[DEV] remove some logs

This commit is contained in:
Edouard DUPIN 2014-11-24 23:47:42 +01:00
parent c838fc6e3e
commit 2ffa87dd73
4 changed files with 15 additions and 34 deletions

View File

@ -312,7 +312,7 @@ void ege::Environement::clear() {
void ege::Environement::periodicCall(const ewol::event::Time& _event) {
float curentDelta = _event.getDeltaCall();
EGE_INFO("periodic call : " << _event);
EGE_VERBOSE("periodic call : " << _event);
// small hack to change speed ...
curentDelta *= m_ratio;
// check if the processing is availlable
@ -323,7 +323,7 @@ void ege::Environement::periodicCall(const ewol::event::Time& _event) {
int32_t lastGameTime = m_gameTime*0.000001f;
m_gameTime += curentDelta;
if (lastGameTime != (int32_t)(m_gameTime*0.000001f)) {
EGE_INFO(" Emit Signal");
EGE_VERBOSE(" Emit Signal");
signalPlayTimeChange.emit(m_gameTime*0.000001f);
}
@ -332,19 +332,19 @@ void ege::Environement::periodicCall(const ewol::event::Time& _event) {
// update camera positions:
for (auto &it : m_listCamera) {
if (it.second != nullptr) {
EGE_INFO(" update camera : '" << it.first << "'");
EGE_VERBOSE(" update camera : '" << it.first << "'");
it.second->periodicCall(curentDelta);
}
}
//EGE_DEBUG("stepSimulation (start)");
///step the simulation
if (m_physicEngine.getDynamicWorld() != nullptr) {
EGE_INFO(" step simulation : " << curentDelta);
EGE_VERBOSE(" step simulation : " << curentDelta);
m_physicEngine.getDynamicWorld()->stepSimulation(curentDelta);
//optional but useful: debug drawing
m_physicEngine.getDynamicWorld()->debugDrawWorld();
}
EGE_INFO(" Update particule engine");
EGE_VERBOSE(" Update particule engine");
m_particuleEngine.update(curentDelta);
// remove all element that requested it ...
{
@ -358,7 +358,7 @@ void ege::Environement::periodicCall(const ewol::event::Time& _event) {
numberEnnemyKilled++;
victoryPoint++;
}
EGE_DEBUG("[" << (*it)->getUID() << "] element Removing ... " << (*it)->getType());
EGE_VERBOSE("[" << (*it)->getUID() << "] element Removing ... " << (*it)->getType());
rmElement((*it));
it = m_listElement.begin();
} else {

View File

@ -91,9 +91,9 @@ bool ege::ElementPhysic::setMesh(const std::shared_ptr<ege::resource::Mesh>& _me
m_shape = static_cast<btCollisionShape*>(m_mesh->getShape());
return true;
}
EGE_WARNING("create the mesh shape with the mesh");
EGE_DEBUG("create the mesh shape with the mesh");
m_mesh->setShape(ege::collision::createShape(m_mesh));
EGE_WARNING("set remove function shape");
EGE_DEBUG("set remove function shape");
m_mesh->setFreeShapeFunction(&FunctionFreeShape);
m_shape = static_cast<btCollisionShape*>(m_mesh->getShape());
vec3 localInertia(0,0,0);
@ -103,7 +103,7 @@ bool ege::ElementPhysic::setMesh(const std::shared_ptr<ege::resource::Mesh>& _me
bool ege::ElementPhysic::setShape(btCollisionShape* _shape) {
EGE_WARNING("Set Shape");
EGE_DEBUG("Set Shape");
removeShape();
m_shape = _shape;
if (_shape == nullptr) {
@ -369,13 +369,8 @@ void ege::ElementPhysic::draw(int32_t _pass) {
btDefaultMotionState* myMotionState = (btDefaultMotionState*)m_body->getMotionState();
myMotionState->m_graphicsWorldTrans.getOpenGLMatrix(mmm);
/*mat4 transformationMatrix(mmm);
mat4 transformationMatrix(mmm);
transformationMatrix.transpose();
*/
mat4 transformationMatrix;
transformationMatrix.identity();
transformationMatrix.translate(getPosition());
EGE_INFO("element pos = " << getPosition() << " mat=" << transformationMatrix);
m_mesh->draw(transformationMatrix);
}
}
@ -386,11 +381,11 @@ void ege::ElementPhysic::dynamicEnable() {
return;
}
if(m_body != nullptr) {
EGE_ERROR("dynamicEnable : RigidBody");
EGE_VERBOSE("dynamicEnable : RigidBody");
m_env->getPhysicEngine().getDynamicWorld()->addRigidBody(m_body);
}
if(m_IA != nullptr) {
EGE_ERROR("dynamicEnable : IA");
EGE_VERBOSE("dynamicEnable : IA");
m_env->getPhysicEngine().getDynamicWorld()->addAction(m_IA);
}
m_elementInPhysicsSystem = true;
@ -401,11 +396,11 @@ void ege::ElementPhysic::dynamicDisable() {
return;
}
if(m_IA != nullptr) {
EGE_ERROR("dynamicDisable : IA");
EGE_VERBOSE("dynamicDisable : IA");
m_env->getPhysicEngine().getDynamicWorld()->removeAction(m_IA);
}
if(m_body != nullptr) {
EGE_ERROR("dynamicDisable : RigidBody");
EGE_VERBOSE("dynamicDisable : RigidBody");
// Unlink element from the engine
m_env->getPhysicEngine().getDynamicWorld()->removeRigidBody(m_body);
m_env->getPhysicEngine().getDynamicWorld()->removeCollisionObject(m_body);

