Second step
This commit is contained in:
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a98717f6a6
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3
Makefile
3
Makefile
@ -121,7 +121,8 @@ MAKE_DEPENDENCE=Makefile
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###############################################################################
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# tiny XML (extern OPEN Sources) :
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CXXFILES = Main.cpp
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CXXFILES = Main.cpp \
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ewol.cpp
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###############################################################################
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266
Sources/Main.cpp
266
Sources/Main.cpp
@ -5,7 +5,7 @@
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* @author Edouard DUPIN
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* @date 13/10/2011
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* @par Project
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* Edn
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* ewol
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*
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* @par Copyright
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* Copyright 2011 Edouard DUPIN, all right reserved
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@ -22,225 +22,13 @@
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*******************************************************************************
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*/
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#include "ewol.h"
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#include <unistd.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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#include <math.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <GL/glut.h>
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#include <GL/glx.h>
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#include <X11/Xatom.h>
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#include <X11/extensions/Xrender.h>
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// need to run xcompmgr to have transparency
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static Atom del_atom;
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static Display *Xdisplay;
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static GLXFBConfig fbconfig;
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static Window WindowHandle, GLXWindowHandle;
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static int width, height;
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/**
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* @brief
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*/
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static Bool WaitForMapNotify(Display *d, XEvent *e, char *arg)
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{
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return (e->type == MapNotify) && (e->xmap.window == *(Window*)arg);
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}
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/**
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* @brief Create the X11 windows
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*/
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static void createX11Window()
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{
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XEvent event;
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int x,y, attr_mask;
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XSizeHints hints;
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XWMHints *StartupState;
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XTextProperty textprop;
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XSetWindowAttributes attr;
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static char *title = (char*)"FTB's little OpenGL example";
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// Connect to the X server
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Xdisplay = XOpenDisplay(NULL);
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if (NULL == Xdisplay) {
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fprintf(stderr, "Couldn't connect to X server\n");
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exit(-1);
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}
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int Xscreen = DefaultScreen(Xdisplay);
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Window Xroot = RootWindow(Xdisplay, Xscreen);
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int numfbconfigs;
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int VisualData[] = {
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_DOUBLEBUFFER, True,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_ALPHA_SIZE, 1,
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GLX_DEPTH_SIZE, 1,
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None
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};
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XVisualInfo *visual;
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GLXFBConfig *fbconfigs = glXChooseFBConfig(Xdisplay, Xscreen, VisualData, &numfbconfigs);
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for(int i = 0; i<numfbconfigs; i++) {
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visual = glXGetVisualFromFBConfig(Xdisplay, fbconfigs[i]);
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if(!visual) {
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continue;
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}
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XRenderPictFormat * pictFormat = XRenderFindVisualFormat(Xdisplay, visual->visual);
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if(!pictFormat) {
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continue;
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}
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if(pictFormat->direct.alphaMask > 0) {
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fbconfig = fbconfigs[i];
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break;
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}
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}
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// Create a colormap - only needed on some X clients, eg. IRIX
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attr.colormap = XCreateColormap(Xdisplay, Xroot, visual->visual, AllocNone);;
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attr.border_pixel = 0;
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attr.event_mask = StructureNotifyMask
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| EnterWindowMask
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| LeaveWindowMask
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| ExposureMask
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| ButtonPressMask
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| ButtonReleaseMask
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| OwnerGrabButtonMask
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| KeyPressMask
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| KeyReleaseMask;
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// set no background at the gui
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attr.background_pixmap = None;
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// select internal attribute
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attr_mask = CWBackPixmap | CWColormap | CWBorderPixel | CWEventMask;
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// Create the window
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width = DisplayWidth(Xdisplay, DefaultScreen(Xdisplay))/2;
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height = DisplayHeight(Xdisplay, DefaultScreen(Xdisplay))/2;
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x=width/2;
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y=height/4;
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// Real create of the window
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WindowHandle = XCreateWindow(Xdisplay,
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Xroot,
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x, y, width, height,
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1,
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visual->depth,
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InputOutput,
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visual->visual,
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attr_mask, &attr);
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if( !WindowHandle ) {
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fprintf(stderr, "Couldn't create the window\n");
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exit(-1);
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}
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/* Configure it... (ok, ok, this next bit isn't "minimal") */
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textprop.value = (unsigned char*)title;
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textprop.encoding = XA_STRING;
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textprop.format = 8;
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textprop.nitems = strlen(title);
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hints.x = x;
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hints.y = y;
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hints.width = width;
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hints.height = height;
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hints.flags = USPosition|USSize;
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StartupState = XAllocWMHints();
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StartupState->initial_state = NormalState;
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StartupState->flags = StateHint;
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XSetWMProperties(Xdisplay, WindowHandle,&textprop, &textprop,/* Window title/icon title*/
