add progress bar, and change scene

This commit is contained in:
Edouard Dupin 2012-04-15 21:36:07 +02:00
parent 185e85293d
commit f445dbd524
12 changed files with 311 additions and 18 deletions

View File

@ -213,6 +213,27 @@ etk::UString::UString(unsigned int inputData)
Set(tmpVal);
}
etk::UString::UString(float inputData)
{
char tmpVal[256];
// generate the UString :
sprintf(tmpVal, "%f", inputData);
// set the internal data :
m_data.Clear();
m_data.PushBack('\0');
Set(tmpVal);
}
etk::UString::UString(double inputData)
{
char tmpVal[256];
// generate the UString :
sprintf(tmpVal, "%lf", inputData);
// set the internal data :
m_data.Clear();
m_data.PushBack('\0');
Set(tmpVal);
}
etk::UString::UString(const etk::UString &etkS)
{

View File

@ -43,6 +43,8 @@ namespace etk
UString(char inputData);
UString(int inputData);
UString(unsigned int inputData);
UString(float inputData);
UString(double inputData);
UString(const etk::UString &etkS);
// destructor :
~UString(void);

View File

@ -31,7 +31,7 @@
* @param ---
* @return ---
*/
ewol::GameElement::GameElement(void)
ewol::GameElement::GameElement(SceneElement & sceneElement) : m_sceneElement(sceneElement)
{
m_group = -1;
m_type = -1;

View File

@ -25,17 +25,21 @@
#ifndef __EWOL_GAME_ELEMENT_H__
#define __EWOL_GAME_ELEMENT_H__
namespace ewol {
class GameElement;
};
#include <etk/Types.h>
#include <ewol/Debug.h>
#include <ewol/OObject/Sprite.h>
#include <ewol/Widget.h>
#include <ewol/Game/SceneElement.h>
namespace ewol {
// declare the scene element before ...
class SceneElement;
class GameElement
{
protected:
SceneElement & m_sceneElement; //!< all element neede in the scene
protected:
int32_t m_group;
int32_t m_type;
@ -51,7 +55,7 @@ namespace ewol {
* @param ---
* @return ---
*/
GameElement(void);
GameElement(SceneElement & sceneElement);
/**
* @brief Destructor : This does not remove the sprite requested, they will be supressed when the scene is removed ...
* @param ---

View File

@ -0,0 +1,50 @@
/**
*******************************************************************************
* @file ewol/Game/SceneElement.h
* @brief ewol Scene widget system (header)
* @author Edouard DUPIN
* @date 01/04/2012
* @par Project
* ewol
*
* @par Copyright
* Copyright 2011 Edouard DUPIN, all right reserved
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY.
*
* Licence summary :
* You can modify and redistribute the sources code and binaries.
* You can send me the bug-fix
*
* Term of the licence in in the file licence.txt.
*
*******************************************************************************
*/
#ifndef __EWOL_SCENE_ELEMENT_H__
#define __EWOL_SCENE_ELEMENT_H__
namespace ewol {
class SceneElement;
};
#include <etk/Types.h>
#include <ewol/Debug.h>
#include <ewol/OObject/Sprite.h>
#include <ewol/Game/GameElement.h>
namespace ewol {
class SceneElement {
public:
etk::VectorType<ewol::OObject*> backgroundElements[NB_BOUBLE_BUFFER]; //!< element that must be display the first
etk::VectorType<ewol::Sprite*> animated[NB_BOUBLE_BUFFER]; //!< element that must be display the first
etk::VectorType<ewol::Sprite*> effects[NB_BOUBLE_BUFFER]; //!< element that must be display the first
etk::VectorType<ewol::GameElement*> listAnimatedElements; //!< generic element to display...
int32_t id; //!< Unique element ID
int32_t AddElement(ewol::GameElement* newElement);
};
};
#endif

View File

@ -210,7 +210,8 @@ void ewol::Layer::SubWidgetUnLink(ewol::Widget* newWidget)
void ewol::Layer::OnDraw(void)
{
for (int32_t iii=0; iii<m_subWidget[m_currentDrawId].Size(); iii++) {
// draw is done in the invert sense of inserting ... the first element inserted is on the top and the last is on the buttom
for (int32_t iii=m_subWidget[m_currentDrawId].Size()-1; iii>=0; iii--) {
if (NULL != m_subWidget[m_currentDrawId][iii]) {
m_subWidget[m_currentDrawId][iii]->GenDraw();
}

