[DEV] update dispaly ray
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9fb437ed21
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@ -68,7 +68,9 @@ vec3 ege::camera::View::getViewVector() const {
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ege::Ray ege::camera::View::getRayFromScreen(const vec2& _offset) {
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ege::Ray out(m_eye, getViewVector());
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vec3 direction = getViewVector();
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direction.safeNormalize();
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ege::Ray out(m_eye, direction);
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EGE_WARNING("request ray from : " << _offset);
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EGE_WARNING(" camera offset = " << vec2(m_angleView/2*_offset.x(), 2*_offset.y()*m_aspectRatio/m_angleView));
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@ -151,6 +151,7 @@ bool appl::Windows::onEventInput(const ewol::event::Input& _event) {
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if (_event.getId() == 1) {
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vec2 pos = relativePosition(_event.getPos());
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ege::Ray ray = m_camera->getRayFromScreenPosition(pos, m_size);
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m_ray = ray;
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APPL_INFO("pos=" << pos << " ray = " << ray);
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ray.testRay(m_env->getPhysicEngine());
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return true;
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@ -162,9 +163,9 @@ void appl::Windows::onCallbackDisplayDebug(const std::shared_ptr<ewol::resource:
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EWOL_INFO("draw user debug");
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etk::Color<float> tmpColor(0.0, 1.0, 0.0, 0.3);
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std::vector<vec3> vertices;
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vertices.push_back(vec3(100,0,0));
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vertices.push_back(vec3(100,100,0));
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vertices.push_back(vec3(100,100,100));
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vertices.push_back(m_ray.getOrigin());
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vertices.push_back(m_ray.getOrigin() + m_ray.getDirection()*1000);
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vertices.push_back(vec3(10,0,0));
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mat4 mat;
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mat.identity();
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mat.translate(vec3(0,0,0));
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@ -29,6 +29,7 @@ namespace appl {
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void onCallbackPeriodicUpdateCamera(const ewol::event::Time& _event);
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bool onEventInput(const ewol::event::Input& _event);
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void onCallbackDisplayDebug(const std::shared_ptr<ewol::resource::Colored3DObject>& _obj);
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ege::Ray m_ray;
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};
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};
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