[DEV] Entry: First test of the Entry box directly generate with shader
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@ -77,7 +77,7 @@ void ewol::OObject2DColored::Draw(void)
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m_GLprogram->SendAttribute(m_GLPosition, 2/*x,y*/, &m_coord[0]);
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// color :
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m_GLprogram->SendAttribute(m_GLColor, 4/*r,g,b,a*/, &m_coordColor[0]);
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// Request the draw od the elements :
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// Request the draw of the elements :
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glDrawArrays(GL_TRIANGLES, 0, m_coord.Size());
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m_GLprogram->UnUse();
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#else
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@ -148,7 +148,7 @@ int32_t ewol::Program::GetUniform(etk::UString tmpElement)
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tmp.m_elementId = glGetUniformLocation(m_program, tmp.m_name.c_str());
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if (tmp.m_elementId<0) {
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checkGlError("glGetUniformLocation", __LINE__);
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EWOL_INFO("glGetUniformLocation(\"" << tmp.m_name << "\") = " << tmp.m_elementId);
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EWOL_ERROR("glGetUniformLocation(\"" << tmp.m_name << "\") = " << tmp.m_elementId);
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return -1;
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}
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m_elementList.PushBack(tmp);
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@ -197,13 +197,13 @@ void ewol::Program::UpdateContext(void)
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m_elementList[iii].m_elementId = glGetAttribLocation(m_program, m_elementList[iii].m_name.c_str());
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if (m_elementList[iii].m_elementId<0) {
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checkGlError("glGetAttribLocation", __LINE__);
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EWOL_INFO("glGetAttribLocation(\"" << m_elementList[iii].m_name << "\") = " << m_elementList[iii].m_elementId);
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EWOL_ERROR("glGetAttribLocation(\"" << m_elementList[iii].m_name << "\") = " << m_elementList[iii].m_elementId);
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}
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} else {
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m_elementList[iii].m_elementId = glGetUniformLocation(m_program, m_elementList[iii].m_name.c_str());
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if (m_elementList[iii].m_elementId<0) {
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checkGlError("glGetUniformLocation", __LINE__);
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EWOL_INFO("glGetUniformLocation(\"" << m_elementList[iii].m_name << "\") = " << m_elementList[iii].m_elementId);
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EWOL_ERROR("glGetUniformLocation(\"" << m_elementList[iii].m_name << "\") = " << m_elementList[iii].m_elementId);
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}
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}
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}
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@ -68,6 +68,20 @@ void ewol::Entry::Init(void)
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ShortCutAdd("ctrl+v", ewolEventEntryPaste);
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ShortCutAdd("ctrl+a", ewolEventEntrySelect, "ALL");
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ShortCutAdd("ctrl+shift+a", ewolEventEntrySelect, "NONE");
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#ifdef __VIDEO__OPENGL_ES_2
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etk::UString tmpString("widgetEntry.prog");
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// get the shader resource :
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m_GLPosition = 0;
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if (true == ewol::resource::Keep(tmpString, m_GLprogram) ) {
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m_GLPosition = m_GLprogram->GetAttribute("EW_coord2d");
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m_GLMatrix = m_GLprogram->GetUniform("EW_MatrixTransformation");
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m_GLsizeBorder = m_GLprogram->GetUniform("EW_sizeBorder");
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m_GLsizePadding = m_GLprogram->GetUniform("EW_sizePadding");
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m_GLsize = m_GLprogram->GetUniform("EW_size");
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m_GLposText = m_GLprogram->GetUniform("EW_posText");
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m_GLstate = m_GLprogram->GetUniform("EW_state");
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}
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#endif
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}
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ewol::Entry::Entry(void)
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@ -118,6 +132,64 @@ etk::UString ewol::Entry::GetValue(void)
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return m_data;
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}
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void ewol::Entry::SetPoint(float x, float y)
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{
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Vector2D<float> triangle(x, y);
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m_coord.PushBack(triangle);
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}
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void ewol::Entry::Rectangle(float x, float y, float w, float h)
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{
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m_coord.Clear();
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/*
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x += 3;
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y += 3;
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w -= 6;
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h -= 6;
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*/
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/* Bitmap position
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* xA xB
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* yC *------*
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* | |
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* | |
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* yD *------*
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*/
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float dxA = x;
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float dxB = x + w;
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float dyC = y;
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float dyD = y + h;
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/*
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if (true == m_hasClipping) {
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if (dxA < m_clipping.x) {
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dxA = m_clipping.x;
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}
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if (dxB > m_clipping.x + m_clipping.w) {
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dxB = m_clipping.x + m_clipping.w;
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}
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if (dyC < m_clipping.y) {
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dyC = m_clipping.y;
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}
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if (dyD > m_clipping.y + m_clipping.h) {
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dyD = m_clipping.y + m_clipping.h;
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}
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}
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if( dyC >= dyD
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|| dxA >= dxB) {
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return;
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}
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*/
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SetPoint(dxA, dyD);
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SetPoint(dxA, dyC);
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SetPoint(dxB, dyC);
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SetPoint(dxB, dyC);
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SetPoint(dxB, dyD);
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SetPoint(dxA, dyD);
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}
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/**
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* @brief Common widget drawing function (called by the drawing thread [Android, X11, ...])