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NULL, 0,/* Argv[], argc for program*/
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&hints, /* Start position/size*/
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StartupState,/* Iconised/not flag */
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NULL);
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XFree(StartupState);
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/* Open it, wait for it to appear */
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XMapWindow(Xdisplay, WindowHandle);
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XIfEvent(Xdisplay, &event, WaitForMapNotify, (char*)&WindowHandle);
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// Set the kill atom so we get a message when the user tries to close the window
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if ((del_atom = XInternAtom(Xdisplay, "WM_DELETE_WINDOW", 0)) != None) {
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XSetWMProtocols(Xdisplay, WindowHandle, &del_atom, 1);
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}
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}
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/**
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* @brief Create a special context to manage transparency of the windows inside X11 system :
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*/
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static void createTheRenderContext()
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{
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/* See if we can do OpenGL on this visual */
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int dummy;
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if (!glXQueryExtension(Xdisplay, &dummy, &dummy)) {
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fprintf(stderr, "OpenGL not supported by X server\n");
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exit(-1);
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}
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/* Create the OpenGL rendering context */
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GLXContext RenderContext = glXCreateNewContext(Xdisplay, fbconfig, GLX_RGBA_TYPE, 0, True);
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if (!RenderContext) {
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fprintf(stderr, "Failed to create a GL context\n");
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exit(-1);
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}
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GLXWindowHandle = glXCreateWindow(Xdisplay, fbconfig, WindowHandle, NULL);
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/* Make it current */
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if (!glXMakeContextCurrent(Xdisplay, GLXWindowHandle, GLXWindowHandle, RenderContext)) {
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fprintf(stderr, "glXMakeCurrent failed for window\n");
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exit(-1);
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}
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}
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/**
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* @brief draw the current diplay of the screen
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*/
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static void Draw(void)
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{
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// set the size of the open GL system
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glViewport(0,0,width,height);
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// Clear the screen with transparency ...
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glClearColor(0.750, 0.750, 0.750, 0.5);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0., (float)width, 0., (float)height, 1., 20.);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0, 0, -5);
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glBegin(GL_QUADS);
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glColor3f(1., 0., 0.); glVertex3f( .25*(float)width, .25*(float)height, 0.);
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glColor3f(0., 1., 0.); glVertex3f( .75*(float)width, .25*(float)height, 0.);
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glColor3f(0., 0., 1.); glVertex3f( .75*(float)width, .75*(float)height, 0.);
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glColor3f(1., 1., 0.); glVertex3f( .25*(float)width, .75*(float)height, 0.);
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glEnd();
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printf("redraw (%d,%d)\n", width, height);
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/* Swapbuffers */
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glXSwapBuffers(Xdisplay, GLXWindowHandle);
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}
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/**
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* @brief main input fonction
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@ -248,45 +36,23 @@ static void Draw(void)
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int main(int argc, char *argv[])
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{
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printf("==================================================\n");
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printf("== Configuration (Start)\n");
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printf("== ewol:: Init()\n");
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printf("==================================================\n");
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createX11Window();
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ewol::Init(argc, argv);
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// create the windows
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//ewol::Windows myWindows(ewol::WINDOWS_MAIN);
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createTheRenderContext();
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printf("==================================================\n");
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printf("== Configuration (End)\n");
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printf("== ewol:: Run()\n");
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printf("==================================================\n");
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ewol::Run();
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printf("==================================================\n");
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printf("== Main Process (Start)\n");
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printf("== ewol:: UnInit()\n");
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printf("==================================================\n");
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// main cycle
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while(1) {
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XEvent event;
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XConfigureEvent *xc;
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// main X boucle :
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while (XPending(Xdisplay)) {
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XNextEvent(Xdisplay, &event);
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switch (event.type)
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{
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case ClientMessage:
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// Request close of the current client :
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if (event.xclient.data.l[0] == del_atom) {
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// TODO : Clear all internal elements ...
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exit(0);
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}
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break;
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case ConfigureNotify:
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xc = &(event.xconfigure);
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width = xc->width;
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height = xc->height;
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break;
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}
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}
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Draw();
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usleep( 100000 );
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}
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ewol::UnInit();
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return 0;
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}
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292
Sources/ewol.cpp
Normal file
292
Sources/ewol.cpp
Normal file
@ -0,0 +1,292 @@
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/**
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*******************************************************************************
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* @file ewol.cpp
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* @brief Main code of ewol (sources)
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* @author Edouard DUPIN
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* @date 17/10/2011
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* @par Project
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* ewol
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*
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* @par Copyright
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* Copyright 2011 Edouard DUPIN, all right reserved
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*
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* This software is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY.
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*
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* Licence summary :
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* You can modify and redistribute the sources code and binaries.
