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519 Commits
0.8.1 ... main

Author SHA1 Message Date
30fb41bb62 [RELEASE] Release v1.0.0 2021-02-16 21:46:54 +01:00
f808211bd3 [DEBUG] update new API of lutin log 2019-05-03 10:18:22 +02:00
bfedb5336e [DEV] update label widget 2019-04-01 22:04:10 +02:00
1cfa68a23f [DEBUG] correct basic font folder 2019-04-01 22:03:49 +02:00
5c2ba27cc5 [DEV] reduce some log level 2018-10-30 22:05:39 +01:00
160a7dec30 [DEV] update of new etk Uri API 2018-10-23 22:17:53 +02:00
efd3b160ad [DEBUG] correct distance field 2018-10-23 22:17:20 +02:00
844aaa90dd [DEV] update new URI and treeview 2018-10-09 23:03:07 +02:00
dbe995abd8 [DEV] update for build URI 2018-09-29 21:58:25 +02:00
532b64a1f0 [DEV] integrate the new interface of URI and file 2018-09-24 23:26:07 +02:00
63ac2d7e07 [DEBUG] some big correction on the treeview... 2018-08-29 21:15:05 +02:00
6454bf59c4 [DEV] reduce size of display 2018-08-27 22:56:19 +02:00
f522c759d6 [DEV] remove log 2018-08-24 21:54:22 +02:00
6ea7014244 [DEV] tree view start to be funny ==> now I can thing to to a browser 2018-08-21 23:29:23 +02:00
0d0cb02b85 [DEV] add subElement 2018-08-20 22:25:50 +02:00
0b2e9d4129 [DEV] add treeView fist element Draw 2018-08-20 22:46:06 +02:00
ba31625447 [DEV] add sample treeview 2018-08-19 22:53:47 +02:00
84769bc26e [DEV] correct the scrolling and remove display of hiden element in the list 2018-08-18 08:49:29 +02:00
dd373e1d2d [DEV] check backgroud exist to apply an action of draw 2018-08-18 08:48:38 +02:00
4dee6004c3 [DEV] remove get title in the list ==> never used 2018-08-18 08:47:49 +02:00
3da1b84016 [DEV] remove deprecated function in list 2018-08-18 08:46:57 +02:00
44130c4cd7 [DEV] set fill in X and Y 2018-08-18 08:46:13 +02:00
e0bcf4f84c [DEV] force le X max scroll to 1 2018-08-18 08:44:02 +02:00
5d53bed86b [DEV] list start to be correct 2018-08-17 21:52:33 +02:00
7bab80da4f [DEV] start chage the API of the ListView to be ready to do a treeView 2018-08-16 22:08:49 +02:00
7e9d2e5f74 [DEV] update etk null 2018-06-19 22:13:48 +02:00
678fe13631 [DEV] update typo toUpper toLower 2018-04-05 21:34:07 +02:00
07e00cc906 [DEBUG] remove filter in the Entry due to the etk::regex capabilities (add regression in functionnality) 2017-11-23 23:23:12 +01:00
7eb68dfa72 [DEBUG] build back tools & sample 2017-11-07 10:19:06 +01:00
dd8daa7e3d [DEV] update to the new ETK allocator wrapper 2017-10-21 19:05:21 +02:00
b8a2210d0d [DEV] rename Image.cpp in TextureFile.cpp and better image widget 2017-10-09 23:49:32 +02:00
50f0f350ed [DEV] try correct image compositing 2017-10-09 10:11:39 +02:00
d2ce3d279c [DEBUG] correct image sizing 2017-10-03 10:24:00 +02:00
94e69dbdec [DEBUG] add missing stream header 2017-09-26 15:49:27 +02:00
7958673b8d [DEBUG] continue removing STL 2017-09-17 15:23:44 +02:00
4885d7c685 [DEV/DEBUG] No stl start to work (add manual type declaration (NO RTTI)) 2017-09-17 00:12:49 +02:00
b66827c6de [DEV] continue removing STL 2017-09-14 00:59:21 +02:00
4aada212ac [DEV] remove STL 2017-09-07 23:38:26 +02:00
5d31353f69 [DEBUG] correct build 2017-08-30 22:35:58 +02:00
6493e83dbe [DEV] continue removing stl 2017-08-28 00:05:43 +02:00
c76ce3b339 [DEBUG] update new API of Gale left-right shift ... 2017-08-10 21:02:25 +02:00
3ea06311df [DEBUG] correct run on MAcOs 2017-08-04 22:15:15 +02:00
faacdc3b0e [DEBUG] wrong #endif 2017-06-28 23:10:58 +02:00
e789c16872 [DEV] update triangle draw 2017-06-28 21:56:26 +02:00
9f4250cbdc [DEV] Add capability to use FBO (Frame Buffer Object) 2017-06-28 08:29:17 +02:00
bd0c899654 [DEV] add an api to set texture in compsiting::Image ==> need to rework this API 2017-06-25 15:01:32 +02:00
eac0a5828c [DEV] faster push of texture 2017-06-18 14:01:02 +02:00
d9c11ad667 [DEV] update basic form axis 2017-06-01 22:24:17 +02:00
48efe503a7 [DEV] AABB draw lines 2017-05-22 23:34:05 +00:00
1ac5daa456 [DEV] add some cone, sphere, capsule and cylinder at the 3d object element 2017-05-22 21:36:58 +02:00
dbe62ed3d5 [DEBUG] compile without linear lib 2017-05-17 23:11:13 +00:00
307d620d45 [DEV] update new API etk 2017-05-16 21:06:21 +02:00
9020e4c188 [DEV] add log info in release 2017-05-05 22:22:30 +02:00
0a12e94847 [DEV] add support of scolling selection on X and Y and not a single value 2017-04-28 21:33:51 +02:00
254f2d0137 [DEV] add suport oh hidding pasword in entry 2017-04-28 21:33:10 +02:00
225633ffeb [DEV] set ewol::Widget::markToRedraw() in public 2017-04-27 22:31:57 +02:00
0275a524b2 [DEBUG] try a better bug management of no font 2017-04-25 23:36:08 +02:00
0b0cbfc30d [DEV] Remove API of the the annimation (bad designed) 2017-04-18 22:35:46 +02:00
d552f2baa2 [DEV] add reset scroll origin 2017-04-17 22:23:17 +02:00
fea01d57c3 [DEV/DEBUG] move basic images & add ewol-data & update property menu & debug display error of images 2017-03-07 22:06:36 +01:00
f9de81b2fb [DEBUG] add init of etranslate to remove error 2017-03-06 22:43:08 +01:00
e61234d586 [DEBUG/DEV] correct the loading of the composer and add the spacer in menu 2017-02-21 23:41:52 +01:00
1a930f5886 [DEV] add menu loading with xml data 2017-02-07 21:28:54 +01:00
3acf0bd148 [DEV] better integration of the file chooser 2017-02-03 22:26:32 +01:00
9c8a3513a6 [DEBUG] opengl es 2 on PC not work identicaly as embended board 2017-01-30 23:32:10 +01:00
487d265b66 [DEBUG] remove openGL call not existing in openGL-ES2 2017-01-18 22:02:36 +01:00
111b3bf587 Change licence APACHE-2 to MPL-2 ==> force source redistribution and permit static link 2017-01-05 21:28:23 +01:00
6e7af3cbb4 [DEV] not set the image in compositing if it does not change 2017-01-03 21:06:50 +01:00
54f4040a8d [DEBUG] many correction on image display ==> need to work again on it 2016-12-20 21:45:47 +01:00
c3a5f9ae64 [DEV] better integration of shortcut 2016-11-10 21:04:26 +01:00
00a7134a89 [DEV] continue integration of Web interface 2016-11-09 21:48:06 +01:00
6b859a45a1 [DEBUG] correct the VBO FULL implement 2016-11-08 22:17:47 +01:00
95bff828d8 [DEBUG] correct seg fault 2016-11-06 21:19:08 +01:00
2ad64a73fb [DEV] update to Web build mode (not finish) 2016-11-04 22:54:25 +01:00
c7f95a96c7 [DOC] add a framework overview 2016-10-27 23:45:30 +02:00
fc5c63d53d [DEV] update dev tag version 2016-10-25 21:56:55 +02:00
cfc2428268 [RELEASE] new version 0.10.0 2016-10-25 21:56:55 +02:00
f6f440efc6 [DEBUG] correct ewol depreacation of periodicCall 2016-10-25 21:56:55 +02:00
a3bf31527e [DEBUG] correct ewol depreacation of ewol::getBoardType and ewol::getCompilationMode 2016-10-25 21:56:55 +02:00
94a1e77ee7 [CI] update CI 2016-10-24 22:57:45 +02:00
6778140a1d [DEV] remove periodic call 2016-10-22 23:07:52 +02:00
3cc6e1577e [DEV] update to echrono 2016-10-14 21:13:39 +02:00
b451e97293 [DEBUG] correct throw of the Windows port of get language 2016-10-13 22:04:31 +02:00
9e9b8e0e02 [DEV] remove dependency of unistd.h 2016-10-13 21:29:18 +02:00
adbc99df96 [DEBUG] correct the language translation error 2016-10-13 21:08:15 +02:00
ccaf9e4bba [DEV] update platform test 2016-10-12 21:53:48 +02:00
43db52473e [DEV] continue integration of gale test 2016-10-10 23:18:07 +02:00
f39f7b69a8 [DEV] start a dev tool toi tes gale platform API 2016-10-06 23:58:56 +02:00
4632a3b939 [DEV] downgrade some logs 2016-10-06 22:31:25 +02:00
0cf4e92bc9 [DEBUG] correct version number 2016-10-06 21:42:40 +02:00
b3cad882f8 [DEV] Update new lutin 2.2.0 (no legacy support) 2016-10-04 23:41:29 +02:00
891117fcfc [DEBUG] correct .hpp port + clean libC include 2016-10-02 23:49:03 +02:00
4064951d55 [DEV/API] change .h in .hpp 2016-10-02 22:25:42 +02:00
f91a2f6009 [DEV] set object manager thread safe, set MacOs texture correct size and remove store of all texture 2016-09-21 21:35:13 +02:00
e6cab1e0cb [DOC] update done for doxygen over doxy 2016-09-16 22:35:06 +02:00
980220eb8c [DOC] continue rework 2016-09-15 22:43:04 +02:00
3e89966314 [DEV] update dev tag version 2016-09-12 21:07:12 +02:00
f70ef06c34 [RELEASE] create release 0.9.9 2016-09-12 21:06:37 +02:00
1b6bff8f52 [DEV] update to future lutin 2.0 2016-09-08 21:35:02 +02:00
1317156b5d [DEV] update dev tag version 2016-08-30 22:54:57 +02:00
5e42876e0b [RELEASE] create release 0.9.8 2016-08-30 22:54:57 +02:00
ce98d39d34 [DEV/DEBUG] update esignal removing ISignal and correct pop-up auto exit and widget slider callback 2016-08-11 23:34:43 +02:00
ca1b8144b5 [DEV] remove unnedded log 2016-08-01 00:28:57 +02:00
bc36856032 [DEV] correct image init 2016-07-25 22:33:45 +02:00
3424a52ea0 [DEV] init at the god way by default 2016-07-25 21:42:00 +02:00
6e93c37f87 [DEBUG] update egami image loader 2016-07-24 14:23:00 +02:00
2b4a68652e [DEBUG] build back of visual test 2016-07-19 22:31:27 +02:00
ad554b54ed [DEV] update sharedPtr 2016-07-19 21:43:58 +02:00
0d94650b4b [DEV] update new ememory::SharedPtr 2016-07-15 21:22:11 +02:00
88382c2564 [DEV] Update change of egami new API 2016-07-13 22:27:54 +02:00
21581a6ce0 [DEV] update the change on 'enum' to 'enum class' 2016-04-29 23:16:07 +02:00
a9ca1f12f8 [DEV] remove interline in header 2016-04-29 22:33:47 +02:00
33992063e6 [DEV] update to ne new ejson API (remove helper) 2016-04-28 23:46:12 +02:00
be029b9103 [DEV] butter interface on the texture push 2016-04-24 16:26:40 +02:00
f471429ac3 [DEBUG] try to find the problem of opening png file 2016-04-22 23:46:19 +02:00
06842eeafb [DEV] update new ejson interface 2016-04-20 21:19:11 +02:00
f5a50d26a6 [DEV] some custum code fix (rm __class__ and add @file 2016-04-19 22:46:06 +02:00
43c46cddd5 [DEBUG] correct segfault after updating for exml 2016-04-19 21:46:51 +02:00
faad7fcd41 [DEV] Update with the new exml API 2016-04-18 21:01:17 +02:00
75e42b9bfe [DEV/DOC] update doxy and new eproperty and new etk::FSNode 2016-04-08 22:55:16 +02:00
bcbafc57d9 [DOC] @not-in-doc ==> @not_in_docand better display of documentation 2016-04-01 21:17:25 +02:00
a062b31ff7 [DEV] use doxygen documentation and update doc to markdown 2016-03-30 21:40:01 +02:00
a1e59a95e3 [DOC] better compleate doc 2016-03-24 21:54:13 +01:00
d82ea4335e [DOC] update documentation 2016-03-23 21:44:32 +01:00
2cc41d2152 [DEV] better interface of the properties tools 2016-03-22 22:18:16 +01:00
6c3a78560a [DEV] correct tool and add Scroll property 2016-03-20 22:46:10 +01:00
d01d270135 [DEV] some correction 2016-03-18 21:26:39 +01:00
fe3242a16f [DEV] update the test software 2016-03-17 23:41:10 +01:00
6f46902445 [DEV] add signal declaration 2016-03-17 21:18:57 +01:00
6f68563d50 [DEV] review interface (step 1) 2016-03-16 21:42:49 +01:00
2e4e1545ad [DEBUG] can not create a widget with name 2016-03-15 21:11:08 +01:00
34357ed6eb [DEV] add doc and better code 2016-03-15 22:01:19 +01:00
7bddada9b8 [DEBUG] when remove a pop up composer, the composer widget is not removed ... add property to do it 2016-03-15 21:38:55 +01:00
c2b77dea53 [DEV] Set label directly on the property 2016-03-15 21:35:12 +01:00
5ebfea1c27 [DEBUG] correct the set of a label in the create factory 2016-03-15 21:34:54 +01:00
229f45d158 [DEV] add override attribute 2016-03-10 23:48:55 +01:00
f1a0b784f6 [DEV] review translation methodologe and position 2016-03-10 22:15:55 +01:00
2abb546c5e [DEV] update of external of elog and ethread 2016-03-08 21:29:34 +01:00
9e7d41f266 [DEV] start abstraction of using shared_ptr and weak_ptr to bench some other implementation thread safe ... 2016-03-07 23:32:59 +01:00
9371f59962 [DEV] simplify factory 2016-03-07 21:50:25 +01:00
d1caa7cb3b [DEV] try variant implementation 2016-03-04 22:20:28 +01:00
c2bc4c553c [DEV] update new property interface 2016-03-02 21:51:44 +01:00
11577515ff [DEV] update new e-property 2016-02-24 22:29:01 +01:00
b6fa9c95e0 [DEV] update new interface of esignal 2016-02-22 22:33:51 +01:00
b22014b3f6 [DEV] update new esignal (not build) 2016-02-19 23:33:00 +01:00
1bbc8c08cc [DEBUG] add missing declaration and corect segfault 2016-02-15 22:10:33 +01:00
e6e817bfcd [DEV] continue integration of property (build but seg fault) 2016-02-14 15:04:44 +01:00
1a3bbc297c [DEV] start think of new simplest API for properties (not build and not work) 2016-02-12 23:48:35 +01:00
86f537913b [DEV] update travis.yml to checkout dev branch 2016-02-12 21:07:58 +01:00
5138c91756 [DEV] update to the specialisation of the signal hide implementation 2016-02-11 22:39:40 +01:00
ea4cc45ac5 [DEV] update externalisation of signal and property 2016-02-11 21:45:21 +01:00
287815eaa6 [DEV] add widget Spin (not finished) 2016-02-10 21:12:48 +01:00
7f3e0735f6 [DEV] A basic version of the Select widget (need to be finished)' 2016-02-09 22:47:30 +01:00
3aece8d7b8 [DEV] first idea of the select and spin element 2016-02-08 21:15:02 +01:00
0bbbb59a81 [DEV] more diplay in tools 2016-02-07 21:57:36 +01:00
298bd2d106 [DEBUG] correct gravity of the checkbox when not filling the area 2016-02-06 23:03:03 +01:00
1490c4324a [DEVÂ] add parameter at color test border 2016-02-06 22:39:38 +01:00
6e2fdccb98 [DEV] extract the coloring of the sizer widget 2016-02-06 00:45:09 +01:00
19989a475a [DEBUG] correct the horizontal widget gravity anagement 2016-02-06 00:17:13 +01:00
1d281a1db4 [DEV] Finish color display of the sizer ==> nned extract color syntax ... 2016-02-06 00:16:44 +01:00
f5dfead63c [DEV] better display of the sizer color ==> need to create sub widget for test 2016-02-05 21:09:25 +01:00
3c9851ecf5 [DEV] extract gravity from widget 2016-02-04 23:12:36 +01:00
2e1644be3e [DEV] API change: change gravity methodologie 2016-02-04 22:55:43 +01:00
77bc863ab9 [DEBUG] Correct sizer min size with border 2016-02-04 22:42:38 +01:00
42d9505335 [DEBUG] correct the sizer expand in X 2016-02-04 22:29:41 +01:00
77d3bb2b99 [DEV] reduce indentation 2016-02-04 22:27:13 +01:00
b45799c532 [DEV] update context menu 2016-02-04 22:25:26 +01:00
fa0ef8e26c [DEV] try to correct sizer error 2016-02-03 21:15:07 +01:00
75e120ceb3 [DEV] replace 'include guard' with 'pragma once' 2016-02-02 21:18:54 +01:00
