[DEV] Update new lutin 2.2.0 (no legacy support)
This commit is contained in:
parent
68aec2aeae
commit
96e1e298e1
159
lutin_ege.py
159
lutin_ege.py
@ -1,5 +1,5 @@
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#!/usr/bin/python
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import lutin.module as module
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import lutin.debug as debug
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import lutin.tools as tools
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@ -24,89 +24,88 @@ def get_maintainer():
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def get_version():
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return "version.txt"
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def create(target, module_name):
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my_module = module.Module(__file__, module_name, get_type())
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def configure(target, my_module):
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my_module.add_src_file([
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'ege/debug.cpp',
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'ege/AudioElement.cpp',
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'ege/AudioEngine.cpp',
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'ege/camera/Camera.cpp',
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'ege/camera/View.cpp',
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'ege/camera/FPS.cpp',
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'ege/CollisionShapeCreator.cpp',
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'ege/physics/Engine.cpp',
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'ege/elements/Element.cpp',
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'ege/elements/ElementBase.cpp',
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'ege/elements/ElementPhysic.cpp',
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'ege/Particule.cpp',
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'ege/ParticuleEngine.cpp',
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'ege/ParticuleSimple.cpp',
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'ege/widget/Mesh.cpp',
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'ege/widget/Scene.cpp',
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'ege/Environement.cpp',
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'ege/resource/Mesh.cpp',
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'ege/resource/MeshEmf.cpp',
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'ege/resource/MeshGird.cpp',
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'ege/resource/MeshCube.cpp',
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'ege/resource/MeshObj.cpp',
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'ege/resource/ParticuleMesh.cpp',
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'ege/resource/tools/icoSphere.cpp',
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'ege/resource/tools/isoSphere.cpp',
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'ege/resource/tools/viewBox.cpp',
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'ege/Light.cpp',
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'ege/Material.cpp',
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'ege/physicsShape/PhysicsShape.cpp',
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'ege/physicsShape/PhysicsBox.cpp',
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'ege/physicsShape/PhysicsCapsule.cpp',
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'ege/physicsShape/PhysicsCone.cpp',
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'ege/physicsShape/PhysicsConvexHull.cpp',
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'ege/physicsShape/PhysicsCylinder.cpp',
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'ege/physicsShape/PhysicsSphere.cpp',
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'ege/Ray.cpp',
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])
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'ege/debug.cpp',
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'ege/AudioElement.cpp',
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'ege/AudioEngine.cpp',
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'ege/camera/Camera.cpp',
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'ege/camera/View.cpp',
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'ege/camera/FPS.cpp',
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'ege/CollisionShapeCreator.cpp',
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'ege/physics/Engine.cpp',
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'ege/elements/Element.cpp',
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'ege/elements/ElementBase.cpp',
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'ege/elements/ElementPhysic.cpp',
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'ege/Particule.cpp',
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'ege/ParticuleEngine.cpp',
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'ege/ParticuleSimple.cpp',
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'ege/widget/Mesh.cpp',
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'ege/widget/Scene.cpp',
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'ege/Environement.cpp',
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'ege/resource/Mesh.cpp',
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'ege/resource/MeshEmf.cpp',
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'ege/resource/MeshGird.cpp',
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'ege/resource/MeshCube.cpp',
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'ege/resource/MeshObj.cpp',
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'ege/resource/ParticuleMesh.cpp',
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'ege/resource/tools/icoSphere.cpp',
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'ege/resource/tools/isoSphere.cpp',
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'ege/resource/tools/viewBox.cpp',
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'ege/Light.cpp',
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'ege/Material.cpp',
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'ege/physicsShape/PhysicsShape.cpp',
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'ege/physicsShape/PhysicsBox.cpp',
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'ege/physicsShape/PhysicsCapsule.cpp',
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'ege/physicsShape/PhysicsCone.cpp',
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'ege/physicsShape/PhysicsConvexHull.cpp',
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'ege/physicsShape/PhysicsCylinder.cpp',
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'ege/physicsShape/PhysicsSphere.cpp',
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'ege/Ray.cpp',
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])
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my_module.copy_path('data/ParticuleMesh.*')
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my_module.add_depend(['ewol', 'bullet-physics'])
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my_module.add_flag('c++', [
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'-Wno-write-strings',
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'-Wmissing-field-initializers',
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'-Wall'])
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'-Wno-write-strings',
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'-Wmissing-field-initializers',
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'-Wall'])
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my_module.add_header_file([
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'ege/debug.hpp',
