8d7a9bedfa
access to the file is OK in the memory
2011-12-08 22:44:18 +01:00
ac984dac7a
Internal data Fist step : Generate an arbo inside the binary and get data with abstraction of the arboressance od the software
2011-12-08 18:23:30 +01:00
eb20828922
regenerate the bitmap Font
2011-12-05 10:12:08 +01:00
278fc2712f
Android first version is now ok ==> must review event and insit uninit system for android
2011-12-04 13:34:24 +01:00
aa3e79f8d1
android: link with the jni is now ok
2011-12-04 10:36:37 +01:00
0a479ca7ff
Android: add making system
...
Etk : remove the dependency with std::ostream and std::cout that are not present on Android OS
2011-12-02 17:23:45 +01:00
763ad9654f
Add tinyXML and start parsing file of object ==> faster than previous version
2011-11-25 17:46:14 +01:00
bbef8c86d5
Change optic ... uns XML files ==> more portable
2011-11-25 14:47:09 +01:00
5308da4fc2
Basic theme adding ==> did not work at all
2011-11-23 14:12:02 +01:00
55c7b47553
compilation Ok with moving the files
2011-11-23 11:37:38 +01:00
5a5b358a46
Widget manager added, and rework .eol file to simplify it
2011-11-22 10:42:43 +01:00
06f6cf283e
Update basic object file
2011-11-09 09:50:05 +01:00
6d28038192
Add new basic file widget ==> need to write it now...
2011-11-07 17:10:00 +01:00
7f64c17034
Freetype test is now OK
...
Must update the old bitmap text that does not work anymore
Display is generate with bitmap temporary font
TODO : Regenerate the font Bitmap when new char apare...
2011-11-06 20:24:44 +01:00
b1b8cae9cf
Fist display of a true-type char with the freeType lib
2011-11-04 17:43:24 +01:00
5b22516856
FONT: Update the system of the management (same for the texture)
2011-10-30 14:52:55 +01:00
5e03ebf95b
First string display with bitmap
2011-10-29 17:32:11 +02:00
e6848d2d39
Add texture bitmap loading dans simple exemple display on open gl
2011-10-28 18:19:04 +02:00
9b5d0d336c
X11: Generate simple, double and triple ckick event on a specific button
2011-10-27 13:38:55 +02:00
2042faeedb
X11 correct separated mode between X86Video and XRender
2011-10-27 08:53:47 +02:00
723f1a3c3c
Select a new mode for X11 Video mode ==> transparency not availlable TODO
2011-10-25 13:42:51 +02:00
b4bae1a447
GL : Display a pool of vertex
2011-10-24 14:52:11 +02:00
da1c15efe9
first windows seams work, but in the main principe, I need to remove decoration...
2011-10-21 16:57:14 +02:00
57d1d2ec74
first step for abstraction of the hardware
2011-10-20 10:17:00 +02:00
257c7354d6
inport tool kit from edn project and compile the widget first implementation
2011-10-19 14:16:31 +02:00
d02bd1915e
Second step
2011-10-17 18:05:15 +02:00
a98717f6a6
First display with X11 and direct openGl in a display, transparency is OK
2011-10-13 14:17:23 +02:00