79 Commits

Author SHA1 Message Date
8ec1d2833c [DEV] try to have a good ray tracing 2014-11-27 21:13:51 +01:00
75b31da54f [DEV] try to set ray work 2014-11-26 15:06:43 +01:00
e83fc80da3 [DEV] update dispaly ray 2014-11-25 23:27:13 +01:00
9fb437ed21 [DEV] better rayscale and add callback on debug display 2014-11-25 21:25:24 +01:00
2ffa87dd73 [DEV] remove some logs 2014-11-24 23:47:42 +01:00
c838fc6e3e [DEV] rework some things ... 2014-11-24 21:52:17 +01:00
e0f0c1d65b [DEBUG] new step 2014-11-21 21:01:26 +01:00
b402fc8253 [DEV] add debug 2014-11-18 21:02:28 +01:00
b980581156 [DEV] add basic rigid body at the physic element 2014-11-17 22:26:31 +01:00
569d6c0b51 [DEV] update some physic interface 2014-11-17 21:44:45 +01:00
4b86e2902a [DEV] ispect why the object is not displayed 2014-11-14 23:17:57 +01:00
714662d7a9 [DEV] normalize set matrix on openGL 2014-11-13 21:11:53 +01:00
59a2162deb [DEV] basic display of 2 basic cube 2014-11-13 00:04:20 +01:00
9913bf8b28 [DEV] add cubecreator and ray application (not ended) 2014-11-12 22:49:17 +01:00
fd643dea6b [DEV] add a simple camera view test 2014-11-12 21:13:44 +01:00
13c661d29f [DEV] add Ray camera ray (not ended) 2014-11-11 23:09:41 +01:00
790c8f6cdb [DEV] better camera and now can display lines and points 2014-11-11 16:34:50 +01:00
bdf3a56e6b [DEV] add engine and separate element property 2014-11-10 21:32:42 +01:00
ca3ead0c8c [DEV] basic corect view 2014-11-09 22:55:08 +01:00
d6527d28ad [DEV] rework Camera interface and mesh create lines 2014-11-07 23:20:22 +01:00
eb762e5c93 [DEV] add some capacity of engine 2014-11-06 21:37:57 +01:00
6e2e30de90 [DEV] first display 2014-11-05 21:03:26 +01:00
95e13b8126 [DEV] transfert on Environement and some shared_ptr added 2014-10-31 22:22:57 +01:00
6adec3434e [API] update new Parameter API 2014-10-29 22:54:43 +01:00
343021de91 [API] update new signal interface 2014-10-29 21:16:56 +01:00
e9483bd0ca [DEV] start think to Game interface, camera ... 2014-10-28 21:40:03 +01:00
9930ce56c4 [DEBUG] some icosphere correction 2014-10-02 23:22:51 +02:00
fd136fb656 [DEV] add icosphere correct 2014-10-01 22:17:03 +02:00
3c83e6a76b [DEV] add special system 2014-09-30 22:09:21 +02:00
59bf3520f4 [DEBUG] start/stop error 2014-09-22 22:13:57 +02:00
cddef97574 [DEV] update new signal system 2014-08-22 22:21:23 +02:00
87b68c408e [DEV] rework signal interface (step 1 normalisation) 2014-08-20 22:34:31 +02:00
d22d7ade73 [DEV] update new ewol interface 0.9 2014-08-18 22:57:06 +02:00
449d1b13d3 [DEV] change default Instance 2014-08-13 22:30:47 +02:00
36744f57e5 [LICENCE] change BSD to Apache 2.0 2014-08-08 23:25:24 +02:00
e555759d9c [DEV] some color correction 2014-07-10 21:34:08 +02:00
0eeae19eaa [DEV] remove etk_min and etk_max 2014-07-03 21:03:26 +02:00
45fb9f5ffe [DEV] add scene start stop option config 2014-06-22 19:07:50 +02:00
73455cc61b [DEV] update new version of ewol API 0.9 2014-05-30 23:20:09 +02:00
ba20ab59f7 [STYLE] remove (void) in () to be c++ coherent 2014-05-15 21:37:39 +02:00
000bde321d [DEV] change log system 2014-04-30 22:18:00 +02:00
2b31c01fab [DEBUG] error When loading mesh 2014-01-22 21:15:09 +01:00
e23442beb1 [DOC] add monk website 2013-12-28 16:09:13 +01:00
8f291a74be [DEV] update to the etk normalisation 2013-12-28 14:21:25 +01:00
65bc92f98e [DEV] update lutin naming 2013-12-23 22:38:46 +01:00
015e748d5f [DEV] add monk documentation 2013-12-22 19:01:08 +01:00
58596f179a [DEV] update to the new architecture 2013-12-13 21:23:32 +01:00
2c54a551b4 [DEV] transfer special game element in the local lib 2013-12-12 21:04:07 +01:00
bc3e08d665 [DEV] remove doc/doc/ path 2013-12-08 23:16:06 +01:00
f101da673f [DEV] Add http folder 2013-12-06 21:46:38 +01:00