d0c95c91ed
rework the list event to be supported directly on the openGL system
2012-08-31 16:49:55 +02:00
4f598b362d
corection of the list raw element error with the size text parsing
2012-08-31 09:35:22 +02:00
c44642ba10
work on the Windows fileSystem abstraction, file shoser corection of init and Windows gui is cut corectly
2012-08-31 01:29:30 +02:00
6c15f2b86c
error in glew inclusion when normal openGL mode
2012-08-30 22:18:52 +02:00
936e10adac
compilation for windows done corectly with glew ==> need to be tested on a real windows to test it
0.4.0
2012-08-30 18:32:31 +02:00
6d488cb802
Corection of the texture 3D and update windows makefile who does not support shader directly
2012-08-30 16:58:54 +02:00
cc6d40f9d6
Android OpenGl-ES2 work corectly ==> many check is done ==> we can do it only one time by cycle
2012-08-30 13:38:39 +02:00
085b7cb9cd
build is now ok for android with openGL ES 2.0 ==> not work : use unimplement fuction???
2012-08-30 01:29:28 +02:00
2eaed4f16e
Compleate abstraction of the standard openGl system to to compatible with openGL-ES-2 ==> must be tested
2012-08-29 18:25:24 +02:00
ed0b62b13f
Set double compilation mode
2012-08-29 10:15:03 +02:00
68a53a7068
shader work on PC for OObject textured and colored
2012-08-28 18:16:09 +02:00
fd86f42454
correction of the segFault bug with Resources
2012-08-28 10:31:19 +02:00
5d2000e952
try to find the manager error
2012-08-27 23:26:59 +02:00
e9a3efba18
change the position of the shader : now in file, and create she shader and program loader
2012-08-27 12:25:30 +02:00
1d5be4e953
compilation back but the system does not work at all
2012-08-26 22:45:24 +02:00
6ac6bc50d0
first new api of openGl working and create a resourceManager => this one will be used
2012-08-24 18:05:11 +02:00
fc30b0bb21
test openGL with shader
2012-08-23 18:00:35 +02:00
d14e684954
compilation for windows is back and remove some unusefull warning
0.3.5
2012-08-23 14:21:38 +02:00
a6b807d75e
andoid comilation in error
2012-08-23 14:11:30 +02:00
ff8f70d181
the freType texture generation is obstract in the textured text (maybe need to create the imageFont)
2012-08-23 13:54:31 +02:00
3608a8f4df
system start to work
2012-08-22 21:40:51 +02:00
229b1de48d
management of the font is now better, but it did not work corectly for now ...
2012-08-22 18:22:29 +02:00
b780f22d2c
add basic think of resources
2012-08-21 23:27:17 +02:00
a89f8c09f5
Remove color management and start rework of texture system management ==> not tested
2012-08-21 18:14:58 +02:00
99b30494dd
BUGFIX : error when opening a file, sometime we have a segFault
2012-08-21 12:40:10 +02:00
b4c0735990
Add a fifo messaging template and simplify the main event system
0.3.4
2012-08-20 18:10:52 +02:00
536c62c0fc
Re-ordonate the internal ewol arbo to increase lisibility
2012-08-20 16:50:29 +02:00
58295c552b
end of the simplification of the Gui abstraction interface
2012-08-19 18:04:05 +02:00
e177dd4db3
change the interface of OS abstractions
2012-08-19 16:56:31 +02:00
3b645645cb
change the clipboard system (normalisation and standardisation
2012-08-18 21:06:42 +02:00
236d450bd5
a real simple vector system
2012-08-18 18:22:26 +02:00
b59ce366e7
try a new generic vector principe
2012-08-18 17:37:36 +02:00
ea7846f4ff
change the basic makefile
2012-08-17 18:34:37 +02:00
af8c2a8313
Windows abstarction run now nearly corectly
2012-08-16 18:21:04 +02:00
69993f8c59
grep mouse event in the Windows platform
2012-08-15 23:51:08 +02:00
d75f9e97a1
Build for windows ==> work with wine
...
Add mutex and semaphore abstraction
Add basic windows gui starting ==> no input ... as bad as a first think
use generic makefile
add a basic entry point for the zlib
2012-08-15 20:56:16 +02:00
14e7b44650
think at a new interface
2012-08-15 09:54:48 +02:00
596ace81fb
Add color capacity
0.3.3
2012-08-14 17:33:17 +02:00
dadd22bfe1
change the color_ts in a better class anc rename VectorType in Vector
2012-08-14 16:12:03 +02:00
ea19353387
orthograph correction of redraw
2012-08-14 08:58:43 +02:00
c91eb1bece
draw on PC only when needed
2012-08-14 08:56:17 +02:00
24cb070116
Remove compleately the multiple thread and some amelioration of the deletion on the widget
2012-08-13 18:02:46 +02:00
57480937b7
Andoid might work corectly
2012-08-10 17:26:46 +02:00
665a350fa1
Remove the double buffering system ...
2012-08-10 16:26:48 +02:00
de3cff6ad5
begin of the remove of the multiple thread in the openGl display system
2012-08-10 14:11:00 +02:00
74a4ca9e84
simplify makefiles
2012-08-10 12:18:24 +02:00
e121fcc096
compilation back to the std etk Vector Type && android compilation inside the makefile
2012-08-09 18:39:40 +02:00
d2701548d5
Revert "STANDARD ==> remove vector type and replace with std::vector (done but sone assertion)" ==> this was a really bad Idea
...
This reverts commit 274e9d7ef7fd032b091403b4647ed9031ccb02ea.
Conflicts:
Sources/libetk/etk/RegExp.h
Sources/libparsersvg
2012-08-09 14:32:13 +02:00
3842609b16
DEV : try to compile Android directly
2012-08-08 18:19:31 +02:00
274e9d7ef7
STANDARD ==> remove vector type and replace with std::vector (done but sone assertion)
2012-08-07 18:04:34 +02:00