[DEV][CI] update to remove agg library and travis build env
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@ -80,10 +80,10 @@ after_script:
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- if [ "$GCOV" != "" ]; then
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./ci/warning_send.py --find-path ./out/Linux_x86_64/$CONF/build/$BUILDER/ewol/;
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fi
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- ./out/Linux_x86_64/$CONF/staging/$BUILDER/ewol-test/ewol-test.app/bin/ewol-test -l6 | tee out_test.txt
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- ./out/Linux_x86_64/$CONF/staging/$BUILDER/ewol-test/ewol-test.app/bin/ewol-test --etk-log-level=6 | tee out_test.txt
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- if [ "$GCOV" != "" ]; then
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./ci/test_send.py --file=out_test.txt;
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lutin -C -P $TARGET -c $BUILDER $COMPILATOR_OPTION -m $CONF -p ewol?gcov;
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lutin -C -P -t $TARGET -c $BUILDER $COMPILATOR_OPTION $BUS -m $CONF -p ewol?gcov;
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./ci/coverage_send.py --json=out/Linux_x86_64/$CONF/build/$BUILDER/ewol/ewol_coverage.json;
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fi
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10
README.md
10
README.md
@ -36,6 +36,12 @@ Developement (dev)
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Instructions
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============
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download Build system:
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----------------------
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sudo pip install lutin
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sudo pip install pillow
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need google repo:
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-----------------
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@ -52,9 +58,7 @@ download the software:
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mkdir WORKING_DIRECTORY
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cd WORKING_DIRECTORY
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sudo pip install lutin
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sudo pip install pillow
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repo init -u git://github.com/HeeroYui/manifest.git
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repo init -u git://github.com/atria-soft/manifest.git
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repo sync -j8
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@ -11,7 +11,6 @@
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#include <etk/types.h>
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#include <ewol/debug.h>
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#include <draw/Color.h>
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#include <ewol/widget/Widget.h>
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#include <ewol/compositing/Image.h>
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#include <ewol/resource/ColorFile.h>
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@ -29,10 +29,10 @@ ewol::widget::Joystick::Joystick() :
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m_lock = false;
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m_displayMode = modeNormal;
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m_colorFg = draw::color::blue;
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m_colorFg = etk::color::blue;
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m_colorBg = draw::color::black;
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m_colorBg.a = 0x3F;
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m_colorBg = etk::color::black;
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m_colorBg.setA(0x3F);
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m_displayPos.setValue(0,0);
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m_distance = 0.0;
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@ -10,9 +10,9 @@
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#define __EWOL_JOYSTICK_H__
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#include <etk/types.h>
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#include <etk/Color.h>
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#include <ewol/debug.h>
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#include <ewol/widget/Widget.h>
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#include <draw/Color.h>
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#include <ewol/signal/Signal.h>
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@ -33,8 +33,8 @@ namespace ewol {
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modeArrow,
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};
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private:
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draw::Color m_colorFg; //!< Forground color
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draw::Color m_colorBg; //!< Background color
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etk::Color<> m_colorFg; //!< Forground color
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etk::Color<> m_colorBg; //!< Background color
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vec2 m_displayPos; //!< direction of the cursor ...
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float m_distance; //!< dintance from the center
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float m_angle; //!< angle of the arraw (if < 0 : No arraw...) 0 is the TOP ...
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