Update basic object file

This commit is contained in:
Edouard Dupin 2011-11-09 09:50:05 +01:00
parent e8bd90cb48
commit 06f6cf283e
12 changed files with 651 additions and 322 deletions

View File

@ -178,6 +178,9 @@ CXXFILES += etk/etkDebug.cpp \
CXXFILES += ewol.cpp \
ewolDebug.cpp \
ewolOObject.cpp \
ewolOObject2DText.cpp \
ewolOObject2DColored.cpp \
ewolOObject2DTextured.cpp \
ewolTexture.cpp
ifeq ("$(FREETYPE_CFLAGS)", "")
CXXFILES += ewolFontBitmap.cpp
@ -193,6 +196,8 @@ CXXFILES += widget/ewolButton.cpp \
widget/ewolList.cpp \
widget/ewolSizerHori.cpp \
widget/ewolSizerVert.cpp
# only to test son internal element ...
CXXFILES += widget/ewolTest.cpp
# Ewol Test Software :

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@ -28,6 +28,7 @@
#include <widget/ewolButton.h>
#include <widget/ewolSizerHori.h>
#include <widget/ewolSizerVert.h>
#include <widget/ewolTest.h>
#include <unistd.h>
#include <stdlib.h>
@ -55,6 +56,10 @@ class Plop :public ewol::Windows
myButton->SetExpendX(true);
//myButton->SetExpendY(true);
mySizerVert->SubWidgetAdd(myButton);
ewol::Test * myTest = new ewol::Test();
mySizerVert->SubWidgetAdd(myTest);
myButton = new ewol::Button(" 4 4 BT");
//myButton->SetExpendY(true);
mySizerVert->SubWidgetAdd(myButton);