5ee58f3540 [DEV] rework all the API of the sizing 2016-02-01 23:50:01 +01:00
5b93b312f3 [DEV] continue good integration of gravity in sizer ... 2016-02-01 21:26:21 +01:00
46699c20b6 [DEV] try to correct the expand error... (START) 2016-01-31 22:28:58 +01:00
44749e4a6f [DEV] add tool a better display of the widgets 2016-01-29 23:57:29 +01:00
8ccb93508d [DEBUG] correct the checkbox missing check (base) 2016-01-29 23:56:50 +01:00
e20efd56e2 [DEV] add the state in the shaper (need validate) 2016-01-29 23:55:36 +01:00
01a9d6b1c5 [DEV] better test tools for widget 2016-01-29 22:20:06 +01:00
990894af6f [DEV] add sizer color for border (for debugging it is cool) 2016-01-29 21:25:31 +01:00
b595794a0d [DEV] add an API to create widget with XML 2016-01-29 21:24:02 +01:00
7273b617ff [DEV] add an API to create widget with XML 2016-01-29 21:23:12 +01:00
632fafaa3d [DEV] continue integration af an introspection of the widget parameter 2016-01-28 22:47:03 +01:00
293cce1fd0 [DEBUG] correct checkbox size 2016-01-28 22:47:03 +01:00
03232752f1 [DEV] add debug in shaper 2016-01-28 22:47:03 +01:00
01ca0392fe [DEV] Add a function to specify the type of the parameter 2016-01-28 22:47:03 +01:00
e91da861a6 [DEV] add signal capability of direct function callback 2016-01-28 22:47:03 +01:00
ab22c78237 [DEV] add bach the simple valider of system (visual) 2016-01-22 22:24:38 +01:00
7be7a16357 [DEBUG] coorect the tag version 2015-12-03 21:47:54 +01:00
5f38706175 [DEV][CI] update to remove agg library and travis build env 2015-12-03 21:32:51 +01:00
94f6d4f48a [DEV] some typo correction 2015-11-20 22:26:40 +01:00
f33428c251 [DEV] change default opening of image 2015-11-06 22:31:08 +01:00
92eec7385d [DEV] add api to set size of sprite image file 2015-11-05 21:48:18 +01:00
d84f9f7df8 [CI] update config (build windows and android 2015-11-02 22:19:47 +01:00
04d60a7200 [CI] test Ios 2015-10-22 08:38:15 +02:00
cd2f2599b8 [CI] Continue build integratuion to work better 2015-10-19 21:33:12 +02:00
1ecaee5fd5 [DEV] Update tag 0.9.8-dev 2015-10-19 21:26:56 +02:00
7f6acfc024 Merge branch 'dev' 2015-10-19 21:21:39 +02:00
542c858831 [DEV] update granch without submodule 2015-10-19 21:21:39 +02:00
04756d72ea [DEV] add basis of test for ewol 2015-10-19 21:12:04 +02:00
000644204a [CI] Integrate new MacOs on Travis 2015-10-16 21:00:37 +02:00
82996f07b8 [DEV] update new lutin 0.8.0 2015-10-14 21:21:03 +02:00
6d8c375365 [DEV] update signal interface to remove periodic signal in debug log level 2015-09-29 21:12:20 +02:00
0abe3cfdfc [DOC] update readme 2015-09-28 21:51:37 +02:00
23350d196c [DEBUG] Correct the loading of the font 2015-09-25 21:12:02 +02:00
0e2fbeffce [DEV] update next lutin version 2015-09-24 21:44:04 +02:00
9bba7de644 [DEV] update new FN Node file interface 2015-09-18 22:00:53 +02:00
77dc891394 [DEV] update Build interface 2015-09-14 21:11:04 +02:00
40a671c077 [DEV] update new lutin 2015-09-10 21:32:50 +02:00
acba455634 [DEBUG] correct constness and add logs ... 2015-09-07 21:51:55 +02:00
bb92817774 [DEV] integrate corect image rendering with dynamic event 2015-09-02 22:55:42 +02:00
ea4515f63c [DEV] update some interface 2015-09-02 21:11:02 +02:00
ad0018be8d [DEV] add some mutex to protect multithread access 2015-09-01 23:50:34 +02:00
5789abf09b [DEV] change process on initialisation and application interface 2015-09-01 22:32:42 +02:00
fe8c7a712e [CI] update travis with new interface (no sudo) 2015-08-24 23:55:27 +02:00
552d6cb05f [DEV] update example 2015-08-24 22:50:24 +02:00
9a844b0315 [DEV] missing interface 2015-08-23 21:41:37 +02:00
0cab58d32f [DEV] correct shaper error in button and add checker of peridic call 2015-08-22 11:01:48 +02:00
3fc18f8e1d [DEV] some corretion with gale 2015-08-21 23:35:35 +02:00
6560b59eab [DEV] update ewol to gale (basic work step 2) 2015-08-11 22:38:34 +02:00
4325aaecf2 [DEV] UPDATE at gale architecture (BAD display) 2015-08-04 23:24:28 +02:00
b569e69297 [DEV] start gale integration 2015-07-21 21:00:40 +02:00
210d090e23 [DEV]@ update naming of android interface 2015-07-01 21:30:27 +02:00
471d51eddb [DEV] correct all android errors 2015-06-26 22:07:50 +02:00
c2733cadb6 [DEV] remove audio interface from java framework 2015-06-23 22:10:34 +02:00
da1d33b783 [DEV] some dev for audio 2015-06-22 21:03:57 +02:00
83746c58de [DEV] continue dev of audio correct wrapping 2015-06-21 21:56:07 +02:00
702bd32dc3 [DEV] correct android interface 2015-06-18 23:49:54 +02:00
1e46295288 [DEV] add genberator of dynamic android file 2015-06-19 23:32:46 +02:00
a7fcfccada [DEV] try add generator of the header from java class 2015-06-18 23:49:54 +02:00
1baca41edd [DEV] start to create a proper java compilation ... 2015-06-18 21:43:18 +02:00
80fbc8f639 [DEV] update travis file 2015-06-17 21:25:57 +02:00
f0a236997f Update README.md 2015-06-03 15:10:28 +02:00
1b72284d26 [DEBUG] correct the help tag in cmdline 2015-06-01 21:48:34 +02:00
049a853387 [DEV] poc perfo CPU MacOS 2015-05-22 22:05:05 +02:00
e83bae08cb [DEV] udpate for android build 2015-05-20 22:51:59 +02:00
8a073acf76 [DEV] Add copy and past interface 2015-05-19 22:19:28 +02:00
21ad90fd15 [DEV] correct the interface of the MacOs context 2015-05-18 21:15:50 +02:00
935d9cd4a6 Update travis lutin interface 2015-05-17 11:32:25 +02:00
6bcb491f0a [DEV] correct kaybord and mose input for MacOs ==> pb on close Windows 2015-05-15 23:43:33 +02:00
bec114d53d [DEV] better keyboard input 2015-05-12 21:12:22 +02:00
9d07ec9eb6 [BUILD] update new lutin 0.5.3 2015-05-08 22:40:53 +02:00
dc8e1741c7 [DEV] update travis build system 2015-05-07 23:40:38 +02:00
39c7d777ce Merge branch 'origin/dev' 2015-05-07 23:20:13 +02:00
1ee607d444 [DEV] Remove external libs 2015-05-07 23:02:33 +02:00
8a1bdcd6a1 [DOC] undate doc 2015-05-04 22:51:50 +02:00
a22695aa6a [DEV] add zlib wrapper 2015-05-04 22:38:01 +02:00
adf42abe46 [DEV] remove zlib 2015-05-04 22:28:52 +02:00
840bca43d6 [DEV] rename audio-algo-river 2015-04-23 22:06:47 +02:00
8b3556882a [DEV] correct submodule error 2015-04-23 21:44:22 +02:00
a5e7cd5209 [DEV] update zlib repo 2015-04-23 21:07:20 +02:00
be69fc5594 [DEV] add speex algo wrapper 2015-04-22 00:21:44 +02:00
832b8cde5e [TAG] update TAG (developement) 2015-04-21 23:44:21 +02:00
769127e9da [TAG] update TAG 2015-04-21 23:40:16 +02:00
db4fa5147e Merge remote-tracking branch 'origin/dev'
Conflicts:
	README.md
	sources/tag
2015-04-21 23:38:08 +02:00
d00ec173af [DEV] update library dependency repository 2015-04-21 23:02:49 +02:00
af4410a16a [DEV] workspace is back correct 2015-04-11 13:22:12 +02:00
1b441ad65d [DEV] rework tree and submodules 2015-04-10 22:49:38 +02:00
915c4088e7 [DEV] remove build system and add audioAlgo 2015-04-02 22:00:29 +02:00
bf8a93d1ea [DEV] update init 2015-03-26 22:12:55 +01:00
ce00a23475 [DEV] update the etk init 2015-03-26 21:21:38 +01:00
9bd62966ca [DEV] update Log interafce 2015-03-25 21:14:12 +01:00
66364ff4ea [DOC] add worddown in the software list that use EWOL 2015-03-22 20:45:50 +01:00
551846181c [DEV] remove LUA and compilation update 2015-03-20 23:18:16 +01:00
cdcfc201d4 [DEV] update libs and tools for thread 2015-03-20 22:18:52 +01:00
b94e674a8f [DEBUG] edtaa3 build error 2015-03-11 21:26:07 +01:00
032c9a5e91 [DEV] add C compilation of the Z interface on C99 2015-02-26 21:44:16 +01:00
ef1eb80553 [TRAVIS] update g++ version 2015-02-17 22:04:40 +01:00
af24b335ac [DEBUG] correct android build 2015-02-16 21:40:51 +01:00
7e2cae472e [DEV] set it work on MacOs & IOs again 2015-02-15 21:52:20 +01:00
15c1764854 [DEV] change basic thread name 2015-02-13 22:25:55 +01:00
865851578d [DEV] update sub libs 2015-02-12 23:23:32 +01:00
8add5d9f1b [DEV] update new sub libs 2015-02-07 00:08:03 +01:00
8addc1a84e [DEV] update new LOW level audio config for andoid 2015-02-05 23:34:39 +01:00
8a2211e5f6 [DEV] add subLibrary and update others 2015-02-05 22:23:15 +01:00
6caf433936 [DEV] update new exml interface 2015-01-14 21:10:23 +01:00
832d73d4da [DEV] update the ejson interface 2015-01-12 22:14:36 +01:00
673ccb3726 [DEV] update context code style 2015-01-08 22:38:34 +01:00
df2fbc04b9 [DEV] add speex enc/dec and speex DSP and some change 2015-01-06 22:28:26 +01:00
5a98b86dea [DEV] add luaWrapper 2014-12-19 23:51:41 +01:00
03fb0c4f8c Merge branch 'dev' of https://github.com/HeeroYui/ewol into dev 2014-12-17 22:12:32 +01:00
db62bf6714 [DEV] add lua wrapper 2014-12-17 22:12:32 +01:00
429c0ae82f Update README.md 2014-12-13 19:00:36 +01:00
3332777cf9 Update README.md 2014-12-13 18:56:28 +01:00
c4379885b3 [REMOVE] blender export-import of emf file (move in ege) 2014-12-08 22:37:20 +01:00
c750b5fd53 [DEV] add some debug in program for openGL and add object parameter set 2014-12-05 22:02:05 +01:00
6e6a9575bf [SAMPLE] add basic sample in the repo 2014-12-04 23:30:36 +01:00
6e571ae742 [DEV] add tools function for resource colored 3d object 2014-12-01 22:03:39 +01:00
d0e8e519a8 [DEV] travis update 2014-11-28 21:04:16 +01:00
28b3d075f4 [EXTERNAL] add gtest 2014-11-25 22:07:48 +01:00
3d0e63f5a6 [DEV] remove some logs 2014-11-24 23:47:42 +01:00
b9433d2cb7 [DEBUG] correst VBO offset error 2014-11-24 22:30:12 +01:00
412cf41cef [DEV] start rework interface OpenGl ==> all must be called by ewol::openGL namespace 2014-11-24 22:09:20 +01:00
0d23654379 [DEBUG] add resource::Program id checker 2014-11-21 21:46:19 +01:00
865305ac0b Update codingStyle.txt 2014-11-20 17:01:47 +01:00
86fa583a55 [DEV] normalize openGL interface for matrix 2014-11-13 21:11:53 +01:00
4e88d081d8 [DEBUG] missing translation matrix 2014-11-13 00:05:20 +01:00
e912cd44e3 [DEV] remove an unneeded widget update 2014-11-11 23:12:08 +01:00
1713685108 [DEBUG] update area 2014-11-09 22:56:47 +01:00
627584f13d [DEV] update open GL interface 2014-11-07 23:35:16 +01:00
8ff2bfc20f [DEV] simplify VBO & program API 2014-11-06 21:54:27 +01:00
ec3c7b2902 [DEV] change ewol::signal::List in ewol::signal::Interface 2014-10-30 21:12:15 +01:00
61afe48646 [DEV] set Parameter agnostic from Object 2014-10-29 22:34:06 +01:00
656fe783d4 [DEV] set signal agnostic from other API just depend on shared_ptr<void> 2014-10-29 21:05:49 +01:00
00b385f433 [DEV] remove specificity of signal to Object to shared_ptr<void> 2014-10-28 23:13:38 +01:00
dbecf900be [DEBUG] gcc build error 2014-10-28 22:04:32 +01:00
9cc1b47a2a [DEV] change periodic call ==> remove from widget manager to Object manager and set signal instead of virtual function 2014-10-28 21:01:44 +01:00
5024c51379 [DEBUG] signal error when removing signal in signal calling 2014-10-23 22:17:39 +02:00
21435b9961 [DEV] add subElement bind with multiple argument (TODO: better with template) 2014-10-20 21:28:23 +02:00
499806edc5 [DEV] remove compilation warning 2014-10-19 23:05:24 +02:00
d8d02254ca [DEV] remove deprecated API 2014-10-19 23:04:54 +02:00
36495518ac [DEV] change slider signal value type int32_t ==> float 2014-10-19 23:04:27 +02:00
06521163f6 [STYLE] some style 2014-10-19 23:03:08 +02:00
4fde0a8462 [DEV] add bind1 (not work) 2014-10-19 23:02:44 +02:00
03213d9f04 [TAG] Update version tag : 0.9.4-dev 2014-10-18 08:30:32 +02:00
8bdb599f06 Update version tag : 0.9.4 2014-10-18 08:28:38 +02:00
3830ced287 [SUB] update submodule 2014-10-18 08:19:33 +02:00
e3a1b37130 [DEV] set ButtonColor support parameters instead of direct set & get 2014-10-18 08:18:13 +02:00
e858cf8a74 [DEV] set slider support parameters instead of direct set & get 2014-10-18 08:17:52 +02:00
a41605b9b3 [DEBUG] change visibility of the Context menu constructor 2014-10-18 08:17:11 +02:00
293a68a083 [DEBUG] Remove unneeded variable 2014-10-18 08:16:25 +02:00
4063a6178c [DEV] change application URL loader 2014-10-18 08:15:34 +02:00
2ff07a736e [DEV] add subWidget search with there name 2014-10-18 08:14:44 +02:00
5309ac7550 [INTEGRATION] update travis test path and remove clang update (might be unneeded 2014-10-17 22:09:59 +02:00
66e61d6d45 [INTEGRATION] update etk 2014-10-17 22:06:03 +02:00
3eb0e63a80 [INTEGRATION] update test 2014-10-17 22:02:12 +02:00
8ceaf407b3 [INTEGRATION] update travis.xml 2014-10-17 21:56:43 +02:00
c62c666fe1 [DEV] update exml 2014-10-17 21:52:23 +02:00
70ff8fa6f7 [DEV] update travis.yml 2014-10-17 21:18:43 +02:00
7645341f35 [DEV] remove etk::mutex and etk::semaphore for stl inmplementation 2014-10-08 22:30:30 +02:00
b5b460440b [DEV] Correction of Resource unamed creation 2014-10-01 23:33:07 +02:00
cb2e34cbb4 [DEV] change level of signel log 2014-09-22 22:16:11 +02:00
8b5f3e1eea [DEBUG] Update glew for windows 64 bits 2014-09-17 00:30:14 +02:00
eaa3e40ef0 [DEV] update submodule 2014-09-16 22:32:57 +02:00
bcd6b8230b [DEV] update Readme 2014-09-15 22:22:41 +02:00
4d54a562fc [DEBUG] windows compialtion is back (not tested) 2014-09-15 21:58:34 +02:00
942b3a155d [DEV] add a worker interface 2014-09-12 21:22:18 +02:00
7c4d4ff1dc [DEV] add test 2014-09-11 21:25:06 +02:00
e5cf76c49c [TAG] Update version tag : 0.9.3-dev 2014-09-11 07:14:25 +02:00
be0b31f905 Update version tag : 0.9.3 2014-09-11 07:08:30 +02:00
6c92b70642 [DEV] update doc 2014-09-09 21:15:50 +02:00
d3eae268d9 [DEBUG] link gcc to gcc-4.8 2014-09-09 20:48:19 +02:00
cc5e966ba4 [DEV] Update travis file 2014-09-09 20:48:19 +02:00
6249f2b59b [DEBUG] remove gcc-4.6 2014-09-09 20:43:16 +02:00
790f8528e4 [DEBUG] change gcc version in script 2014-09-09 08:23:37 +02:00
35aa535a6d [DEBUG] missing then in travis file 2014-09-09 08:16:34 +02:00
9e2099b870 [DEV] add travis upgratde for gcc 2014-09-09 07:40:12 +02:00
1616d833e8 [DEV] add dependency of CPPX11 2014-09-09 07:35:26 +02:00
9c5031a6ee [DEV] add trevis separate compilator 2014-09-09 07:28:21 +02:00
cce65ddccd [DEV] add travis emailing when finished 2014-09-09 07:23:31 +02:00
5109b7b1d9 [DEV] update travis file 2014-09-09 07:16:35 +02:00
30fe9db11e [DEV] update release version 2014-09-09 07:05:05 +02:00
