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e795911933
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[DOC] add dependence of the packages
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2012-10-24 14:21:48 +02:00 |
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95a7ecb29f
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[DEV] Better Entry widget & change the short-cut system to permit to have multiple shortcut depending of the widget
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2012-10-23 17:48:59 +02:00 |
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809c8a3d5c
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[DEBUG] pb in the font display condition
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2012-10-23 10:14:51 +02:00 |
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ba0b1256d6
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[DEV] display font with clipping availlable
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2012-10-19 15:20:10 +02:00 |
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ace466b7bd
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[DEV] support multiple android version
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2012-10-18 18:17:14 +02:00 |
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f9f619b90d
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[DEBUG] correct the get of resource size in power of 2
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2012-10-18 18:16:43 +02:00 |
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2730fd9bb6
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[DEBUG] remove the grepping of hardware button of android
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2012-10-17 17:30:23 +02:00 |
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18087d132a
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[DEBUG] reset zoom in scrolled windows when ctrl+middle button
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2012-10-17 17:29:39 +02:00 |
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ff84a9ea20
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[DEV] a little better list display ==> multiple colomn
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2012-10-17 13:30:15 +02:00 |
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051624b12e
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[DEBUG] missing virtual in the destructor
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2012-10-16 18:33:10 +02:00 |
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cd39ae1512
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[DEV] display an image background on the scene
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2012-10-12 18:14:50 +02:00 |
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f5c65e0fb6
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[DEV] change the policy of the background of the scene and set the shortcut on Fxx key
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2012-10-11 18:08:30 +02:00 |
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a70c2055b9
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[DEV] add VBO for openGL (not tested) and set code to reload shaders
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2012-10-10 18:09:54 +02:00 |
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e3a379dd62
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[BUGFIX] update the selection of a new file in the file selection
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2012-10-09 13:56:19 +02:00 |
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db7b31dc61
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Upgrade display distance fiead
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2012-09-14 17:22:39 +02:00 |
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236784a6d3
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new compilation mode for android system
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2012-09-12 18:18:38 +02:00 |
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1b51dc051e
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Generation of the Manifest and better configuration file
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2012-09-11 18:21:00 +02:00 |
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ce198cd01d
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build for android in stand-alone
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2012-09-10 16:46:59 +02:00 |
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cdfe6ef57b
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change some configuratuion
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2012-09-09 23:41:36 +02:00 |
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e610df1f12
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new distance fieald display work corectly, need to work on the values
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2012-09-07 16:32:54 +02:00 |
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0a8b887984
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Distance field display work corectly (generation is slow but it work)
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2012-09-06 18:42:06 +02:00 |
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022055b86e
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add a distance field display for the fonts ==> needed openGL ES 2
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2012-09-06 02:54:32 +02:00 |
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6b98ad543c
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decide to add a return at message system, and corection of the position event for the scean
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2012-09-05 17:59:38 +02:00 |
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527ff05b2c
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change the scene management system
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2012-09-04 18:23:40 +02:00 |
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5ea6564840
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change android specific file methode
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2012-09-04 10:15:45 +02:00 |
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42e822a241
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add configuration file for generating the project
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2012-08-31 16:50:36 +02:00 |
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d0c95c91ed
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rework the list event to be supported directly on the openGL system
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2012-08-31 16:49:55 +02:00 |
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4f598b362d
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corection of the list raw element error with the size text parsing
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2012-08-31 09:35:22 +02:00 |
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c44642ba10
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work on the Windows fileSystem abstraction, file shoser corection of init and Windows gui is cut corectly
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2012-08-31 01:29:30 +02:00 |
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6c15f2b86c
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error in glew inclusion when normal openGL mode
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2012-08-30 22:18:52 +02:00 |
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936e10adac
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compilation for windows done corectly with glew ==> need to be tested on a real windows to test it
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2012-08-30 18:32:31 +02:00 |
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6d488cb802
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Corection of the texture 3D and update windows makefile who does not support shader directly
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2012-08-30 16:58:54 +02:00 |
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cc6d40f9d6
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Android OpenGl-ES2 work corectly ==> many check is done ==> we can do it only one time by cycle
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2012-08-30 13:38:39 +02:00 |
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085b7cb9cd
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build is now ok for android with openGL ES 2.0 ==> not work : use unimplement fuction???
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2012-08-30 01:29:28 +02:00 |
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2eaed4f16e
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Compleate abstraction of the standard openGl system to to compatible with openGL-ES-2 ==> must be tested
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2012-08-29 18:25:24 +02:00 |
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ed0b62b13f
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Set double compilation mode
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2012-08-29 10:15:03 +02:00 |
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68a53a7068
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shader work on PC for OObject textured and colored
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2012-08-28 18:16:09 +02:00 |
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fd86f42454
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correction of the segFault bug with Resources
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2012-08-28 10:31:19 +02:00 |
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5d2000e952
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try to find the manager error
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2012-08-27 23:26:59 +02:00 |
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e9a3efba18
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change the position of the shader : now in file, and create she shader and program loader
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2012-08-27 12:25:30 +02:00 |
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1d5be4e953
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compilation back but the system does not work at all
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2012-08-26 22:45:24 +02:00 |
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6ac6bc50d0
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first new api of openGl working and create a resourceManager => this one will be used
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2012-08-24 18:05:11 +02:00 |
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fc30b0bb21
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test openGL with shader
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2012-08-23 18:00:35 +02:00 |
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d14e684954
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compilation for windows is back and remove some unusefull warning
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2012-08-23 14:21:38 +02:00 |
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a6b807d75e
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andoid comilation in error
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2012-08-23 14:11:30 +02:00 |
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ff8f70d181
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the freType texture generation is obstract in the textured text (maybe need to create the imageFont)
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2012-08-23 13:54:31 +02:00 |
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3608a8f4df
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system start to work
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2012-08-22 21:40:51 +02:00 |
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229b1de48d
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management of the font is now better, but it did not work corectly for now ...
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2012-08-22 18:22:29 +02:00 |
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b780f22d2c
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add basic think of resources
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2012-08-21 23:27:17 +02:00 |
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a89f8c09f5
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Remove color management and start rework of texture system management ==> not tested
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2012-08-21 18:14:58 +02:00 |
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