[DEV] update new signal system

This commit is contained in:
Edouard DUPIN 2014-08-22 22:21:23 +02:00
parent 87b68c408e
commit cddef97574
2 changed files with 3 additions and 3 deletions

View File

@ -87,7 +87,7 @@ bool ege::widget::Mesh::onEventInput(const ewol::event::Input& _event) {
//EGE_DEBUG("Event on BT ...");
if (1 == _event.getId()) {
if(ewol::key::statusSingle == _event.getStatus()) {
signalPressed.emit(shared_from_this());
signalPressed.emit();
return true;
}
}

View File

@ -252,7 +252,7 @@ void ege::widget::Scene::periodicCall(const ewol::event::Time& _event) {
int32_t lastGameTime = m_gameTime;
m_gameTime += curentDelta;
if (lastGameTime != (int32_t)m_gameTime) {
signalPlayTimeChange.emit(shared_from_this(), m_gameTime);
signalPlayTimeChange.emit(m_gameTime);
}
//EWOL_DEBUG("Time: m_lastCallTime=" << m_lastCallTime << " deltaTime=" << deltaTime);
@ -288,7 +288,7 @@ void ege::widget::Scene::periodicCall(const ewol::event::Time& _event) {
}
if (0 != numberEnnemyKilled) {
signalKillEnemy.emit(shared_from_this(), numberEnnemyKilled);
signalKillEnemy.emit(numberEnnemyKilled);
}
}
markToRedraw();