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@ -25,261 +25,39 @@
#include <etkTypes.h>
#include <etkString.h>
#include <ewolOObject.h>
#include <ewolTexture.h>
#include <GL/gl.h>
#undef __class__
#define __class__ "ewol::OObject2DColored"
#define __class__ "ewol::OObject"
void ewol::OObject2DColored::Draw(void)
ewol::OObject::OObject(void)
{
if (m_coord.Size()<=0) {
return;
}
// Enable Pointers
glEnableClientState( GL_VERTEX_ARRAY );
glEnableClientState( GL_COLOR_ARRAY );
// Set the vertex pointer to our vertex data
glVertexPointer(2, GL_FLOAT, 0, &m_coord[0] );
glColorPointer(4, GL_FLOAT, 0, &m_coordColor[0] );
// Render : draw all of the triangles at once
glDrawArrays( GL_TRIANGLES, 0, m_coord.Size());
//glDrawElements( GL_TRIANGLES, 0, m_coord.Size());
//EWOL_DEBUG("Draw ..." << m_coord.Size()/3 << " triangle(s)");
// Disable Pointers
glDisableClientState( GL_COLOR_ARRAY );
glDisableClientState( GL_VERTEX_ARRAY );
m_name="";
}
void ewol::OObject2DColored::Rectangle(float x, float y, float w, float h, float red, float green, float blue, float alpha)
{
//EWOL_DEBUG("Add rectangle : ...");
coord2D_ts point;
color_ts color;
color.red = red;
color.green = green;
color.blue = blue;
color.alpha = alpha;
point.x = x;
point.y = y + h;
m_coord.PushBack(point);
m_coordColor.PushBack(color);
point.x = x;
point.y = y;
m_coord.PushBack(point);
m_coordColor.PushBack(color);
point.x = x + w;
point.y = y;
m_coord.PushBack(point);
m_coordColor.PushBack(color);
m_coord.PushBack(point);
m_coordColor.PushBack(color);
point.x = x + w;
point.y = y + h;
m_coord.PushBack(point);
m_coordColor.PushBack(color);
point.x = x;
point.y = y + h;
m_coord.PushBack(point);
m_coordColor.PushBack(color);
}
void ewol::OObject2DColored::UpdateOrigin(float x, float y)
{
for (int32_t iii=0; iii<m_coord.Size(); iii++) {
m_coord[iii].x += x;
m_coord[iii].y += y;
}
}
#undef __class__
#define __class__ "ewol::OObject2DTextured"
ewol::OObject2DTextured::OObject2DTextured(etk::File textureName)
{
EWOL_DEBUG("Create OObject textured : \"" << textureName << "\"");
m_textureId = ewol::LoadTexture(textureName);
}
ewol::OObject2DTextured::~OObject2DTextured(void)
{
ewol::UnLoadTexture(m_textureId);
}
void ewol::OObject2DTextured::Draw(void)
{
if (m_coord.Size()<=0) {
EWOL_WARNING("Nothink to draw...");
return;
}
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, m_textureId);
glEnableClientState( GL_VERTEX_ARRAY ); // Enable Vertex Arrays
glEnableClientState( GL_TEXTURE_COORD_ARRAY ); // Enable Texture Coord Arrays
glVertexPointer( 2, GL_FLOAT, 0, &m_coord[0] );
glTexCoordPointer( 2, GL_FLOAT, 0, &m_coordTex[0] );
glDrawArrays( GL_TRIANGLES, 0, m_coord.Size());
//EWOL_DEBUG("request draw of " << m_coord.Size() << " elements");
glDisableClientState( GL_VERTEX_ARRAY ); // Disable Vertex Arrays
glDisableClientState( GL_TEXTURE_COORD_ARRAY ); // Disable Texture Coord Arrays
glDisable(GL_TEXTURE_2D);
}
void ewol::OObject2DTextured::Rectangle(float x, float y, float w, float h, float texX, float texY, float texSX, float texSY)
{
//EWOL_DEBUG("Add rectangle : ...");
coord2D_ts point;
texCoord_ts tex;
tex.u = texX;
tex.v = texY;
point.x = x;
point.y = y;
m_coord.PushBack(point);
m_coordTex.PushBack(tex);
tex.u = texSX;
tex.v = texY;
point.x = x + w;
point.y = y;
m_coord.PushBack(point);
m_coordTex.PushBack(tex);
tex.u = texSX;
tex.v = texSY;
point.x = x + w;
point.y = y + h;
m_coord.PushBack(point);
m_coordTex.PushBack(tex);
m_coord.PushBack(point);
m_coordTex.PushBack(tex);
tex.u = texX;
tex.v = texSY;
point.x = x;
point.y = y + h;
m_coord.PushBack(point);
m_coordTex.PushBack(tex);
tex.u = texX;
tex.v = texY;
point.x = x;
point.y = y;
m_coord.PushBack(point);
m_coordTex.PushBack(tex);
}
void ewol::OObject2DTextured::UpdateOrigin(float x, float y)
{
for (int32_t iii=0; iii<m_coord.Size(); iii++) {
m_coord[iii].x += x;
m_coord[iii].y += y;
}
}
#undef __class__
#define __class__ "ewol::OObject2DText"
ewol::OObject2DText::OObject2DText(float x, float y, etk::String FontName, int32_t size, fontMode_te mode, color_ts textColorFg, const char* utf8String)
{
Text(x, y, FontName, size, mode, textColorFg, utf8String);
}
ewol::OObject2DText::~OObject2DText(void)
ewol::OObject::~OObject(void)
{
}
void ewol::OObject2DText::Draw(void)
void ewol::OObject::SetName(etk::String & name)
{
if (m_coord.Size()<=0) {
EWOL_WARNING("Nothink to draw...");
return;
}
glColor4f(m_textColorFg.red, m_textColorFg.green, m_textColorFg.blue, m_textColorFg.alpha);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, m_FontTextureId);
glEnableClientState( GL_VERTEX_ARRAY ); // Enable Vertex Arrays
glEnableClientState( GL_TEXTURE_COORD_ARRAY ); // Enable Texture Coord Arrays
glVertexPointer( 2, GL_FLOAT, 0, &m_coord[0] );
glTexCoordPointer( 2, GL_FLOAT, 0, &m_coordTex[0] );
glDrawArrays( GL_QUADS, 0, m_coord.Size());
//EWOL_DEBUG("request draw of " << m_coord.Size() << " elements");
glDisableClientState( GL_VERTEX_ARRAY ); // Disable Vertex Arrays
glDisableClientState( GL_TEXTURE_COORD_ARRAY ); // Disable Texture Coord Arrays
glDisable(GL_TEXTURE_2D);
m_name = name;
}
void ewol::OObject2DText::Text(float x, float y, etk::String FontName, int32_t size, fontMode_te mode, color_ts textColorFg, const char* utf8String)
void ewol::OObject::SetName(const char * name)
{
m_FontTextureId = 0;
m_coord.Clear();
m_coordTex.Clear();
// get font Name :
if (FontName == "") {
m_FontId = GetDefaultFontId();
} else {
EWOL_TODO("pas encore fait...");
//m_FontId = GetFontIdWithName(FontName);
return;
}
if (m_FontId == -1) {
EWOL_ERROR("Can not find the font with the name : " << FontName);
}
EWOL_DEBUG("Font name : " << FontName << " id=" << m_FontId);
m_textColorFg = textColorFg;
coord2D_ts drawPosition;
drawPosition.x = x;
drawPosition.y = y;
ewol::DrawText(m_FontId, drawPosition, utf8String, m_FontTextureId, m_coord, m_coordTex);
}
void ewol::OObject2DText::UpdateOrigin(float x, float y)
{
for (int32_t iii=0; iii<m_coord.Size(); iii++) {
m_coord[iii].x += x;
m_coord[iii].y += y;
if (NULL != name) {
m_name = name;
}
}
/*
uint32_t m_FontId; //!< font internal ID
uint32_t m_FontTextureId; //!< font internal Texture ID
etk::VectorType<coord2D_ts> m_coord; //!< internal coord of the object
etk::VectorType<texCoord_ts> m_coordTex; //!< internal texture coordinate for every point
*/
etk::String ewol::OObject::GetName(void)
{
return m_name;
}

