[DEV] set the correct sens of the texture (reverted)

This commit is contained in:
Edouard DUPIN 2013-02-20 21:01:04 +01:00
parent 01e5b2dc2a
commit b9bedb8b36

View File

@ -188,7 +188,7 @@ ewol::MeshObj::MeshObj(etk::UString _fileName) :
m_verticesVBO->GetRefBuffer(0).PushBack(vertices[vertexIndex-1].z());
m_uvTextures.PushBack(uvTextures[uvIndex-1]);
m_verticesVBO->GetRefBuffer(1).PushBack(uvTextures[uvIndex-1].x());
m_verticesVBO->GetRefBuffer(1).PushBack(uvTextures[uvIndex-1].y());
m_verticesVBO->GetRefBuffer(1).PushBack(1.0f-uvTextures[uvIndex-1].y());
draw::Color tmpppp(0xFFFFFFFF);
draw::Colorf tmppppp(tmpppp);
m_coordColor.PushBack(tmppppp);