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d13c401e1e
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[RELEASE] Release v1.0.0
v1.0.0
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2021-02-16 21:43:03 +01:00 |
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fdcd62b4a1
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[DEBUG] update new API of lutin log
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2019-05-03 10:18:22 +02:00 |
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a47f635cb2
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[DEV] add testure material shaders
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2019-04-01 22:00:17 +02:00 |
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b2f79b3011
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[DEV] automatic selection of texture mode in shader
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2019-04-01 21:59:56 +02:00 |
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1748e90606
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[DEV] add have texture in material
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2019-04-01 21:59:01 +02:00 |
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486998fb35
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[DEV] update new etk Uri API
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2018-10-23 22:19:31 +02:00 |
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02c8b0ec81
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[DEV] update new URI
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2018-10-09 23:03:07 +02:00 |
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436ae2c58d
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[DEV] start developement of a basic IA system
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2018-08-14 23:33:42 +02:00 |
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1fe5bececb
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[DEV] update nullptr in null (specific etk)
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2018-06-19 22:15:52 +02:00 |
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e515e411fd
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[DEV] better file of material
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2018-05-04 23:01:45 +02:00 |
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fc598bd164
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[DEV] continue cleaning code to update new API
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2018-04-05 21:32:40 +02:00 |
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4a80003857
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[DEBUG] correct buid of sample
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2017-11-07 10:18:16 +01:00 |
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b41fbb70ac
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[DEV] update to the new ETK allocator wrapper
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2017-10-21 19:05:21 +02:00 |
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4a87d37e78
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[DEV] update to textureFile new file
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2017-10-09 23:48:33 +02:00 |
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50fd99522c
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[DEV] torque add all needed test
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2017-10-02 23:41:49 +02:00 |
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f30ec409bb
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[DEV] add get component
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2017-10-02 23:41:19 +02:00 |
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7154278417
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[DEV] somme comment
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2017-10-01 22:44:25 +02:00 |
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4016367de0
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[DEV] update new ETK
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2017-09-29 09:25:39 +02:00 |
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6c7f6a4414
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[DEV] continue removing STL
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2017-09-14 00:59:21 +02:00 |
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fbc979aab5
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[DEV] continue removing stl
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2017-08-28 00:03:33 +02:00 |
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54529a3efd
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[DEV] add a sample to test apply force
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2017-06-28 23:32:13 +02:00 |
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ff4e7ac001
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[DEV] manage convex shape
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2017-06-28 21:41:31 +02:00 |
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e8d16c380e
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[DEBUG] does not plant ..
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2017-06-23 23:34:15 +02:00 |
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51d3dd80bf
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[DEV] update change namespace rp3d in ephysics and header type
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2017-06-16 22:34:37 +02:00 |
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18daa6836d
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[DEV] update ephysics using etk math
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2017-06-16 22:14:02 +02:00 |
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307e8bc944
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[DEV] try to create concave shape
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2017-06-07 21:05:33 +02:00 |
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a87d61c996
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[DEV] continue to correct link between blender, ege and ephysics
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2017-06-02 23:26:56 +02:00 |
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c6d911ce70
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[DEV] update the Z axis
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2017-06-01 22:14:49 +02:00 |
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1df51c29bd
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[DEV] change the Up axis as Z UP ==> spirit understanding better
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2017-05-31 22:28:36 +02:00 |
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811f2fc2b1
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[DEV] exporting blender
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2017-05-26 22:07:32 +02:00 |
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afdcd183dc
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[DEV] correct all sample camera
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2017-05-24 22:01:55 +02:00 |
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28014b421a
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[DEV] remove unneeded code
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2017-05-24 20:27:55 +02:00 |
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8cbe9d1a80
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[DEV] set Y as up vector ==> more common and correct the raytacing exemple
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2017-05-24 00:24:01 +00:00 |
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7d51944355
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[DEV] base of collision detection in component and ray test in phgysic engine
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2017-05-23 21:58:18 +02:00 |
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71a5e41f5a
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[DEV] add a bacic callback of the collision detection (need to do better) and debug AABB elements
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2017-05-23 00:11:30 +00:00 |
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e7351e8a0f
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[DEV] add big end of the test scene to remove object
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2017-05-22 23:20:05 +02:00 |
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30e73c9723
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[DEV] add non isometric cube
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2017-05-22 23:15:28 +02:00 |
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3c6c79b8bd
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[DEV] add shape cone, cylinder, sphere, capsule
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2017-05-22 23:07:35 +02:00 |
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d154b0c901
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[DEV] some renames to be more common with other engines
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2017-05-22 22:25:37 +02:00 |
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3f22081ced
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[DEV] add sphere in usable shape
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2017-05-22 21:44:21 +02:00 |
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c25f125dee
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[DEV] collision and basic physics debug
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2017-05-21 15:49:28 +00:00 |
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80793fb4da
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[DEV] nearly work but the object does not update their positions ..
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2017-05-19 22:05:43 +02:00 |
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d72cefd665
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[DEV] continue integration of react physics
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2017-05-19 00:25:46 +00:00 |
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4ed894376d
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[DEV] continue to integrate a component architecture
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2017-05-18 00:39:21 +00:00 |
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36d869e636
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[DEV] rework architecture
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2017-05-17 21:52:36 +02:00 |
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2b9be54e37
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[DEV] plop
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2017-05-16 22:50:31 +02:00 |
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fe17517d7c
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[DEV] continue update to the new physic engine
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2017-05-16 21:09:14 +02:00 |
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4a64ced041
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[DEV] update new interface physic engine
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2017-05-15 22:28:33 +00:00 |
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c770439228
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[DEV] correct some physics error
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2017-05-05 21:46:10 +02:00 |
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39ecb28335
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[DEV] continue integration
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2017-03-22 23:56:50 +01:00 |
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