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@ -43,46 +43,19 @@ namespace ewol {
class OObject
{
public:
OObject(void) { m_name=""; };
virtual ~OObject(void) {};
OObject(void);
virtual ~OObject(void);
public:
virtual void Draw(void) = 0;
void SetName(etk::String & name)
{
m_name = name;
}
void SetName(const char * name)
{
if (NULL != name) {
m_name = name;
}
}
etk::String GetName(void)
{
return m_name;
}
void SetName(etk::String & name);
void SetName(const char * name);
etk::String GetName(void);
public:
virtual void UpdateOrigin(float x, float y) {};
private:
etk::String m_name;
};
class OObject2DColored :public ewol::OObject
{
public:
OObject2DColored(void) {};
virtual ~OObject2DColored(void) {};
public:
virtual void Draw(void);
protected:
etk::VectorType<coord2D_ts> m_coord; //!< internal coord of the object
etk::VectorType<color_ts> m_coordColor; //!< internal color of the different point
//etk::VectorType<linkCoord_ts> m_linkCoord; //!< internal link between point to generate triangle
public:
void Rectangle(float x, float y, float w, float h, float red, float green, float blue, float alpha);
public:
virtual void UpdateOrigin(float x, float y);
};
/*
class OObjectFile :public ewol::OObject
{
@ -97,62 +70,12 @@ namespace ewol {
bool m_isBinaryFile; //!< to know th mode of saving the file
};
*/
class OObject2DTextured :public ewol::OObject
{
public:
OObject2DTextured(etk::File textureName);
virtual ~OObject2DTextured(void);
public:
virtual void Draw(void);
void Rectangle(float x, float y, float w, float h, float texX=0.0, float texY=0.0, float texSX=1.0, float texSY=1.0);
protected:
uint32_t m_textureId; //!< texture internal ID
etk::VectorType<coord2D_ts> m_coord; //!< internal coord of the object
etk::VectorType<texCoord_ts> m_coordTex; //!< internal texture coordinate for every point
public:
virtual void UpdateOrigin(float x, float y);
};
class OObject2DText :public ewol::OObject
{
public:
OObject2DText(float x, float y, etk::String FontName, int32_t size, fontMode_te mode, color_ts textColorFg, const char* utf8String);
virtual ~OObject2DText(void);
public:
virtual void Draw(void);
// set a specific text
void Text(float x, float y, etk::String FontName, int32_t size, fontMode_te mode, color_ts textColorFg, const char* utf8String);
protected:
int32_t m_FontId; //!< font internal ID
color_ts m_textColorFg; //!< text color ...
uint32_t m_FontTextureId; //!< font internal Texture ID
etk::VectorType<coord2D_ts> m_coord; //!< internal coord of the object
etk::VectorType<texCoord_ts> m_coordTex; //!< internal texture coordinate for every point
public:
virtual void UpdateOrigin(float x, float y);
};
/*
class OObject2DTextMultiple :public ewol::OObject
{
public:
OObject2DText(etk::String FontName);
virtual ~OObject2DText(void);
public:
virtual void Draw(void);
// set a specific text
void TextAdd(float x, float y, int32_t size, fontMode_te mode, const char* utf8String);
void Clear(void);
protected:
int32_t m_FontId; //!< font internal ID
uint32_t m_FontTextureId[FONT_MODE_NUMBER]; //!< font internal Texture ID
etk::VectorType<coord2D_ts> m_coord[FONT_MODE_NUMBER]; //!< internal coord of the object
etk::VectorType<texCoord_ts> m_coordTex[FONT_MODE_NUMBER]; //!< internal texture coordinate for every point
};
*/
};
#endif
#include <ewolOObject2DTextured.h>
#include <ewolOObject2DColored.h>
#include <ewolOObject2DText.h>