d9c3ead221 Create .travis.yml 2014-09-09 06:10:01 +02:00
f49bc5f50c [DEV] add trvis base file 2014-09-08 23:09:34 +02:00
6ad49453ba [DOC] add documentations 2014-09-05 21:42:04 +02:00
886f4ddc76 [DOC] update doc titles system 2014-09-03 22:02:02 +02:00
d5bd35d0a4 [DOC] update documentation 2014-09-02 21:26:15 +02:00
87f4aedb95 [DEV] start updating documentation 2014-09-01 22:54:02 +02:00
331acf2303 [DEV] remove empty files 2014-08-30 09:15:26 +02:00
3f7cf66e99 [DEV] add remove link with a shortcut 2014-08-29 23:30:41 +02:00
d8ddb85a82 [DEV] update menu interface 2014-08-28 21:51:55 +02:00
6bf0c0f0cd [DEV] remove onReceiveMessage fucntion (deprecated) and set work again Entry, SelectColor, List ... 2014-08-27 22:56:57 +02:00
29910b5cef [DEV] Add log when macri binding not work 2014-08-27 06:04:31 +02:00
6e39002da5 [DEV] some rework on ewol... 2014-08-25 21:08:13 +02:00
367831116f [DEV] change some Object interface (try to simplify object interface 2014-08-25 05:56:03 +02:00
7edbc3a0cf [DEV] update new signal system 2014-08-22 22:21:23 +02:00
e3f71e5201 [DEV] remove caller in signal emit 2014-08-22 05:20:27 +02:00
12c4a88c88 [DEV] rework Signal implementation callback ==> must update all soft 2014-08-21 21:22:51 +02:00
153774177e [DEBUG] gcc compilation warning 2014-08-21 21:00:13 +02:00
3175657fed [DEV] rework signal interface (step 1 normalisation) 2014-08-20 22:34:31 +02:00
600d5b2ffe Update version tag : 0.9.2 2014-08-19 23:57:31 +02:00
006ed42f38 [DEV] signal is better 2014-08-19 22:57:39 +02:00
749b7a09c0 [DEV] Start dev of the signal system (nearly compatible with old system) 2014-08-19 23:26:51 +02:00
e1a0b972cd Update version tag : 0.9.2-dev 2014-08-19 23:57:31 +02:00
1a1dceb43a [DEV] merge dev 2014-08-19 21:47:33 +02:00
fe9649193b [CLEAN] remove unneeded code 2014-08-19 21:47:33 +02:00
baa00d0e71 [DEBUG] missing init in colored3DObject 2014-08-18 22:57:06 +02:00
132024a988 [DEV] remove unneeded files 2014-08-18 23:27:13 +02:00
b478b3e862 [DEV] remove onObjectRemove... 2014-08-17 23:36:53 +02:00
bee8936d54 [DEBUG] correct the menu not hide error 2014-08-15 22:49:34 +02:00
71f656fb41 [DEV] change the parameter Updating 2014-08-14 22:11:42 +02:00
43505fcc37 [DEV] WORK 2014-08-14 07:34:43 +02:00
9cb928b973 [DEV] change default Instance 2014-08-13 22:30:47 +02:00
5c7fe3bda5 [DEV] try to set work of the parameters 2014-08-13 07:50:00 +02:00
91091b7ccb [DEV] change the parameter object system (NOT work) 2014-08-12 22:08:24 +02:00
0eb9d5c322 [DEV] start rework for parameters 2014-08-11 22:43:05 +02:00
70487330ce [DEV] add basic parameter structure 2014-08-11 07:08:34 +02:00
eaefe65322 [DEBUG] correct samsung galaxie S3 shader error :
Error 0:4: P0007: Extension directive must occur before any non-preprocessor tokens
an error for android device that need to invert some preprocessor lines
2014-08-09 23:43:18 +02:00
babbf2bcd1 [LICENCE] change BSD v3 to APACHE v2.0
this is for prevent some patent errors
2014-08-08 23:19:08 +02:00
4b8c98c110 [DEV] run with no error ==> have many small error that thing not work compleately 2014-08-08 21:39:25 +02:00
e3305c3757 [DEV] start long rework to have a geneic std::shared_ptr instead of internal ewol::object::Shared ==> need to have only factory 2014-08-07 22:54:13 +02:00
de19f0de61 [DEV] color coorection new error 2014-07-10 22:33:49 +02:00
2196919531 [DEV] remove etk_min and etk_max & etk::Color<> interface 2014-07-03 21:03:26 +02:00
ed8626e6a7 [DEV] add composer in the xml widget list creatable 2014-06-22 19:07:07 +02:00
beaf2179c6 [DEBUG] add some object functionnality and remove some button error 2014-06-21 20:46:41 +02:00
0b9d3e38c4 Update version tag : 0.9.1 2014-06-18 13:03:19 +02:00
d51301924a [DEBUG] android set title error 2014-06-18 11:59:46 +02:00
8afd56e77e [DEV] update documentation 2014-06-16 22:34:44 +02:00
21c2bcfd39 [DEBUG] missing make shared of the std pop-up 2014-06-16 20:44:32 +02:00
fa6116fb7a [DEBUG] error build android 2014-06-16 07:51:24 +02:00
76e20869b5 [DEV] add main start for Other platform (not tested) 2014-06-05 22:05:32 +02:00
e7cc0e7100 [DEV] Change main application start (done only for X11) 2014-06-05 21:40:07 +02:00
46b5eca2cb change version 0.9.0 2014-06-03 21:42:17 +02:00
9ae39eda36 [DEBUG] pb on focus for the fileChooser pop-up 2014-06-03 21:24:32 +02:00
abdf5ca6f3 [TAG] Last version with no control of the pointer 2014-06-01 12:46:34 +02:00
7a1293c541 [DEV] android remove warning 2014-05-28 22:15:32 +02:00
8b4ea6f0cf [DEBUG] update program shared VBO and bullet new file 2014-05-30 23:22:17 +02:00
da12244f16 [DEBUG] Correct the resource update properties 2014-05-30 18:59:50 +02:00
a771457d89 [DEBUG] need to have a reverse drawing on layer 2014-05-28 22:15:32 +02:00
7ee8ff29bd [DEV] correct assert 2014-05-28 21:56:22 +02:00
d88028a7dc [DEBUG] remove memory leek 2014-05-27 21:35:34 +02:00
3237d26474 [DEV] correction of virtual and refcounter of objects 2014-05-27 21:26:40 +02:00
c2eb3c1467 [DEV] seem to work, but the result is really bad ... 2014-05-26 21:33:17 +02:00
3c52398511 [DEV] remove errors 2014-05-25 21:21:00 +02:00
a1d0185f19 [DEV] shared system work corectly with simple example 2014-05-25 16:15:26 +02:00
49c3036080 [DEV] WSlider list correction ==> might be rewrite with correct refs 2014-05-23 21:35:37 +02:00
e6a5c9c85f [DEV] add owner to auto remove an object 2014-05-23 12:33:49 +02:00
699935e482 [DEV] Better shared pointer management (nearly work) 2014-05-22 21:44:15 +02:00
5e861e002c [DEV] remove owner interface to simplify 2014-05-20 23:24:51 +02:00
87c622ddc0 [DEV] update windows shared pointer in context 2014-05-20 23:13:55 +02:00
f72b15664d [DEV] change resource in shgared pointer 2014-05-20 21:33:04 +02:00
63f50b54d4 [DEV] update some API 2014-05-19 21:25:07 +02:00
03336135d6 [DEV] start rework remove object 2014-05-19 07:41:52 +02:00
4c68791bdd [DEV] remove some unneded copy 2014-05-17 21:09:15 +02:00
357371847b [STYLE] change NULL in nullptr 2014-05-17 21:04:14 +02:00
b5b5785d04 [DEV] stabilize shared object interface 2014-05-17 21:01:06 +02:00
23eb78c7f9 [DEV] Better interface 2014-05-17 20:47:45 +02:00
7aa87e0fcc [DEV] it compile but it can not work now ... 2014-05-17 20:24:11 +02:00
227a08be18 [DEV] step one to build 2014-05-16 21:52:10 +02:00
8740595b17 [DEV] start big rework of the shared pointer on objects 2014-05-15 23:43:03 +02:00
cfbdc0e84e [DEV] start dev of smart pointer implementation 2014-05-15 22:25:06 +02:00
2e98c66894 [STYLE] remove (void) in () to be c++ coherent 2014-05-15 21:37:39 +02:00
7567856323 [DEBUG] correction diplay of entry first view 2014-05-14 21:47:26 +02:00
836172f749 [DEBUG] remove segfault when set /.. path 2014-05-14 21:14:36 +02:00
9682de59e2 [DEV] update file chooser with FSNode 2014-05-13 21:32:02 +02:00
96719f3dcc [DEV] add opening URL for Linux, IOs & MacOs 2014-05-11 13:09:36 +02:00
cb5582c54a [DEV] add translation module that work 2014-05-11 12:08:09 +02:00
54cd4828df [DEV] correct start and stop application for IOS 2014-05-10 19:08:39 +02:00
a0f6e268af [DEV] update display errors 2014-05-10 12:30:03 +02:00
bc29612e37 [DEV] Add basic translation interface 2014-05-07 23:30:15 +02:00
e3f6831dfa [DEV] add enet submodule 2014-05-02 21:29:44 +02:00
281f3dfc84 [DEV] change log system
Conflicts:
	external/ewolsa
2014-04-30 22:18:00 +02:00
b3602ceb14 [DEV] add jump url for Android (only)
Conflicts:
	external/ewolsa
2014-04-29 22:16:57 +02:00
78d729e033 [DEBUG] IOS/MacOs zlib compilation error 2014-04-22 23:49:45 +02:00
8f03df3af2 [DEV] Clean IOs wrapper 2014-04-22 23:41:10 +02:00
26b3f52d3f [DEV] First good version for IOs 2014-04-22 21:24:37 +02:00
66b53f30f4 [DEV] add touch event on the IOs port 2014-04-19 09:25:07 +02:00
bec800d4f9 [DEBUG] MacOs erorr compilation 2014-04-19 00:41:42 +02:00
3ab9b3e91e [DEV] IOs simulator first display with annimation
Conflicts:
	external/ewolsa
2014-04-19 00:31:36 +02:00
9dd0e26158 [DEV] add findger single touche move for scrooled widget 2014-04-18 23:30:45 +02:00
624d28af36 [DEBUG] correction of the scrool widget 2014-04-18 21:21:46 +02:00
ab770771cc [DEV] correction of the atom get property at null 2014-04-17 21:17:19 +02:00
852543d957 [DEV] Ios port 2014-04-17 01:25:28 +02:00
628d593326 [DEV] integration IOS first step 2014-04-13 13:47:50 +02:00
8589d9b747 Update version tag : 0.8.3 2014-04-06 18:51:52 +02:00
62fc7b9809 [DEV] add ewolSA, simple Audio interface for game 2014-04-06 18:48:31 +02:00
32d55bcdc6 [DEV] add correct version for Admods and back button and image part display 2014-04-06 18:45:45 +02:00
6a36013460 [DEBUG] correct scroll touch event 2014-04-01 12:44:29 +02:00
eff87a7f06 [DEV] update comment 2014-03-31 20:34:28 +02:00
189665162e [DEV] correction of the scroll widget and add distance field load precompiled basic file 2014-03-30 12:37:10 +02:00
6be6a33789 [DEBUG] correction of the shaper internal draw 2014-03-25 19:45:42 +01:00
e47d5a8f07 [DEV] modufiy shape system to be more flexible 2014-03-23 08:33:04 +01:00
4be5c84b9c [DEV] add basic AIRTAUDIO interface for android sound 2014-03-20 10:27:58 +01:00
9f4bd697e8 [DEV] add basic airtaudio 2014-03-13 22:31:30 +01:00
1b94a81174 [SUBMODULE] add airtaudio (fork of rtaudio) 2014-03-12 21:04:06 +01:00
592ed524f1 [SUBMODULE] remove RTAUDIO 2014-03-12 21:02:48 +01:00
f9e4250a09 [DEV] add rtAudio instead of portaudio 2014-03-05 21:43:00 +01:00
f79b8b5ffd [DEV] cmake file update and documentation update 2014-03-04 21:18:41 +01:00
a4e60d20c5 [DEV] add basic think of multi shaper type 2014-02-28 22:11:10 +01:00
cbbc3bea27 [DEV] add capacity of setting the force orientation (can greate exeption ==> seem to generate exeption 2014-02-26 21:00:06 +01:00
5644e5f987 [DEV] set dista,ce field at the 30 pixel size 2014-02-25 21:17:34 +01:00
69ef5682fe [DEV] add CMake instance 2014-02-24 21:50:50 +01:00
b055156aa6 [DEV] add basic cmake generator (not work) 2014-02-21 21:21:41 +01:00
0b3f7b2124 [DEBUG] comment and coding rules 2014-02-20 21:00:36 +01:00
b20f6db4ea [DEV] init random and set public the setter of text program on text 2014-02-19 21:10:53 +01:00
0cf3f29466 Update version tag : 0.8.2 2014-02-12 21:02:58 +01:00
973b6fdec7 [DEBUG edn#2] find focus error 2014-02-12 09:34:15 +01:00
4ec5216da1 [DEV] FOCUS error ==> might be ok 2014-02-11 09:48:48 +01:00
f9a5796a0a [DEV] correct checkbox, pop-up and fileChooser 2014-01-27 21:03:38 +01:00
5606728ae4 [DEV] update conf in json file 2014-01-24 21:44:38 +01:00
0a441228f1 [DEV] first step of the checkbox ==> TODO : use an herited button... 2014-01-24 20:10:02 +01:00
dbe7585f8b [DEBUG] correct label display bug and new Container2 widget 2014-01-24 00:55:12 +01:00
726135ff8c [DEV] try factorise Button code 2014-01-23 21:12:54 +01:00
dbd7e1a401 [DEV] fragment shader error 2014-01-22 23:15:10 +01:00
5e3974f59d [DEV] add reverse height to size for font height 2014-01-22 23:15:10 +01:00
a2a70607c3 [DEV] change scrool in scroll 2014-01-22 21:29:24 +01:00
c50abe2032 [DEV] correction of resource error when remove 2014-01-22 21:20:39 +01:00
8a48e529d4 [DEV] normalize scrolledWidget shaper 2014-01-20 21:26:00 +01:00
50c9be054d [DEV] add distance field for theme image just a big test 2014-01-19 19:16:51 +01:00
10f9e7c60f [DEV] end of first step of the color management 2014-01-18 14:33:36 +01:00
961415a05d [DEV] Review THEME management to support sepatrated color from shader 2014-01-17 22:49:11 +01:00
c2a6833037 [DEV] better distance-field and normal font display 2014-01-14 23:56:17 +01:00
6fcff69f11 [DEV] distance field developement 2014-01-14 21:50:21 +01:00
cdb945c2f1 [DEV] add ios board 2014-01-14 07:41:39 +01:00
c4479fa4cb [DEV] add distance field compisiting (not work) 2014-01-09 21:40:39 +01:00
fbca6c4491 [DEV] better distance field display 2014-01-08 22:15:01 +01:00
d144c0a65f [DEV] use normal distance field methode 2014-01-08 21:15:01 +01:00
9c6fe98018 [DEV] Test distance field developpement 2014-01-07 21:33:46 +01:00
3e617536af [DEV] better work on MacOS 2014-01-06 21:38:49 +01:00
546c90d972 [DEV] add log interface (step 1) 2014-01-05 23:04:43 +01:00
622ef88fea [DEV] update for Mac port
Conflicts:
	sources/lutin_ewol.py
2014-01-05 18:31:58 +01:00
80f623bb72 [DEV] try add android clipboard but break tabletgit status! can not test 2014-01-05 12:30:06 +01:00
ae53ab3d79 [DEV] add special char interface on android 2014-01-04 20:25:54 +01:00
8fc8738c0f [DEV] Change scrool interface of the finger interface (2 finger instead of 1) 2014-01-04 20:24:07 +01:00
b6feeb382f [DEV] add interface to update the special char with input chars 2014-01-04 20:23:22 +01:00
0f6ed06350 [DEV] rework ListFileSystem widget 2014-01-04 17:20:46 +01:00
ab979adf2a [DEV] add value set config in entry element 2014-01-04 17:20:01 +01:00
f3d7d3a6e6 [DEV] remove dead code 2014-01-03 22:07:05 +01:00
b8e3ffcf0b [DEBUG] JNI error corection of multiple threading interface 2014-01-03 22:04:37 +01:00
cb6d3f0cb9 [DEV] try to find keyboard error 2014-01-03 21:30:51 +01:00
bd184d4f8f [DEV] sizer parameter normalisation 2013-12-31 22:19:51 +01:00
428111b1d9 [DEV] Enable real utf-8 label display 2013-12-31 22:05:01 +01:00
7bf47a6c12 [DEBUG] remove some basic bug 2013-12-29 20:56:44 +01:00
f9ec8d0f12 [DOC] add monk website 2013-12-28 16:08:13 +01:00
278ecbd12d [DEV] normalize event in the access methosde 2013-12-28 15:14:36 +01:00
bcfd9a54c3 [DEV] update to the etk normalisation 2013-12-28 14:23:08 +01:00
f7f0c7e636 [DEV] add basic doc element unavaillabe 2013-12-27 21:55:28 +01:00
9cc41e0dad [DEV] update lutin naming 2013-12-23 22:38:46 +01:00
25b0914786 [DEV] add monk documentation 2013-12-22 19:05:43 +01:00
08e35f60d7 [DEV] change uneeded comments 2013-12-20 22:53:14 +01:00
a19458b26e [DEBUG] remove log 2013-12-20 00:37:05 +01:00
28bf683bbf [DEBUG] track an android access memory error 2013-12-20 00:34:00 +01:00
594 changed files with 31839 additions and 31188 deletions

