[DEV] Search of the new user API for creating Widget and other things as simply as possible
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doxygen.dox
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46
sources/ewol/compositing/Compositing.cpp
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sources/ewol/compositing/Compositing.cpp
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/**
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* @author Edouard DUPIN
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*
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* @copyright 2011, Edouard DUPIN, all right reserved
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*
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* @license BSD v3 (see license file)
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*/
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#include <ewol/compositing/Compisiting.h>
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ewol::Compositing::Compositing(void)
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{
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// nothing to do
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}
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ewol::Compositing::~Compositing(void)
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{
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// nothing to do
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}
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void ewol::Compositing::ResetMatrix(void)
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{
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m_matrixApply.Identity();
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}
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void ewol::Compositing::Tranlate(etk::Vector3D<float> vect)
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{
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m_matrixApply *= ewol::matrix::Translate(vect.x, vect.y, vect.z);
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}
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void ewol::Compositing::Rotate(etk::Vector3D<float> vect)
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{
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m_matrixApply *= ewol::matrix::rotate(vect.x, vect.y, vect.z);
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}
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void ewol::Compositing::Scale(etk::Vector3D<float> vect)
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{
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m_matrixApply *= ewol::matrix::Scale(vect.x, vect.y, vect.z);
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}
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sources/ewol/compositing/Compositing.h
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sources/ewol/compositing/Compositing.h
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/**
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* @author Edouard DUPIN
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*
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* @copyright 2011, Edouard DUPIN, all right reserved
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*
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* @license BSD v3 (see license file)
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*/
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#ifndef __EWOL_COMPOSITING_H__
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#define __EWOL_COMPOSITING_H__
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namespace ewol
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{
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class Compositing
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{
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protected:
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etk::Matrix4 m_matrixApply;
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public:
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/**
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* @brief generic constructor
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*/
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Compositing(void);
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/**
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* @brief Generic destructor
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*/
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virtual ~Compositing(void);
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/**
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* @brief Virtal pure function that request the draw of all openGl elements
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*/
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virtual Draw(void)=0;
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/**
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* @brief Reset to the eye matrix the openGL mouving system
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*/
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void ResetMatrix(void);
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/**
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* @brief Translate the current display of this element
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* @param[in] vect The translation vector to apply at the transformation matrix
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*/
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void Tranlate(etk::Vector3D<float> vect);
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/**
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* @brief Rotate the curent display of this element
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* @param[in] vect The rotation vector to apply at the transformation matrix
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*/
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void Rotate(etk::Vector3D<float> vect);
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/**
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* @brief Scale the current diaplsy of this element
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* @param[in] vect The scaling vector to apply at the transformation matrix
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*/
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void Scale(etk::Vector3D<float> vect);
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};
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};
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#endif
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sources/ewol/compositing/Cursor.cpp
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sources/ewol/compositing/Cursor.cpp
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sources/ewol/compositing/Cursor.h
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sources/ewol/compositing/Cursor.h
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/**
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* @author Edouard DUPIN
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*
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* @copyright 2011, Edouard DUPIN, all right reserved
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*
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* @license BSD v3 (see license file)
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*/
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#ifndef __EWOL_CURSOR_H__
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#define __EWOL_CURSOR_H__
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namespace ewol
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{
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class Cursor : public ewol::Compositing
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{
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protected:
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public:
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};
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};
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#endif
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0
sources/ewol/compositing/Draw.cpp
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sources/ewol/compositing/Draw.cpp
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sources/ewol/compositing/Draw.h
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sources/ewol/compositing/Draw.h
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/**
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* @author Edouard DUPIN
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*
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* @copyright 2011, Edouard DUPIN, all right reserved
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*
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* @license BSD v3 (see license file)
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*/
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#ifndef __EWOL_DRAW_H__
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#define __EWOL_DRAW_H__
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namespace ewol
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{
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class Draw : public ewol::Compositing
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{
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protected:
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public:
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};
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};
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#endif
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0
sources/ewol/compositing/DrawVectorial.cpp
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sources/ewol/compositing/DrawVectorial.cpp
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sources/ewol/compositing/DrawVectorial.h
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sources/ewol/compositing/DrawVectorial.h
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/**
|
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* @author Edouard DUPIN
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*
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* @copyright 2011, Edouard DUPIN, all right reserved
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*
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* @license BSD v3 (see license file)
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*/
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#ifndef __EWOL_DRAW_VECTORIAL_H__
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#define __EWOL_DRAW_VECTORIAL_H__
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namespace ewol
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{
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class DrawVectorial : public ewol::Compositing
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{
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protected:
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public:
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};
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};
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#endif
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|
0
sources/ewol/compositing/Image.cpp
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sources/ewol/compositing/Image.cpp
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sources/ewol/compositing/Image.h
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sources/ewol/compositing/Image.h
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/**
|
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* @author Edouard DUPIN
|
||||
*
|
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* @copyright 2011, Edouard DUPIN, all right reserved
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*
|
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* @license BSD v3 (see license file)
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*/
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#ifndef __EWOL_IMAGE_H__
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#define __EWOL_IMAGE_H__
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||||
namespace ewol
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||||
{
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class Image : public ewol::Compositing
|
||||
{
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||||
protected:
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||||
etk::Vector2D<int32_t> m_size;
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public:
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Image(void);
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~Image(void);
|
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void Draw(void);
|
||||
void Clear(void);
|
||||
void SetPos(etk::Vector3D<float> pos);
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void SetRelPos(etk::Vector3D<float> pos);
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||||
void SetAngle(etk::Vector3D<float> angle);
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||||
void SetColor(etk::Color color);
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||||
void SetSize(etk::Vector2D<int32_t> size);
|
||||
// TODO : ...