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@ -0,0 +1,108 @@
/**
*******************************************************************************
* @file ewolOObject2DColored.cpp
* @brief ewol OpenGl Object system (Sources)
* @author Edouard DUPIN
* @date 09/11/2011
* @par Project
* ewol
*
* @par Copyright
* Copyright 2011 Edouard DUPIN, all right reserved
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY.
*
* Licence summary :
* You can modify and redistribute the sources code and binaries.
* You can send me the bug-fix
*
* Term of the licence in in the file licence.txt.
*
*******************************************************************************
*/
#include <ewolOObject2DColored.h>
#include <GL/gl.h>
#undef __class__
#define __class__ "ewol::OObject2DColored"
void ewol::OObject2DColored::Draw(void)
{
if (m_coord.Size()<=0) {
return;
}
// Enable Pointers
glEnableClientState( GL_VERTEX_ARRAY );
glEnableClientState( GL_COLOR_ARRAY );
// Set the vertex pointer to our vertex data
glVertexPointer(2, GL_FLOAT, 0, &m_coord[0] );
glColorPointer(4, GL_FLOAT, 0, &m_coordColor[0] );
// Render : draw all of the triangles at once
glDrawArrays( GL_TRIANGLES, 0, m_coord.Size());
//glDrawElements( GL_TRIANGLES, 0, m_coord.Size());
//EWOL_DEBUG("Draw ..." << m_coord.Size()/3 << " triangle(s)");
// Disable Pointers
glDisableClientState( GL_COLOR_ARRAY );
glDisableClientState( GL_VERTEX_ARRAY );
}
void ewol::OObject2DColored::Rectangle(float x, float y, float w, float h, float red, float green, float blue, float alpha)
{
//EWOL_DEBUG("Add rectangle : ...");
coord2D_ts point;
color_ts color;
color.red = red;
color.green = green;
color.blue = blue;
color.alpha = alpha;
point.x = x;
point.y = y + h;
m_coord.PushBack(point);
m_coordColor.PushBack(color);
point.x = x;
point.y = y;
m_coord.PushBack(point);
m_coordColor.PushBack(color);
point.x = x + w;
point.y = y;
m_coord.PushBack(point);
m_coordColor.PushBack(color);
m_coord.PushBack(point);
m_coordColor.PushBack(color);
point.x = x + w;
point.y = y + h;
m_coord.PushBack(point);
m_coordColor.PushBack(color);
point.x = x;
point.y = y + h;
m_coord.PushBack(point);
m_coordColor.PushBack(color);
}
void ewol::OObject2DColored::UpdateOrigin(float x, float y)
{
for (int32_t iii=0; iii<m_coord.Size(); iii++) {
m_coord[iii].x += x;
m_coord[iii].y += y;
}
}

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@ -0,0 +1,50 @@
/**
*******************************************************************************
* @file ewolOObject2DColored.h
* @brief ewol OpenGl Object system (header)
* @author Edouard DUPIN
* @date 09/11/2011
* @par Project
* ewol
*
* @par Copyright
* Copyright 2011 Edouard DUPIN, all right reserved
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY.
*
* Licence summary :
* You can modify and redistribute the sources code and binaries.
* You can send me the bug-fix
*
* Term of the licence in in the file licence.txt.
*
*******************************************************************************
*/
#ifndef __EWOL_O_OBJECT_2D_COLORED_H__
#define __EWOL_O_OBJECT_2D_COLORED_H__
#include <ewolOObject.h>
namespace ewol {
class OObject2DColored :public ewol::OObject
{
public:
OObject2DColored(void) {};
virtual ~OObject2DColored(void) {};
public:
virtual void Draw(void);
protected:
etk::VectorType<coord2D_ts> m_coord; //!< internal coord of the object
etk::VectorType<color_ts> m_coordColor; //!< internal color of the different point
//etk::VectorType<linkCoord_ts> m_linkCoord; //!< internal link between point to generate triangle
public:
void Rectangle(float x, float y, float w, float h, float red, float green, float blue, float alpha);
public:
virtual void UpdateOrigin(float x, float y);
};
};
#endif

