglobal(m_luaState, "Init");
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if(!lua_isfunction(m_luaState,-1)) {
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EWOL_WARNING("LUA: Not Find Init function ");
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lua_pop(m_luaState,1);
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} else {
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// do the call (0 arguments, 0 result)
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if (lua_pcall(m_luaState, 0, 0, 0) != 0) {
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EWOL_ERROR("LUA: error running function 'Init':" << lua_tostring(m_luaState, -1));
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return;
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}
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}
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/*
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lua_getglobal(m_luaState, "f");
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if(!lua_isfunction(m_luaState,-1))
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{
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EWOL_ERROR("LUA: Not a function ... ");
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EWOL_WARNING("LUA: Not a function ... ");
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lua_pop(m_luaState,1);
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return;
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}
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@ -128,48 +197,149 @@ ewol::GameElementLua::GameElementLua(ewol::SceneElement & sceneElement, etk::USt
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EWOL_ERROR("LUA: Result:" << z);
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lua_pop(m_luaState, 1);
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*/
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tmpObj = NULL;
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}
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ewol::GameElementLua::~GameElementLua(void)
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{
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tmpObj = this;
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if (NULL != m_luaState) {
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// call the init function
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lua_getglobal(m_luaState, "UnInit");
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if(!lua_isfunction(m_luaState,-1)) {
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EWOL_WARNING("LUA: Not Find 'UnInit' function ");
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lua_pop(m_luaState,1);
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} else {
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// do the call (0 arguments, 0 result)
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if (lua_pcall(m_luaState, 0, 0, 0) != 0) {
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EWOL_ERROR("LUA: error running function 'UnInit':" << lua_tostring(m_luaState, -1));
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}
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}
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EWOL_DEBUG("RemoveLua Element");
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lua_close(m_luaState);
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m_luaState = NULL;
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}
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tmpObj = NULL;
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}
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bool ewol::GameElementLua::Process(int64_t time, int32_t deltaTime, ewol::SceneElement & sceneElement)
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{
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return false;
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tmpObj = this;
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bool retVal = false;
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if (NULL != m_luaState) {
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// call the init function
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lua_getglobal(m_luaState, "Process");
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if(!lua_isfunction(m_luaState,-1)) {
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EWOL_WARNING("LUA: Not Find 'Process' function ");
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lua_pop(m_luaState,1);
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} else {
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lua_pushnumber(m_luaState, (int32_t)time); // push 1st argument
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lua_pushnumber(m_luaState, (int32_t)deltaTime); // push 2nd argument
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// do the call (2 arguments, 1 result)
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if (lua_pcall(m_luaState, 2, 1, 0) != 0) {
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EWOL_ERROR("LUA: error running function 'Process':" << lua_tostring(m_luaState, -1));
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} else {
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// retrieve result
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if (!lua_isboolean(m_luaState, -1)) {
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EWOL_ERROR("LUA: function 'Process' must return a boolean");
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} else {
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retVal = lua_toboolean(m_luaState, -1);
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lua_pop(m_luaState, 1);
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}
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}
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}
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}
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tmpObj = NULL;
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return retVal;
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}
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void ewol::GameElementLua::Draw(etk::VectorType<ewol::Sprite*> & listOfSprite, etk::VectorType<ewol::Sprite*> & listOfEffects)
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{
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tmpObj = this;
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if (NULL != m_luaState) {
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// call the init function
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lua_getglobal(m_luaState, "Draw");
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if(!lua_isfunction(m_luaState,-1)) {
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EWOL_WARNING("LUA: Not Find 'Draw' function ");
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lua_pop(m_luaState,1);
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} else {
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// do the call (0 arguments, 0 result)
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if (lua_pcall(m_luaState, 0, 0, 0) != 0) {
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EWOL_ERROR("LUA: error running function 'Draw':" << lua_tostring(m_luaState, -1));
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}
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}
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}
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tmpObj = NULL;
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}
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bool ewol::GameElementLua::HaveImpact(int32_t group, int32_t type, coord2D_ts position, etkFloat_t size)
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{
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return false;
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//HaveImpact(group, type, posX, posY, size)
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tmpObj = this;
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bool retVal = false;
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if (NULL != m_luaState) {
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// call the init function
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lua_getglobal(m_luaState, "Process");
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if(!lua_isfunction(m_luaState,-1)) {
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EWOL_WARNING("LUA: Not Find 'Process' function ");
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lua_pop(m_luaState,1);
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} else {
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lua_pushnumber(m_luaState, (int32_t)group);
