clang compilation and test bg
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@ -1364,8 +1364,8 @@ namespace agg
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//---------------------------------------------------------------------
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void profile(const line_profile_aa& prof) { m_profile = &prof; }
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const line_profile_aa& profile() const { return *m_profile; }
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line_profile_aa& profile() { return *m_profile; }
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const line_profile_aa& profile(void) const { return *m_profile; }
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//line_profile_aa& profile(void) { return *m_profile; } // generate CLANG error
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//---------------------------------------------------------------------
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int subpixel_width() const { return m_profile->subpixel_width(); }
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@ -458,13 +458,13 @@ namespace agg
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class scanline32_u8_am : public scanline32_u8
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{
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public:
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typedef scanline_u8 base_type;
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typedef scanline32_u8 base_type;
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typedef AlphaMask alpha_mask_type;
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typedef base_type::cover_type cover_type;
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typedef base_type::coord_type coord_type;
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scanline32_u8_am(void) : scanline_u8(), m_alpha_mask(0) {}
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scanline32_u8_am(void) : base_type(), m_alpha_mask(0) {}
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scanline32_u8_am(const AlphaMask& am) : base_type(), m_alpha_mask(&am) {}
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//--------------------------------------------------------------------
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@ -124,6 +124,7 @@ void ewol::Scene::OnRegenerateDisplay(void)
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//TODO : Il y a un bug : seg fault ... je ne sais pas trop ou ...
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void ewol::Scene::OnDraw(void)
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{
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m_basicBackground.Draw();
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//EWOL_ERROR(" On draw : " << m_currentDrawId);
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// draw elements
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for (int32_t iii=0; iii<m_sceneElement.animated[m_currentDrawId].Size(); iii++) {
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@ -37,9 +37,10 @@ namespace ewol {
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{
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// TODO : Set it in private ...
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protected:
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SceneElement m_sceneElement; //!< all element neede in the scene
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bool m_isRunning;
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int64_t m_lastCallTime;
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SceneElement m_sceneElement; //!< all element neede in the scene
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bool m_isRunning;
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int64_t m_lastCallTime;
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ewol::OObject2DColored m_basicBackground;
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public:
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Scene(void);
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virtual ~Scene(void);
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