58 Commits

Author SHA1 Message Date
fea01d57c3 [DEV/DEBUG] move basic images & add ewol-data & update property menu & debug display error of images 2017-03-07 22:06:36 +01:00
3acf0bd148 [DEV] better integration of the file chooser 2017-02-03 22:26:32 +01:00
9c8a3513a6 [DEBUG] opengl es 2 on PC not work identicaly as embended board 2017-01-30 23:32:10 +01:00
be029b9103 [DEV] butter interface on the texture push 2016-04-24 16:26:40 +02:00
287815eaa6 [DEV] add widget Spin (not finished) 2016-02-10 21:12:48 +01:00
7f3e0735f6 [DEV] A basic version of the Select widget (need to be finished)' 2016-02-09 22:47:30 +01:00
3aece8d7b8 [DEV] first idea of the select and spin element 2016-02-08 21:15:02 +01:00
8ccb93508d [DEBUG] correct the checkbox missing check (base) 2016-01-29 23:56:50 +01:00
9bba7de644 [DEV] update new FN Node file interface 2015-09-18 22:00:53 +02:00
3fc18f8e1d [DEV] some corretion with gale 2015-08-21 23:35:35 +02:00
b569e69297 [DEV] start gale integration 2015-07-21 21:00:40 +02:00
412cf41cef [DEV] start rework interface OpenGl ==> all must be called by ewol::openGL namespace 2014-11-24 22:09:20 +01:00
0d23654379 [DEBUG] add resource::Program id checker 2014-11-21 21:46:19 +01:00
4e88d081d8 [DEBUG] missing translation matrix 2014-11-13 00:05:20 +01:00
eaefe65322 [DEBUG] correct samsung galaxie S3 shader error :
Error 0:4: P0007: Extension directive must occur before any non-preprocessor tokens
an error for android device that need to invert some preprocessor lines
2014-08-09 23:43:18 +02:00
cb5582c54a [DEV] add translation module that work 2014-05-11 12:08:09 +02:00
e47d5a8f07 [DEV] modufiy shape system to be more flexible 2014-03-23 08:33:04 +01:00
a4e60d20c5 [DEV] add basic think of multi shaper type 2014-02-28 22:11:10 +01:00
f9a5796a0a [DEV] correct checkbox, pop-up and fileChooser 2014-01-27 21:03:38 +01:00
5606728ae4 [DEV] update conf in json file 2014-01-24 21:44:38 +01:00
726135ff8c [DEV] try factorise Button code 2014-01-23 21:12:54 +01:00
dbd7e1a401 [DEV] fragment shader error 2014-01-22 23:15:10 +01:00
c50abe2032 [DEV] correction of resource error when remove 2014-01-22 21:20:39 +01:00
8a48e529d4 [DEV] normalize scrolledWidget shaper 2014-01-20 21:26:00 +01:00
50c9be054d [DEV] add distance field for theme image just a big test 2014-01-19 19:16:51 +01:00
10f9e7c60f [DEV] end of first step of the color management 2014-01-18 14:33:36 +01:00
961415a05d [DEV] Review THEME management to support sepatrated color from shader 2014-01-17 22:49:11 +01:00
c2a6833037 [DEV] better distance-field and normal font display 2014-01-14 23:56:17 +01:00
6fcff69f11 [DEV] distance field developement 2014-01-14 21:50:21 +01:00
fbca6c4491 [DEV] better distance field display 2014-01-08 22:15:01 +01:00
d144c0a65f [DEV] use normal distance field methode 2014-01-08 21:15:01 +01:00
3e8b6d8b91 [DEV] rework the internal arch eneded (not work) 2013-12-12 22:18:56 +01:00
3f2ba7907f [DEV] add physics parsing 2013-08-11 22:32:33 +02:00
6ea4035942 [DEV] shader loading corection and touch scrooling corection 2013-07-25 22:04:02 +02:00
b35988ef89 [DEV] better display of the rounded theme 2013-05-25 10:56:57 +02:00
e0cd309140 [DEV] add shader display for the pop-up element and dynamic event on the button rounded 2013-05-23 21:50:52 +02:00
a6b7e7b132 [DEV] better context menu display and some small corection 2013-05-23 05:07:53 +02:00
ac36b0b6a5 [DEV] better maagement of the Program shader and add converter of the screen size 2013-04-04 21:27:23 +02:00
75df3e4b8b [DEV] start OpenGl abstraction ==> for faster display 2013-03-12 21:51:02 +01:00
19c162eff2 [DEV] better management of light and material for 3D mesh 2013-03-07 21:37:14 +01:00
1c8ce9488c [DEV] add light management with simple add of Material and Light classes==> can be better, but a good start 2013-03-06 21:53:47 +01:00
a602665e10 [DEV] multiple texture availlable and better mesh 2013-03-05 21:11:33 +01:00
71aefe981c [DEV] change the mesh properties and add a basic subdivider 2013-03-02 12:02:15 +01:00
c53664d973 [DEV] try to have better mesh management and subdivision try 2013-03-01 22:28:14 +01:00
53a678cdd1 [DEV] VBO work correctly on computer 2013-01-16 23:42:34 +01:00
857d475d23 [DEV] first display with VBO ... just vertex... 2013-01-16 23:12:07 +01:00
549ac760d7 [DEV] detect bounding and display bounding simplify 2013-01-01 21:56:39 +01:00
d9317dc227 [DEV] change the fragment shader to be compatible with openGL ES2 and some other corrections 2012-12-28 23:17:50 +01:00
22e5c62c42 [DEV] Better button event 2012-11-30 08:56:46 +01:00
d69a964459 [DEV] create a better button with test application for it 2012-11-28 22:51:29 +01:00