49
.gitmodules vendored
View File

@ -1,49 +0,0 @@
[submodule "external/glew/glew"]
path = external/glew/glew
url = https://github.com/HeeroYui/glew.git
[submodule "build"]
path = build
url = https://github.com/HeeroYui/Build.git
[submodule "external/etk"]
path = external/etk
url = https://github.com/HeeroYui/etk.git
[submodule "external/agg"]
path = external/agg
url = https://github.com/HeeroYui/libagg.git
[submodule "external/portaudio"]
path = external/portaudio
url = https://github.com/HeeroYui/libportaudio.git
[submodule "external/freetype"]
path = external/freetype
url = https://github.com/HeeroYui/libfreetype.git
[submodule "external/png"]
path = external/png
url = https://github.com/HeeroYui/libpng.git
[submodule "external/ogg"]
path = external/ogg
url = https://github.com/HeeroYui/libogg.git
[submodule "external/lua"]
path = external/lua
url = https://github.com/HeeroYui/liblua.git
[submodule "external/z/zlib"]
path = external/z/zlib
url = https://github.com/madler/zlib.git
[submodule "external/bullet/bullet"]
path = external/bullet/bullet
url = https://github.com/HeeroYui/bullet.git
[submodule "external/esvg"]
path = external/esvg
url = https://github.com/HeeroYui/esvg.git
[submodule "external/exml"]
path = external/exml
url = https://github.com/HeeroYui/exml.git
[submodule "external/egami"]
path = external/egami
url = https://github.com/HeeroYui/egami.git
[submodule "external/ejson"]
path = external/ejson
url = https://github.com/HeeroYui/ejson.git
[submodule "external/ege"]
path = external/ege
url = https://github.com/HeeroYui/ege.git

95
.travis.yml Normal file
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@ -0,0 +1,95 @@
language: cpp
sudo: required
dist: trusty
branches:
only:
- master
- dev
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-4.9
- expect
- binutils-mingw-w64-x86-64 # 64bit MinGW
- gcc-mingw-w64-x86-64
- g++-mingw-w64-x86-64
matrix:
include:
- os: linux
env: CONF=release BUILDER=gcc TARGET=Linux TAG=Linux COMPILATOR_OPTION="--compilator-version=4.9"
compiler: gcc
- os: linux
env: CONF=debug BUILDER=clang TARGET=Linux
compiler: clang
- os: linux
env: CONF=release BUILDER=gcc TARGET=Windows TAG=Mingw
compiler: x86_64-w64-mingw32-gcc
- os: linux
env: CONF=release BUILDER=gcc TARGET=Android TAG=Android DISABLE_PACKAGE=-p
compiler: gcc
- os: osx
env: CONF=release BUILDER=clang TARGET=MacOs TAG=MacOs
compiler: clang
- os: osx
env: CONF=release BUILDER=clang TARGET=IOs TAG=IOs
compiler: clang
install:
- cd ..
- pip install --user lutin
- if [ "$TAG" == "Android" ]; then
git clone --depth 1 --branch master https://github.com/HeeroYui/android-download-tool;
./android-download-tool/dl-android.sh;
fi
- git clone --depth 1 --branch master https://github.com/atria-soft/ci.git
- cd -
before_script:
- cd ..
- mkdir bin
- curl https://storage.googleapis.com/git-repo-downloads/repo > bin/repo
- chmod a+x bin/repo
- git config --global user.email "travis@travis.com"
- git config --global user.name "Travis"
- git config --global color.ui "auto"
- git config --global core.editor "vi"
- mkdir WORKING_DIRECTORY
- cd WORKING_DIRECTORY
- ../bin/repo init -u https://github.com/atria-soft/manifest.git
- ../bin/repo sync -j4
- ../bin/repo forall -c git checkout master
- ../bin/repo forall -c git checkout $TRAVIS_BRANCH; STATUS=$?
- rm -rf atria-soft/ewol
- cd ..
- pwd
- ls -l
- if [ "$TRAVIS_OS_NAME" == "osx" ]; then
export PATH=$PATH:/Users/travis/Library/Python/2.7/bin/;
fi
- ./ci/build_send.py --tag=$TAG --status=START;
script:
- lutin -w -j4 -C -P -t$TARGET -c $BUILDER $COMPILATOR_OPTION $BUS -m $CONF $GCOV $DISABLE_PACKAGE ewol-test ewol-sample-*; STATUS=$?
- ./ci/build_send.py --tag=$TAG --status="$STATUS";
after_script:
- if [ "$GCOV" != "" ]; then
./ci/warning_send.py --find-path ./out/Linux_x86_64/$CONF/build/$BUILDER/ewol/;
fi
- ./out/Linux_x86_64/$CONF/staging/$BUILDER/ewol-test/ewol-test.app/bin/ewol-test --elog-level=6 | tee out_test.txt
- if [ "$GCOV" != "" ]; then
./ci/test_send.py --file=out_test.txt;
lutin -C -P -t $TARGET -c $BUILDER $COMPILATOR_OPTION $BUS -m $CONF -p ewol?gcov;
./ci/coverage_send.py --json=out/Linux_x86_64/$CONF/build/$BUILDER/ewol/ewol_coverage.json;
fi
notifications:
email:
- yui.heero@gmail.com

373
LICENSE Normal file
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@ -0,0 +1,373 @@
Mozilla Public License Version 2.0
==================================
1. Definitions
--------------
1.1. "Contributor"
means each individual or legal entity that creates, contributes to
the creation of, or owns Covered Software.
1.2. "Contributor Version"
means the combination of the Contributions of others (if any) used
by a Contributor and that particular Contributor's Contribution.
1.3. "Contribution"
means Covered Software of a particular Contributor.
1.4. "Covered Software"
means Source Code Form to which the initial Contributor has attached
the notice in Exhibit A, the Executable Form of such Source Code
Form, and Modifications of such Source Code Form, in each case
including portions thereof.
1.5. "Incompatible With Secondary Licenses"
means
(a) that the initial Contributor has attached the notice described
in Exhibit B to the Covered Software; or
(b) that the Covered Software was made available under the terms of
version 1.1 or earlier of the License, but not also under the
terms of a Secondary License.
1.6. "Executable Form"
means any form of the work other than Source Code Form.
1.7. "Larger Work"
means a work that combines Covered Software with other material, in
a separate file or files, that is not Covered Software.
1.8. "License"
means this document.
1.9. "Licensable"
means having the right to grant, to the maximum extent possible,
whether at the time of the initial grant or subsequently, any and
all of the rights conveyed by this License.
1.10. "Modifications"
means any of the following:
(a) any file in Source Code Form that results from an addition to,
deletion from, or modification of the contents of Covered
Software; or
(b) any new file in Source Code Form that contains any Covered
Software.
1.11. "Patent Claims" of a Contributor
means any patent claim(s), including without limitation, method,
process, and apparatus claims, in any patent Licensable by such
Contributor that would be infringed, but for the grant of the
License, by the making, using, selling, offering for sale, having
made, import, or transfer of either its Contributions or its
Contributor Version.
1.12. "Secondary License"
means either the GNU General Public License, Version 2.0, the GNU
Lesser General Public License, Version 2.1, the GNU Affero General
Public License, Version 3.0, or any later versions of those
licenses.
1.13. "Source Code Form"
means the form of the work preferred for making modifications.
1.14. "You" (or "Your")
means an individual or a legal entity exercising rights under this
License. For legal entities, "You" includes any entity that
controls, is controlled by, or is under common control with You. For
purposes of this definition, "control" means (a) the power, direct
or indirect, to cause the direction or management of such entity,
whether by contract or otherwise, or (b) ownership of more than
fifty percent (50%) of the outstanding shares or beneficial
ownership of such entity.
2. License Grants and Conditions
--------------------------------
2.1. Grants
Each Contributor hereby grants You a world-wide, royalty-free,
non-exclusive license:
(a) under intellectual property rights (other than patent or trademark)
Licensable by such Contributor to use, reproduce, make available,
modify, display, perform, distribute, and otherwise exploit its
Contributions, either on an unmodified basis, with Modifications, or
as part of a Larger Work; and
(b) under Patent Claims of such Contributor to make, use, sell, offer
for sale, have made, import, and otherwise transfer either its
Contributions or its Contributor Version.
2.2. Effective Date
The licenses granted in Section 2.1 with respect to any Contribution
become effective for each Contribution on the date the Contributor first
distributes such Contribution.
2.3. Limitations on Grant Scope
The licenses granted in this Section 2 are the only rights granted under
this License. No additional rights or licenses will be implied from the
distribution or licensing of Covered Software under this License.
Notwithstanding Section 2.1(b) above, no patent license is granted by a
Contributor:
(a) for any code that a Contributor has removed from Covered Software;
or
(b) for infringements caused by: (i) Your and any other third party's
modifications of Covered Software, or (ii) the combination of its
Contributions with other software (except as part of its Contributor
Version); or
(c) under Patent Claims infringed by Covered Software in the absence of
its Contributions.
This License does not grant any rights in the trademarks, service marks,
or logos of any Contributor (except as may be necessary to comply with
the notice requirements in Section 3.4).
2.4. Subsequent Licenses
No Contributor makes additional grants as a result of Your choice to
distribute the Covered Software under a subsequent version of this
License (see Section 10.2) or under the terms of a Secondary License (if
permitted under the terms of Section 3.3).
2.5. Representation
Each Contributor represents that the Contributor believes its
Contributions are its original creation(s) or it has sufficient rights
to grant the rights to its Contributions conveyed by this License.
2.6. Fair Use
This License is not intended to limit any rights You have under
applicable copyright doctrines of fair use, fair dealing, or other
equivalents.
2.7. Conditions
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
in Section 2.1.
3. Responsibilities
-------------------
3.1. Distribution of Source Form
All distribution of Covered Software in Source Code Form, including any
Modifications that You create or to which You contribute, must be under
the terms of this License. You must inform recipients that the Source
Code Form of the Covered Software is governed by the terms of this
License, and how they can obtain a copy of this License. You may not
attempt to alter or restrict the recipients' rights in the Source Code
Form.
3.2. Distribution of Executable Form
If You distribute Covered Software in Executable Form then:
(a) such Covered Software must also be made available in Source Code
Form, as described in Section 3.1, and You must inform recipients of
the Executable Form how they can obtain a copy of such Source Code
Form by reasonable means in a timely manner, at a charge no more
than the cost of distribution to the recipient; and
(b) You may distribute such Executable Form under the terms of this
License, or sublicense it under different terms, provided that the
license for the Executable Form does not attempt to limit or alter
the recipients' rights in the Source Code Form under this License.
3.3. Distribution of a Larger Work
You may create and distribute a Larger Work under terms of Your choice,
provided that You also comply with the requirements of this License for
the Covered Software. If the Larger Work is a combination of Covered
Software with a work governed by one or more Secondary Licenses, and the
Covered Software is not Incompatible With Secondary Licenses, this
License permits You to additionally distribute such Covered Software
under the terms of such Secondary License(s), so that the recipient of
the Larger Work may, at their option, further distribute the Covered
Software under the terms of either this License or such Secondary
License(s).
3.4. Notices
You may not remove or alter the substance of any license notices
(including copyright notices, patent notices, disclaimers of warranty,
or limitations of liability) contained within the Source Code Form of
the Covered Software, except that You may alter any license notices to
the extent required to remedy known factual inaccuracies.
3.5. Application of Additional Terms
You may choose to offer, and to charge a fee for, warranty, support,
indemnity or liability obligations to one or more recipients of Covered
Software. However, You may do so only on Your own behalf, and not on
behalf of any Contributor. You must make it absolutely clear that any
such warranty, support, indemnity, or liability obligation is offered by
You alone, and You hereby agree to indemnify every Contributor for any
liability incurred by such Contributor as a result of warranty, support,
indemnity or liability terms You offer. You may include additional
disclaimers of warranty and limitations of liability specific to any
jurisdiction.
4. Inability to Comply Due to Statute or Regulation
---------------------------------------------------
If it is impossible for You to comply with any of the terms of this
License with respect to some or all of the Covered Software due to
statute, judicial order, or regulation then You must: (a) comply with
the terms of this License to the maximum extent possible; and (b)
describe the limitations and the code they affect. Such description must
be placed in a text file included with all distributions of the Covered
Software under this License. Except to the extent prohibited by statute
or regulation, such description must be sufficiently detailed for a
recipient of ordinary skill to be able to understand it.
5. Termination
--------------
5.1. The rights granted under this License will terminate automatically
if You fail to comply with any of its terms. However, if You become
compliant, then the rights granted under this License from a particular
Contributor are reinstated (a) provisionally, unless and until such
Contributor explicitly and finally terminates Your grants, and (b) on an
ongoing basis, if such Contributor fails to notify You of the
non-compliance by some reasonable means prior to 60 days after You have
come back into compliance. Moreover, Your grants from a particular
Contributor are reinstated on an ongoing basis if such Contributor
notifies You of the non-compliance by some reasonable means, this is the
first time You have received notice of non-compliance with this License
from such Contributor, and You become compliant prior to 30 days after
Your receipt of the notice.
5.2. If You initiate litigation against any entity by asserting a patent
infringement claim (excluding declaratory judgment actions,
counter-claims, and cross-claims) alleging that a Contributor Version
directly or indirectly infringes any patent, then the rights granted to
You by any and all Contributors for the Covered Software under Section
2.1 of this License shall terminate.
5.3. In the event of termination under Sections 5.1 or 5.2 above, all
end user license agreements (excluding distributors and resellers) which
have been validly granted by You or Your distributors under this License
prior to termination shall survive termination.
************************************************************************
* *
* 6. Disclaimer of Warranty *
* ------------------------- *
* *
* Covered Software is provided under this License on an "as is" *
* basis, without warranty of any kind, either expressed, implied, or *
* statutory, including, without limitation, warranties that the *
* Covered Software is free of defects, merchantable, fit for a *
* particular purpose or non-infringing. The entire risk as to the *
* quality and performance of the Covered Software is with You. *
* Should any Covered Software prove defective in any respect, You *
* (not any Contributor) assume the cost of any necessary servicing, *
* repair, or correction. This disclaimer of warranty constitutes an *
* essential part of this License. No use of any Covered Software is *
* authorized under this License except under this disclaimer. *
* *
************************************************************************
************************************************************************
* *
* 7. Limitation of Liability *
* -------------------------- *
* *
* Under no circumstances and under no legal theory, whether tort *
* (including negligence), contract, or otherwise, shall any *
* Contributor, or anyone who distributes Covered Software as *
* permitted above, be liable to You for any direct, indirect, *
* special, incidental, or consequential damages of any character *
* including, without limitation, damages for lost profits, loss of *
* goodwill, work stoppage, computer failure or malfunction, or any *
* and all other commercial damages or losses, even if such party *
* shall have been informed of the possibility of such damages. This *
* limitation of liability shall not apply to liability for death or *
* personal injury resulting from such party's negligence to the *
* extent applicable law prohibits such limitation. Some *
* jurisdictions do not allow the exclusion or limitation of *
* incidental or consequential damages, so this exclusion and *
* limitation may not apply to You. *
* *
************************************************************************
8. Litigation
-------------
Any litigation relating to this License may be brought only in the
courts of a jurisdiction where the defendant maintains its principal
place of business and such litigation shall be governed by laws of that
jurisdiction, without reference to its conflict-of-law provisions.
Nothing in this Section shall prevent a party's ability to bring
cross-claims or counter-claims.
9. Miscellaneous
----------------
This License represents the complete agreement concerning the subject
matter hereof. If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the extent
necessary to make it enforceable. Any law or regulation which provides
that the language of a contract shall be construed against the drafter
shall not be used to construe this License against a Contributor.
10. Versions of the License
---------------------------
10.1. New Versions
Mozilla Foundation is the license steward. Except as provided in Section
10.3, no one other than the license steward has the right to modify or
publish new versions of this License. Each version will be given a
distinguishing version number.
10.2. Effect of New Versions
You may distribute the Covered Software under the terms of the version
of the License under which You originally received the Covered Software,
or under the terms of any subsequent version published by the license
steward.
10.3. Modified Versions
If you create software not governed by this License, and you want to
create a new license for such software, you may create and use a
modified version of this License if you rename the license and remove
any references to the name of the license steward (except to note that
such modified license differs from this License).
10.4. Distributing Source Code Form that is Incompatible With Secondary
Licenses
If You choose to distribute Source Code Form that is Incompatible With
Secondary Licenses under the terms of this version of the License, the
notice described in Exhibit B of this License must be attached.
Exhibit A - Source Code Form License Notice
-------------------------------------------
This Source Code Form is subject to the terms of the Mozilla Public
License, v. 2.0. If a copy of the MPL was not distributed with this
file, You can obtain one at http://mozilla.org/MPL/2.0/.
If it is not possible or desirable to put the notice in a particular
file, then You may include the notice in a location (such as a LICENSE
file in a relevant directory) where a recipient would be likely to look
for such a notice.
You may add additional accurate notices of copyright ownership.
Exhibit B - "Incompatible With Secondary Licenses" Notice
---------------------------------------------------------
This Source Code Form is "Incompatible With Secondary Licenses", as
defined by the Mozilla Public License, v. 2.0.

