[BUILD] update new lutin 0.5.3
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14
lutin_ege.py
14
lutin_ege.py
@ -1,15 +1,13 @@
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#!/usr/bin/python
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import lutinModule as module
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import lutinTools as tools
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import lutin.module as module
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import lutin.tools as tools
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def get_desc():
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return "EGE : Ewol Game engine (based on bullet lib)"
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def create(target):
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# module name is 'edn' and type binary.
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myModule = module.Module(__file__, 'ege', 'LIBRARY')
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# add the file to compile:
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myModule.add_src_file([
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'ege/debug.cpp',
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@ -49,20 +47,14 @@ def create(target):
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'ege/physicsShape/PhysicsSphere.cpp',
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'ege/Ray.cpp',
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])
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myModule.copy_folder('data/ParticuleMesh.*','')
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# name of the dependency
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myModule.add_module_depend(['ewol', 'bullet'])
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myModule.compile_flags_CC([
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myModule.compile_flags('c++', [
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'-Wno-write-strings',
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'-Wmissing-field-initializers',
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'-Wall'])
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myModule.add_export_path(tools.get_current_path(__file__))
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# add the currrent module at the
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return myModule
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@ -1,7 +1,6 @@
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#!/usr/bin/python
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import lutinModule as module
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import lutinTools as tools
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import lutinDebug as debug
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import lutin.module as module
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import lutin.tools as tools
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import datetime
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@ -1,7 +1,6 @@
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#!/usr/bin/python
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import lutinModule as module
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import lutinTools as tools
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import lutinDebug as debug
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import lutin.module as module
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import lutin.tools as tools
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import datetime
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@ -1,7 +1,6 @@
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#!/usr/bin/python
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import lutinModule as module
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import lutinTools as tools
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import lutinDebug as debug
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import lutin.module as module
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import lutin.tools as tools
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import datetime
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@ -1,7 +1,6 @@
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#!/usr/bin/python
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import lutinModule as module
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import lutinTools as tools
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import lutinDebug as debug
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import lutin.module as module
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import lutin.tools as tools
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import datetime
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@ -1,7 +1,6 @@
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#!/usr/bin/python
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import lutinModule as module
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import lutinTools as tools
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import lutinDebug as debug
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import lutin.module as module
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import lutin.tools as tools
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import datetime
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