blender/io_scene_emf | ||
data | ||
doc | ||
ege | ||
sample | ||
.gitignore | ||
.travis.yml | ||
authors.txt | ||
dev.boo | ||
doxy_ege.py | ||
LICENSE | ||
lutin_ege.py | ||
lutinParseSubFolders.txt | ||
README.md | ||
version.txt |
Ege
Ege
(Ewol Game Engine) is a FREE software.
Install blender exporter emf file
get blender version
blender --version | grep "Blender "
create user addon directory: (replace 2.xx with the blender version)
mkdir -p ~/.config/blender/2.xx/scripts/addons/
ln -s $(pwd)/blender/io_scene_emf ~/.config/blender/2.xx/scripts/addons/
- Launch Blender
- File -> User Preferences
- Select "Addons" tab
- Enable "Import-export: Ewol Mesh file format emf"
Some error classile with awesome and blender
- file -> user preferences -> system -> Windows draw methode: triple bufferings
License (MPL v2.0)
Copyright ege Edouard DUPIN
Licensed under the Mozilla Public License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
https://www.mozilla.org/MPL/2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.