139
README.md
View File

@ -3,69 +3,126 @@ Ewol
`Ewol` (Edn Widget OpenGl Layer) is a FREE software.
Release (master)
----------------
[![Build Status](https://travis-ci.org/atria-soft/ewol.svg?branch=master)](https://travis-ci.org/atria-soft/ewol)
[![Coverage Status](http://atria-soft.com/ci/coverage/atria-soft/ewol.svg?branch=master)](http://atria-soft.com/ci/atria-soft/ewol)
[![Test Status](http://atria-soft.com/ci/test/atria-soft/ewol.svg?branch=master)](http://atria-soft.com/ci/atria-soft/ewol)
[![Warning Status](http://atria-soft.com/ci/warning/atria-soft/ewol.svg?branch=master)](http://atria-soft.com/ci/atria-soft/ewol)
[![Build Status](http://atria-soft.com/ci/build/atria-soft/ewol.svg?branch=master&tag=Linux)](http://atria-soft.com/ci/atria-soft/ewol)
[![Build Status](http://atria-soft.com/ci/build/atria-soft/ewol.svg?branch=master&tag=MacOs)](http://atria-soft.com/ci/atria-soft/ewol)
[![Build Status](http://atria-soft.com/ci/build/atria-soft/ewol.svg?branch=master&tag=Mingw)](http://atria-soft.com/ci/atria-soft/ewol)
[![Build Status](http://atria-soft.com/ci/build/atria-soft/ewol.svg?branch=master&tag=Android)](http://atria-soft.com/ci/atria-soft/ewol)
[![Build Status](http://atria-soft.com/ci/build/atria-soft/ewol.svg?branch=master&tag=IOs)](http://atria-soft.com/ci/atria-soft/ewol)
Developement (dev)
------------------
[![Build Status](https://travis-ci.org/atria-soft/ewol.svg?branch=dev)](https://travis-ci.org/atria-soft/ewol)
[![Coverage Status](http://atria-soft.com/ci/coverage/atria-soft/ewol.svg?branch=dev)](http://atria-soft.com/ci/atria-soft/ewol)
[![Test Status](http://atria-soft.com/ci/test/atria-soft/ewol.svg?branch=dev)](http://atria-soft.com/ci/atria-soft/ewol)
[![Warning Status](http://atria-soft.com/ci/warning/atria-soft/ewol.svg?branch=dev)](http://atria-soft.com/ci/atria-soft/ewol)
[![Build Status](http://atria-soft.com/ci/build/atria-soft/ewol.svg?branch=dev&tag=Linux)](http://atria-soft.com/ci/atria-soft/ewol)
[![Build Status](http://atria-soft.com/ci/build/atria-soft/ewol.svg?branch=dev&tag=MacOs)](http://atria-soft.com/ci/atria-soft/ewol)
[![Build Status](http://atria-soft.com/ci/build/atria-soft/ewol.svg?branch=dev&tag=Mingw)](http://atria-soft.com/ci/atria-soft/ewol)
[![Build Status](http://atria-soft.com/ci/build/atria-soft/ewol.svg?branch=dev&tag=Android)](http://atria-soft.com/ci/atria-soft/ewol)
[![Build Status](http://atria-soft.com/ci/build/atria-soft/ewol.svg?branch=dev&tag=IOs)](http://atria-soft.com/ci/atria-soft/ewol)
Instructions
============
download Build system:
----------------------
sudo pip install lutin
sudo pip install pillow
need google repo:
-----------------
see: http://source.android.com/source/downloading.html#installing-repo
mkdir ~/.bin
PATH=~/.bin:$PATH
curl https://storage.googleapis.com/git-repo-downloads/repo > ~/.bin/repo
chmod a+x ~/.bin/repo
download the software:
----------------------
git clone git://github.com/HeeroYui/ewol.git
cd ewol
git submodule init
git submodule update
mkdir WORKING_DIRECTORY
cd WORKING_DIRECTORY
repo init -u git://github.com/atria-soft/manifest.git
repo sync -j8
Compile software and install :
For this you might use a project that create binaries or something else ...
Show http://github.com/HeeroYui/edn project
Compile software and test:
--------------------------
lutin ewol-*
Dependency packages
===================
Ubuntu Or Debian:
sudo apt-get install g++ libgl1-mesa-dev zlib1g-dev libasound2-dev
# if you want to compile with clang :
# Compile with Clang:
sudo apt-get install clang
# For andoid compilation (jdk 7 does not work...)
# For andoid compilation (jdk 7 does not work...):
sudo apt-get install javacc openjdk-6-jdk
# if you want to compile for windows :
sudo apt-get install mingw32
# on 64 bits processor for compatibility
# Cross compile for windows:
sudo add-apt-repository ppa:ubuntu-toolchain-r/test
sudo apt-get update
sudo apt-get install gcc-mingw-w64
# On 64 bits processor for compatibility:
sudo apt-get install ia32-libs
sudo apt-get install g++-multilib libc6-dev-i386
Copyright (c)
=============
Arch-linux:
2011, Edouard DUPIN
# Cross compile for windows:
pacman -S mingw-w64-gcc
License (DSB)
=============
# Cross compile for Android:
in /etc/pacman.conf file uncomment:
[multilib]
Include = /etc/pacman.d/mirrorlist
# update the system:
Pacman -Syu
# install lib C:
pacman -S lib32-glibc lib32-zlib lib32-gcc-libs
# install open-jdk 7.0
pacman -S jdk7-openjdk
# connect adb: (and you can do a "android/sdk/platform-tools/adb shell" to enable computer key on device)
pacman -S android-udev
Note : only for etk and EWOL
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
Simple framework overview
=========================
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
![overview](overview.svg)
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in
the documentation and/or other materials provided with the
distribution.
License (MPL v2.0)
==================
3. The name of the author may not be used to endorse or promote
products derived from this software without specific prior
written permission.
Copyright ewol Edouard DUPIN
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
Licensed under the Mozilla Public License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
https://www.mozilla.org/MPL/2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

1
authors.txt Normal file
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MR Edouard DUPIN <yui.heero@gmail.com>

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# add this folder in ~/.config/blender/2.66/scripts/addons
bl_info = {
"name": "Ewol Mesh file format emf",
"author": "Edouard DUPIN",
"blender": (2, 53, 0),
"location": "File > Import-Export",
"description": "Import-Export emf, Import EMF mesh, UV's, materials and textures",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/EwolMechFile_EMF",
"tracker_url": "",
"support": 'OFFICIAL',
"category": "Import-Export"}
if "bpy" in locals():
import imp
if "import_emf" in locals():
imp.reload(import_emf)
if "export_emf" in locals():
imp.reload(export_emf)
import bpy
from bpy.props import (BoolProperty,
FloatProperty,
StringProperty,
EnumProperty,
)
from bpy_extras.io_utils import (ExportHelper,
ImportHelper,
path_reference_mode,
axis_conversion,
)
class ImportEMF(bpy.types.Operator, ImportHelper):
"""Load a Wavefront EMF File"""
bl_idname = "import_scene.emf"
bl_label = "Import EMF"
bl_options = {'PRESET', 'UNDO'}
filename_ext = ".emf"
filter_glob = StringProperty(
default="*.emf",
options={'HIDDEN'},
)
axis_forward = EnumProperty(
name="Forward",
items=(('X', "X Forward", ""),
('Y', "Y Forward", ""),
('Z', "Z Forward", ""),
('-X', "-X Forward", ""),
('-Y', "-Y Forward", ""),
('-Z', "-Z Forward", ""),
),
default='-X',
)
axis_up = EnumProperty(
name="Up",
items=(('X', "X Up", ""),
('Y', "Y Up", ""),
('Z', "Z Up", ""),
('-X', "-X Up", ""),
('-Y', "-Y Up", ""),
('-Z', "-Z Up", ""),
),
default='Z',
)
def execute(self, context):
# print("Selected: " + context.active_object.name)
from . import import_obj
keywords = self.as_keywords(ignore=("axis_forward",
"axis_up",
"filter_glob",
"split_mode",
))
global_matrix = axis_conversion(from_forward=self.axis_forward,
from_up=self.axis_up,
).to_4x4()
keywords["global_matrix"] = global_matrix
return import_obj.load(self, context, **keywords)
def draw(self, context):
layout = self.layout
row = layout.row(align=True)
row = layout.split(percentage=0.67)
row.prop(self, "global_clamp_size")
layout.prop(self, "axis_forward")
layout.prop(self, "axis_up")
layout.prop(self, "use_image_search")
class ExportEMF(bpy.types.Operator, ExportHelper):
"""Save a Wavefront EMF File"""
bl_idname = "export_scene.emf"
bl_label = 'Export EMF'
bl_options = {'PRESET'}
filename_ext = ".emf"
filter_glob = StringProperty(
default="*.emf",
options={'HIDDEN'},
)
# context group
use_selection = BoolProperty(
name="Selection Only",
description="Export selected objects only",
default=True,
)
# generate binary file
use_binary = BoolProperty(
name="Binary",
description="Export the filein binary mode",
default=False,
)
global_scale = FloatProperty(
name="Scale",
description="Scale all data",
min=0.01, max=1000.0,
soft_min=0.01,
soft_max=1000.0,
default=1.0,
)
collision_object_name = StringProperty(
name="Collision root name (strat with)",
description="The top-level name that will contain the physics shapes",
default="phys"
)
axis_forward = EnumProperty(
name="Forward",
items=(('X', "X Forward", ""),
('Y', "Y Forward", ""),
('Z', "Z Forward", ""),
('-X', "-X Forward", ""),
('-Y', "-Y Forward", ""),
('-Z', "-Z Forward", ""),
),
default='-Z',
)
axis_up = EnumProperty(
name="Up",
items=(('X', "X Up", ""),
('Y', "Y Up", ""),
('Z', "Z Up", ""),
('-X', "-X Up", ""),
('-Y', "-Y Up", ""),
('-Z', "-Z Up", ""),
),
default='Y',
)
path_mode = path_reference_mode
check_extension = True
def execute(self, context):
from . import export_emf
from mathutils import Matrix
keywords = self.as_keywords(ignore=("axis_forward",
"axis_up",
"global_scale",
"check_existing",
"filter_glob",
))
global_matrix = Matrix()
global_matrix[0][0] = \
global_matrix[1][1] = \
global_matrix[2][2] = self.global_scale
global_matrix = (global_matrix *
axis_conversion(to_forward=self.axis_forward,
to_up=self.axis_up,
).to_4x4())
keywords["global_matrix"] = global_matrix
return export_emf.save(self, context, **keywords)
def menu_func_import(self, context):
self.layout.operator(ImportEMF.bl_idname, text="Ewol mesh file (.emf)")
def menu_func_export(self, context):
self.layout.operator(ExportEMF.bl_idname, text="Ewol mesh File (.emf)")
def register():
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_file_import.append(menu_func_import)
bpy.types.INFO_MT_file_export.append(menu_func_export)
def unregister():
bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_file_import.remove(menu_func_import)
bpy.types.INFO_MT_file_export.remove(menu_func_export)
if __name__ == "__main__":
register()

