[DEV] change default Instance

This commit is contained in:
Edouard DUPIN 2014-08-13 22:30:47 +02:00
parent 36744f57e5
commit 449d1b13d3
4 changed files with 5 additions and 5 deletions

View File

@ -440,7 +440,7 @@ void ege::ElementGame::drawDebug(const ewol::object::Shared<ewol::resource::Colo
m_debugText.setPos(vec3(-20,32,0));
m_debugText.print(getType());
m_debugText.setPos(vec3(-20,20,0));
m_debugText.print("life=("+std::to_string(getLifeRatio()));
m_debugText.print("life=("+etk::to_string(getLifeRatio()));
//m_debugText.print(std::string("Axe=(")+std::string(m_tmpAxe.x())+std::string(",")+etk::UString(m_tmpAxe.y())+etk::UString(",")+etk::UString(m_tmpAxe.z())+etk::UString(")"));
btScalar mmm[16];
btDefaultMotionState* myMotionState = (btDefaultMotionState*)m_body->getMotionState();

View File

@ -17,7 +17,7 @@
ege::PhysicsShape* ege::PhysicsShape::create(const std::string& _name) {
ege::PhysicsShape* tmpp = nullptr;
std::string name = std::tolower(_name);
std::string name = etk::tolower(_name);
if (name == "box") {
tmpp = new ege::PhysicsBox();
} else if (name == "sphere") {

View File

@ -47,7 +47,7 @@ ege::resource::Mesh::Mesh(const std::string& _fileName, const std::string& _shad
m_verticesVBO = ewol::resource::VirtualBufferObject::keep(4);
// load the curent file :
std::string tmpName = std::tolower(_fileName);
std::string tmpName = etk::tolower(_fileName);
// select the corect loader :
if (end_with(tmpName, ".obj") == true) {
if (loadOBJ(_fileName) == false) {

View File

@ -253,7 +253,7 @@ void ege::widget::Scene::periodicCall(const ewol::event::Time& _event) {
int32_t lastGameTime = m_gameTime;
m_gameTime += curentDelta;
if (lastGameTime != (int32_t)m_gameTime) {
generateEventId(eventPlayTimeChange, std::to_string(m_gameTime));
generateEventId(eventPlayTimeChange, etk::to_string(m_gameTime));
}
//EWOL_DEBUG("Time: m_lastCallTime=" << m_lastCallTime << " deltaTime=" << deltaTime);
@ -289,7 +289,7 @@ void ege::widget::Scene::periodicCall(const ewol::event::Time& _event) {
}
if (0 != numberEnnemyKilled) {
generateEventId(eventKillEnemy, std::to_string(numberEnnemyKilled));
generateEventId(eventKillEnemy, etk::to_string(numberEnnemyKilled));
}
}
markToRedraw();