[DEV] set the correct sens of the texture (reverted)
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@ -188,7 +188,7 @@ ewol::MeshObj::MeshObj(etk::UString _fileName) :
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m_verticesVBO->GetRefBuffer(0).PushBack(vertices[vertexIndex-1].z());
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m_uvTextures.PushBack(uvTextures[uvIndex-1]);
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m_verticesVBO->GetRefBuffer(1).PushBack(uvTextures[uvIndex-1].x());
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m_verticesVBO->GetRefBuffer(1).PushBack(uvTextures[uvIndex-1].y());
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m_verticesVBO->GetRefBuffer(1).PushBack(1.0f-uvTextures[uvIndex-1].y());
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draw::Color tmpppp(0xFFFFFFFF);
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draw::Colorf tmppppp(tmpppp);
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m_coordColor.PushBack(tmppppp);
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