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@ -1,661 +0,0 @@
import os
import time
import bpy
import mathutils
import bpy_extras.io_utils
def getChildren(obj):
children = []
for ob in bpy.data.objects:
if ob.parent == obj:
children.append(ob)
return children
import bpy
from bpy.props import *
import mathutils, math, struct
from mathutils import *
import os
from os import remove
import time
import bpy_extras
from bpy_extras.io_utils import ExportHelper
import time
import shutil
"""
Usage Notes:
To create a compound physics collision shape for a mesh in blender:
1. place the 3D cursor at the origin of the mesh object.
2. Add > Empty, name it "physics"
3. Create a physics shape with Add > Mesh > Cube, UV Sphere, Cylinder, Cone or create an arbitrary mesh for a ConvexHull shape.
4. Parent the new shape to the "physics" Empty.
5. The mesh name must start with: Box, Sphere, Cylinder, Cone, Capsule, or ConvexHull, depending on the shape you want.
6. Position and scale the shape object, but do not modify the internal vertices, unless it is a ConvexHull type.
7. Repeat step 3-6 until your shape is complete. Shapes can only be a 1-level deep hierarchy.
8. IMPORTANT: Select the empty object you named "physics"
9. Click File > Export > Physics Shapes (.yaml)
"""
"""
use_y_up = BoolProperty(name="Convert To Y-Up",
description="Converts the values to a Y-Axis Up coordinate system",
default=True)
"""
# Methods for writing point, scale, and quaternion types to a YAML file.
# This particular implementation converts values to a Y-up coordinate system.
def out_point3_y_up( v ):
return "%g %g %g" % ( v.x, v.z, -v.y )
def out_scale3_y_up( s ):
return "%g %g %g" % ( s.x, s.z, s.y )
def out_quaternion_y_up( q ):
return "%g %g %g %g" % ( q.w, q.x, q.z, -q.y )
# This implementation maintains blender's Z-up coordinate system.
def out_point3_z_up( v ):
return "%g %g %g" % ( v.x, v.y, v.z )
def out_scale3_z_up( s ):
return "%g %g %g" % ( s.x, s.y, s.z )
def out_quaternion_z_up( q ):
return "%g %g %g %g" % ( q.w, q.x, q.y, q.z )
def getPhysicsShape(obj, mainObjScale, use_y_up=False):
shape = ""
props = { }
name = obj.name.lower()
scale = Vector(( abs(obj.scale.x), abs(obj.scale.y), abs(obj.scale.z) ))
if use_y_up:
out_point3 = out_point3_y_up
out_scale3 = out_scale3_y_up
out_quaternion = out_quaternion_y_up
else:
out_point3 = out_point3_z_up
out_scale3 = out_scale3_z_up
out_quaternion = out_quaternion_z_up
# BOX
if name.startswith('box') \
or name.startswith('cube'):
shape = "Box"
props["half-extents"] = out_scale3( scale )
# SPHERE
elif name.startswith('sph'):
shape = "Sphere"
props["radius"] = obj.scale.x * mainObjScale.x
# CONE
elif name.startswith('cone'):
shape = "Cone"
props["radius"] = obj.scale.x
props["height"] = obj.scale.z * 2.0
# CYLINDER
elif name.startswith('cyl'):
shape = "Cylinder"
props["half-extents"] = out_scale3( scale )
# CAPSULE
elif name.startswith('cap'):
shape = "Capsule"
props["radius"] = obj.scale.x
props["height"] = obj.scale.z
# CONVEX-HULL
elif name.startswith('convex'):
shape = "ConvexHull"
mesh = obj.to_mesh( bpy.context.scene, True, 'PREVIEW' )
props["points"] = ""
for v in mesh.vertices:
props["points"] += "" + out_point3( v.co ) + "|"
props["points"] = props["points"].rstrip("|")
if scale != Vector((1,1,1)):
props["scale"] = out_scale3( scale )
# remove mesh
print(" shape type : '%s' from element name : '%s'" % (shape, obj.name))
if obj.location != Vector((0,0,0)):
props["origin"] = out_point3( obj.location )
if obj.rotation_mode == 'QUATERNION':
qrot = obj.rotation_quaternion
else:
qrot = obj.matrix_local.to_quaternion()
if qrot != Quaternion((1,0,0,0)):
props["rotate"] = out_quaternion( qrot )
return (shape, props)
def writeCollisionShape(object, file, mainObjScale):
if len(getChildren(object))==0:
# no phisical shape ...
return
fw = file.write
fw('\t\tPhysics : \n')
for subObj in getChildren(object):
print(" element='%s' type '%s'" % (subObj.name,str(subObj.type)))
if subObj.type != 'MESH':
continue
(shape, props) = getPhysicsShape(subObj, mainObjScale)
if shape=="":
print("error of shape detection type ...");
continue
fw("\t\t\t" + shape + "\n" )
for (k,v) in props.items():
fw("\t\t\t\t%s : %s\n" % (k, v) )
def name_compat(name):
if name is None:
return 'None'
else:
return name.replace(' ', '_')
def mesh_triangulate(me):
import bmesh
bm = bmesh.new()
bm.from_mesh(me)
bmesh.ops.triangulate(bm, faces=bm.faces)#, use_beauty=False)
bm.to_mesh(me)
bm.free()
def write_mtl(scene, file, filepath, path_mode, copy_set, mtl_dict):
from mathutils import Color
world = scene.world
if world:
world_amb = world.ambient_color
else:
world_amb = Color((0.0, 0.0, 0.0))
source_dir = os.path.dirname(bpy.data.filepath)
dest_dir = os.path.dirname(filepath)
fw = file.write
fw('\nMaterials : %i\n' % len(mtl_dict))
mtl_dict_values = list(mtl_dict.values())
mtl_dict_values.sort(key=lambda m: m[0])
# Write material/image combinations we have used.
# Using mtl_dict.values() directly gives un-predictable order.
for mtl_mat_name, mat, face_img in mtl_dict_values:
# Get the Blender data for the material and the image.
# Having an image named None will make a bug, dont do it :)
fw('\t%s\n' % mtl_mat_name) # Define a new material: matname_imgname
if mat:
# convert from blenders spec to 0 - 1000 range.
if mat.specular_shader == 'WARDISO':
tspec = (0.4 - mat.specular_slope) / 0.0004
else:
tspec = (mat.specular_hardness - 1) * 1.9607843137254901
fw('\t\tNs %.6f\n' % tspec)
del tspec
fw('\t\tKa %.6f %.6f %.6f\n' % (mat.ambient * world_amb)[:]) # Ambient, uses mirror color,
fw('\t\tKd %.6f %.6f %.6f\n' % (mat.diffuse_intensity * mat.diffuse_color)[:]) # Diffuse
fw('\t\tKs %.6f %.6f %.6f\n' % (mat.specular_intensity * mat.specular_color)[:]) # Specular
if hasattr(mat, "ior"):
fw('\t\tNi %.6f\n' % mat.ior) # Refraction index
else:
fw('\t\tNi %.6f\n' % 1.0)
fw('\t\td %.6f\n' % mat.alpha) # Alpha (obj uses 'd' for dissolve)
# 0 to disable lighting, 1 for ambient & diffuse only (specular color set to black), 2 for full lighting.
if mat.use_shadeless:
fw('\t\tillum 0\n') # ignore lighting
elif mat.specular_intensity == 0:
fw('\t\tillum 1\n') # no specular.
else:
fw('\t\tillum 2\n') # light normaly
else:
#write a dummy material here?
fw('\t\tNs 0\n')
fw('\t\tKa %.6f %.6f %.6f\n' % world_amb[:]) # Ambient, uses mirror color,
fw('\t\tKd 0.8 0.8 0.8\n')
fw('\t\tKs 0.8 0.8 0.8\n')
fw('\t\td 1\n') # No alpha
fw('\t\tillum 2\n') # light normaly
# Write images!
if face_img: # We have an image on the face!
filepath = face_img.filepath
if filepath: # may be '' for generated images
# write relative image path
filepath = bpy_extras.io_utils.path_reference(filepath,
source_dir,
dest_dir,
path_mode,
"",
copy_set,
face_img.library)
fw('\t\tmap_Kd %s\n' % filepath) # Diffuse mapping image
del filepath
else:
# so we write the materials image.
face_img = None
if mat: # No face image. if we havea material search for MTex image.
image_map = {}
# backwards so topmost are highest priority
for mtex in reversed(mat.texture_slots):
if mtex and mtex.texture and mtex.texture.type == 'IMAGE':
image = mtex.texture.image
if image:
# texface overrides others
if( mtex.use_map_color_diffuse
and (face_img is None)
and (mtex.use_map_warp is False)
and (mtex.texture_coords != 'REFLECTION')
):
image_map["map_Kd"] = image
if mtex.use_map_ambient:
image_map["map_Ka"] = image
# this is the Spec intensity channel but Ks stands for specular Color
if mtex.use_map_color_spec: # specular color
image_map["map_Ks"] = image
if mtex.use_map_hardness: # specular hardness/glossiness
image_map["map_Ns"] = image
if mtex.use_map_alpha:
image_map["map_d"] = image
if mtex.use_map_translucency:
image_map["map_Tr"] = image
if mtex.use_map_normal and (mtex.texture.use_normal_map is True):
image_map["map_Bump"] = image
if mtex.use_map_normal and (mtex.texture.use_normal_map is False):
image_map["map_Disp"] = image
if mtex.use_map_color_diffuse and (mtex.texture_coords == 'REFLECTION'):
image_map["map_refl"] = image
if mtex.use_map_emit:
image_map["map_Ke"] = image
for key, image in image_map.items():
filepath = bpy_extras.io_utils.path_reference(image.filepath,
source_dir,
dest_dir,
path_mode,
"",
copy_set,
image.library)
fw('\t\t%s %s\n' % (key, repr(filepath)[1:-1]))
"""
" @brief Basic write function. The context and options must be already set.
"""
def write_file(filepath,
objects,
scene,
EXPORT_GLOBAL_MATRIX=None,
EXPORT_PATH_MODE='AUTO',
EXPORT_BINARY_MODE=False,
EXPORT_COLLISION_NAME=""
):
if EXPORT_GLOBAL_MATRIX is None:
EXPORT_GLOBAL_MATRIX = mathutils.Matrix()
def veckey3d(v):
return round(v.x, 6), round(v.y, 6), round(v.z, 6)
def veckey2d(v):
return round(v[0], 6), round(v[1], 6)
print('EMF Export path: %r' % filepath)
time1 = time.time()
mtlfilepath = os.path.splitext(filepath)[0] + ".mtl"
file = open(filepath, "w", encoding="utf8", newline="\n")
fw = file.write
# Write Header
fw('EMF(STRING)\n') # if binary : fw('EMF(BINARY)\n')
fw('# Blender v%s EMF File: %r\n' % (bpy.app.version_string, os.path.basename(bpy.data.filepath)))
# Initialize totals, these are updated each object
totverts = totuvco = totno = 1
face_vert_index = 1
globalNormals = {}
# A Dict of Materials
# (material.name, image.name):matname_imagename # matname_imagename has gaps removed.
mtl_dict = {}
# Used to reduce the usage of matname_texname materials, which can become annoying in case of
# repeated exports/imports, yet keeping unique mat names per keys!
# mtl_name: (material.name, image.name)
mtl_rev_dict = {}
copy_set = set()
# Get all meshes
for ob_main in objects:
print("**************** '%s' *******************" % str(ob_main.name))
if ob_main.type != 'MESH':
print(ob_main.name, 'is not a mesh type - ignoring')
fw('# can not export : "%s" : type="%s"\n' % (ob_main.name, str(ob_main.type)))
continue
#print("name : '%s'" % ob_main.name)
#for plop in ob_main.child:
# print(" child : '%s'" % plop.name)
# ignore dupli children
if ob_main.parent and ob_main.parent.dupli_type in {'VERTS', 'FACES'}:
# XXX
print(ob_main.name, 'is a dupli child - ignoring')
continue
obs = []
if ob_main.dupli_type != 'NONE':
# XXX
print('creating dupli_list on', ob_main.name)
ob_main.dupli_list_create(scene)
obs = [(dob.object, dob.matrix) for dob in ob_main.dupli_list]
# XXX debug print
print(ob_main.name, 'has', len(obs), 'dupli children')
else:
obs = [(ob_main, ob_main.matrix_world)]
idMesh=0
for ob, ob_mat in obs:
try:
# apply the mesh modifieur at the curent object :
me = ob.to_mesh(scene, True, 'PREVIEW', calc_tessface=False)
except RuntimeError:
me = None
if me is None:
continue
idMesh = idMesh+1;
fw('Mesh : %d\n' % idMesh)
me.transform(EXPORT_GLOBAL_MATRIX * ob_mat)
#print("ploppp : " + str(EXPORT_GLOBAL_MATRIX) )
#print("ploppp : " + str(ob_mat) )
# _must_ do this first since it re-allocs arrays
# triangulate all the mesh :
mesh_triangulate(me)
# calculated normals:
me.calc_normals()
# export UV mapping :
faceuv = len(me.uv_textures) > 0
if faceuv:
uv_texture = me.uv_textures.active.data[:]
uv_layer = me.uv_layers.active.data[:]
me_verts = me.vertices[:]
# Make our own list so it can be sorted to reduce context switching
face_index_pairs = [(face, index) for index, face in enumerate(me.polygons)]
# faces = [ f for f in me.tessfaces ]
edges = me.edges
if not (len(face_index_pairs) + len(edges) + len(me.vertices)): # Make sure there is somthing to write
# clean up
bpy.data.meshes.remove(me)
continue # dont bother with this mesh.
materials = me.materials[:]
material_names = [m.name if m else None for m in materials]
# avoid bad index errors
if not materials:
materials = [None]
material_names = [name_compat(None)]
# Sort by Material, then images
# so we dont over context switch in the obj file.
if faceuv:
face_index_pairs.sort(key=lambda a: (a[0].material_index, hash(uv_texture[a[1]].image), a[0].use_smooth))
elif len(materials) > 1:
face_index_pairs.sort(key=lambda a: (a[0].material_index, a[0].use_smooth))
else:
# no materials
face_index_pairs.sort(key=lambda a: a[0].use_smooth)
# Set the default mat to no material and no image.
contextMat = 0, 0 # Can never be this, so we will label a new material the first chance we get.
contextSmooth = None # Will either be true or false, set bad to force initialization switch.
# use : blen obs ??? what is this ....
if True:
name1 = ob.name
name2 = ob.data.name
if name1 == name2:
obnamestring = name_compat(name1)
else:
obnamestring = '%s_%s' % (name_compat(name1), name_compat(name2))
fw('\t%s\n' % obnamestring) # Write Object name
###########################################################
## Vert
###########################################################
fw('\t\tVertex : %d\n\t\t\t' % len(me_verts))
for v in me_verts:
fw('%.6f %.6f %.6f|' % v.co[:])
fw('\n')
###########################################################
## UV
###########################################################
fw('\t\tUV-mapping :\n\t\t\t')
if faceuv:
# in case removing some of these dont get defined.
uv = uvkey = uv_dict = f_index = uv_index = None
uv_face_mapping = [None] * len(face_index_pairs)
uv_dict = {} # could use a set() here
for f, f_index in face_index_pairs:
uv_ls = uv_face_mapping[f_index] = []
for uv_index, l_index in enumerate(f.loop_indices):
uv = uv_layer[l_index].uv
uvkey = veckey2d(uv)
try:
uv_k = uv_dict[uvkey]
except:
uv_k = uv_dict[uvkey] = len(uv_dict)
fw('%.6f %.6f|' % uv[:])
uv_ls.append(uv_k)
uv_unique_count = len(uv_dict)
del uv, uvkey, uv_dict, f_index, uv_index, uv_ls, uv_k
# Only need uv_unique_count and uv_face_mapping
fw('\n')
###########################################################
## NORMAL
###########################################################
if f.use_smooth:
localIsSmooth = 'vertex'
else:
localIsSmooth = 'face'
fw('\t\tNormal(%s) : %d\n\t\t\t' % (localIsSmooth, len(face_index_pairs)) )
for f, f_index in face_index_pairs:
if f.use_smooth:
for v_idx in f.vertices:
v = me_verts[v_idx]
noKey = veckey3d(v.normal)
if noKey not in globalNormals:
globalNormals[noKey] = totno
totno += 1
fw('%.6f %.6f %.6f|' % noKey)
else:
# Hard, 1 normal from the face.
noKey = veckey3d(f.normal)
if noKey not in globalNormals:
globalNormals[noKey] = totno
totno += 1
fw('%.6f %.6f %.6f|' % noKey)
fw('\n')
if not faceuv:
f_image = None
###########################################################
## faces
###########################################################
fw('\t\tFace : %d' % len(face_index_pairs))
for f, f_index in face_index_pairs:
f_smooth = f.use_smooth
f_mat = min(f.material_index, len(materials) - 1)
if faceuv:
tface = uv_texture[f_index]
f_image = tface.image
# MAKE KEY
if faceuv and f_image: # Object is always true.
key = material_names[f_mat], f_image.name
else:
key = material_names[f_mat], None # No image, use None instead.
# CHECK FOR CONTEXT SWITCH
if key == contextMat:
pass # Context already switched, dont do anything
else:
if key[0] is None and key[1] is None:
# inform the use of a material :
fw("\n\t\t\t---:") # mat, image
else:
mat_data = mtl_dict.get(key)
if not mat_data:
# First add to global dict so we can export to mtl
# Then write mtl
# Make a new names from the mat and image name,
# converting any spaces to underscores with name_compat.
# If none image dont bother adding it to the name
# Try to avoid as much as possible adding texname (or other things)
# to the mtl name (see [#32102])...
mtl_name = "%s" % name_compat(key[0])
if mtl_rev_dict.get(mtl_name, None) not in {key, None}:
if key[1] is None:
tmp_ext = "_NONE"
else:
tmp_ext = "_%s" % name_compat(key[1])
i = 0
while mtl_rev_dict.get(mtl_name + tmp_ext, None) not in {key, None}:
i += 1
tmp_ext = "_%3d" % i
mtl_name += tmp_ext
mat_data = mtl_dict[key] = mtl_name, materials[f_mat], f_image
mtl_rev_dict[mtl_name] = key
# set the use of a material :
fw("\n\t\t\t%s\n\t\t\t\t" % mat_data[0]) # can be mat_image or (null)
contextMat = key
f_v = [(vi, me_verts[v_idx]) for vi, v_idx in enumerate(f.vertices)]
if faceuv:
# export the normals :
if f_smooth: # Smoothed, use vertex normals
for vi, v in f_v:
fw(" %d/%d/%d" %
(v.index + totverts-1,
totuvco + uv_face_mapping[f_index][vi]-1,
globalNormals[veckey3d(v.normal)]-1,
)) # vert, uv, normal
else: # No smoothing, face normals
no = globalNormals[veckey3d(f.normal)]
for vi, v in f_v:
fw(" %d/%d/%d" %
(v.index + totverts-1,
totuvco + uv_face_mapping[f_index][vi]-1,
no-1,
)) # vert, uv, normal
face_vert_index += len(f_v)
else: # No UV's
# export the normals :
if f_smooth: # Smoothed, use vertex normals
for vi, v in f_v:
fw(" %d//%d" % (
v.index + totverts-1,
globalNormals[veckey3d(v.normal)]-1,
))
else: # No smoothing, face normals
no = globalNormals[veckey3d(f.normal)]
for vi, v in f_v:
fw(" %d//%d" % (v.index + totverts-1, no-1))
fw('|')
fw('\n')
# Write edges. ==> did not know what it is ...
#fw('Faces : %d' % len(edges))
#for ed in edges:
# if ed.is_loose:
# fw('%d %d\n' % (ed.vertices[0] + totverts, ed.vertices[1] + totverts))
# Make the indices global rather then per mesh
totverts += len(me_verts)
if faceuv:
totuvco += uv_unique_count
# clean up
bpy.data.meshes.remove(me)
if ob_main.dupli_type != 'NONE':
ob_main.dupli_list_clear()
#####################################################################
## Save collision shapes (for one object :
#####################################################################
for subObj in getChildren(ob_main):
print(" child : '%s'" % (subObj.name))
if subObj.name.lower().startswith(EXPORT_COLLISION_NAME):
print(" find physics : '%s'" % (subObj.name))
writeCollisionShape(subObj, file, ob_main.scale)
#####################################################################
## Now we have all our materials, save them in the material section
#####################################################################
write_mtl(scene, file, mtlfilepath, EXPORT_PATH_MODE, copy_set, mtl_dict)
#####################################################################
## End of the file generation:
#####################################################################
file.close()
# copy all collected files.
bpy_extras.io_utils.path_reference_copy(copy_set)
print("EMF Export time: %.2f" % (time.time() - time1))
"""
" @brief generate the requested object file ... with his material inside and ...
"
"""
def _write(context,
filepath,
EXPORT_SEL_ONLY,
EXPORT_GLOBAL_MATRIX,
EXPORT_PATH_MODE,
EXPORT_BINARY_MODE,
EXPORT_COLLISION_NAME,
):
#
base_name, ext = os.path.splitext(filepath)
# create the output name :
context_name = [base_name, '', '', ext] # Base name, scene name, frame number, extension
# get the curent scene :
scene = context.scene
# Exit edit mode before exporting, so current object states are exported properly.
if bpy.ops.object.mode_set.poll():
bpy.ops.object.mode_set(mode='OBJECT')
# get the curent frame selected :
frame = scene.frame_current
# Loop through all frames in the scene and export.
scene.frame_set(frame, 0.0)
# get only the object that are selected or all ...
if EXPORT_SEL_ONLY:
objects = context.selected_objects
else:
objects = scene.objects
full_path = ''.join(context_name)
write_file(full_path,
objects,
scene,
EXPORT_GLOBAL_MATRIX,
EXPORT_PATH_MODE,
EXPORT_BINARY_MODE,
EXPORT_COLLISION_NAME,
)
"""
" @brief Save the current element in the file requested.
"
"""
def save(operator,
context,
filepath="",
use_selection=True,
use_binary=False,
collision_object_name="",
global_matrix=None,
path_mode='AUTO'
):
_write(context,
filepath,
EXPORT_SEL_ONLY=use_selection,
EXPORT_GLOBAL_MATRIX=global_matrix,
EXPORT_PATH_MODE=path_mode,
EXPORT_BINARY_MODE=use_binary,
EXPORT_COLLISION_NAME=collision_object_name,
)
return {'FINISHED'}

