[DEV] remove unneeded mesh compositing
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@ -1 +1 @@
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Subproject commit bb6e701bd869aafa0811557508bc524de8c323c5
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Subproject commit 02525c784360c3e1a268be0901cfc03b0022454c
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@ -1,26 +0,0 @@
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/**
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* @author Edouard DUPIN
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*
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* @copyright 2011, Edouard DUPIN, all right reserved
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*
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* @license BSD v3 (see license file)
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*/
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#ifndef __EWOL_COMPOSITING_MESH_H__
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#define __EWOL_COMPOSITING_MESH_H__
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#include <ewol/debug.h>
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#include <ewol/compositing/Compositing.h>
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#include <ewol/resources/ResourceManager.h>
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namespace ewol {
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class Mesh : public ewol::Compositing {
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protected:
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public:
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};
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};
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#endif
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@ -99,7 +99,7 @@ namespace ewol {
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/**
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* @ingroup ewolWidgetGroup
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*/
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class Widget : public EObject {
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class Widget : public ewol::EObject {
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public:
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// Config list of properties
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static const char* const configFill;
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@ -76,7 +76,6 @@ def Create(target):
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'ewol/compositing/Drawing.cpp',
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'ewol/compositing/Image.cpp',
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'ewol/compositing/Sprite.cpp',
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'ewol/compositing/Mesh.cpp',
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'ewol/compositing/Shaper.cpp',
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'ewol/compositing/Area.cpp'])
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