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* You can send me the bug-fix
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*
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* Term of the licence in in the file licence.txt.
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*
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*******************************************************************************
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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#include <math.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <GL/glut.h>
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#include <GL/glx.h>
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#include <X11/Xatom.h>
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#include <X11/extensions/Xrender.h>
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#include "ewol.h"
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// need to run xcompmgr to have transparency
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static Atom del_atom;
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static Display *Xdisplay;
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static GLXFBConfig fbconfig;
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static Window WindowHandle, GLXWindowHandle;
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static int width, height;
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/**
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* @brief
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*/
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static Bool WaitForMapNotify(Display *d, XEvent *e, char *arg)
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{
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return (e->type == MapNotify) && (e->xmap.window == *(Window*)arg);
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}
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/**
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* @brief Create the X11 windows
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*/
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static void createX11Window()
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{
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XEvent event;
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int x,y, attr_mask;
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XSizeHints hints;
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XWMHints *StartupState;
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XTextProperty textprop;
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XSetWindowAttributes attr;
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static char *title = (char*)"FTB's little OpenGL example";
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// Connect to the X server
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Xdisplay = XOpenDisplay(NULL);
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if (NULL == Xdisplay) {
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fprintf(stderr, "Couldn't connect to X server\n");
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exit(-1);
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}
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int Xscreen = DefaultScreen(Xdisplay);
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Window Xroot = RootWindow(Xdisplay, Xscreen);
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int numfbconfigs;
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int VisualData[] = {
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_DOUBLEBUFFER, True,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_ALPHA_SIZE, 1,
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GLX_DEPTH_SIZE, 1,
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None
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};
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XVisualInfo *visual;
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GLXFBConfig *fbconfigs = glXChooseFBConfig(Xdisplay, Xscreen, VisualData, &numfbconfigs);
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for(int i = 0; i<numfbconfigs; i++) {
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visual = glXGetVisualFromFBConfig(Xdisplay, fbconfigs[i]);
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if(!visual) {
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continue;
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}
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XRenderPictFormat * pictFormat = XRenderFindVisualFormat(Xdisplay, visual->visual);
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if(!pictFormat) {
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continue;
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}
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if(pictFormat->direct.alphaMask > 0) {
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fbconfig = fbconfigs[i];
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break;
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}
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}
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// Create a colormap - only needed on some X clients, eg. IRIX
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attr.colormap = XCreateColormap(Xdisplay, Xroot, visual->visual, AllocNone);;
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attr.border_pixel = 0;
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attr.event_mask = StructureNotifyMask
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| EnterWindowMask
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| LeaveWindowMask
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| ExposureMask
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| ButtonPressMask
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| ButtonReleaseMask
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| OwnerGrabButtonMask
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| KeyPressMask
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| KeyReleaseMask;
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// set no background at the gui
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attr.background_pixmap = None;
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// select internal attribute
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attr_mask = CWBackPixmap | CWColormap | CWBorderPixel | CWEventMask;
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// Create the window
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width = DisplayWidth(Xdisplay, DefaultScreen(Xdisplay))/2;
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height = DisplayHeight(Xdisplay, DefaultScreen(Xdisplay))/2;
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x=width/2;
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y=height/4;
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// Real create of the window
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WindowHandle = XCreateWindow(Xdisplay,
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Xroot,
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x, y, width, height,
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1,
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visual->depth,
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InputOutput,
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visual->visual,
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attr_mask, &attr);
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if( !WindowHandle ) {
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fprintf(stderr, "Couldn't create the window\n");
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exit(-1);
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}
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/* Configure it... (ok, ok, this next bit isn't "minimal") */
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textprop.value = (unsigned char*)title;
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textprop.encoding = XA_STRING;
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textprop.format = 8;
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textprop.nitems = strlen(title);
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hints.x = x;
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hints.y = y;
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hints.width = width;
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hints.height = height;
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hints.flags = USPosition|USSize;
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StartupState = XAllocWMHints();
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StartupState->initial_state = NormalState;
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StartupState->flags = StateHint;
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XSetWMProperties(Xdisplay, WindowHandle,&textprop, &textprop,/* Window title/icon title*/
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NULL, 0,/* Argv[], argc for program*/
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&hints, /* Start position/size*/
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StartupState,/* Iconised/not flag */
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NULL);
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XFree(StartupState);
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/* Open it, wait for it to appear */
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XMapWindow(Xdisplay, WindowHandle);
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XIfEvent(Xdisplay, &event, WaitForMapNotify, (char*)&WindowHandle);
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// Set the kill atom so we get a message when the user tries to close the window
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if ((del_atom = XInternAtom(Xdisplay, "WM_DELETE_WINDOW", 0)) != None) {
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XSetWMProtocols(Xdisplay, WindowHandle, &del_atom, 1);
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}
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}
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|
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/**
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* @brief Create a special context to manage transparency of the windows inside X11 system :
|
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*/
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static void createTheRenderContext()
|
||||
{
|
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/* See if we can do OpenGL on this visual */
|
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int dummy;
|
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if (!glXQueryExtension(Xdisplay, &dummy, &dummy)) {
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fprintf(stderr, "OpenGL not supported by X server\n");
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exit(-1);
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}
|
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|
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/* Create the OpenGL rendering context */
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GLXContext RenderContext = glXCreateNewContext(Xdisplay, fbconfig, GLX_RGBA_TYPE, 0, True);
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if (!RenderContext) {
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fprintf(stderr, "Failed to create a GL context\n");
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exit(-1);
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}
|
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|
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GLXWindowHandle = glXCreateWindow(Xdisplay, fbconfig, WindowHandle, NULL);
|
||||
|
||||
/* Make it current */
|
||||
if (!glXMakeContextCurrent(Xdisplay, GLXWindowHandle, GLXWindowHandle, RenderContext)) {
|
||||
fprintf(stderr, "glXMakeCurrent failed for window\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief draw the current diplay of the screen
|
||||
*/
|
||||
static void Draw(void)
|
||||
{
|
||||
// set the size of the open GL system
|
||||
glViewport(0,0,width,height);
|
||||
|
||||
// Clear the screen with transparency ...
|
||||
glClearColor(0.750, 0.750, 0.750, 0.5);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0., (float)width, 0., (float)height, 1., 20.);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(0, 0, -5);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glColor3f(1., 0., 0.); glVertex3f( .25*(float)width, .25*(float)height, 0.);
|
||||
glColor3f(0., 1., 0.); glVertex3f( .75*(float)width, .25*(float)height, 0.);
|
||||
glColor3f(0., 0., 1.); glVertex3f( .75*(float)width, .75*(float)height, 0.);
|
||||
glColor3f(1., 1., 0.); glVertex3f( .25*(float)width, .75*(float)height, 0.);
|
||||
glEnd();
|
||||
|
||||
printf("redraw (%d,%d)\n", width, height);
|
||||
/* Swapbuffers */
|
||||
glXSwapBuffers(Xdisplay, GLXWindowHandle);
|
||||
}
|
||||
|
||||
void ewol::Init(int argc, char *argv[])
|
||||
{
|
||||
createX11Window();
|
||||
|
||||
createTheRenderContext();
|
||||
}
|
||||
|
||||
void ewol::Run(void)
|
||||
{
|
||||
// main cycle
|
||||
while(1) {
|
||||
XEvent event;
|
||||
XConfigureEvent *xc;
|
||||
// main X boucle :
|
||||
while (XPending(Xdisplay)) {
|
||||
XNextEvent(Xdisplay, &event);
|
||||
switch (event.type)
|
||||
{
|
||||
case ClientMessage:
|
||||
// Request close of the current client :
|
||||
if (event.xclient.data.l[0] == del_atom) {
|
||||
// TODO : Clear all internal elements ...
|
||||
exit(0);
|
||||
}
|
||||
break;
|
||||
case ConfigureNotify:
|
||||
xc = &(event.xconfigure);
|
||||
width = xc->width;
|
||||
height = xc->height;
|
||||
break;
|
||||
}
|
||||
}
|
||||
Draw();
|
||||
usleep( 100000 );
|
||||
}
|
||||
}
|
||||
|
||||
void ewol::UnInit(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
37
Sources/ewol.h
Normal file
37
Sources/ewol.h
Normal file
@ -0,0 +1,37 @@
|
||||
/**
|
||||
*******************************************************************************
|
||||
* @file ewol.h
|
||||
* @brief Main include of ewol (header)
|
||||
* @author Edouard DUPIN
|
||||
* @date 17/10/2011
|
||||
* @par Project
|
||||
* ewol
|
||||
*
|
||||
* @par Copyright
|
||||
* Copyright 2011 Edouard DUPIN, all right reserved
|
||||
*
|
||||
* This software is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY.
|
||||
*
|
||||
* Licence summary :
|
||||
* You can modify and redistribute the sources code and binaries.
|
||||
* You can send me the bug-fix
|
||||
*
|
||||
* Term of the licence in in the file licence.txt.
|
||||
*
|
||||
*******************************************************************************
|
||||
*/
|
||||
|
||||
|
||||
#ifndef __EWOL_H__
|
||||
#define __EWOL_H__
|
||||
|
||||
namespace ewol {
|
||||
void Init(int argc, char *argv[]);
|
||||
void Run(void);
|
||||
void UnInit(void);
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif
|
Loading…
x
Reference in New Issue
Block a user