View File

@ -102,7 +102,7 @@ void ege::resource::Mesh::clean() {
}
#define DISPLAY_NB_VERTEX_DISPLAYED
//#define DISPLAY_NB_VERTEX_DISPLAYED
void ege::resource::Mesh::draw(mat4& _positionMatrix,
bool _enableDepthTest,
@ -128,14 +128,10 @@ void ege::resource::Mesh::draw(mat4& _positionMatrix,
mat4 tmpMatrix = projMatrix * camMatrix;
m_GLprogram->uniformMatrix(m_GLMatrix, tmpMatrix);
m_GLprogram->uniformMatrix(m_GLMatrixPosition, _positionMatrix);
EGE_DEBUG(" m_GLMatrix=" << m_GLMatrix << " ==> " << tmpMatrix);
EGE_DEBUG(" m_GLMatrixPosition=" << m_GLMatrixPosition << " ==> " << _positionMatrix);
// position :
m_GLprogram->sendAttributePointer(m_GLPosition, m_verticesVBO, MESH_VBO_VERTICES);
EGE_DEBUG(" m_GLPosition=" << m_GLPosition << " ==> " << "");
// Texture :
m_GLprogram->sendAttributePointer(m_GLtexture, m_verticesVBO, MESH_VBO_TEXTURE);
EGE_DEBUG(" m_GLtexture=" << m_GLtexture << " ==> " << "");
// position :
if (m_normalMode != normalModeNone) {
m_GLprogram->sendAttributePointer(m_GLNormal, m_verticesVBO, MESH_VBO_VERTICES_NORMAL);
@ -149,14 +145,8 @@ void ege::resource::Mesh::draw(mat4& _positionMatrix,
#else
}
#endif
EGE_DEBUG(" m_GLNormal=" << m_GLNormal << " ==> " << "");
// position :
m_GLprogram->sendAttributePointer(m_GLColor, m_verticesVBO, MESH_VBO_COLOR);
EGE_DEBUG(" m_GLColor=" << m_GLColor << " ==> " << "");
EGE_ERROR(" VBO size V=" << m_verticesVBO->getElementSize(MESH_VBO_VERTICES)
<< " T=" << m_verticesVBO->getElementSize(MESH_VBO_TEXTURE)
<< " N=" << m_verticesVBO->getElementSize(MESH_VBO_VERTICES_NORMAL)
<< " C=" << m_verticesVBO->getElementSize(MESH_VBO_COLOR) << " ");
// draw lights :
m_light.draw(m_GLprogram);
#ifdef DISPLAY_NB_VERTEX_DISPLAYED
@ -170,7 +160,6 @@ void ege::resource::Mesh::draw(mat4& _positionMatrix,
}
m_materials[m_listFaces.getKey(kkk)]->draw(m_GLprogram, m_GLMaterial);
if (m_checkNormal == false) {
EGE_ERROR("NO normal ... mode =" << m_materials[m_listFaces.getKey(kkk)]->getRenderModeOpenGl() << " list = " << m_listFaces.getValue(kkk).m_index.size() );
ewol::openGL::drawElements(m_materials[m_listFaces.getKey(kkk)]->getRenderModeOpenGl(), m_listFaces.getValue(kkk).m_index);
#ifdef DISPLAY_NB_VERTEX_DISPLAYED
nbElementDraw += m_listFaces.getValue(kkk).m_index.size();
@ -210,7 +199,6 @@ void ege::resource::Mesh::draw(mat4& _positionMatrix,
}
break;
default:
EGE_INFO("draw without filtering ... *********************");
for(size_t iii=0; iii<tmppFaces.size() ; ++iii) {
tmpIndexResult.push_back(iii*3);
tmpIndexResult.push_back(iii*3+1);

View File

@ -111,11 +111,9 @@ void ege::widget::Scene::onDraw() {
}
}
// Draw debug ...
/*
for (int32_t iii=m_displayElementOrdered.size()-1; iii >= 0; iii--) {
m_displayElementOrdered[iii].element->drawDebug(m_debugDrawProperty, camera);
}
*/
} else {
EGE_WARNING("No Dynamic world ...");
}