|
||||
};
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||||
};
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#endif
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0
sources/ewol/compositing/Mesh.cpp
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sources/ewol/compositing/Mesh.cpp
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sources/ewol/compositing/Mesh.h
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sources/ewol/compositing/Mesh.h
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/**
|
||||
* @author Edouard DUPIN
|
||||
*
|
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* @copyright 2011, Edouard DUPIN, all right reserved
|
||||
*
|
||||
* @license BSD v3 (see license file)
|
||||
*/
|
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|
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#ifndef __EWOL_MESH_H__
|
||||
#define __EWOL_MESH_H__
|
||||
|
||||
namespace ewol
|
||||
{
|
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class Mesh : public ewol::Compositing
|
||||
{
|
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protected:
|
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public:
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};
|
||||
};
|
||||
|
||||
#endif
|
||||
|
0
sources/ewol/compositing/Sprite.cpp
Normal file
0
sources/ewol/compositing/Sprite.cpp
Normal file
24
sources/ewol/compositing/Sprite.h
Normal file
24
sources/ewol/compositing/Sprite.h
Normal file
@ -0,0 +1,24 @@
|
||||
/**
|
||||
* @author Edouard DUPIN
|
||||
*
|
||||
* @copyright 2011, Edouard DUPIN, all right reserved
|
||||
*
|
||||
* @license BSD v3 (see license file)
|
||||
*/
|
||||
|
||||
#ifndef __EWOL_SPRITE_H__
|
||||
#define __EWOL_SPRITE_H__
|
||||
|
||||
namespace ewol
|
||||
{
|
||||
class Sprite : public ewol::Compositing
|
||||
{
|
||||
protected:
|
||||
|
||||
public:
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
#endif
|
||||
|
0
sources/ewol/compositing/Text.cpp
Normal file
0
sources/ewol/compositing/Text.cpp
Normal file
173
sources/ewol/compositing/Text.h
Normal file
173
sources/ewol/compositing/Text.h
Normal file
@ -0,0 +1,173 @@
|
||||
/**
|
||||
* @author Edouard DUPIN
|
||||
*
|
||||
* @copyright 2011, Edouard DUPIN, all right reserved
|
||||
*
|
||||
* @license BSD v3 (see license file)
|
||||
*/
|
||||
|
||||
#ifndef __EWOL_TEXT_H__
|
||||
#define __EWOL_TEXT_H__
|
||||
|
||||
namespace ewol
|
||||
{
|
||||
class TextDecoration
|
||||
{
|
||||
public:
|
||||
etk::Color m_colorBg;
|
||||
etk::Color m_colorFg;
|
||||
ewol::font::mode_te m_mode;
|
||||
}
|
||||
|
||||
|
||||
class Text : public ewol::Compositing
|
||||
{
|
||||
typedef enum {
|
||||
alignDisable,
|
||||
alignRight,
|
||||
alignLeft,
|
||||
alignCenter,
|
||||
alignJustify
|
||||
} aligneMode_te;
|
||||
|
||||
protected:
|
||||
// curent Drawing position
|
||||
etk::Vector3D<float> m_position; //!< the next position to draw the text
|
||||
// clipping section
|
||||
etk::Vector3D<float> m_clippingPosition;
|
||||
etk::Vector3D<float> m_clippingSize;
|
||||
bool m_clippingEnable;
|
||||
// Basic color
|
||||
etk::Color m_color;
|
||||
public:
|
||||
/**
|
||||
* @brief generic constructor
|
||||
*/
|
||||
Text(void);
|
||||
/**
|
||||
* @brief generic constructor
|
||||
* @param[in] fontName Name of the font that might be loaded
|
||||
* @param[in] fontSize Size of the font that might be loaded
|
||||
*/
|
||||
Text(etk::UString fontName, int32_t fontSize);
|
||||
/**
|
||||
* @brief generic destructor
|
||||
*/
|
||||
~Text(void);
|
||||
public :
|
||||
/**
|
||||
* @brief Draw All the refistered text in the current element on openGL
|
||||
*/
|
||||
void Draw(void);
|
||||
/**
|
||||
* @brief Clear alll tre registered element in the current element
|
||||
*/
|
||||
void Clear(void);
|
||||
/**
|
||||
* @brief Set position for the next text writen
|
||||
* @param[in] pos Position of the text (in 3D)
|
||||
*/
|
||||
void SetPos(etk::Vector3D<float> pos);
|
||||
/**
|
||||
* @brief Set relative position for the next text writen
|
||||
* @param[in] pos ofset apply of the text (in 3D)
|
||||
*/
|
||||
void SetRelPos(etk::Vector3D<float> pos);
|
||||
/**
|
||||
* @brief Set the Color of the current foreground font
|
||||
* @param[in] color Color to set on foreground (for next print)
