ewol/sources/file.mk

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# Basic elements
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FILE_LIST:= ewol/ewol.cpp \
ewol/clipBoard.cpp \
ewol/debug.cpp \
ewol/config.cpp \
ewol/commandLine.cpp \
ewol/key.cpp \
ewol/cursor.cpp \
ewol/DisplayConv.cpp
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# Basic Eobject of EWOL
FILE_LIST+= ewol/eObject/EObject.cpp \
ewol/eObject/EObjectManager.cpp
#openGl Basic access abstraction (for the model matrix and include
FILE_LIST+= ewol/renderer/openGL.cpp \
ewol/renderer/Light.cpp \
ewol/renderer/Material.cpp
# Operating System interface
FILE_LIST+= ewol/renderer/os/eSystem.cpp \
ewol/renderer/os/eSystemInput.cpp
# renderer :
FILE_LIST+= ewol/renderer/resources/Shader.cpp \
ewol/renderer/resources/Program.cpp \
ewol/renderer/resources/VirtualBufferObject.cpp \
ewol/renderer/resources/ConfigFile.cpp \
ewol/renderer/resources/FontFreeType.cpp \
ewol/renderer/resources/TexturedFont.cpp \
ewol/renderer/resources/Mesh.cpp \
ewol/renderer/resources/MeshObj.cpp \
ewol/renderer/resources/Texture.cpp \
ewol/renderer/resources/Colored3DObject.cpp \
ewol/renderer/resources/Image.cpp \
ewol/renderer/resources/image/ImageBMP.cpp \
ewol/renderer/resources/image/ImagePNG.cpp \
ewol/renderer/ResourceManager.cpp
# Audio system
FILE_LIST+= ewol/renderer/audio/audio.cpp \
ewol/renderer/audio/decWav.cpp
# Compositing
FILE_LIST+= ewol/compositing/Compositing.cpp \
ewol/compositing/Text.cpp \
ewol/compositing/Drawing.cpp \
ewol/compositing/Image.cpp \
ewol/compositing/Sprite.cpp \
ewol/compositing/Mesh.cpp \
ewol/compositing/Shaper.cpp \
ewol/compositing/Area.cpp
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# all widgets
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FILE_LIST+= ewol/widget/Widget.cpp \
ewol/widget/WidgetManager.cpp \
ewol/widget/Windows.cpp \
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ewol/widget/Button.cpp \
ewol/widget/Image.cpp \
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ewol/widget/ButtonColor.cpp \
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ewol/widget/CheckBox.cpp \
ewol/widget/ColorBar.cpp \
ewol/widget/ContextMenu.cpp \
ewol/widget/Drawable.cpp \
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ewol/widget/Entry.cpp \
ewol/widget/Joystick.cpp \
ewol/widget/Label.cpp \
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ewol/widget/List.cpp \
ewol/widget/ListFileSystem.cpp \
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ewol/widget/Layer.cpp \
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ewol/widget/Menu.cpp \
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ewol/widget/Mesh.cpp \
ewol/widget/PopUp.cpp \
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ewol/widget/ProgressBar.cpp \
ewol/widget/Sizer.cpp \
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ewol/widget/Slider.cpp \
ewol/widget/WSlider.cpp \
ewol/widget/Spacer.cpp \
ewol/widget/WidgetScrolled.cpp \
ewol/widget/meta/FileChooser.cpp \
ewol/widget/meta/ColorChooser.cpp \
ewol/widget/meta/Parameter.cpp \
ewol/widget/meta/ParameterList.cpp
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# game mode area :
FILE_LIST+= ewol/widget/Scene.cpp \
ewol/game/Camera.cpp
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LOCAL_COPY_FOLDERS := ../data/theme/default/widgetEntry.*:theme/default \
../data/theme/rounded/widgetEntry.*:theme/rounded \
../data/theme/default/widgetButton.*:theme/default \
../data/theme/rounded/widgetButton.*:theme/rounded \
../data/textured.*: \
../data/texturedNoMaterial.*: \
../data/text.*: \
../data/simple3D.*: \
../data/color.*: \
../data/color3.*: \
../data/textured3D2.*: \
../data/textured3D.*: