190 Commits

Author SHA1 Message Date
b2f79b3011 [DEV] automatic selection of texture mode in shader 2019-04-01 21:59:56 +02:00
1748e90606 [DEV] add have texture in material 2019-04-01 21:59:01 +02:00
486998fb35 [DEV] update new etk Uri API 2018-10-23 22:19:31 +02:00
02c8b0ec81 [DEV] update new URI 2018-10-09 23:03:07 +02:00
436ae2c58d [DEV] start developement of a basic IA system 2018-08-14 23:33:42 +02:00
1fe5bececb [DEV] update nullptr in null (specific etk) 2018-06-19 22:15:52 +02:00
e515e411fd [DEV] better file of material 2018-05-04 23:01:45 +02:00
fc598bd164 [DEV] continue cleaning code to update new API 2018-04-05 21:32:40 +02:00
4a80003857 [DEBUG] correct buid of sample 2017-11-07 10:18:16 +01:00
b41fbb70ac [DEV] update to the new ETK allocator wrapper 2017-10-21 19:05:21 +02:00
4a87d37e78 [DEV] update to textureFile new file 2017-10-09 23:48:33 +02:00
50fd99522c [DEV] torque add all needed test 2017-10-02 23:41:49 +02:00
f30ec409bb [DEV] add get component 2017-10-02 23:41:19 +02:00
7154278417 [DEV] somme comment 2017-10-01 22:44:25 +02:00
4016367de0 [DEV] update new ETK 2017-09-29 09:25:39 +02:00
6c7f6a4414 [DEV] continue removing STL 2017-09-14 00:59:21 +02:00
fbc979aab5 [DEV] continue removing stl 2017-08-28 00:03:33 +02:00
54529a3efd [DEV] add a sample to test apply force 2017-06-28 23:32:13 +02:00
ff4e7ac001 [DEV] manage convex shape 2017-06-28 21:41:31 +02:00
e8d16c380e [DEBUG] does not plant .. 2017-06-23 23:34:15 +02:00
51d3dd80bf [DEV] update change namespace rp3d in ephysics and header type 2017-06-16 22:34:37 +02:00
18daa6836d [DEV] update ephysics using etk math 2017-06-16 22:14:02 +02:00
307e8bc944 [DEV] try to create concave shape 2017-06-07 21:05:33 +02:00
a87d61c996 [DEV] continue to correct link between blender, ege and ephysics 2017-06-02 23:26:56 +02:00
c6d911ce70 [DEV] update the Z axis 2017-06-01 22:14:49 +02:00
1df51c29bd [DEV] change the Up axis as Z UP ==> spirit understanding better 2017-05-31 22:28:36 +02:00
811f2fc2b1 [DEV] exporting blender 2017-05-26 22:07:32 +02:00
afdcd183dc [DEV] correct all sample camera 2017-05-24 22:01:55 +02:00
28014b421a [DEV] remove unneeded code 2017-05-24 20:27:55 +02:00
8cbe9d1a80 [DEV] set Y as up vector ==> more common and correct the raytacing exemple 2017-05-24 00:24:01 +00:00
7d51944355 [DEV] base of collision detection in component and ray test in phgysic engine 2017-05-23 21:58:18 +02:00
71a5e41f5a [DEV] add a bacic callback of the collision detection (need to do better) and debug AABB elements 2017-05-23 00:11:30 +00:00
e7351e8a0f [DEV] add big end of the test scene to remove object 2017-05-22 23:20:05 +02:00
30e73c9723 [DEV] add non isometric cube 2017-05-22 23:15:28 +02:00
3c6c79b8bd [DEV] add shape cone, cylinder, sphere, capsule 2017-05-22 23:07:35 +02:00
d154b0c901 [DEV] some renames to be more common with other engines 2017-05-22 22:25:37 +02:00
3f22081ced [DEV] add sphere in usable shape 2017-05-22 21:44:21 +02:00
c25f125dee [DEV] collision and basic physics debug 2017-05-21 15:49:28 +00:00
80793fb4da [DEV] nearly work but the object does not update their positions .. 2017-05-19 22:05:43 +02:00
d72cefd665 [DEV] continue integration of react physics 2017-05-19 00:25:46 +00:00
4ed894376d [DEV] continue to integrate a component architecture 2017-05-18 00:39:21 +00:00
36d869e636 [DEV] rework architecture 2017-05-17 21:52:36 +02:00
2b9be54e37 [DEV] plop 2017-05-16 22:50:31 +02:00
fe17517d7c [DEV] continue update to the new physic engine 2017-05-16 21:09:14 +02:00
4a64ced041 [DEV] update new interface physic engine 2017-05-15 22:28:33 +00:00
c770439228 [DEV] correct some physics error 2017-05-05 21:46:10 +02:00
39ecb28335 [DEV] continue integration 2017-03-22 23:56:50 +01:00
d67a328fa4 [DEV] try to find bug on the physic single shape 2017-03-20 23:11:38 +01:00
b1c211a585 [DEBUG] parse new format, but some error with shape" 2017-03-21 07:23:24 +01:00
3ad1725f54 [DEV] update loader 2017-03-19 23:58:08 +01:00