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@ -0,0 +1,96 @@
/**
*******************************************************************************
* @file ewolOObject2DText.cpp
* @brief ewol OpenGl Object system (Sources)
* @author Edouard DUPIN
* @date 09/11/2011
* @par Project
* ewol
*
* @par Copyright
* Copyright 2011 Edouard DUPIN, all right reserved
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY.
*
* Licence summary :
* You can modify and redistribute the sources code and binaries.
* You can send me the bug-fix
*
* Term of the licence in in the file licence.txt.
*
*******************************************************************************
*/
#include <ewolOObject2DText.h>
#include <GL/gl.h>
#undef __class__
#define __class__ "ewol::OObject2DText"
ewol::OObject2DText::OObject2DText(float x, float y, etk::String FontName, int32_t size, fontMode_te mode, color_ts textColorFg, const char* utf8String)
{
Text(x, y, FontName, size, mode, textColorFg, utf8String);
}
ewol::OObject2DText::~OObject2DText(void)
{
}
void ewol::OObject2DText::Draw(void)
{
if (m_coord.Size()<=0) {
EWOL_WARNING("Nothink to draw...");
return;
}
glColor4f(m_textColorFg.red, m_textColorFg.green, m_textColorFg.blue, m_textColorFg.alpha);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, m_FontTextureId);
glEnableClientState( GL_VERTEX_ARRAY ); // Enable Vertex Arrays
glEnableClientState( GL_TEXTURE_COORD_ARRAY ); // Enable Texture Coord Arrays
glVertexPointer( 2, GL_FLOAT, 0, &m_coord[0] );
glTexCoordPointer( 2, GL_FLOAT, 0, &m_coordTex[0] );
glDrawArrays( GL_QUADS, 0, m_coord.Size());
//EWOL_DEBUG("request draw of " << m_coord.Size() << " elements");
glDisableClientState( GL_VERTEX_ARRAY ); // Disable Vertex Arrays
glDisableClientState( GL_TEXTURE_COORD_ARRAY ); // Disable Texture Coord Arrays
glDisable(GL_TEXTURE_2D);
}
void ewol::OObject2DText::Text(float x, float y, etk::String FontName, int32_t size, fontMode_te mode, color_ts textColorFg, const char* utf8String)
{
m_FontTextureId = 0;
m_coord.Clear();
m_coordTex.Clear();
// get font Name :
if (FontName == "") {
m_FontId = GetDefaultFontId();
} else {
EWOL_TODO("pas encore fait...");
//m_FontId = GetFontIdWithName(FontName);
return;
}
if (m_FontId == -1) {
EWOL_ERROR("Can not find the font with the name : " << FontName);
}
EWOL_DEBUG("Font name : " << FontName << " id=" << m_FontId);
m_textColorFg = textColorFg;
coord2D_ts drawPosition;
drawPosition.x = x;
drawPosition.y = y;
ewol::DrawText(m_FontId, drawPosition, utf8String, m_FontTextureId, m_coord, m_coordTex);
}
void ewol::OObject2DText::UpdateOrigin(float x, float y)
{
for (int32_t iii=0; iii<m_coord.Size(); iii++) {
m_coord[iii].x += x;
m_coord[iii].y += y;
}
}

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@ -0,0 +1,52 @@
/**
*******************************************************************************
* @file ewolOObject2DText.h
* @brief ewol OpenGl Object system (header)
* @author Edouard DUPIN
* @date 09/11/2011
* @par Project
* ewol
*
* @par Copyright
* Copyright 2011 Edouard DUPIN, all right reserved
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY.
*
* Licence summary :
* You can modify and redistribute the sources code and binaries.
* You can send me the bug-fix
*
* Term of the licence in in the file licence.txt.
*
*******************************************************************************
*/
#ifndef __EWOL_O_OBJECT_2D_TEXT_H__
#define __EWOL_O_OBJECT_2D_TEXT_H__
#include <ewolOObject.h>
namespace ewol {
class OObject2DText :public ewol::OObject
{
public:
OObject2DText(float x, float y, etk::String FontName, int32_t size, fontMode_te mode, color_ts textColorFg, const char* utf8String);
virtual ~OObject2DText(void);
public:
virtual void Draw(void);
// set a specific text
void Text(float x, float y, etk::String FontName, int32_t size, fontMode_te mode, color_ts textColorFg, const char* utf8String);
protected:
int32_t m_FontId; //!< font internal ID
color_ts m_textColorFg; //!< text color ...
uint32_t m_FontTextureId; //!< font internal Texture ID
etk::VectorType<coord2D_ts> m_coord; //!< internal coord of the object
etk::VectorType<texCoord_ts> m_coordTex; //!< internal texture coordinate for every point
public:
virtual void UpdateOrigin(float x, float y);
};
};
#endif

