48 Commits

Author SHA1 Message Date
fdcd62b4a1 [DEBUG] update new API of lutin log 2019-05-03 10:18:22 +02:00
b2f79b3011 [DEV] automatic selection of texture mode in shader 2019-04-01 21:59:56 +02:00
436ae2c58d [DEV] start developement of a basic IA system 2018-08-14 23:33:42 +02:00
307e8bc944 [DEV] try to create concave shape 2017-06-07 21:05:33 +02:00
afdcd183dc [DEV] correct all sample camera 2017-05-24 22:01:55 +02:00
3c6c79b8bd [DEV] add shape cone, cylinder, sphere, capsule 2017-05-22 23:07:35 +02:00
d154b0c901 [DEV] some renames to be more common with other engines 2017-05-22 22:25:37 +02:00
3f22081ced [DEV] add sphere in usable shape 2017-05-22 21:44:21 +02:00
c25f125dee [DEV] collision and basic physics debug 2017-05-21 15:49:28 +00:00
4ed894376d [DEV] continue to integrate a component architecture 2017-05-18 00:39:21 +00:00
36d869e636 [DEV] rework architecture 2017-05-17 21:52:36 +02:00
4a64ced041 [DEV] update new interface physic engine 2017-05-15 22:28:33 +00:00
c770439228 [DEV] correct some physics error 2017-05-05 21:46:10 +02:00
7cb5880af2 Change licence APACHE-2 to MPL-2 ==> force source redistribution and permit static link 2017-01-05 21:28:23 +01:00
0a474afb7e [DEV] add normal debug and basic correst display of a LowPoly tree 2016-11-13 23:22:33 +01:00
183a0020d7 [DEV] correct sample 2016-11-10 22:24:24 +01:00
96e1e298e1 [DEV] Update new lutin 2.2.0 (no legacy support) 2016-10-04 23:41:29 +02:00
2f58ee931d [DEV/API] change .h in .hpp 2016-09-30 22:28:36 +02:00
3798324d97 [DOC] update documentation 2016-09-14 21:03:16 +02:00
3a657071a6 [DEV] update dev tag version 2016-09-12 21:07:12 +02:00
b6ca0891b8 [RELEASE] create release 0.2.0 2016-09-12 21:06:37 +02:00
38c469a431 [DEV] update to future lutin 2.0 2016-09-08 21:35:02 +02:00
988a30b1f8 [DEV] update dev tag version 2016-08-30 22:54:08 +02:00
6bf23619ad [RELEASE] create release 0.1.0 2016-08-30 23:12:25 +02:00
2393c4da35 [DEV] update new lutin 0.8.0 2015-10-14 21:21:03 +02:00
e8efb4cc1b [DEV] update next lutin version 2015-09-24 21:44:04 +02:00
9055235cf7 [DEV] update travis file 2015-06-17 21:25:57 +02:00
41e9dfe891 [BUILD] update new lutin 0.5.3 2015-05-08 22:37:06 +02:00
714662d7a9 [DEV] normalize set matrix on openGL 2014-11-13 21:11:53 +01:00
9913bf8b28 [DEV] add cubecreator and ray application (not ended) 2014-11-12 22:49:17 +01:00
fd643dea6b [DEV] add a simple camera view test 2014-11-12 21:13:44 +01:00
13c661d29f [DEV] add Ray camera ray (not ended) 2014-11-11 23:09:41 +01:00
bdf3a56e6b [DEV] add engine and separate element property 2014-11-10 21:32:42 +01:00
d6527d28ad [DEV] rework Camera interface and mesh create lines 2014-11-07 23:20:22 +01:00
3c83e6a76b [DEV] add special system 2014-09-30 22:09:21 +02:00
65bc92f98e [DEV] update lutin naming 2013-12-23 22:38:46 +01:00
015e748d5f [DEV] add monk documentation 2013-12-22 19:01:08 +01:00
58596f179a [DEV] update to the new architecture 2013-12-13 21:23:32 +01:00
bc3e08d665 [DEV] remove doc/doc/ path 2013-12-08 23:16:06 +01:00
f101da673f [DEV] Add http folder 2013-12-06 21:46:38 +01:00
a3e1f35dcf [DEV] add documentation generation 2013-12-04 23:43:09 +01:00
9017472639 [DEV] add mesh special display 2013-09-15 22:46:53 +02:00
270082d49b [DEV] real start dev of particule elements 2013-09-12 21:43:18 +02:00
efca3ae4ba [DEV] add dynamic shape at mesh 2013-08-21 21:24:30 +02:00
eefbe48546 [DEV] start to have a generic game engine 2013-08-14 22:48:01 +02:00
926bbe6b3d [DEV] game engine start to work 2013-08-13 22:10:31 +02:00
2c3084c794 [DEV] First step on the ege engine idea came from basic gane Tethys 2013-08-13 21:23:11 +02:00
b303071de2 [DEV] create ege basics 2013-08-12 21:55:05 +02:00