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'ege/AudioElement.hpp',
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'ege/AudioEngine.hpp',
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'ege/camera/Camera.hpp',
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'ege/camera/View.hpp',
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'ege/camera/FPS.hpp',
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'ege/CollisionShapeCreator.hpp',
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'ege/physics/Engine.hpp',
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'ege/elements/Element.hpp',
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'ege/elements/ElementBase.hpp',
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'ege/elements/ElementPhysic.hpp',
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'ege/Particule.hpp',
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'ege/ParticuleEngine.hpp',
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'ege/ParticuleSimple.hpp',
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'ege/widget/Mesh.hpp',
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'ege/widget/Scene.hpp',
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'ege/Environement.hpp',
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'ege/resource/Mesh.hpp',
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'ege/resource/ParticuleMesh.hpp',
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'ege/resource/tools/icoSphere.hpp',
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'ege/resource/tools/isoSphere.hpp',
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'ege/resource/tools/viewBox.hpp',
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'ege/resource/tools/Face.hpp',
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'ege/resource/tools/FaceIndexing.hpp',
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'ege/Light.hpp',
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'ege/Material.hpp',
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'ege/physicsShape/PhysicsShape.hpp',
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'ege/physicsShape/PhysicsBox.hpp',
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'ege/physicsShape/PhysicsCapsule.hpp',
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'ege/physicsShape/PhysicsCone.hpp',
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'ege/physicsShape/PhysicsConvexHull.hpp',
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'ege/physicsShape/PhysicsCylinder.hpp',
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'ege/physicsShape/PhysicsSphere.hpp',
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'ege/Ray.hpp',
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])
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my_module.add_path(tools.get_current_path(__file__))
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return my_module
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'ege/debug.hpp',
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'ege/AudioElement.hpp',
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'ege/AudioEngine.hpp',
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'ege/camera/Camera.hpp',
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'ege/camera/View.hpp',
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'ege/camera/FPS.hpp',
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'ege/CollisionShapeCreator.hpp',
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'ege/physics/Engine.hpp',
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'ege/elements/Element.hpp',
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'ege/elements/ElementBase.hpp',
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'ege/elements/ElementPhysic.hpp',
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'ege/Particule.hpp',
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'ege/ParticuleEngine.hpp',
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'ege/ParticuleSimple.hpp',
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'ege/widget/Mesh.hpp',
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'ege/widget/Scene.hpp',
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'ege/Environement.hpp',
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'ege/resource/Mesh.hpp',
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'ege/resource/ParticuleMesh.hpp',
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'ege/resource/tools/icoSphere.hpp',
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'ege/resource/tools/isoSphere.hpp',
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'ege/resource/tools/viewBox.hpp',
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'ege/resource/tools/Face.hpp',
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'ege/resource/tools/FaceIndexing.hpp',
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'ege/Light.hpp',
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'ege/Material.hpp',
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'ege/physicsShape/PhysicsShape.hpp',
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'ege/physicsShape/PhysicsBox.hpp',
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'ege/physicsShape/PhysicsCapsule.hpp',
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'ege/physicsShape/PhysicsCone.hpp',
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'ege/physicsShape/PhysicsConvexHull.hpp',
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'ege/physicsShape/PhysicsCylinder.hpp',
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'ege/physicsShape/PhysicsSphere.hpp',
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'ege/Ray.hpp',
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])
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my_module.add_path(".")
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return True
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@ -1,7 +1,6 @@
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#!/usr/bin/python
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import lutin.module as module
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import lutin.debug as debug
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import lutin.tools as tools
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import datetime
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def get_type():
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@ -31,35 +30,27 @@ def get_maintainer():
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def get_version():
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return [0,1]
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def create(target, module_name):
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# module name is 'edn' and type binary.
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my_module = module.Module(__file__, module_name, get_type())
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def configure(target, my_module):
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my_module.add_src_file([
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'appl/debug.cpp',
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'appl/main.cpp',
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'appl/Windows.cpp'
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])
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'appl/debug.cpp',
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'appl/main.cpp',
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'appl/Windows.cpp'
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])
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my_module.add_depend('ege')
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my_module.add_path(tools.get_current_path(__file__))
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my_module.add_path(".")