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@ -0,0 +1,120 @@
/**
*******************************************************************************
* @file ewolOObject2DTextured.cpp
* @brief ewol OpenGl Object system (Sources)
* @author Edouard DUPIN
* @date 09/11/2011
* @par Project
* ewol
*
* @par Copyright
* Copyright 2011 Edouard DUPIN, all right reserved
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY.
*
* Licence summary :
* You can modify and redistribute the sources code and binaries.
* You can send me the bug-fix
*
* Term of the licence in in the file licence.txt.
*
*******************************************************************************
*/
#include <ewolOObject2DTextured.h>
#include <ewolTexture.h>
#include <GL/gl.h>
#undef __class__
#define __class__ "ewol::OObject2DTextured"
ewol::OObject2DTextured::OObject2DTextured(etk::File textureName)
{
EWOL_DEBUG("Create OObject textured : \"" << textureName << "\"");
m_textureId = ewol::LoadTexture(textureName);
}
ewol::OObject2DTextured::~OObject2DTextured(void)
{
ewol::UnLoadTexture(m_textureId);
}
void ewol::OObject2DTextured::Draw(void)
{
if (m_coord.Size()<=0) {
EWOL_WARNING("Nothink to draw...");
return;
}
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, m_textureId);
glEnableClientState( GL_VERTEX_ARRAY ); // Enable Vertex Arrays
glEnableClientState( GL_TEXTURE_COORD_ARRAY ); // Enable Texture Coord Arrays
glVertexPointer( 2, GL_FLOAT, 0, &m_coord[0] );
glTexCoordPointer( 2, GL_FLOAT, 0, &m_coordTex[0] );
glDrawArrays( GL_TRIANGLES, 0, m_coord.Size());
//EWOL_DEBUG("request draw of " << m_coord.Size() << " elements");
glDisableClientState( GL_VERTEX_ARRAY ); // Disable Vertex Arrays
glDisableClientState( GL_TEXTURE_COORD_ARRAY ); // Disable Texture Coord Arrays
glDisable(GL_TEXTURE_2D);
}
void ewol::OObject2DTextured::Rectangle(float x, float y, float w, float h, float texX, float texY, float texSX, float texSY)
{
//EWOL_DEBUG("Add rectangle : ...");
coord2D_ts point;
texCoord_ts tex;
tex.u = texX;
tex.v = texY;
point.x = x;
point.y = y;
m_coord.PushBack(point);
m_coordTex.PushBack(tex);
tex.u = texSX;
tex.v = texY;
point.x = x + w;
point.y = y;
m_coord.PushBack(point);
m_coordTex.PushBack(tex);
tex.u = texSX;
tex.v = texSY;
point.x = x + w;
point.y = y + h;
m_coord.PushBack(point);
m_coordTex.PushBack(tex);
m_coord.PushBack(point);
m_coordTex.PushBack(tex);
tex.u = texX;
tex.v = texSY;
point.x = x;
point.y = y + h;
m_coord.PushBack(point);
m_coordTex.PushBack(tex);
tex.u = texX;
tex.v = texY;
point.x = x;
point.y = y;
m_coord.PushBack(point);
m_coordTex.PushBack(tex);
}
void ewol::OObject2DTextured::UpdateOrigin(float x, float y)
{
for (int32_t iii=0; iii<m_coord.Size(); iii++) {
m_coord[iii].x += x;
m_coord[iii].y += y;
}
}