|
||||
*/
|
||||
void SetColor(etk::Color color);
|
||||
/**
|
||||
* @brief Set the background color of the font (for selected Text (not the global BG))
|
||||
* @param[in] color Color to set on background (for next print)
|
||||
*/
|
||||
void SetColorBG(etk::Color color);
|
||||
/**
|
||||
* @brief Request a clipping area for the text (next draw only)
|
||||
* @param[in] pos Start position of the clipping
|
||||
* @param[in] width End position of th clipping
|
||||
*/
|
||||
void SetClipping(etk::Vector3D<float> pos, etk::Vector3D<float> width);
|
||||
/**
|
||||
* @brief Enable/Disable the clipping (without lose the current clipping position)
|
||||
* @brief newMode The new status of the clipping
|
||||
*/
|
||||
void SetClippingMode(bool newMode);
|
||||
/**
|
||||
* @brief Specify the font size (this reset the internal element of the current text (system requirement)
|
||||
* @param[in] fontSize New font size
|
||||
*/
|
||||
void SetFontSize(int32_t fontSize);
|
||||
/**
|
||||
* @brief Specify the font name (this reset the internal element of the current text (system requirement)
|
||||
* @param[in] fontName Current name of the selected font
|
||||
*/
|
||||
void SetFontName(etk::UString fontName);
|
||||
/**
|
||||
* @brief Specify the font property (this reset the internal element of the current text (system requirement)
|
||||
* @param[in] fontName Current name of the selected font
|
||||
* @param[in] fontSize New font size
|
||||
*/
|
||||
void SetFont(etk::UString fontName, int32_t fontSize);
|
||||
/**
|
||||
* @brief Specify the font mode for the next @ref Print
|
||||
* @param[in] mode The font mode requested
|
||||
*/
|
||||
void SetFontMode(ewol::font::mode_te mode);
|
||||
/**
|
||||
* @brief Set the activation of the Kerning for the display (if it existed)
|
||||
* @param[in] newMode Enable/Diasable the kerning on this font.
|
||||
*/
|
||||
void SetKerningMode(bool newMode);
|
||||
/**
|
||||
* @brief Request the distance field mode for this text display
|
||||
* @param[in] newMode Enable/Diasable the Distance Field on this font.
|
||||
* @todo : not implemented for now
|
||||
*/
|
||||
void SetDistanceFieldMode(bool newMode) { };
|
||||
/**
|
||||
* @brief Display a compleat string in the current element.
|
||||
* @param[in] text The string to display.
|
||||
*/
|
||||
void Print(etk::UString& text);
|
||||
/**
|
||||
* @brief Display a compleat string in the current element with the generic decoration specification.
|
||||
* \<b\> ... \</b\> For bold text.
|
||||
* \<i\> ... \</i\> For italic text.
|
||||
* \<color="#54325165"\> ... \</color\> To specify a color.
|
||||
* \<left\> ... \</left\> To align left.
|
||||
* \<right\> ... \</right\> To align right.
|
||||
* \<center\> ... \</center\> To align center.
|
||||
* \<justify\> ... \</justify\> To align justify.
|
||||
* @param[in] text The string to display.
|
||||
*/
|
||||
void PrintDecorated(etk::UString& text);
|
||||
/**
|
||||
* @brief Display a compleat string in the current element whith specific decorations (advence mode).
|
||||
* @param[in] text The string to display.
|
||||
* @param[in] decoration The text decoration for the text that might be display (if the vector is smaller, the last parameter is get)
|
||||
*/
|
||||
void Print(etk::UString& text, etk::Vector<TextDecoration>& decoration);
|
||||
/**
|
||||
* @brief Display the current char in the current element (note that the kerning is availlable if the position is not changed)
|
||||
* @param[in] char that might be dispalyed
|
||||
*/
|
||||
void Print(uniChar_t charcode);
|
||||
/**
|
||||
* @brief This generate the possibility to generate the big text property
|
||||
* @param[in] startTextpos The x text start position of the display.
|
||||
* @param[in] stopTextPos The x text stop position of the display.
|
||||
* @param[in] alignement mode of alignement for the Text.
|
||||
* @note The text align in center change of line every display done (even if it was just a char)
|
||||
*/
|
||||
void SetTextAlignement(float startTextpos, float stopTextPos, aligneMode_te alignement);
|
||||
/**
|
||||
* @brief Disable the alignement system
|
||||
*/
|
||||
void DisableAlignement(void);
|
||||
};
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
x
Reference in New Issue
Block a user