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* @param[in] displayProp properties of the current display
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@ -125,6 +197,38 @@ etk::UString ewol::Entry::GetValue(void)
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*/
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void ewol::Entry::OnDraw(DrawProperty& displayProp)
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{
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#ifdef __VIDEO__OPENGL_ES_2
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if (m_GLprogram==NULL) {
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EWOL_ERROR("No shader ...");
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return;
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}
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//glScalef(m_scaling.x, m_scaling.y, 1.0);
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m_GLprogram->Use();
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// set Matrix : translation/positionMatrix
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etk::Matrix tmpMatrix = ewol::openGL::GetMatrix();
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m_GLprogram->UniformMatrix4fv(m_GLMatrix, 1, tmpMatrix.m_mat);
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// position :
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m_GLprogram->SendAttribute(m_GLPosition, 2/*x,y*/, &m_coord[0]);
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// all entry parameters :
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if (0<=m_GLsizeBorder) {
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m_GLprogram->Uniform1f(m_GLsizeBorder, m_borderSize);
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}
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if (0<=m_GLsizePadding) {
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m_GLprogram->Uniform1f(m_GLsizePadding, m_paddingSize);
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}
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if (0<=m_GLsize) {
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m_GLprogram->Uniform2fv(m_GLsize, 1, &m_size.x);
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}
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if (0<=m_GLposText) {
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m_GLprogram->Uniform4fv(m_GLposText, 1, m_pos);
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}
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if (0<=m_GLstate) {
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m_GLprogram->Uniform1i(m_GLstate, 0);
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}
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// Request the draw of the elements :
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glDrawArrays(GL_TRIANGLES, 0, m_coord.Size());
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m_GLprogram->UnUse();
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#endif
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m_oObjectDecoration.Draw();
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m_oObjectText.Draw();
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}
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@ -176,10 +280,19 @@ void ewol::Entry::OnRegenerateDisplay(void)
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m_oObjectText.Text(textPos, m_data);
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m_oObjectText.clippingDisable();
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m_oObjectDecoration.SetColor(m_textColorBg);
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m_oObjectDecoration.Rectangle( tmpOriginX, tmpOriginY, tmpSizeX, tmpSizeY);
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m_oObjectDecoration.SetColor(m_textColorFg);
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m_oObjectDecoration.RectangleBorder( tmpOriginX, tmpOriginY, tmpSizeX, tmpSizeY, m_borderSize);
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#ifndef __VIDEO__OPENGL_ES_2
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m_oObjectDecoration.SetColor(m_textColorBg);
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m_oObjectDecoration.Rectangle( tmpOriginX, tmpOriginY, tmpSizeX, tmpSizeY);
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m_oObjectDecoration.SetColor(m_textColorFg);
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m_oObjectDecoration.RectangleBorder( tmpOriginX, tmpOriginY, tmpSizeX, tmpSizeY, m_borderSize);
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#else
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m_pos[0] = m_borderSize+2*drawClipping.x;
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m_pos[1] = m_borderSize+2*drawClipping.y;
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m_pos[2] = m_size.x - 2*(m_borderSize+2*drawClipping.x);
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m_pos[3] = m_size.y - 2*(m_borderSize+2*drawClipping.y);
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Rectangle(0, 0, m_size.x, m_size.y);
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#endif
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int32_t pos1 = m_displayCursorPosSelection;
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int32_t pos2 = m_displayCursorPos;
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if(m_displayCursorPosSelection>m_displayCursorPos) {
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@ -187,6 +300,7 @@ void ewol::Entry::OnRegenerateDisplay(void)
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pos1 = m_displayCursorPos;
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}
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if(pos1!=pos2) {
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m_oObjectDecoration.SetColor(m_textColorFg);
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m_oObjectDecoration.clippingSet(drawClipping);
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etk::UString tmpDisplay = m_data.Extract(0, pos1);
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Vector2D<int32_t> minSize = m_oObjectText.GetSize(tmpDisplay);
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@ -29,6 +29,7 @@
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#include <ewol/Debug.h>
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#include <ewol/oObject/OObject.h>
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#include <ewol/widget/Widget.h>
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#include <draw/Color.h>
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extern const char * const ewolEventEntryClick;
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extern const char * const ewolEventEntryEnter;
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@ -46,6 +47,22 @@ namespace ewol {
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*/
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class Entry : public ewol::Widget
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{
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private:
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#ifdef __VIDEO__OPENGL_ES_2
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ewol::Program* m_GLprogram;
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int32_t m_GLPosition;
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int32_t m_GLMatrix;
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int32_t m_GLsizeBorder;
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int32_t m_GLsizePadding;
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int32_t m_GLsize;
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float m_pos[4];
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int32_t m_GLposText;
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int32_t m_GLstate;
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etk::Vector<Vector2D<float> > m_coord; //!< internal coord of the object
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draw::Colorf m_color[3];
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void SetPoint(float x, float y);
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void Rectangle(float x, float y, float w, float h);
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#endif
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private:
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ewol::OObject2DTextColored m_oObjectText; //!< text display
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ewol::OObject2DColored m_oObjectDecoration; //!< background display
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36
share/widgetEntry.frag
Normal file
36
share/widgetEntry.frag
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@ -0,0 +1,36 @@
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#ifdef GL_ES
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precision mediump float;
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precision mediump int;
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#endif
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uniform float EW_sizeBorder;
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uniform float EW_sizePadding;
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uniform vec2 EW_size;
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uniform vec4 EW_posText;
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uniform int EW_state;
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// transmit from the vertex shader
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varying vec2 v_position; // intermolated position ...
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void main(void) {
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float specialBorder = EW_sizeBorder+EW_sizePadding;
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vec2 endStart = EW_size - vec2(EW_sizePadding) - vec2(EW_sizeBorder);
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vec2 endStop = EW_size - vec2(EW_sizePadding);
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if( v_position.x> EW_sizePadding
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&& v_position.y> EW_sizePadding
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&& v_position.x<= endStop.x
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&& v_position.y<= endStop.y
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) {
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if( v_position.x<= specialBorder
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|| v_position.y<= specialBorder
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|| v_position.x> endStart.x
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|| v_position.y> endStart.y
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) {
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gl_FragColor = vec4(0.0,0.0,0.0,1.0);
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} else {
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gl_FragColor = vec4(1.0,1.0,1.0,0.8);
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}
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} else {
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gl_FragColor = vec4(0.0);
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}
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}
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2
share/widgetEntry.prog
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2
share/widgetEntry.prog
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@ -0,0 +1,2 @@
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widgetEntry.vert
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widgetEntry.frag
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17
share/widgetEntry.vert
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17
share/widgetEntry.vert
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@ -0,0 +1,17 @@
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#ifdef GL_ES
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precision mediump float;
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precision mediump int;
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#endif
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// Input :
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attribute vec2 EW_coord2d;
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uniform mat4 EW_MatrixTransformation;
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// output :
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varying vec2 v_position; // This will be passed into the fragment shader.
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void main(void) {
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gl_Position = EW_MatrixTransformation * vec4(EW_coord2d, 0.0, 1.0);
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// transmit position of the curent element (intermolated ...)
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v_position = EW_coord2d;
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}
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