[DEV] update to the etk normalisation

This commit is contained in:
Edouard DUPIN 2013-12-28 14:21:25 +01:00
parent 65bc92f98e
commit 8f291a74be
7 changed files with 7 additions and 7 deletions

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@ -15,7 +15,7 @@ namespace ege {
};
#include <ege/Camera.h>
#include <etk/UString.h>
#include <etk/types.h>
#include <BulletDynamics/Dynamics/btActionInterface.h>
class btDynamicsWorld;

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@ -13,7 +13,7 @@ namespace ege {
class Particule;
};
#include <etk/UString.h>
#include <etk/types.h>
#include <ege/Environement.h>
#include <ege/Camera.h>

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@ -15,7 +15,7 @@ namespace ege {
class ParticuleEngine;
};
#include <etk/UString.h>
#include <etk/types.h>
#include <vector>
#include <ege/Particule.h>

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@ -13,7 +13,7 @@ namespace ege {
class ParticuleSimple;
};
#include <etk/UString.h>
#include <etk/types.h>
#include <etk/math/Vector2D.h>
#include <etk/math/Vector3D.h>
#include <etk/math/Vector4D.h>

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@ -17,7 +17,7 @@
ege::PhysicsShape* ege::PhysicsShape::create(const std::string& _name) {
ege::PhysicsShape* tmpp = NULL;
std::string name = to_lower(_name);
std::string name = std::tolower(_name);
if (name == "box") {
tmpp = new ege::PhysicsBox();
} else if (name == "sphere") {

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@ -11,7 +11,7 @@
#include <etk/types.h>
#include <etk/UString.h>
#include <etk/types.h>
#include <etk/math/Vector4D.h>
#include <etk/math/Vector3D.h>

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@ -47,7 +47,7 @@ ege::resource::Mesh::Mesh(const std::string& _fileName, const std::string& _shad
m_verticesVBO = ewol::resource::VirtualBufferObject::keep(4);
// load the curent file :
std::string tmpName = to_lower(_fileName);
std::string tmpName = std::tolower(_fileName);
// select the corect loader :
if (end_with(tmpName, ".obj") == true) {
if (loadOBJ(_fileName) == false) {