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my_module.copy_path("data/*")
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my_module.add_flag('c++', [
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"-DPROJECT_NAME=\"\\\"" + my_module.get_name() + "\\\"\"",
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"-DAPPL_VERSION=\"\\\"" + tools.version_to_string(get_version()) + "\\\"\""
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])
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"-DPROJECT_NAME=\"\\\"" + my_module.get_name() + "\\\"\"",
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"-DAPPL_VERSION=\"\\\"" + tools.version_to_string(get_version()) + "\\\"\""
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])
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# set the package properties:
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my_module.set_pkg("VERSION_CODE", "0")
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my_module.set_pkg("COMPAGNY_TYPE", get_compagny_type())
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my_module.set_pkg("COMPAGNY_NAME", get_compagny_name())
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my_module.set_pkg("MAINTAINER", get_maintainer())
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my_module.set_pkg("SECTION", ["Game"])
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my_module.set_pkg("PRIORITY", "optional")
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my_module.set_pkg("DESCRIPTION", get_desc())
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my_module.set_pkg("NAME", get_name())
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return my_module
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return True
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@ -1,7 +1,6 @@
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#!/usr/bin/python
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import lutin.module as module
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import lutin.debug as debug
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import lutin.tools as tools
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import datetime
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def get_type():
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@ -31,37 +30,28 @@ def get_maintainer():
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def get_version():
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return [0,1]
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def create(target, module_name):
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# module name is 'edn' and type binary.
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my_module = module.Module(__file__, module_name, get_type())
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def configure(target, my_module):
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my_module.add_src_file([
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'appl/debug.cpp',
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'appl/main.cpp',
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'appl/Windows.cpp'
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])
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'appl/debug.cpp',
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'appl/main.cpp',
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'appl/Windows.cpp'
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])
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my_module.add_depend('ege')
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my_module.add_path(tools.get_current_path(__file__))
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my_module.add_path(".")
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my_module.copy_path("data/*")
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my_module.add_flag('c++', [
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"-DPROJECT_NAME=\"\\\"" + my_module.get_name() + "\\\"\"",
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"-DAPPL_VERSION=\"\\\"" + tools.version_to_string(get_version()) + "\\\"\""
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])
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"-DPROJECT_NAME=\"\\\"" + my_module.get_name() + "\\\"\"",
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"-DAPPL_VERSION=\"\\\"" + tools.version_to_string(get_version()) + "\\\"\""
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])
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# set the package properties :
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my_module.set_pkg("VERSION_CODE", "0")
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my_module.set_pkg("COMPAGNY_TYPE", get_compagny_type())
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my_module.set_pkg("COMPAGNY_NAME", get_compagny_name())
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my_module.set_pkg("MAINTAINER", get_maintainer())
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my_module.set_pkg("SECTION", ["Game"])
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my_module.set_pkg("PRIORITY", "optional")
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my_module.set_pkg("DESCRIPTION", get_desc())
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my_module.set_pkg("NAME", get_name())
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# add the currrent module at the
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return my_module
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return True
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#!/usr/bin/python
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import lutin.module as module
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import lutin.debug as debug
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import lutin.tools as tools
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import datetime
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def get_type():
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@ -31,37 +30,28 @@ def get_maintainer():
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def get_version():
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return [0,1]
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def create(target, module_name):
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# module name is 'edn' and type binary.
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my_module = module.Module(__file__, module_name, get_type())
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def configure(target, my_module):
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my_module.add_src_file([
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'appl/debug.cpp',
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'appl/main.cpp',
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'appl/Windows.cpp'
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])
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'appl/debug.cpp',
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'appl/main.cpp',
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'appl/Windows.cpp'
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])
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my_module.add_depend('ege')
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my_module.add_path(tools.get_current_path(__file__))
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my_module.add_path(".")