View File

@ -0,0 +1,151 @@
/**
*******************************************************************************
* @file ewol/widget/ProgressBar.cpp
* @brief ewol progress bar widget system (Sources)
* @author Edouard DUPIN
* @date 14/04/2012
* @par Project
* ewol
*
* @par Copyright
* Copyright 2011 Edouard DUPIN, all right reserved
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY.
*
* Licence summary :
* You can modify and redistribute the sources code and binaries.
* You can send me the bug-fix
*
* Term of the licence in in the file licence.txt.
*
*******************************************************************************
*/
#include <ewol/widget/ProgressBar.h>
#include <ewol/OObject.h>
#include <ewol/WidgetManager.h>
#undef __class__
#define __class__ "Slider"
const int32_t dotRadius = 6;
ewol::ProgressBar::ProgressBar(void)
{
m_value = 0.0;
m_textColorFg.red = 0.0;
m_textColorFg.green = 0.0;
m_textColorFg.blue = 0.0;
m_textColorFg.alpha = 1.0;
m_textColorBgOn.red = 0.0;
m_textColorBgOn.green = 1.0;
m_textColorBgOn.blue = 0.0;
m_textColorBgOn.alpha = 1.0;
m_textColorBgOff.red = 0.0;
m_textColorBgOff.green = 0.0;
m_textColorBgOff.blue = 0.0;
m_textColorBgOff.alpha = 0.25;
SetCanHaveFocus(true);
}
ewol::ProgressBar::~ProgressBar(void)
{
}
//!< EObject name :
extern const char * const ewol::TYPE_EOBJECT_WIDGET_PROGRESS_BAR = "ProgressBar";
/**
* @brief Check if the object has the specific type.
* @note In Embended platforme, it is many time no -rtti flag, then it is not possible to use dynamic cast ==> this will replace it
* @param[in] objectType type of the object we want to check
* @return true if the object is compatible, otherwise false
*/
bool ewol::ProgressBar::CheckObjectType(const char * const objectType)
{
if (NULL == objectType) {
EWOL_ERROR("check error : \"" << ewol::TYPE_EOBJECT_WIDGET_PROGRESS_BAR << "\" != NULL(pointer) ");
return false;
}
if (objectType == ewol::TYPE_EOBJECT_WIDGET_PROGRESS_BAR) {
return true;
} else {
if(true == ewol::Drawable::CheckObjectType(objectType)) {
return true;
}
EWOL_ERROR("check error : \"" << ewol::TYPE_EOBJECT_WIDGET_PROGRESS_BAR << "\" != \"" << objectType << "\"");
return false;
}
}
/**
* @brief Get the current Object type of the EObject
* @note In Embended platforme, it is many time no -rtti flag, then it is not possible to use dynamic cast ==> this will replace it
* @param[in] objectType type description
* @return true if the object is compatible, otherwise false
*/
const char * const ewol::ProgressBar::GetObjectType(void)
{
return ewol::TYPE_EOBJECT_WIDGET_PROGRESS_BAR;
}
bool ewol::ProgressBar::CalculateMinSize(void)
{
m_minSize.x = etk_max(m_userMinSize.x, 40);
m_minSize.y = etk_max(m_userMinSize.y, dotRadius*2);
MarkToReedraw();
return true;
}
void ewol::ProgressBar::ValueSet(etkFloat_t val)
{
m_value = etk_avg(0.0, val, 1.0);
MarkToReedraw();
}
etkFloat_t ewol::ProgressBar::ValueGet(void)
{
return m_value;
}
void ewol::ProgressBar::OnRegenerateDisplay(void)
{
if (true == NeedRedraw()) {
// clean the object list ...
ClearOObjectList();
ewol::OObject2DColored * tmpOObjects = new ewol::OObject2DColored;
tmpOObjects->SetColor(m_textColorFg);
int32_t tmpSizeX = m_size.x - 10;
int32_t tmpSizeY = m_size.y - 10;
int32_t tmpOriginX = 5;
int32_t tmpOriginY = 5;
tmpOObjects->SetColor(m_textColorBgOn);
tmpOObjects->Rectangle( tmpOriginX, tmpOriginY, tmpSizeX*m_value, tmpSizeY);
tmpOObjects->SetColor(m_textColorBgOff);
tmpOObjects->Rectangle( tmpOriginX+tmpSizeX*m_value, tmpOriginY, tmpSizeX*(1.0-m_value), tmpSizeY);
tmpOObjects->SetColor(m_textColorFg);
tmpOObjects->RectangleBorder( tmpOriginX, tmpOriginY, tmpSizeX, tmpSizeY, 1);
AddOObject(tmpOObjects);
}
}