1
build

@ -1 +0,0 @@
Subproject commit f52e3e6f5e20c2dc24fe4838af8b843270feeb13

View File

@ -1,196 +0,0 @@
last update:02/10/2013
=========================
== Ewol coding style ==
=========================
We need to use the same coding style in c and c++ to simplify inter-reading code.
------------------
-- 1: Comment --
------------------
- One line comment: (never in #define xxx ==> too dangerous)
//
- Multiple line comment
/*
* xxxx yyyy
* zzzz
*/
- Documentation : doxygen (do not set un-nneded field)
/**
* @brief my summery
* @param[in,out] _xxxx Comment on the variable
* @return my return explanation
*/
- one line documlentation:
xxxxx, //!< my comment
---------------------------
-- 2: number of colomn --
---------------------------
I do not linit the number of colomn, but it could be good to limit at
150 char. Many screen have the main display like this
-------------------------------
-- 3: Indentation & braces --
-------------------------------
Tab size is a personal choice then, when you write code, you might be
tab proof. If someone want to have the golden number for theire tabs,
he will be able to do it.
When you set a brace '{' you need to add a brace, and when you set a
stop brace '}' you need to remove a tab
To be simple : (tab stop at the 'if' start)
if:
if ( xxx == yyy
&& xxx == kkk) {
your action ...;
}
switch:
switch (suffix) {
case 'G':
case 'g':
mem <<= 30;
break;
case 'M':
case 'm':
mem <<= 20;
break;
case 'K':
case 'k':
mem <<= 10;
// fall through
default:
break;
}
function:
void myFunction(void) {
actions ...;
}
classes:
class MyClass {
public:
MyClass(void);
~MyClass(void);
private:
const char* getName(void);
};
namespace:
namespace appl {
void get(void);
};
For special element like : you might add a tabulation too
case xxx:
actions...
public:
definition ...
An exception for the inline function inside c++ header:
class Plop {
private:
int32_t m_value; //!< my value of money gain
public:
int32_t getValue(void) const { return m_value; };
----------------
-- 4: types --
----------------
the element 'typedef' must not be use, like this it is not needed to add
special element like '_te' or '_ts' to say respectively 'tpedef enum' and
'typedef struct'
Structure is not availlable in c++, just use normal class, this is the same.
------------------------
-- 5: star position --
------------------------
The star will be near the type :
void* myVariableName;
--------------------
-- 6: C and c++ --
--------------------
All C header files might have :
#ifdef __cplusplus
extern "C" {
#endif
...
#ifdef __cplusplus
}
#endif
-----------------
-- 7: Naming --
-----------------
- Fonction/Methods:
Camel case with first letter in lower case.
void myExampleFontionName(void);
- Valiable:
Camel case with first letter in lower case.
int32_t myVariableExample;
- namespace:
one world in lower case
namspace ewol {
- Class:
Camel case with first letter in upper case.
class MyClass;
- Members fields :
put a 'm' prefix and then a normal Variable name
int32_t m_memberField;
- enum:
Camel case with first letter in lower case.
enum myEnum {
myEnumDef1,
myEnumDef2,
myEnumDef3,
};
- structure (C only)
use naming like Classes (and for mamber too)
- minimum size : Do not use variable with size <3, the for a iterator
for a 'for' :
for (int32_t iii=0; iii<xxx; ++iii) {
actions ...
}
----------------
-- 8: types --
----------------
Une stanndard Type :
bool
int8_t / uint8_t
int16_t / uint16_t
int32_t / uint32_t
int64_t / uint64_t
size_t
int (some case needed)
float / double
float_t to automatic match whith the compilation choice between float or double
-----------------------
-- 9: return value --
-----------------------
use the best simple way to check the return value :
use 'int' type and return 0 whenall is ok, or -errno if an error
occured, note thet the >0 value, you can set what you want.
--------------------------
-- 9: C++ specificity --
--------------------------
- STL
You can use the Stl, but the porting and the result can be
different depending on the board you are.
- Heritage:
Simple Heritage is a good use of the C++, multiple heritage is
not really supported in every compilators.
- const:
Set the parameter and fonction const all time you can, this
permit to avaoid re-copy.
- exception:
They are not manage in all platforms, then by restriction, do
not use it.
- -rtti & cast
Runtime type information : not available on all systems
(android), so don't use dynamic_cast. (only one availlable :
static_cast<xxx>(****) )

View File

@ -7,12 +7,12 @@ precision mediump int;
attribute vec3 EW_coord3d;
attribute vec4 EW_color;
uniform mat4 EW_MatrixTransformation;
uniform mat4 EW_MatrixPosition;
// output :
varying vec4 f_color;
void main(void) {
gl_Position = EW_MatrixTransformation * vec4(EW_coord3d, 1.0);
//gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * vec4(EW_coord2d, 0.0, 1.0);
gl_Position = EW_MatrixTransformation * EW_MatrixPosition * vec4(EW_coord3d, 1.0);
f_color = EW_color;
}

View File

@ -0,0 +1,50 @@
<popup>
<sizer mode="vert" lock="true" fill="true" expand="true">
<sizer mode="hori">
<checkbox name="[{ID}]file-shooser:show-hiden-file">
<label>_T{ShowHiddenFiles}</label>
</checkbox>
<spacer expand="true,false"/>
<button name="[{ID}]file-shooser:button-validate">
<sizer mode="hori">
<image src="THEME_GUI:///Load.svg?lib=ewol" fill="true" size="7,7mm"/>
<label name="[{ID}]file-shooser:validate-label">_T{Validate}</label>
</sizer>
</button>
<button name="[{ID}]file-shooser:button-cancel">
<sizer mode="hori">
<image src="THEME_GUI:///Remove.svg?lib=ewol" fill="true" size="7,7mm"/>
<label name="[{ID}]file-shooser:cancel-label">_T{Cancel}</label>
</sizer>
</button>
</sizer>
<sizer mode="hori">
<spacer min-size="2,2mm"/>
<ListFileSystem name="[{ID}]file-shooser:list-folder"
min-size="20,0%"
expand="false,true"
show-hidden="false"
show-file="false"
show-folder="true"
show-temporary="false"/>
<spacer min-size="2,2mm"/>
<ListFileSystem name="[{ID}]file-shooser:list-files"
expand="true,true"
show-hidden="false"
show-file="true"
show-folder="false"
show-temporary="false"/>
<spacer min-size="2,2mm"/>
</sizer>
<sizer mode="hori">
<image name="[{ID}]file-shooser:img-file" src="THEME_GUI:///File.svg?lib=ewol" expand="false" size="8,8mm"/>
<entry name="[{ID}]file-shooser:entry-file" expand="true,false" fill="true,false"/>
</sizer>
<sizer mode="hori">
<image name="[{ID}]file-shooser:img-folder" src="THEME_GUI:///Folder.svg?lib=ewol" expand="false" size="8,8mm"/>
<entry name="[{ID}]file-shooser:entry-folder" expand="true,false" fill="true,false"/>
<image name="[{ID}]file-shooser:img-home" src="THEME_GUI:///Home.svg?lib=ewol" expand="false" size="8,8mm"/>
</sizer>
<label name="[{ID}]file-shooser:title-label">_T{Title}</label>
</sizer>
</popup>

View File

@ -1,4 +1,5 @@
#ifdef GL_ES
#extension GL_OES_standard_derivatives : enable
precision mediump float;
precision mediump int;
#endif
@ -11,33 +12,45 @@ uniform int EW_SoftEdge;
varying vec2 f_texcoord;
varying vec4 f_color;
varying float f_glyphLevel;
const float glyph_center = 0.50;
const float outline_center = 0.55;
const float glow_center = 1.55;
vec3 glyph_color = vec3(0.0,0.0,0.0);
vec3 outline_color = vec3(0.0,0.0,0.0);
vec3 glow_color = vec3(0.0,0.0,0.0);
void main(void) {
vec4 tmpcolor = texture2D(EW_texID, f_texcoord);
vec4 outColor = vec4(0,0,0,0);
/*
// compare distance with 0.5 that represent the middle ...
if (tmpcolor[3]>0.5) {
outColor = f_color;
outColor[3] = 1.0;
} else if (tmpcolor[3]>0.49) {
// antialiasing :
outColor = f_color;
outColor[3] = (tmpcolor[3]-0.49)*1.0/0.02;
}
*/
outColor = f_color;// * tmpcolor[3];
if (1==EW_SoftEdge) {
outColor[3] = smoothstep(EW_SoftEdgeMin, EW_SoftEdgeMax, tmpcolor[3]);
} else {
if (tmpcolor[3]>0.5) {
outColor[3] = 1.0;
} else {
outColor[3] = 0.0;
}
}
//outColor = vec4(0,0,0,0);
//outColor[3] = tmpcolor[3];
gl_FragColor = outColor;
}
vec4 color = texture2D(EW_texID, f_texcoord );
float dist = color.r;
float width = fwidth(dist);
float alpha = smoothstep(f_glyphLevel-width, f_glyphLevel+width, dist);
// Smooth
gl_FragColor = vec4(f_color[0], f_color[1], f_color[2], f_color[3]*alpha);
//gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
// Outline
/*
float mu = smoothstep(outline_center-width, outline_center+width, dist);
vec3 rgb = mix(outline_color, glyph_color, mu);
gl_FragColor = vec4(rgb, max(alpha,mu));
*/
// Glow
/*
vec3 rgb = mix(glow_color, glyph_color, alpha);
float mu = smoothstep(glyph_center, glow_center, sqrt(dist));
gl_FragColor = vec4(rgb, max(alpha,mu));
*/
// Glow + outline
/*
vec3 rgb = mix(glow_color, glyph_color, alpha);
float mu = smoothstep(glyph_center, glow_center, sqrt(dist));
color = vec4(rgb, max(alpha,mu));
float beta = smoothstep(outline_center-width, outline_center+width, dist);
rgb = mix(outline_color, color.rgb, beta);
gl_FragColor = vec4(rgb, max(color.a,beta));
*/
}

View File

@ -1,2 +1,2 @@
fontDistanceField/font1.vert
fontDistanceField/font1.frag
font1.vert
font1.frag

View File

@ -4,39 +4,50 @@ precision mediump int;
#endif
// Input :
attribute vec2 EW_coord2d;
attribute vec3 EW_coord3d;
attribute vec2 EW_texture2d;
attribute vec4 EW_color;
attribute float EW_glyphLevel;
uniform mat4 EW_MatrixTransformation;
// output :
varying vec4 f_color;
varying vec2 f_texcoord;
varying float f_glyphLevel;
void main(void) {
gl_Position = EW_MatrixTransformation * vec4(EW_coord2d, 0.0, 1.0);
gl_Position = EW_MatrixTransformation * vec4(EW_coord3d, 1.0);
// set texture output coord
f_texcoord = EW_texture2d;
// set output color :
f_color = EW_color;
f_glyphLevel = EW_glyphLevel;
}
/*
// Distance map contour texturing according to Green (2007),
// implementation by Stefan Gustavson 2009.
// This code is in the public domain.
// Input :
attribute vec3 EW_coord3d;
attribute vec2 EW_texture2d;
attribute vec4 EW_color;
uniform mat4 EW_MatrixTransformation;
uniform int EW_texHeight;
uniform int EW_texWidth;
uniform sampler2D gradtexture, reftexture;
uniform float texw, texh;
varying float onestepu, onestepv;
varying vec2 st;
// output :
varying vec4 f_color;
varying vec2 f_texcoord;
varying float f_onestepu;
varying float f_onestepv;
void main( void )
{
// Get the texture coordinates
st = gl_MultiTexCoord0.xy;
onestepu = 1.0 / texw; // Saves a division in the fragment shader
onestepv = 1.0 / texh;
gl_Position = ftransform();
void main(void) {
gl_Position = EW_MatrixTransformation * vec4(EW_coord3d, 1.0);
// set texture output coord
f_texcoord = EW_texture2d;
f_onestepu = 1.0 / float(EW_texWidth);
f_onestepv = 1.0 / float(EW_texHeight);
// set output color :
f_color = EW_color;
}
*/

