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fdcd62b4a1
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[DEBUG] update new API of lutin log
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2019-05-03 10:18:22 +02:00 |
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b2f79b3011
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[DEV] automatic selection of texture mode in shader
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2019-04-01 21:59:56 +02:00 |
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436ae2c58d
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[DEV] start developement of a basic IA system
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2018-08-14 23:33:42 +02:00 |
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307e8bc944
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[DEV] try to create concave shape
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2017-06-07 21:05:33 +02:00 |
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afdcd183dc
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[DEV] correct all sample camera
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2017-05-24 22:01:55 +02:00 |
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3c6c79b8bd
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[DEV] add shape cone, cylinder, sphere, capsule
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2017-05-22 23:07:35 +02:00 |
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d154b0c901
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[DEV] some renames to be more common with other engines
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2017-05-22 22:25:37 +02:00 |
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3f22081ced
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[DEV] add sphere in usable shape
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2017-05-22 21:44:21 +02:00 |
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c25f125dee
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[DEV] collision and basic physics debug
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2017-05-21 15:49:28 +00:00 |
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4ed894376d
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[DEV] continue to integrate a component architecture
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2017-05-18 00:39:21 +00:00 |
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36d869e636
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[DEV] rework architecture
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2017-05-17 21:52:36 +02:00 |
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4a64ced041
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[DEV] update new interface physic engine
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2017-05-15 22:28:33 +00:00 |
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c770439228
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[DEV] correct some physics error
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2017-05-05 21:46:10 +02:00 |
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7cb5880af2
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Change licence APACHE-2 to MPL-2 ==> force source redistribution and permit static link
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2017-01-05 21:28:23 +01:00 |
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0a474afb7e
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[DEV] add normal debug and basic correst display of a LowPoly tree
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2016-11-13 23:22:33 +01:00 |
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183a0020d7
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[DEV] correct sample
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2016-11-10 22:24:24 +01:00 |
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96e1e298e1
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[DEV] Update new lutin 2.2.0 (no legacy support)
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2016-10-04 23:41:29 +02:00 |
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2f58ee931d
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[DEV/API] change .h in .hpp
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2016-09-30 22:28:36 +02:00 |
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3798324d97
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[DOC] update documentation
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2016-09-14 21:03:16 +02:00 |
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3a657071a6
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[DEV] update dev tag version
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2016-09-12 21:07:12 +02:00 |
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b6ca0891b8
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[RELEASE] create release 0.2.0
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2016-09-12 21:06:37 +02:00 |
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38c469a431
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[DEV] update to future lutin 2.0
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2016-09-08 21:35:02 +02:00 |
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988a30b1f8
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[DEV] update dev tag version
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2016-08-30 22:54:08 +02:00 |
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6bf23619ad
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[RELEASE] create release 0.1.0
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2016-08-30 23:12:25 +02:00 |
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2393c4da35
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[DEV] update new lutin 0.8.0
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2015-10-14 21:21:03 +02:00 |
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e8efb4cc1b
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[DEV] update next lutin version
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2015-09-24 21:44:04 +02:00 |
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9055235cf7
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[DEV] update travis file
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2015-06-17 21:25:57 +02:00 |
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41e9dfe891
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[BUILD] update new lutin 0.5.3
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2015-05-08 22:37:06 +02:00 |
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714662d7a9
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[DEV] normalize set matrix on openGL
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2014-11-13 21:11:53 +01:00 |
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9913bf8b28
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[DEV] add cubecreator and ray application (not ended)
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2014-11-12 22:49:17 +01:00 |
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fd643dea6b
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[DEV] add a simple camera view test
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2014-11-12 21:13:44 +01:00 |
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13c661d29f
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[DEV] add Ray camera ray (not ended)
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2014-11-11 23:09:41 +01:00 |
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bdf3a56e6b
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[DEV] add engine and separate element property
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2014-11-10 21:32:42 +01:00 |
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d6527d28ad
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[DEV] rework Camera interface and mesh create lines
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2014-11-07 23:20:22 +01:00 |
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3c83e6a76b
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[DEV] add special system
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2014-09-30 22:09:21 +02:00 |
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65bc92f98e
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[DEV] update lutin naming
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2013-12-23 22:38:46 +01:00 |
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015e748d5f
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[DEV] add monk documentation
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2013-12-22 19:01:08 +01:00 |
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58596f179a
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[DEV] update to the new architecture
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2013-12-13 21:23:32 +01:00 |
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bc3e08d665
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[DEV] remove doc/doc/ path
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2013-12-08 23:16:06 +01:00 |
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f101da673f
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[DEV] Add http folder
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2013-12-06 21:46:38 +01:00 |
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a3e1f35dcf
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[DEV] add documentation generation
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2013-12-04 23:43:09 +01:00 |
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9017472639
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[DEV] add mesh special display
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2013-09-15 22:46:53 +02:00 |
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270082d49b
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[DEV] real start dev of particule elements
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2013-09-12 21:43:18 +02:00 |
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efca3ae4ba
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[DEV] add dynamic shape at mesh
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2013-08-21 21:24:30 +02:00 |
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eefbe48546
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[DEV] start to have a generic game engine
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2013-08-14 22:48:01 +02:00 |
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926bbe6b3d
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[DEV] game engine start to work
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2013-08-13 22:10:31 +02:00 |
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2c3084c794
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[DEV] First step on the ege engine idea came from basic gane Tethys
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2013-08-13 21:23:11 +02:00 |
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b303071de2
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[DEV] create ege basics
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2013-08-12 21:55:05 +02:00 |
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