[DEV] Entry: First test of the Entry box directly generate with shader

This commit is contained in:
Edouard DUPIN 2012-10-25 17:53:29 +02:00
parent 6bfcd0513a
commit 215ee55c77
7 changed files with 194 additions and 8 deletions

View File

@ -77,7 +77,7 @@ void ewol::OObject2DColored::Draw(void)
m_GLprogram->SendAttribute(m_GLPosition, 2/*x,y*/, &m_coord[0]);
// color :
m_GLprogram->SendAttribute(m_GLColor, 4/*r,g,b,a*/, &m_coordColor[0]);
// Request the draw od the elements :
// Request the draw of the elements :
glDrawArrays(GL_TRIANGLES, 0, m_coord.Size());
m_GLprogram->UnUse();
#else

View File

@ -148,7 +148,7 @@ int32_t ewol::Program::GetUniform(etk::UString tmpElement)
tmp.m_elementId = glGetUniformLocation(m_program, tmp.m_name.c_str());
if (tmp.m_elementId<0) {
checkGlError("glGetUniformLocation", __LINE__);
EWOL_INFO("glGetUniformLocation(\"" << tmp.m_name << "\") = " << tmp.m_elementId);
EWOL_ERROR("glGetUniformLocation(\"" << tmp.m_name << "\") = " << tmp.m_elementId);
return -1;
}
m_elementList.PushBack(tmp);
@ -197,13 +197,13 @@ void ewol::Program::UpdateContext(void)
m_elementList[iii].m_elementId = glGetAttribLocation(m_program, m_elementList[iii].m_name.c_str());
if (m_elementList[iii].m_elementId<0) {
checkGlError("glGetAttribLocation", __LINE__);
EWOL_INFO("glGetAttribLocation(\"" << m_elementList[iii].m_name << "\") = " << m_elementList[iii].m_elementId);
EWOL_ERROR("glGetAttribLocation(\"" << m_elementList[iii].m_name << "\") = " << m_elementList[iii].m_elementId);
}
} else {
m_elementList[iii].m_elementId = glGetUniformLocation(m_program, m_elementList[iii].m_name.c_str());
if (m_elementList[iii].m_elementId<0) {
checkGlError("glGetUniformLocation", __LINE__);
EWOL_INFO("glGetUniformLocation(\"" << m_elementList[iii].m_name << "\") = " << m_elementList[iii].m_elementId);
EWOL_ERROR("glGetUniformLocation(\"" << m_elementList[iii].m_name << "\") = " << m_elementList[iii].m_elementId);
}
}
}