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lua_pushnumber(m_luaState, (int32_t)type);
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lua_pushnumber(m_luaState, (int32_t)position.x);
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lua_pushnumber(m_luaState, (int32_t)position.y);
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lua_pushnumber(m_luaState, (int32_t)size);
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// do the call (5 arguments, 1 result)
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if (lua_pcall(m_luaState, 5, 1, 0) != 0) {
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EWOL_ERROR("LUA: error running function 'Process':" << lua_tostring(m_luaState, -1));
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} else {
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// retrieve result
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if (!lua_isboolean(m_luaState, -1)) {
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EWOL_ERROR("LUA: function 'Process' must return a boolean");
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} else {
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retVal = lua_toboolean(m_luaState, -1);
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lua_pop(m_luaState, 1);
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}
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}
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}
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}
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tmpObj = NULL;
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return retVal;
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}
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void ewol::GameElementLua::Explosion(int32_t group, int32_t type, coord2D_ts position, etkFloat_t pxAtenuation, etkFloat_t power)
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{
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tmpObj = this;
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if (NULL != m_luaState) {
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// call the init function
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lua_getglobal(m_luaState, "Process");
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if(!lua_isfunction(m_luaState,-1)) {
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EWOL_WARNING("LUA: Not Find 'Process' function ");
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lua_pop(m_luaState,1);
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} else {
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lua_pushnumber(m_luaState, (int32_t)group);
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lua_pushnumber(m_luaState, (int32_t)type);
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lua_pushnumber(m_luaState, (int32_t)position.x);
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lua_pushnumber(m_luaState, (int32_t)position.y);
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lua_pushnumber(m_luaState, (int32_t)pxAtenuation);
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lua_pushnumber(m_luaState, (int32_t)power);
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// do the call (6 arguments, 0 result)
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if (lua_pcall(m_luaState, 6, 0, 0) != 0) {
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EWOL_ERROR("LUA: error running function 'Process':" << lua_tostring(m_luaState, -1));
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}
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}
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}
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tmpObj = NULL;
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}
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void ewol::GameElementLua::Add(int32_t group, coord2D_ts position, coord2D_ts speed, int32_t groupEnemy, int32_t dificulty)
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{
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}
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bool ewol::GameElementLua::GetElementProperty(ewol::gameElementGenericProperty_ts &element, int32_t id)
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{
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@ -47,7 +47,6 @@ namespace ewol {
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virtual bool HaveImpact(int32_t group, int32_t type, coord2D_ts position, etkFloat_t size);
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virtual void Explosion(int32_t group, int32_t type, coord2D_ts position, etkFloat_t pxAtenuation, etkFloat_t power);
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virtual void Add(int32_t group, coord2D_ts position, coord2D_ts speed, int32_t groupEnemy, int32_t dificulty);
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virtual bool GetElementProperty(ewol::gameElementGenericProperty_ts &element, int32_t id);
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};
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};
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@ -24,6 +24,7 @@
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#include <ewol/Debug.h>
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#include <ewol/Game/GameElement.h>
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#include <ewol/Game/GameElementLua.h>
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#include <ewol/Game/SceneElement.h>
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ewol::SceneElement::SceneElement(void)
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@ -59,6 +60,25 @@ void ewol::SceneElement::AddElement(int32_t group, ewol::GameElement* newElement
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listAnimatedElements[group].PushBack(newElement);
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}
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void ewol::SceneElement::AddElementNamed(int32_t group, etk::UString &elementName)
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{
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// try to find the file :
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etk::UString tmpName = "elementGame/";
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tmpName += elementName;
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tmpName += ".lua";
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etk::File fileElement(tmpName, etk::FILE_TYPE_DATA);
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if (false == fileElement.Exist()) {
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EWOL_ERROR("Can not find Game element : " << elementName << " ==> " << tmpName);
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return;
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}
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EWOL_INFO("We find Game element : " << elementName << " ==> " << tmpName);
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ewol::GameElementLua * tmpElement = new ewol::GameElementLua(*this, tmpName, group);
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if (NULL == tmpElement) {
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EWOL_ERROR("Can not Allocat : " << elementName);
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return;
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}
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AddElement(group, tmpElement);
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}
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bool ewol::SceneElement::GetElementProperty(gameElementGenericProperty_ts &element, elementIdentifier_ts& id)
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{
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@ -65,6 +65,7 @@ namespace ewol {
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etk::VectorType<ewol::GameElement*> listAnimatedElements[MAX_GROUP_NUMBER]; //!< generic element to display order in the diffferent group
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int32_t GetUniqueId(void) { int32_t iddd = m_id; m_id++; return iddd; };
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void AddElement(int32_t group, ewol::GameElement* newElement);
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void AddElementNamed(int32_t group, etk::UString &elementName);
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bool GetElementProperty(gameElementGenericProperty_ts& element, elementIdentifier_ts& id);
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elementIdentifier_ts GetNearestEnemy(coord2D_ts position, int32_t groupId);
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bool HaveImpact(int32_t group, int32_t type, coord2D_ts position, etkFloat_t size);
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