[DEV] Remove optimisation of VBO internal data
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@ -259,6 +259,7 @@ void ewol::Mesh::CalculateNormaleEdge(void)
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// for debugging ...
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//#define PRINT_HALF (1)
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//#define TRY_MINIMAL_VBO
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void ewol::Mesh::GenerateVBO(void)
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{
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@ -273,7 +274,9 @@ void ewol::Mesh::GenerateVBO(void)
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for (esize_t kkk=0; kkk<m_listFaces.Size(); kkk++) {
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// clean faces indexes :
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m_listFaces.GetValue(kkk).m_index.Clear();
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int64_t tmpppppp=0;
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#ifdef TRY_MINIMAL_VBO
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int64_t tmpppppp=0;
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#endif
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FaceIndexing& tmpFaceList = m_listFaces.GetValue(kkk);
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for (int32_t iii=0; iii<tmpFaceList.m_faces.Size() ; iii++) {
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int32_t vertexVBOId[3];
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@ -288,6 +291,7 @@ void ewol::Mesh::GenerateVBO(void)
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vec2 texturepos(m_listUV[tmpFaceList.m_faces[iii].m_uv[indice]].x(),1.0f-m_listUV[tmpFaceList.m_faces[iii].m_uv[indice]].y());
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// try to find it in the list :
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bool elementFind = false;
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#ifdef TRY_MINIMAL_VBO
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for (int32_t jjj=0; jjj<m_verticesVBO->SizeOnBufferVec3(MESH_VBO_VERTICES); jjj++) {
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if( m_verticesVBO->GetOnBufferVec3(MESH_VBO_VERTICES,jjj) == position
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&& m_verticesVBO->GetOnBufferVec3(MESH_VBO_VERTICES_NORMAL,jjj) == normal
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@ -300,6 +304,7 @@ void ewol::Mesh::GenerateVBO(void)
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break;
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}
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}
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#endif
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if (false == elementFind) {
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m_verticesVBO->PushOnBuffer(MESH_VBO_VERTICES, position);
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m_verticesVBO->PushOnBuffer(MESH_VBO_VERTICES_NORMAL, normal);
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@ -311,7 +316,9 @@ void ewol::Mesh::GenerateVBO(void)
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tmpFaceList.m_index.PushBack(vertexVBOId[indice]);
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}
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}
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EWOL_DEBUG("nb cycle ? : " << tmpppppp);
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#ifdef TRY_MINIMAL_VBO
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EWOL_DEBUG("nb cycle ? : " << tmpppppp);
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#endif
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}
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// update all the VBO elements ...
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m_verticesVBO->Flush();
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