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my_module.copy_path("data/*")
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my_module.add_flag('c++', [
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"-DPROJECT_NAME=\"\\\"" + my_module.get_name() + "\\\"\"",
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"-DAPPL_VERSION=\"\\\"" + tools.version_to_string(get_version()) + "\\\"\""
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])
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"-DPROJECT_NAME=\"\\\"" + my_module.get_name() + "\\\"\"",
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"-DAPPL_VERSION=\"\\\"" + tools.version_to_string(get_version()) + "\\\"\""
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])
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# set the package properties:
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my_module.set_pkg("VERSION_CODE", "0")
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my_module.set_pkg("COMPAGNY_TYPE", get_compagny_type())
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my_module.set_pkg("COMPAGNY_NAME", get_compagny_name())
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my_module.set_pkg("MAINTAINER", get_maintainer())
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my_module.set_pkg("SECTION", ["Game"])
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my_module.set_pkg("PRIORITY", "optional")
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my_module.set_pkg("DESCRIPTION", get_desc())
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my_module.set_pkg("NAME", get_name())
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# add the currrent module at the
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return my_module
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return True
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@ -1,7 +1,6 @@
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#!/usr/bin/python
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import lutin.module as module
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import lutin.debug as debug
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import lutin.tools as tools
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import datetime
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def get_type():
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@ -31,36 +30,28 @@ def get_maintainer():
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def get_version():
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return [0,1]
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def create(target, module_name):
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# module name is 'edn' and type binary.
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my_module = module.Module(__file__, module_name, get_type())
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def configure(target, my_module):
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my_module.add_src_file([
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'appl/debug.cpp',
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'appl/main.cpp',
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'appl/Windows.cpp'
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])
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'appl/debug.cpp',
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'appl/main.cpp',
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'appl/Windows.cpp'
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])
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my_module.add_depend('ege')
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my_module.add_path(tools.get_current_path(__file__))
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my_module.add_path(".")
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my_module.copy_path("data/*")
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my_module.add_flag('c++', [
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"-DPROJECT_NAME=\"\\\"" + my_module.get_name() + "\\\"\"",
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"-DAPPL_VERSION=\"\\\"" + tools.version_to_string(get_version()) + "\\\"\""
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])
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"-DPROJECT_NAME=\"\\\"" + my_module.get_name() + "\\\"\"",
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"-DAPPL_VERSION=\"\\\"" + tools.version_to_string(get_version()) + "\\\"\""
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])
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# set the package properties:
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my_module.set_pkg("VERSION_CODE", "0")
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my_module.set_pkg("COMPAGNY_TYPE", get_compagny_type())
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my_module.set_pkg("COMPAGNY_NAME", get_compagny_name())
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my_module.set_pkg("MAINTAINER", get_maintainer())
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my_module.set_pkg("SECTION", ["Game"])
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my_module.set_pkg("PRIORITY", "optional")
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my_module.set_pkg("DESCRIPTION", get_desc())
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my_module.set_pkg("NAME", get_name())
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return my_module
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return True
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|
@ -1,7 +1,6 @@
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#!/usr/bin/python
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import lutin.module as module
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import lutin.debug as debug
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import lutin.tools as tools
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import datetime
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def get_type():
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@ -31,35 +30,27 @@ def get_maintainer():
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def get_version():
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return [0,1]
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def create(target, module_name):
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# module name is 'edn' and type binary.
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my_module = module.Module(__file__, module_name, get_type())
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def configure(target, my_module):
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my_module.add_src_file([
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'appl/debug.cpp',
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'appl/main.cpp',
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'appl/Windows.cpp'
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])
|
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'appl/debug.cpp',
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'appl/main.cpp',
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'appl/Windows.cpp'
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])
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my_module.add_depend('ege')
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my_module.add_path(tools.get_current_path(__file__))
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my_module.add_path(".")
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my_module.copy_path("data/*")
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my_module.add_flag('c++', [
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"-DPROJECT_NAME=\"\\\"" + my_module.get_name() + "\\\"\"",
|
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"-DAPPL_VERSION=\"\\\"" + tools.version_to_string(get_version()) + "\\\"\""
|
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])
|
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"-DPROJECT_NAME=\"\\\"" + my_module.get_name() + "\\\"\"",
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"-DAPPL_VERSION=\"\\\"" + tools.version_to_string(get_version()) + "\\\"\""
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])
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# set the package properties:
|
||||
my_module.set_pkg("VERSION_CODE", "0")
|
||||
my_module.set_pkg("COMPAGNY_TYPE", get_compagny_type())
|
||||
my_module.set_pkg("COMPAGNY_NAME", get_compagny_name())
|
||||
my_module.set_pkg("MAINTAINER", get_maintainer())
|
||||
my_module.set_pkg("SECTION", ["Development"])
|
||||
my_module.set_pkg("PRIORITY", "optional")
|
||||
my_module.set_pkg("DESCRIPTION", get_desc())
|
||||
my_module.set_pkg("NAME", get_name())
|
||||
return my_module
|
||||
return True
|
||||
|
||||
|
Loading…
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Reference in New Issue
Block a user