409 Commits

Author SHA1 Message Date
e9a3efba18 change the position of the shader : now in file, and create she shader and program loader 2012-08-27 12:25:30 +02:00
1d5be4e953 compilation back but the system does not work at all 2012-08-26 22:45:24 +02:00
6ac6bc50d0 first new api of openGl working and create a resourceManager => this one will be used 2012-08-24 18:05:11 +02:00
fc30b0bb21 test openGL with shader 2012-08-23 18:00:35 +02:00
d14e684954 compilation for windows is back and remove some unusefull warning 0.3.5 2012-08-23 14:21:38 +02:00
a6b807d75e andoid comilation in error 2012-08-23 14:11:30 +02:00
ff8f70d181 the freType texture generation is obstract in the textured text (maybe need to create the imageFont) 2012-08-23 13:54:31 +02:00
3608a8f4df system start to work 2012-08-22 21:40:51 +02:00
229b1de48d management of the font is now better, but it did not work corectly for now ... 2012-08-22 18:22:29 +02:00
b780f22d2c add basic think of resources 2012-08-21 23:27:17 +02:00
a89f8c09f5 Remove color management and start rework of texture system management ==> not tested 2012-08-21 18:14:58 +02:00
99b30494dd BUGFIX : error when opening a file, sometime we have a segFault 2012-08-21 12:40:10 +02:00
b4c0735990 Add a fifo messaging template and simplify the main event system 0.3.4 2012-08-20 18:10:52 +02:00
536c62c0fc Re-ordonate the internal ewol arbo to increase lisibility 2012-08-20 16:50:29 +02:00
58295c552b end of the simplification of the Gui abstraction interface 2012-08-19 18:04:05 +02:00
e177dd4db3 change the interface of OS abstractions 2012-08-19 16:56:31 +02:00
3b645645cb change the clipboard system (normalisation and standardisation 2012-08-18 21:06:42 +02:00
236d450bd5 a real simple vector system 2012-08-18 18:22:26 +02:00
b59ce366e7 try a new generic vector principe 2012-08-18 17:37:36 +02:00
ea7846f4ff change the basic makefile 2012-08-17 18:34:37 +02:00
af8c2a8313 Windows abstarction run now nearly corectly 2012-08-16 18:21:04 +02:00
69993f8c59 grep mouse event in the Windows platform 2012-08-15 23:51:08 +02:00
d75f9e97a1 Build for windows ==> work with wine
Add mutex and semaphore abstraction
Add basic windows gui starting ==> no input ... as bad as a first think
use generic makefile
add a basic entry point for the zlib
2012-08-15 20:56:16 +02:00
14e7b44650 think at a new interface 2012-08-15 09:54:48 +02:00
596ace81fb Add color capacity 0.3.3 2012-08-14 17:33:17 +02:00
dadd22bfe1 change the color_ts in a better class anc rename VectorType in Vector 2012-08-14 16:12:03 +02:00
ea19353387 orthograph correction of redraw 2012-08-14 08:58:43 +02:00
c91eb1bece draw on PC only when needed 2012-08-14 08:56:17 +02:00
24cb070116 Remove compleately the multiple thread and some amelioration of the deletion on the widget 2012-08-13 18:02:46 +02:00
57480937b7 Andoid might work corectly 2012-08-10 17:26:46 +02:00
665a350fa1 Remove the double buffering system ... 2012-08-10 16:26:48 +02:00
de3cff6ad5 begin of the remove of the multiple thread in the openGl display system 2012-08-10 14:11:00 +02:00
74a4ca9e84 simplify makefiles 2012-08-10 12:18:24 +02:00
e121fcc096 compilation back to the std etk Vector Type && android compilation inside the makefile 2012-08-09 18:39:40 +02:00
d2701548d5 Revert "STANDARD ==> remove vector type and replace with std::vector (done but sone assertion)" ==> this was a really bad Idea
This reverts commit 274e9d7ef7fd032b091403b4647ed9031ccb02ea.

Conflicts:

	Sources/libetk/etk/RegExp.h
	Sources/libparsersvg
2012-08-09 14:32:13 +02:00
3842609b16 DEV : try to compile Android directly 2012-08-08 18:19:31 +02:00
274e9d7ef7 STANDARD ==> remove vector type and replace with std::vector (done but sone assertion) 2012-08-07 18:04:34 +02:00
3b60ac1214 Correction of the fileChooser 2012-08-06 15:17:33 +02:00
3d849ed96f some scene change 2012-07-26 18:11:12 +02:00
7e0a2c9fc3 Change the scene display methode 2012-07-25 18:03:30 +02:00
c824f361c2 simplify the EObject class 2012-07-24 17:51:25 +02:00
5677af8e69 add version number 2012-07-24 13:02:19 +02:00
f088c1667a Update the read-me file 2012-07-23 14:44:31 +02:00
63ce214094 update build system 2012-07-23 14:39:43 +02:00
eb5ed16eb4 texture error position ==> need horizontal miror 2012-07-21 09:41:11 +02:00
771ab20f62 Corection of some bug due to the inversion ==> just patch, some code might be rewrited 2012-07-20 14:38:31 +02:00
a97df32a66 image back in the corect sens and context menu in the good orientation 2012-07-19 22:32:21 +02:00
b8dcbd57a7 migration to the open-GL orientation for the display ==> this force to thing from the bottum (step 1) 2012-07-19 18:14:26 +02:00
8305cde419 change the methode to display elements and some corection for the WSlider 2012-07-19 16:56:19 +02:00
8ef890bfae first interface availlable for the parameter widget system 2012-07-18 18:22:28 +02:00