Class: ewol::progAttributeElement


Synopsis:




Description:

/** * @brief In a openGL program we need some data to communicate with them, we register all the name requested by the user in this structure: * @note Register all requested element permit to abstract the fact that some element does not exist and remove control of existance from upper code. * This is important to note when the Program is reloaded the elements availlable can change. */

Detail: