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75b31da54f
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[DEV] try to set ray work
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2014-11-26 15:06:43 +01:00 |
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e83fc80da3
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[DEV] update dispaly ray
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2014-11-25 23:27:13 +01:00 |
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9fb437ed21
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[DEV] better rayscale and add callback on debug display
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2014-11-25 21:25:24 +01:00 |
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2ffa87dd73
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[DEV] remove some logs
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2014-11-24 23:47:42 +01:00 |
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c838fc6e3e
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[DEV] rework some things ...
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2014-11-24 21:52:17 +01:00 |
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e0f0c1d65b
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[DEBUG] new step
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2014-11-21 21:01:26 +01:00 |
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b402fc8253
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[DEV] add debug
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2014-11-18 21:02:28 +01:00 |
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b980581156
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[DEV] add basic rigid body at the physic element
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2014-11-17 22:26:31 +01:00 |
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569d6c0b51
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[DEV] update some physic interface
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2014-11-17 21:44:45 +01:00 |
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4b86e2902a
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[DEV] ispect why the object is not displayed
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2014-11-14 23:17:57 +01:00 |
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714662d7a9
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[DEV] normalize set matrix on openGL
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2014-11-13 21:11:53 +01:00 |
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59a2162deb
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[DEV] basic display of 2 basic cube
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2014-11-13 00:04:20 +01:00 |
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9913bf8b28
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[DEV] add cubecreator and ray application (not ended)
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2014-11-12 22:49:17 +01:00 |
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fd643dea6b
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[DEV] add a simple camera view test
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2014-11-12 21:13:44 +01:00 |
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13c661d29f
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[DEV] add Ray camera ray (not ended)
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2014-11-11 23:09:41 +01:00 |
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790c8f6cdb
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[DEV] better camera and now can display lines and points
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2014-11-11 16:34:50 +01:00 |
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bdf3a56e6b
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[DEV] add engine and separate element property
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2014-11-10 21:32:42 +01:00 |
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ca3ead0c8c
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[DEV] basic corect view
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2014-11-09 22:55:08 +01:00 |
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d6527d28ad
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[DEV] rework Camera interface and mesh create lines
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2014-11-07 23:20:22 +01:00 |
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eb762e5c93
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[DEV] add some capacity of engine
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2014-11-06 21:37:57 +01:00 |
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6e2e30de90
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[DEV] first display
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2014-11-05 21:03:26 +01:00 |
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95e13b8126
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[DEV] transfert on Environement and some shared_ptr added
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2014-10-31 22:22:57 +01:00 |
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6adec3434e
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[API] update new Parameter API
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2014-10-29 22:54:43 +01:00 |
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343021de91
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[API] update new signal interface
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2014-10-29 21:16:56 +01:00 |
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e9483bd0ca
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[DEV] start think to Game interface, camera ...
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2014-10-28 21:40:03 +01:00 |
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9930ce56c4
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[DEBUG] some icosphere correction
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2014-10-02 23:22:51 +02:00 |
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fd136fb656
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[DEV] add icosphere correct
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2014-10-01 22:17:03 +02:00 |
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3c83e6a76b
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[DEV] add special system
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2014-09-30 22:09:21 +02:00 |
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59bf3520f4
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[DEBUG] start/stop error
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2014-09-22 22:13:57 +02:00 |
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cddef97574
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[DEV] update new signal system
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2014-08-22 22:21:23 +02:00 |
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87b68c408e
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[DEV] rework signal interface (step 1 normalisation)
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2014-08-20 22:34:31 +02:00 |
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d22d7ade73
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[DEV] update new ewol interface 0.9
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2014-08-18 22:57:06 +02:00 |
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449d1b13d3
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[DEV] change default Instance
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2014-08-13 22:30:47 +02:00 |
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36744f57e5
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[LICENCE] change BSD to Apache 2.0
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2014-08-08 23:25:24 +02:00 |
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e555759d9c
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[DEV] some color correction
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2014-07-10 21:34:08 +02:00 |
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0eeae19eaa
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[DEV] remove etk_min and etk_max
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2014-07-03 21:03:26 +02:00 |
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45fb9f5ffe
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[DEV] add scene start stop option config
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2014-06-22 19:07:50 +02:00 |
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73455cc61b
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[DEV] update new version of ewol API 0.9
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2014-05-30 23:20:09 +02:00 |
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ba20ab59f7
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[STYLE] remove (void) in () to be c++ coherent
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2014-05-15 21:37:39 +02:00 |
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000bde321d
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[DEV] change log system
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2014-04-30 22:18:00 +02:00 |
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2b31c01fab
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[DEBUG] error When loading mesh
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2014-01-22 21:15:09 +01:00 |
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e23442beb1
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[DOC] add monk website
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2013-12-28 16:09:13 +01:00 |
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8f291a74be
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[DEV] update to the etk normalisation
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2013-12-28 14:21:25 +01:00 |
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65bc92f98e
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[DEV] update lutin naming
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2013-12-23 22:38:46 +01:00 |
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015e748d5f
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[DEV] add monk documentation
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2013-12-22 19:01:08 +01:00 |
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58596f179a
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[DEV] update to the new architecture
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2013-12-13 21:23:32 +01:00 |
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2c54a551b4
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[DEV] transfer special game element in the local lib
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2013-12-12 21:04:07 +01:00 |
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bc3e08d665
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[DEV] remove doc/doc/ path
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2013-12-08 23:16:06 +01:00 |
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f101da673f
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[DEV] Add http folder
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2013-12-06 21:46:38 +01:00 |
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a3e1f35dcf
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[DEV] add documentation generation
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2013-12-04 23:43:09 +01:00 |
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