View File

@ -1,3 +1,74 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
// Input :
uniform sampler2D EW_texID;
uniform float EW_SoftEdgeMin;
uniform float EW_SoftEdgeMax;
uniform int EW_SoftEdge;
uniform int EW_texHeight;
uniform int EW_texWidth;
varying vec2 f_texcoord;
varying vec4 f_color;
varying float f_onestepu;
varying float f_onestepv;
const float glyph_center = 0.50;
const float outline_center = 0.55;
const float glow_center = 1.25;
vec3 glyph_color = vec3(1.0,1.0,1.0);
vec3 outline_color = vec3(0.0,0.0,0.0);
vec3 glow_color = vec3(0.0,1.0,0.0);
void main(void) {
// Scale texcoords to range ([0,texw], [0,texh])
vec2 uv = f_texcoord * vec2(EW_texWidth, EW_texHeight);
// Compute texel-local (u,v) coordinates for the four closest texels
vec2 uv00 = floor(uv - vec2(0.5)); // Lower left corner of lower left texel
vec2 uvthis = floor(uv); // Lower left corner of texel containing (u,v)
vec2 uvlerp = uv - uv00 - vec2(0.5); // Texel-local lerp blends [0,1]
// Perform explicit texture interpolation of D coefficient.
// This works around the currently very bad texture interpolation
// precision in ATI hardware.
// Center st00 on lower left texel and rescale to [0,1] for texture lookup
vec2 st00 = (uv00 + vec2(0.5)) * vec2(f_onestepu, f_onestepv);
// Compute g_u, g_v, D coefficients from four closest 8-bit RGBA texels
vec4 rawtex00 = texture2D(EW_texID, st00);
vec4 rawtex10 = texture2D(EW_texID, st00 + vec2(0.5*f_onestepu, 0.0));
vec4 rawtex01 = texture2D(EW_texID, st00 + vec2(0.0, 0.5*f_onestepv));
vec4 rawtex11 = texture2D(EW_texID, st00 + vec2(0.5*f_onestepu, 0.5*f_onestepv));
// Restore the value for D from its 8-bit encoding
vec2 D00_10 = 16.0*(vec2(rawtex00.r, rawtex10.r)-0.50196);
vec2 D01_11 = 16.0*(vec2(rawtex01.r, rawtex11.r)-0.50196);
// Interpolate D between four closest texels
vec2 uvlocal = fract(uv)-0.5; // Texel-local uv coordinates [-0.5,0.5]
// Interpolate along v
vec2 D0_1 = mix(D00_10, D01_11, uvlerp.y);
// Interpolate along u
float D = mix(D0_1.x, D0_1.y, uvlerp.x);
// Perform anisotropic analytic antialiasing (fwidth() is slightly wrong)
float aastep = length(vec2(dFdx(D), dFdy(D)));
// 'pattern' is 1 where D>0, 0 where D<0, with proper AA around D=0.
float pattern = smoothstep(-aastep, aastep, D);
// Final fragment color
gl_FragColor = vec4(f_color[0], f_color[1], f_color[2], f_color[3]*pattern);
}
#if 0
// Distance map contour texturing, Stefan Gustavson 2009
// A re-implementation of Green's method, with an
// 8-bit distance map but explicit texel interpolation.
@ -55,3 +126,4 @@ void main( void )
// Final fragment color
gl_FragColor = vec4(bitmap, pattern, bitmap, 1.0);
}
#endif

View File

@ -4,7 +4,7 @@ precision mediump int;
#endif
// Input :
attribute vec2 EW_coord2d;
attribute vec3 EW_coord3d;
attribute vec2 EW_texture2d;
attribute vec4 EW_color;
uniform mat4 EW_MatrixTransformation;
@ -24,7 +24,7 @@ void main(void) {
*/
varying vec4 f_patern;
void main(void) {
gl_Position = EW_MatrixTransformation * vec4(EW_coord2d, 0.0, 1.0);
gl_Position = EW_MatrixTransformation * vec4(EW_coord3d, 1.0);
//gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * vec4(EW_coord2d, 0.0, 1.0);
// set output color :
f_color = EW_color;

View File

@ -50,9 +50,6 @@ void main(void) {
specularLight = pow(ecNormalDotLightHalfplane, EW_material.shininess) * EW_directionalLight.specularColor * EW_material.specularFactor;
specularLight = EW_directionalLight.specularColor * EW_material.specularFactor;
}
vec4 light = ambientLight + diffuseLight + specularLight;
gl_FragColor = tmpElementColor * light;
gl_FragColor = tmpElementColor;// * light;
}

25
data/texturedDF.frag Normal file
View File

@ -0,0 +1,25 @@
#ifdef GL_ES
#extension GL_OES_standard_derivatives : enable
precision mediump float;
precision mediump int;
#endif
// Input :
uniform sampler2D EW_texID;
uniform float EW_SoftEdgeMin;
uniform float EW_SoftEdgeMax;
uniform int EW_SoftEdge;
varying vec2 f_texcoord;
varying vec4 f_color;
void main(void) {
vec4 color = texture2D(EW_texID, f_texcoord );
float dist = color.r;
float width = fwidth(dist);
float alpha = smoothstep(0.5-width, 0.5+width, dist);
// Smooth
gl_FragColor = vec4(f_color[0], f_color[1], f_color[2], f_color[3]*alpha);
}

22
data/texturedDF.vert Normal file
View File

@ -0,0 +1,22 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
// Input :
attribute vec3 EW_coord3d;
attribute vec2 EW_texture2d;
attribute vec4 EW_color;
uniform mat4 EW_MatrixTransformation;
// output :
varying vec4 f_color;
varying vec2 f_texcoord;
void main(void) {
gl_Position = EW_MatrixTransformation * vec4(EW_coord3d, 1.0);
// set texture output coord
f_texcoord = EW_texture2d;
// set output color :
f_color = EW_color;
}

View File

@ -12,7 +12,7 @@ uniform mat4 EW_MatrixPosition;
varying vec2 f_texcoord;
void main(void) {
gl_Position = EW_MatrixTransformation * EW_MatrixPosition * vec4(EW_coord3d, 1.0);
// set texture output coord
f_texcoord = EW_texture2d;
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<path d="m 568.498,550.863 h -3 v -3 c 0,-1.104 -0.895,-2 -2,-2 -1.104,0 -2,0.896 -2,2 v 3 h -3 c -1.104,0 -2,0.896 -2,2 0,1.105 0.896,2 2,2 h 3 v 3 c 0,1.105 0.896,2 2,2 1.105,0 2,-0.895 2,-2 v -3 h 3 c 1.105,0 2,-0.895 2,-2 0,-1.103 -0.894,-2 -2,-2 z"
style="fill:#333333" />
</g>
</svg>

After

Width:  |  Height:  |  Size: 1.1 KiB

View File

@ -1,14 +0,0 @@
# padding for the GUI
PaddingX=8
PaddingY=8
# change status in ms
ChangeTime=356
# if an image is needed :
#image=plop.png
# the associated openGL ES-2 program :
program=widgetButton.prog

View File

@ -1,51 +0,0 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
struct displayProperty {
vec2 size;
vec2 origin;
vec2 insidePos;
vec2 insideSize;
};
uniform displayProperty EW_widgetProperty;
// transmit from the vertex shader
varying vec2 v_position; // interpolated position ...
varying vec4 v_colorTansition;
// internal static define
vec4 S_colorBg = vec4(0.0);
vec4 S_colorBorder = vec4(0.0,0.0,0.0,1.0);
float S_sizePadding = 3.0;
float S_sizeBorder = 1.0;
void main(void) {
// prevent origin moving ...
vec2 position = v_position - EW_widgetProperty.origin;
float specialBorder = S_sizeBorder+S_sizePadding;
vec2 endStart = EW_widgetProperty.size - vec2(S_sizePadding) - vec2(S_sizeBorder);
vec2 endStop = EW_widgetProperty.size - vec2(S_sizePadding);
if( position.x> S_sizePadding
&& position.y> S_sizePadding
&& position.x<= endStop.x
&& position.y<= endStop.y
) {
if( position.x<= specialBorder
|| position.y<= specialBorder
|| position.x> endStart.x
|| position.y> endStart.y
) {
gl_FragColor = S_colorBorder;
} else {
// note : int() is needed for the OpenGL ES platform
gl_FragColor = v_colorTansition;
}
} else {
gl_FragColor = S_colorBg;
}
}

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@ -1,55 +0,0 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
struct widgetStateProperty {
int stateOld;
int stateNew;
float transition;
};
uniform widgetStateProperty EW_status;
// Input :
attribute vec2 EW_coord2d;
uniform mat4 EW_MatrixTransformation;
// output :
varying vec2 v_position; // This will be passed into the fragment shader.
varying vec4 v_colorTansition;
// internal :
vec4 S_colorFg[4];
void main(void) {
S_colorFg[0] = vec4(0.5,0.5,0.5,0.3);
S_colorFg[1] = vec4(0.7,0.0,0.0,0.4);
S_colorFg[2] = vec4(0.0,0.0,0.7,0.4);
S_colorFg[3] = vec4(0.0,0.7,0.0,0.4);
gl_Position = EW_MatrixTransformation * vec4(EW_coord2d, 0.0, 1.0);
// transmit position of the curent element (intermolated ...)
v_position = EW_coord2d;
vec4 colorOld = S_colorFg[0];
if(EW_status.stateOld==1) {
colorOld = S_colorFg[1];
} else if(EW_status.stateOld==2) {
colorOld = S_colorFg[2];
} else if(EW_status.stateOld==3) {
colorOld = S_colorFg[3];
}
vec4 colorNew = S_colorFg[0];
if(EW_status.stateNew==1) {
colorNew = S_colorFg[1];
} else if(EW_status.stateNew==2) {
colorNew = S_colorFg[2];
} else if(EW_status.stateNew==3) {
colorNew = S_colorFg[3];
}
// note : int() is needed for the OpenGL ES platform
v_colorTansition = colorOld*(1.0-EW_status.transition)
+ colorNew*EW_status.transition;
}

View File

@ -1,8 +0,0 @@
# padding for the GUI
PaddingX=8
PaddingY=8
# change status in ms
ChangeTime=356
# the associated openGL ES-2 program :
program=widgetContextMenu.prog

View File

@ -1,51 +0,0 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
struct displayProperty {
vec2 size;
vec2 origin;
vec2 insidePos;
vec2 insideSize;
};
uniform displayProperty EW_widgetProperty;
// transmit from the vertex shader
varying vec2 v_position; // interpolated position ...
// internal static define
vec4 S_colorBg = vec4(0.0);
vec4 S_colorFg = vec4(1.0,1.0,1.0,0.8);
vec4 S_colorBorder = vec4(0.0,0.0,0.0,1.0);
float S_sizePadding = 1.0;
float S_sizeBorder = 3.0;
void main(void) {
// prevent origin moving ...
vec2 position = v_position - EW_widgetProperty.origin;
float specialBorder = S_sizeBorder+S_sizePadding;
vec2 endStart = EW_widgetProperty.size - vec2(S_sizePadding) - vec2(S_sizeBorder);
vec2 endStop = EW_widgetProperty.size - vec2(S_sizePadding);
if( position.x> S_sizePadding
&& position.y> S_sizePadding
&& position.x<= endStop.x
&& position.y<= endStop.y
) {
if( position.x<= specialBorder
|| position.y<= specialBorder
|| position.x> endStart.x
|| position.y> endStart.y
) {
gl_FragColor = S_colorBorder;
} else {
// note : int() is needed for the OpenGL ES platform
gl_FragColor = S_colorFg;
}
} else {
gl_FragColor = S_colorBg;
}
}

View File

@ -1,25 +0,0 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
struct widgetStateProperty {
int stateOld;
int stateNew;
float transition;
};
uniform widgetStateProperty EW_status;
// Input :
attribute vec2 EW_coord2d;
uniform mat4 EW_MatrixTransformation;
// output :
varying vec2 v_position; // This will be passed into the fragment shader.
void main(void) {
gl_Position = EW_MatrixTransformation * vec4(EW_coord2d, 0.0, 1.0);
// transmit position of the curent element (intermolated ...)
v_position = EW_coord2d;
}

View File

@ -1,8 +0,0 @@
# padding for the GUI
PaddingX=8
PaddingY=8
# change status in ms
ChangeTime=356
# the associated openGL ES-2 program :
program=widgetEntry.prog

View File

@ -1,54 +0,0 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
struct displayProperty {
vec2 size;
vec2 origin;
vec2 insidePos;
vec2 insideSize;
};
uniform displayProperty EW_widgetProperty;
// transmit from the vertex shader
varying vec2 v_position; // interpolated position ...
varying vec4 v_colorTansition;
// internal static define
vec4 S_colorBg = vec4(0.0);
vec4 S_colorBorder = vec4(0.0,0.0,0.0,1.0);
float S_sizePadding = 3.0;
float S_sizeBorder = 1.0;
void main(void) {
// prevent origin moving ...
vec2 position = v_position - EW_widgetProperty.origin;
float specialBorder = S_sizeBorder+S_sizePadding;
vec2 endStart = EW_widgetProperty.size - vec2(S_sizePadding) - vec2(S_sizeBorder);
vec2 endStop = EW_widgetProperty.size - vec2(S_sizePadding);
if( position.x> S_sizePadding
&& position.y> S_sizePadding
&& position.x<= endStop.x
&& position.y<= endStop.y
) {
// inside element
if( position.x<= specialBorder
|| position.y<= specialBorder
|| position.x> endStart.x
|| position.y> endStart.y
) {
// border ...
gl_FragColor = S_colorBorder;
} else {
// note : int() is needed for the OpenGL ES platform
gl_FragColor = v_colorTansition;
}
} else {
gl_FragColor = S_colorBg;
}
}

View File

@ -1,2 +0,0 @@
widgetEntry.vert
widgetEntry.frag

View File

@ -1,8 +0,0 @@
# padding for the GUI
PaddingX=8
PaddingY=8
# change status in ms
ChangeTime=356
# the associated openGL ES-2 program :
program=widgetPopUp.prog

View File

@ -1,51 +0,0 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
struct displayProperty {
vec2 size;
vec2 origin;
vec2 insidePos;
vec2 insideSize;
};
uniform displayProperty EW_widgetProperty;
// transmit from the vertex shader
varying vec2 v_position; // interpolated position ...
// internal static define
vec4 S_colorBg = vec4(0.5,0.5,0.5,0.8);
vec4 S_colorFg = vec4(1.0,1.0,1.0,0.8);
vec4 S_colorBorder = vec4(0.0,0.0,0.0,1.0);
float S_sizePadding = 1.0;
float S_sizeBorder = 3.0;
void main(void) {
// prevent origin moving ...
vec2 position = v_position - EW_widgetProperty.insidePos;
float specialBorder = S_sizeBorder+S_sizePadding;
vec2 endStart = EW_widgetProperty.insideSize - vec2(S_sizePadding) - vec2(S_sizeBorder);
vec2 endStop = EW_widgetProperty.insideSize - vec2(S_sizePadding);
if( position.x> S_sizePadding
&& position.y> S_sizePadding
&& position.x<= endStop.x
&& position.y<= endStop.y
) {
if( position.x<= specialBorder
|| position.y<= specialBorder
|| position.x> endStart.x
|| position.y> endStart.y
) {
gl_FragColor = S_colorBorder;
} else {
// note : int() is needed for the OpenGL ES platform
gl_FragColor = S_colorFg;
}
} else {
gl_FragColor = S_colorBg;
}
}

View File

@ -1,15 +0,0 @@
# padding for the GUI
PaddingX=13
PaddingY=7
# change status in ms
ChangeTime=356
# if an image is needed :
#image=plop.png
# the associated openGL ES-2 program :
program=widgetButton.prog

View File

@ -1,56 +0,0 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
struct widgetStateProperty {
int stateOld;
int stateNew;
float transition;
};
uniform widgetStateProperty EW_status;
// Input :
attribute vec2 EW_coord2d;
uniform mat4 EW_MatrixTransformation;
// output :
varying vec2 v_position; // This will be passed into the fragment shader.
varying vec4 v_colorTansition;
// internal :
vec4 S_colorFg[4];
void main(void) {
S_colorFg[0] = vec4(0.5,0.5,0.5,0.3);
S_colorFg[1] = vec4(0.7,0.0,0.0,0.4);
S_colorFg[2] = vec4(0.0,0.0,0.7,0.4);
S_colorFg[3] = vec4(0.0,0.7,0.0,0.4);
gl_Position = EW_MatrixTransformation * vec4(EW_coord2d, 0.0, 1.0);
// transmit position of the curent element (intermolated ...)
v_position = EW_coord2d;
vec4 colorOld = S_colorFg[0];
if(EW_status.stateOld==1) {
colorOld = S_colorFg[1];
} else if(EW_status.stateOld==2) {
colorOld = S_colorFg[2];
} else if(EW_status.stateOld==3) {
colorOld = S_colorFg[3];
}
vec4 colorNew = S_colorFg[0];
if(EW_status.stateNew==1) {
colorNew = S_colorFg[1];
} else if(EW_status.stateNew==2) {
colorNew = S_colorFg[2];
} else if(EW_status.stateNew==3) {
colorNew = S_colorFg[3];
}
// note : int() is needed for the OpenGL ES platform
v_colorTansition = colorOld*(1.0-EW_status.transition)
+ colorNew*EW_status.transition;
}

View File

@ -1,15 +0,0 @@
# padding for the GUI
PaddingX=13
PaddingY=7
# change status in ms
ChangeTime=356
# if an image is needed :
#image=plop.png
# the associated openGL ES-2 program :
program=widgetContextMenu.prog

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