View File

@ -0,0 +1,73 @@
/**
*******************************************************************************
* @file ewol/widget/ProgressBar.h
* @brief ewol Progress bar widget system (header)
* @author Edouard DUPIN
* @date 14/04/2012
* @par Project
* ewol
*
* @par Copyright
* Copyright 2011 Edouard DUPIN, all right reserved
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY.
*
* Licence summary :
* You can modify and redistribute the sources code and binaries.
* You can send me the bug-fix
*
* Term of the licence in in the file licence.txt.
*
*******************************************************************************
*/
#ifndef __EWOL_PROGRESS_BAR_H__
#define __EWOL_PROGRESS_BAR_H__
#include <etk/Types.h>
#include <ewol/Debug.h>
#include <ewol/widget/Drawable.h>
namespace ewol {
class ProgressBar :public ewol::Drawable
{
public:
ProgressBar(void);
virtual ~ProgressBar(void);
/**
* @brief Check if the object has the specific type.
* @note In Embended platforme, it is many time no -rtti flag, then it is not possible to use dynamic cast ==> this will replace it
* @param[in] objectType type of the object we want to check
* @return true if the object is compatible, otherwise false
*/
virtual bool CheckObjectType(const char * const objectType);
/**
* @brief Get the current Object type of the EObject
* @note In Embended platforme, it is many time no -rtti flag, then it is not possible to use dynamic cast ==> this will replace it
* @param[in] objectType type description
* @return true if the object is compatible, otherwise false
*/
virtual const char * const GetObjectType(void);
virtual bool CalculateMinSize(void);
void ValueSet(etkFloat_t val);
etkFloat_t ValueGet(void);
void SetColor(color_ts newColor) { m_textColorFg = newColor; };
private:
etkFloat_t m_value; //!< % used
color_ts m_textColorFg; //!< forder bar color
color_ts m_textColorBgOn; //!< bar color enable
color_ts m_textColorBgOff; //!< bar color disable
public:
virtual void OnRegenerateDisplay(void);
};
extern const char * const TYPE_EOBJECT_WIDGET_PROGRESS_BAR;
};
#define EWOL_CAST_WIDGET_PROGRESS_BAR(curentPointer) EWOL_CAST(ewol::TYPE_EOBJECT_WIDGET_PROGRESS_BAR,ewol::ProgressBar,curentPointer)
#endif

View File

@ -125,6 +125,7 @@ void ewol::Scene::OnRegenerateDisplay(void)
* @param ---
* @return ---
*/
//TODO : Il y a un bug : seg fault ... je ne sais pas trop ou ...
void ewol::Scene::OnDraw(void)
{
//EWOL_ERROR(" On draw : " << m_currentDrawId);

View File

@ -33,17 +33,6 @@
namespace ewol {
class SceneElement {
public:
etk::VectorType<ewol::OObject*> backgroundElements[NB_BOUBLE_BUFFER]; //!< element that must be display the first
etk::VectorType<ewol::Sprite*> animated[NB_BOUBLE_BUFFER]; //!< element that must be display the first
etk::VectorType<ewol::Sprite*> effects[NB_BOUBLE_BUFFER]; //!< element that must be display the first
etk::VectorType<ewol::GameElement*> listAnimatedElements; //!< generic element to display...
int32_t id; //!< Unique element ID
int32_t AddElement(ewol::GameElement* newElement);
};
class Scene :public ewol::WidgetScrooled
{
// TODO : Set it in private ...

View File

@ -105,8 +105,8 @@ const char * const ewol::Slider::GetObjectType(void)
bool ewol::Slider::CalculateMinSize(void)
{
m_minSize.x = 40;
m_minSize.y = dotRadius*2;
m_minSize.x = etk_max(m_userMinSize.x, 40);
m_minSize.y = etk_max(m_userMinSize.y, dotRadius*2);
MarkToReedraw();
return true;
}

View File

@ -39,6 +39,7 @@ FILE_LIST = ewol/ewol.cpp \
ewol/widget/Layer.cpp \
ewol/widget/Menu.cpp \
ewol/widget/PopUp.cpp \
ewol/widget/ProgressBar.cpp \
ewol/widget/Scene.cpp \
ewol/widget/SizerHori.cpp \
ewol/widget/SizerVert.cpp \