[API] update new Parameter API
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@ -46,7 +46,7 @@ namespace ege {
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public:
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~Game()
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protected:
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ewol::object::ParamList<enum gameStatus> m_status; //!< the display is running (not in pause)
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ewol::parameter::List<enum gameStatus> m_status; //!< the display is running (not in pause)
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public:
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/**
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* @brief Get the game status.
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@ -63,7 +63,7 @@ namespace ege {
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return m_status.set(_value)
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}
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protected:
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ewol::object::ParamList<float> m_ratio; //!< Speed ratio
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ewol::parameter::List<float> m_ratio; //!< Speed ratio
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public:
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/**
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* @brief Get the game speed ratio.
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@ -370,7 +370,7 @@ vec3 ege::widget::Scene::convertScreenPositionInMapPosition(const vec2& _posScre
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return m_camera->projectOnZGround(calculateDeltaAngle(_posScreen));
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}
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void ege::widget::Scene::onParameterChangeValue(const ewol::object::ParameterRef& _paramPointer) {
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void ege::widget::Scene::onParameterChangeValue(const ewol::parameter::Ref& _paramPointer) {
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ewol::Widget::onParameterChangeValue(_paramPointer);
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if (_paramPointer == m_isRunning) {
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// nothing to do ...
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@ -79,7 +79,7 @@ namespace ege {
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gameStop
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};
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protected:
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ewol::object::ParamList<enum gameStatus> m_isRunning; //!< the display is running (not in pause)
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ewol::parameter::List<enum gameStatus> m_isRunning; //!< the display is running (not in pause)
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float m_ratioTime; //!< Ratio time for the speed of the game ...
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// Note : This is only for temporary elements : on the display
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std::vector<ege::Environement::ResultNearestElement> m_displayElementOrdered;
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@ -142,7 +142,7 @@ namespace ege {
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protected: // Derived function
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virtual void onDraw();
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virtual void onParameterChangeValue(const ewol::object::ParameterRef& _paramPointer);
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virtual void onParameterChangeValue(const ewol::parameter::Ref& _paramPointer);
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public: // Derived function
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virtual void systemDraw(const ewol::DrawProperty& _displayProp);
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virtual void onRegenerateDisplay();
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