[DEV] remove unneeded mesh compositing

This commit is contained in:
Edouard DUPIN 2013-12-04 21:21:25 +01:00
parent b7108874dd
commit b76e5b1d30
5 changed files with 2 additions and 29 deletions

2
build

@ -1 +1 @@
Subproject commit bb6e701bd869aafa0811557508bc524de8c323c5
Subproject commit 02525c784360c3e1a268be0901cfc03b0022454c

View File

@ -1,26 +0,0 @@
/**
* @author Edouard DUPIN
*
* @copyright 2011, Edouard DUPIN, all right reserved
*
* @license BSD v3 (see license file)
*/
#ifndef __EWOL_COMPOSITING_MESH_H__
#define __EWOL_COMPOSITING_MESH_H__
#include <ewol/debug.h>
#include <ewol/compositing/Compositing.h>
#include <ewol/resources/ResourceManager.h>
namespace ewol {
class Mesh : public ewol::Compositing {
protected:
public:
};
};
#endif

View File

@ -99,7 +99,7 @@ namespace ewol {
/**
* @ingroup ewolWidgetGroup
*/
class Widget : public EObject {
class Widget : public ewol::EObject {
public:
// Config list of properties
static const char* const configFill;

View File

@ -76,7 +76,6 @@ def Create(target):
'ewol/compositing/Drawing.cpp',
'ewol/compositing/Image.cpp',
'ewol/compositing/Sprite.cpp',
'ewol/compositing/Mesh.cpp',
'ewol/compositing/Shaper.cpp',
'ewol/compositing/Area.cpp'])