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/**
*******************************************************************************
* @file ewolOObject2DTextured.h
* @brief ewol OpenGl Object system (header)
* @author Edouard DUPIN
* @date 09/11/2011
* @par Project
* ewol
*
* @par Copyright
* Copyright 2011 Edouard DUPIN, all right reserved
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY.
*
* Licence summary :
* You can modify and redistribute the sources code and binaries.
* You can send me the bug-fix
*
* Term of the licence in in the file licence.txt.
*
*******************************************************************************
*/
#ifndef __EWOL_O_OBJECT_2D_TEXTURED_H__
#define __EWOL_O_OBJECT_2D_TEXTURED_H__
#include <ewolOObject.h>
namespace ewol {
class OObject2DTextured :public ewol::OObject
{
public:
OObject2DTextured(etk::File textureName);
virtual ~OObject2DTextured(void);
public:
virtual void Draw(void);
void Rectangle(float x, float y, float w, float h, float texX=0.0, float texY=0.0, float texSX=1.0, float texSY=1.0);
protected:
uint32_t m_textureId; //!< texture internal ID
etk::VectorType<coord2D_ts> m_coord; //!< internal coord of the object
etk::VectorType<texCoord_ts> m_coordTex; //!< internal texture coordinate for every point
public:
virtual void UpdateOrigin(float x, float y);
};
};
#endif

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/**
*******************************************************************************
* @file ewolTest.cpp
* @brief ewol Test widget system (Sources)
* @author Edouard DUPIN
* @date 07/11/2011
* @par Project
* ewol
*
* @par Copyright
* Copyright 2011 Edouard DUPIN, all right reserved
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY.
*
* Licence summary :
* You can modify and redistribute the sources code and binaries.
* You can send me the bug-fix
*
* Term of the licence in in the file licence.txt.
*
*******************************************************************************
*/
#include <widget/ewolTest.h>
#include <ewolOObject.h>
//const char * ewolEventButtonPressed = "ewol Button Pressed";
#undef __class__
#define __class__ "ewol::Test"
ewol::Test::Test(void)
{
}
ewol::Test::~Test(void)
{
}
bool ewol::Test::CalculateMinSize(void)
{
m_minSize.x = 150;
m_minSize.y = 150;
return true;
}
void ewol::Test::OnRegenerateDisplay(void)
{
// clean the object list ...
ClearOObjectList();
ewol::OObject2DColored * tmpOObjects = new ewol::OObject2DColored;
tmpOObjects->Rectangle( 0, 0, m_size.x, m_size.y, 1.0, 0.0, 0.0, 1.0);
tmpOObjects->Rectangle( 3, 3, m_size.x-6, m_size.y-6, 1.0, 1.0, 1.0, 1.0);
AddOObject(tmpOObjects, "BouttonDecoration");
color_ts textColorFg;
textColorFg.red = 0.0;
textColorFg.green = 0.0;
textColorFg.blue = 0.0;
textColorFg.alpha = 1.0;
// Regenerate the event Area:
/*
EventAreaRemoveAll();
coord origin;
coord size;
origin.x = 3.0;
origin.y = 3.0;
size.x = m_size.x-6;
size.y = m_size.y-6;
AddEventArea(origin, size, FLAG_EVENT_INPUT_1 | FLAG_EVENT_INPUT_CLICKED_ALL, ewolEventButtonPressed);
*/
}
bool ewol::Test::OnEventArea(const char * generateEventId, double x, double y)
{
bool eventIsOK = false;
/*
//EWOL_DEBUG("Receive event : \"" << generateEventId << "\"");
if(ewolEventButtonPressed == generateEventId) {
EWOL_INFO("BT pressed ... " << m_label);
eventIsOK = true;
}
*/
return eventIsOK;
}

46
Sources/widget/ewolTest.h Normal file
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/**
*******************************************************************************
* @file ewolTest.h
* @brief ewol test widget system (header)
* @author Edouard DUPIN
* @date 07/11/2011
* @par Project
* ewol
*
* @par Copyright
* Copyright 2011 Edouard DUPIN, all right reserved
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY.
*
* Licence summary :
* You can modify and redistribute the sources code and binaries.
* You can send me the bug-fix
*
* Term of the licence in in the file licence.txt.
*
*******************************************************************************
*/
#ifndef __EWOL_TEST_H__
#define __EWOL_TEST_H__
#include <etkTypes.h>
#include <ewolDebug.h>
#include <ewolWidget.h>
namespace ewol {
class Test :public ewol::Widget
{
public:
Test(void);
virtual ~Test(void);
virtual bool CalculateMinSize(void);
public:
virtual void OnRegenerateDisplay(void);
public:
virtual bool OnEventArea(const char * generateEventId, double x, double y);
};
};
#endif