View File

@ -68,6 +68,20 @@ void ewol::Entry::Init(void)
ShortCutAdd("ctrl+v", ewolEventEntryPaste);
ShortCutAdd("ctrl+a", ewolEventEntrySelect, "ALL");
ShortCutAdd("ctrl+shift+a", ewolEventEntrySelect, "NONE");
#ifdef __VIDEO__OPENGL_ES_2
etk::UString tmpString("widgetEntry.prog");
// get the shader resource :
m_GLPosition = 0;
if (true == ewol::resource::Keep(tmpString, m_GLprogram) ) {
m_GLPosition = m_GLprogram->GetAttribute("EW_coord2d");
m_GLMatrix = m_GLprogram->GetUniform("EW_MatrixTransformation");
m_GLsizeBorder = m_GLprogram->GetUniform("EW_sizeBorder");
m_GLsizePadding = m_GLprogram->GetUniform("EW_sizePadding");
m_GLsize = m_GLprogram->GetUniform("EW_size");
m_GLposText = m_GLprogram->GetUniform("EW_posText");
m_GLstate = m_GLprogram->GetUniform("EW_state");
}
#endif
}
ewol::Entry::Entry(void)
@ -118,6 +132,64 @@ etk::UString ewol::Entry::GetValue(void)
return m_data;
}
void ewol::Entry::SetPoint(float x, float y)
{
Vector2D<float> triangle(x, y);
m_coord.PushBack(triangle);
}
void ewol::Entry::Rectangle(float x, float y, float w, float h)
{
m_coord.Clear();
/*
x += 3;
y += 3;
w -= 6;
h -= 6;
*/
/* Bitmap position
* xA xB
* yC *------*
* | |
* | |
* yD *------*
*/
float dxA = x;
float dxB = x + w;
float dyC = y;
float dyD = y + h;
/*
if (true == m_hasClipping) {
if (dxA < m_clipping.x) {
dxA = m_clipping.x;
}
if (dxB > m_clipping.x + m_clipping.w) {
dxB = m_clipping.x + m_clipping.w;
}
if (dyC < m_clipping.y) {
dyC = m_clipping.y;
}
if (dyD > m_clipping.y + m_clipping.h) {
dyD = m_clipping.y + m_clipping.h;
}
}
if( dyC >= dyD
|| dxA >= dxB) {
return;
}
*/
SetPoint(dxA, dyD);
SetPoint(dxA, dyC);
SetPoint(dxB, dyC);
SetPoint(dxB, dyC);
SetPoint(dxB, dyD);
SetPoint(dxA, dyD);
}
/**
* @brief Common widget drawing function (called by the drawing thread [Android, X11, ...])
* @param[in] displayProp properties of the current display
@ -125,6 +197,38 @@ etk::UString ewol::Entry::GetValue(void)
*/
void ewol::Entry::OnDraw(DrawProperty& displayProp)
{
#ifdef __VIDEO__OPENGL_ES_2
if (m_GLprogram==NULL) {
EWOL_ERROR("No shader ...");
return;
}
//glScalef(m_scaling.x, m_scaling.y, 1.0);
m_GLprogram->Use();
// set Matrix : translation/positionMatrix
etk::Matrix tmpMatrix = ewol::openGL::GetMatrix();
m_GLprogram->UniformMatrix4fv(m_GLMatrix, 1, tmpMatrix.m_mat);
// position :
m_GLprogram->SendAttribute(m_GLPosition, 2/*x,y*/, &m_coord[0]);
// all entry parameters :
if (0<=m_GLsizeBorder) {
m_GLprogram->Uniform1f(m_GLsizeBorder, m_borderSize);
}
if (0<=m_GLsizePadding) {
m_GLprogram->Uniform1f(m_GLsizePadding, m_paddingSize);
}
if (0<=m_GLsize) {
m_GLprogram->Uniform2fv(m_GLsize, 1, &m_size.x);
}
if (0<=m_GLposText) {
m_GLprogram->Uniform4fv(m_GLposText, 1, m_pos);
}
if (0<=m_GLstate) {
m_GLprogram->Uniform1i(m_GLstate, 0);
}
// Request the draw of the elements :
glDrawArrays(GL_TRIANGLES, 0, m_coord.Size());
m_GLprogram->UnUse();
#endif
m_oObjectDecoration.Draw();
m_oObjectText.Draw();
}
@ -176,10 +280,19 @@ void ewol::Entry::OnRegenerateDisplay(void)
m_oObjectText.Text(textPos, m_data);
m_oObjectText.clippingDisable();
m_oObjectDecoration.SetColor(m_textColorBg);
m_oObjectDecoration.Rectangle( tmpOriginX, tmpOriginY, tmpSizeX, tmpSizeY);
m_oObjectDecoration.SetColor(m_textColorFg);
m_oObjectDecoration.RectangleBorder( tmpOriginX, tmpOriginY, tmpSizeX, tmpSizeY, m_borderSize);
#ifndef __VIDEO__OPENGL_ES_2
m_oObjectDecoration.SetColor(m_textColorBg);
m_oObjectDecoration.Rectangle( tmpOriginX, tmpOriginY, tmpSizeX, tmpSizeY);
m_oObjectDecoration.SetColor(m_textColorFg);
m_oObjectDecoration.RectangleBorder( tmpOriginX, tmpOriginY, tmpSizeX, tmpSizeY, m_borderSize);
#else
m_pos[0] = m_borderSize+2*drawClipping.x;
m_pos[1] = m_borderSize+2*drawClipping.y;
m_pos[2] = m_size.x - 2*(m_borderSize+2*drawClipping.x);
m_pos[3] = m_size.y - 2*(m_borderSize+2*drawClipping.y);
Rectangle(0, 0, m_size.x, m_size.y);
#endif
int32_t pos1 = m_displayCursorPosSelection;
int32_t pos2 = m_displayCursorPos;
if(m_displayCursorPosSelection>m_displayCursorPos) {
@ -187,6 +300,7 @@ void ewol::Entry::OnRegenerateDisplay(void)
pos1 = m_displayCursorPos;
}
if(pos1!=pos2) {
m_oObjectDecoration.SetColor(m_textColorFg);
m_oObjectDecoration.clippingSet(drawClipping);
etk::UString tmpDisplay = m_data.Extract(0, pos1);
Vector2D<int32_t> minSize = m_oObjectText.GetSize(tmpDisplay);

