Class: ewol::Sprite
Synopsis:
+ Sprite (const std::string & _imageName,
const ivec2 & _nbSprite);
+ ~Sprite ();
+ void printSprite (const ivec2 & _spriteID,
const vec2 & _size);
+ void printSprite (const ivec2 & _spriteID,
const vec3 & _size);
Object Hierarchy:
ewol::Compositing
+--> ewol::Image
+--> ewol::Sprite
Detail:
Sprite(const std::string & _imageName,
const ivec2 & _nbSprite);
~Sprite();
void printSprite(const ivec2 & _spriteID,
const vec2 & _size);
void printSprite(const ivec2 & _spriteID,
const vec3 & _size);