[DEBUG] add resource::Program id checker
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parent
86fa583a55
commit
0d23654379
@ -50,9 +50,6 @@ void main(void) {
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specularLight = pow(ecNormalDotLightHalfplane, EW_material.shininess) * EW_directionalLight.specularColor * EW_material.specularFactor;
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specularLight = EW_directionalLight.specularColor * EW_material.specularFactor;
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}
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vec4 light = ambientLight + diffuseLight + specularLight;
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gl_FragColor = tmpElementColor * light;
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}
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2
external/ege
vendored
2
external/ege
vendored
@ -1 +1 @@
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Subproject commit 714662d7a923c7c451b1a02a636c8c0e3fefce5c
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Subproject commit e0f0c1d65b779382b3a3fd793fb074e377c9a5bc
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2
external/etk
vendored
2
external/etk
vendored
@ -1 +1 @@
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Subproject commit f04c3dd23829c63e383d0b4988198e6db2847539
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Subproject commit 4b3cdf01560a946189388870242a86484144863d
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@ -329,19 +329,19 @@ void ewol::openGL::updateAllFlags() {
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#endif
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// check if fhags has change :
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if (l_flagsMustBeSet == l_flagsCurrent ) {
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//EWOL_INFO("real flag set : " << l_flagsMustBeSet << " " << l_flagsCurrent);
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EWOL_INFO("OGL: current flag : " << (enum openGL::openGlFlags)l_flagsMustBeSet);
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return;
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}
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//EWOL_INFO("real flag set : " << l_flagsMustBeSet);
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EWOL_INFO("OGL: set new flag : " << (enum openGL::openGlFlags)l_flagsMustBeSet);
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for (int32_t iii=0; iii<basicFlagCount ; iii++) {
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uint32_t CurrentFlag = basicFlag[iii].curentFlag;
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if ( (l_flagsMustBeSet&CurrentFlag)!=(l_flagsCurrent&CurrentFlag) ) {
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if ( (l_flagsMustBeSet&CurrentFlag) != 0) {
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glEnable(basicFlag[iii].OGlFlag);
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//EWOL_INFO(" enable : " << basicFlag[iii].OGlFlag);
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EWOL_INFO(" enable : " << (enum openGL::openGlFlags)basicFlag[iii].curentFlag);
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} else {
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glDisable(basicFlag[iii].OGlFlag);
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//EWOL_INFO(" disable : " << basicFlag[iii].OGlFlag);
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EWOL_INFO(" disable : " << (enum openGL::openGlFlags)basicFlag[iii].curentFlag);
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}
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}
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}
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@ -116,6 +116,14 @@ static void checkGlError(const char* _op, int32_t _localLine) {
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#define LOG_OGL_INTERNAL_BUFFER_LEN (8192)
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static char l_bufferDisplayError[LOG_OGL_INTERNAL_BUFFER_LEN] = "";
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bool ewol::resource::Program::checkIdValidity(int32_t _idElem) {
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if ( _idElem < 0
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|| (size_t)_idElem > m_elementList.size()) {
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return false;
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}
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return m_elementList[_idElem].m_isLinked;
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}
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int32_t ewol::resource::Program::getAttribute(std::string _elementName) {
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// check if it exist previously :
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for(size_t iii=0; iii<m_elementList.size(); iii++) {
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@ -68,6 +68,12 @@ namespace ewol {
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*/
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virtual ~Program();
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public:
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/**
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* @brief Check If an Id is valid in the shader or not (sometime the shader have not some attribute, then we need to display some error)
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* @return _idElem Id of the Attribute that might be sended.
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* @return true The id is valid, false otherwise
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*/
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bool checkIdValidity(int32_t _idElem);
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/**
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* @brief User request an attribute on this program.
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* @note The attribute is send to the fragment shaders
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