View File

@ -29,6 +29,7 @@
#include <ewol/Debug.h>
#include <ewol/oObject/OObject.h>
#include <ewol/widget/Widget.h>
#include <draw/Color.h>
extern const char * const ewolEventEntryClick;
extern const char * const ewolEventEntryEnter;
@ -46,6 +47,22 @@ namespace ewol {
*/
class Entry : public ewol::Widget
{
private:
#ifdef __VIDEO__OPENGL_ES_2
ewol::Program* m_GLprogram;
int32_t m_GLPosition;
int32_t m_GLMatrix;
int32_t m_GLsizeBorder;
int32_t m_GLsizePadding;
int32_t m_GLsize;
float m_pos[4];
int32_t m_GLposText;
int32_t m_GLstate;
etk::Vector<Vector2D<float> > m_coord; //!< internal coord of the object
draw::Colorf m_color[3];
void SetPoint(float x, float y);
void Rectangle(float x, float y, float w, float h);
#endif
private:
ewol::OObject2DTextColored m_oObjectText; //!< text display
ewol::OObject2DColored m_oObjectDecoration; //!< background display

36
share/widgetEntry.frag Normal file
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@ -0,0 +1,36 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform float EW_sizeBorder;
uniform float EW_sizePadding;
uniform vec2 EW_size;
uniform vec4 EW_posText;
uniform int EW_state;
// transmit from the vertex shader
varying vec2 v_position; // intermolated position ...
void main(void) {
float specialBorder = EW_sizeBorder+EW_sizePadding;
vec2 endStart = EW_size - vec2(EW_sizePadding) - vec2(EW_sizeBorder);
vec2 endStop = EW_size - vec2(EW_sizePadding);
if( v_position.x> EW_sizePadding
&& v_position.y> EW_sizePadding
&& v_position.x<= endStop.x
&& v_position.y<= endStop.y
) {
if( v_position.x<= specialBorder
|| v_position.y<= specialBorder
|| v_position.x> endStart.x
|| v_position.y> endStart.y
) {
gl_FragColor = vec4(0.0,0.0,0.0,1.0);
} else {
gl_FragColor = vec4(1.0,1.0,1.0,0.8);
}
} else {
gl_FragColor = vec4(0.0);
}
}

2
share/widgetEntry.prog Normal file
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@ -0,0 +1,2 @@
widgetEntry.vert
widgetEntry.frag

17
share/widgetEntry.vert Normal file
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@ -0,0 +1,17 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
// Input :
attribute vec2 EW_coord2d;
uniform mat4 EW_MatrixTransformation;
// output :
varying vec2 v_position; // This will be passed into the fragment shader.
void main(void) {
gl_Position = EW_MatrixTransformation * vec4(EW_coord2d, 0.0, 1.0);
// transmit position of the curent element (intermolated ...)
v_position = EW_coord2d;
}